Godot Wild Jam https://godotwildjam.com/ The largest monthly jam for the Godot Engine! Fri, 13 Mar 2026 17:52:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.5 https://godotwildjam.com/wp-content/uploads/2020/04/Wildling-Full-100x100.png Godot Wild Jam https://godotwildjam.com/ 32 32 The Amazeing Labyrinthologist https://godotwildjam.com/wildlings/the-amazeing-labyrinthologist/ Sun, 01 Mar 2026 21:00:00 +0000 https://godotwildjam.com/?p=4562 A game about solving mazes and making friends.Solve the labyrinths to graduate as a certified labyrinthologist. Made by:  Rhianna Berthoud @rhiannaberthoud : Idea, Art, Text Christopher Bonk @bonkibot : Idea, Coding, Text, Sound Design Delio Gallmann @psichedelio : Music & Sound Design 

The post The Amazeing Labyrinthologist appeared first on Godot Wild Jam.

]]>
A game about solving mazes and making friends.
Solve the labyrinths to graduate as a certified labyrinthologist.

Made by: 

Rhianna Berthoud @rhiannaberthoud : Idea, Art, Text

Christopher Bonk @bonkibot : Idea, Coding, Text, Sound Design

Delio Gallmann @psichedelio : Music & Sound Design 

The post The Amazeing Labyrinthologist appeared first on Godot Wild Jam.

]]>
Godot Wild Jam’s Policy on Generative AI https://godotwildjam.com/news/godot-wild-jams-policy-on-generative-ai/ Mon, 09 Feb 2026 16:53:56 +0000 https://godotwildjam.com/?p=4443 In the future, hopefully nothing is AI.

The post Godot Wild Jam’s Policy on Generative AI appeared first on Godot Wild Jam.

]]>

           Too long; won’t read: generative AI is still banned in Godot Wild Jam.

Happy 2026 from everyone on the Godot Wild Jam team! Over the past few months, we’ve noticed a marked uptick in jam submissions featuring fairly obvious usage of AI-generated assets. This is against our rules. After some internal discussion, the moderation team decided two things:

  1. The rules used to read “No AI-generated work”. We realized that wasn’t clear enough, so we changed it to “Do NOT use AI-generated content” with some extra surrounding context. We all hope that the updates to the rules and this post can answer your questions about the rule and the consequences for breaking it.
  2. We think it’s worth explaining why we care so much about this rule and why we think it’ll benefit the community, beyond the super immediate concerns with generative AI.

What does "Do NOT use AI-generated Content" Mean?

Simply put, when we say no AI-generated work we mean that literally no piece of content or asset in your game may be generated by an LLM or any other form of “Generative AI”. This includes, but is not limited to:
  1. Textures & sprites
  2. Audio
  3. 3D meshes & rigs
  4. Writing
  5. Marketing content (including thumbnails!)
  6. Code
  7. Literally anything that goes into your game
Notably, this includes assets made by others, regardless of whether or not they are free or paid. We acknowledge that some of these, particularly the code, can be impractical, perhaps even onerous, to enforce. It’s up to you, the Godot Wild Jam participant, to uphold the spirit of the Wildling and keep AI-created materials out of the jam.

What are the consequences of using "AI-Generated" work in a Jam Entry?

Any jam entry found to be using AI-generated content will be promptly disqualified. The entry will only be re-qualified if the creator can prove the authenticity of their work.

We understand that this may seem harsh, but our rationale is clear: the Godot Wild Jam is about learning and growth; using Generative AI to create assets goes against that missive.

Godot Wild Jam is a Learning Experience

As of the writing of this post, the About page for the Godot Wild Jam includes the following snippet 

The goal of Godot Wild Jam is to foster a place of learning while striving to be more inclusive and diverse in the gaming industry.

This year we are further committing to that sentiment in every sense. That includes continuing to foster a positive environment in our Discord for learning and growth, but that extends to our wariness of LLMs. There are numerous large issues with this technology looming over the world right now. Chief among them for us would be its potential effects on learning

Generative AI can impede learning

As of today, the long-term effects of generative AI on the learning process are still not well understood, but early research has shown some concerning outcomes. For example, a 2024 research paper that has a generally optimistic attitude towards the technology, suggests that the students who use an LLM perform worse once they no longer have access to it. Essentially, they trade short term success for a long-term decrease in skill gains.

