A "pixel" based game engine in the terminal Using my image library zig-image and terminal library
- tui more element types
- isometric camera, 3D
- more biome generation, more pixel types
- create an actual game within in the falling sand world, flesh out player add enemies, etc
- refactor pass, cleanup names and stray commented code
- improve debug view to have a better idea of whats happening in real time
- improve effciency of game objects, large game objects slow down sim a lot
- improve font rendering
- handle more events
- multithread renedering pipeline, most time spent in io so wont do much
- audio handling, openal?
- Auto scaling rendering