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Zigxel

A "pixel" based game engine in the terminal Using my image library zig-image and terminal library

TODO

  • tui more element types
  • isometric camera, 3D
  • more biome generation, more pixel types
  • create an actual game within in the falling sand world, flesh out player add enemies, etc
  • refactor pass, cleanup names and stray commented code
  • improve debug view to have a better idea of whats happening in real time
  • improve effciency of game objects, large game objects slow down sim a lot
  • improve font rendering
  • handle more events
  • multithread renedering pipeline, most time spent in io so wont do much
  • audio handling, openal?
  • Auto scaling rendering

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