Continuing this trend is a recent study that suggests that AI usage can lead to “cognitive debt”: at first you’ll see a reduction in friction leading to an eventual inclination to cease critically evaluating the work or ideas generated by the LLM. Humans, for better or worse, tend to love low-friction interactions. However, learning often happens in moments of high-effort or high-friction. The Godot Wild Jam offers up an environment where you can focus on high-effort learning while being safe and inclusive for everyone.

If you take one thing away from this post, let it be this: taking time to learn new skills and solve problems without generative AI can help you grow as a game developer. Do not be afraid of a little struggle in the process. Even if you want to use the technology, the time spent not using it will improve your skillset and cognitive abilities. Using an LLM to complete your jam entry may lead to a quick short-term success, but won’t help you become a better artist, programmer, musician, or even marketer.

Related Reading

Cover photo by Wilhelm Gunkel on Unsplash

The post Godot Wild Jam’s Policy on Generative AI appeared first on Godot Wild Jam.

]]>
They Climb https://godotwildjam.com/wildlings/they-climb/ Sun, 25 Jan 2026 21:00:00 +0000 https://godotwildjam.com/?p=4510 In a distant(?) future, the world has been infested by planet-crawling robots that are harmful to life. The player is a member of a control team that helps couriers move around safely.

The post They Climb appeared first on Godot Wild Jam.

]]>
In a distant(?) future, the world has been infested by planet-crawling robots that are harmful to life. The player is a member of a control team that helps couriers move around safely.

The post They Climb appeared first on Godot Wild Jam.

]]>
Dillard the Drunk & Flasky the Flask find a Fridge https://godotwildjam.com/wildlings/dillard-the-drunk-flasky-the-flask-find-a-fridge/ Sun, 28 Dec 2025 21:00:00 +0000 https://godotwildjam.com/?p=4468 Dillard the Drunk & Flasky the Flask find a Fridge (DD&FF) is a movement based drinking game about crashing a surreal, suburbian houseparty. Credits Clément Foucault – Crowd Rigging & Animation / Environment ArtistViktor Ikkes – Player Controller / VFX / Gameplay / Player AnimationsRoy ten Brink – Gameplay / UI ProgrammingMax de Kroon – Music / Sound Design / […]

The post Dillard the Drunk & Flasky the Flask find a Fridge appeared first on Godot Wild Jam.

]]>
Dillard the Drunk & Flasky the Flask find a Fridge (DD&FF) is a movement based drinking game about crashing a surreal, suburbian houseparty.

Credits

Clément Foucault – Crowd Rigging & Animation / Environment Artist
Viktor Ikkes – Player Controller / VFX / Gameplay / Player Animations
Roy ten Brink – Gameplay / UI Programming
Max de Kroon – Music / Sound Design / Implementation
Weizhen Huang – Shading Artist
Julien Kaspar – Level Design / 3D Artist
Vivien Lulkowski – Art Direction / 2D Art & Animation 
Simon Thommes – Drunk Shader
Falk David – Procedural Player Animations

The post Dillard the Drunk & Flasky the Flask find a Fridge appeared first on Godot Wild Jam.

]]>
The Moving Sands https://godotwildjam.com/wildlings/the-moving-sands/ Sun, 30 Nov 2025 21:00:00 +0000 https://godotwildjam.com/?p=4423 In “The Moving Sands,” you’re tasked with helping a civilization thrive in the desert. But decay is inevitable, and the sands will claim back what’s theirs. Create powerful combos and outrun the sands themselves.

The post The Moving Sands appeared first on Godot Wild Jam.

]]>
In “The Moving Sands,” you’re tasked with helping a civilization thrive in the desert. But decay is inevitable, and the sands will claim back what’s theirs.

Create powerful combos and outrun the sands themselves.

The post The Moving Sands appeared first on Godot Wild Jam.

]]>
Masks All The Way Down https://godotwildjam.com/wildlings/masks-all-the-way-down/ Sun, 26 Oct 2025 20:00:00 +0000 https://godotwildjam.com/?p=4420 The monster has given you the slip dozens of times, but you have finally caught him! All that’s left to do now is find out who is really under that mask! Unmask your way through as many masks as your fingers can handle, spend points in the skill tree to unlock new abilities, items and […]

The post Masks All The Way Down appeared first on Godot Wild Jam.

]]>
The monster has given you the slip dozens of times, but you have finally caught him! All that’s left to do now is find out who is really under that mask!

Unmask your way through as many masks as your fingers can handle, spend points in the skill tree to unlock new abilities, items and helpers.
Gain billions of points, remove hundreds? thousands?

