Fixed bug in the shard initialization w/ multi-port#792
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@zakird I'm not too familiar with the sharding code, but this fix seems reasonable IMO, wdyt? |
zakird
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Feb 24, 2024
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While working on the integration test PR, I noticed my tests around multiple ports were intermittently failing. After some investigation, I believe this is the fix. This just adds the check already present in
shard_get_next_targethere to theshard_roll_to_valid.My tests pass after this fix.