The post Masks All The Way Down appeared first on Godot Wild Jam.

]]>
Chrome Names for Jam Winners https://godotwildjam.com/news/chrome-names-for-jam-winners/ Wed, 08 Oct 2025 20:20:15 +0000 https://godotwildjam.com/?p=4351 In the future, everything is chrome Past jam winners now have the option to equip a holographic username on Discord. After winning, users will be given the Elder Wildling role and will have access to the secret-roles channel to enable or disable the holographic effect (Chrome role). If you have previously won and are missing […]

The post Chrome Names for Jam Winners appeared first on Godot Wild Jam.

]]>

In the future, everything is chrome

Past jam winners now have the option to equip a holographic username on Discord. After winning, users will be given the Elder Wildling role and will have access to the secret-roles channel to enable or disable the holographic effect (Chrome role). If you have previously won and are missing the Elder Wildling role, please create an “Other” Ticket in the FAQ section of Discord and a moderator will assist.

The current jam winner role (Godot Wildling) has also been updated, and now has a gradient effect.

Header photo by Nat on Unsplash

The post Chrome Names for Jam Winners appeared first on Godot Wild Jam.

]]>
World of Vena https://godotwildjam.com/wildlings/world-of-vena/ Sun, 28 Sep 2025 20:00:00 +0000 https://godotwildjam.com/?p=4341 Game Description World of Vena is a round-based, hex-tile strategy game set on a strange, alien world. Build, expand, and survive by placing tiles wisely to shape the flow of resources through mysterious veins that spread across the land. Each round gives you a resource goal. Will you expand carefully, or take risks to feed the […]

The post World of Vena appeared first on Godot Wild Jam.

]]>
Game Description

World of Vena is a round-based, hex-tile strategy game set on a strange, alien world. Build, expand, and survive by placing tiles wisely to shape the flow of resources through mysterious veins that spread across the land.

Each round gives you a resource goal. Will you expand carefully, or take risks to feed the Nexus, the vital center of your world? With the order of tiles randomized every round, no two games are ever the same. Plan strategically, adapt quickly, and watch your creation either flourish… or collapse.

With a bleached red-and-green palette, blending gore, nature, and postmodern structures, World of Vena feels alive, alien, and unpredictable. Every choice matters, every vein you build shapes your world’s fate.

How To Play

Learn the basics with the integrated tutorial, which starts on first launch. Then dive into strategic tile placement and resource management, and see if your world survives each round!

Further Details

  • Round Duration: about 10 – 45 minutes
  • Age Restriction: 8+
  • Platforms: itch.io (demo)

About Game

This game was created solely by Leonhard Kohl-Lörting, including game design, art, music composition, programming and implementation in mid-september of 2025.

If this game gets more attention, I’ll maybe extend it further and publish it on Steam.

The font used is Sburbits, the color palette is Silk Weave.

The post World of Vena appeared first on Godot Wild Jam.

]]>
Racoona: Dumpster Diva https://godotwildjam.com/wildlings/racoona-dumpster-diva/ Sun, 24 Aug 2025 20:00:00 +0000 https://godotwildjam.com/?p=4327 You are a raccoon with a dream: becoming the #1 influencer.Dig through the trash for fashionable items . Follow trends. Be popular.

The post Racoona: Dumpster Diva appeared first on Godot Wild Jam.

]]>
You are a raccoon with a dream: becoming the #1 influencer.
Dig through the trash for fashionable items . Follow trends. Be popular.

The post Racoona: Dumpster Diva appeared first on Godot Wild Jam.

]]>
Nom Frogs https://godotwildjam.com/wildlings/nom-frogs/ Sun, 27 Jul 2025 20:00:00 +0000 https://godotwildjam.com/?p=4302 Nom Frogs is a tower defense game where you feed frogs foods that give them special abilities, then mix foods together to make them stronger. How to Play: – Drag foods onto frogs to give them abilities, and let them start attacking – Purchase new foods in the shop with coins you get from killing […]

The post Nom Frogs appeared first on Godot Wild Jam.

]]>
Nom Frogs is a tower defense game where you feed frogs foods that give them special abilities, then mix foods together to make them stronger.

How to Play:

– Drag foods onto frogs to give them abilities, and let them start attacking

– Purchase new foods in the shop with coins you get from killing bugs

– Mix foods together to create stronger ones

– Consult the Recipe Book for information on foods and how to make them

The post Nom Frogs appeared first on Godot Wild Jam.

]]>