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Title & Description
Enhancing DirectX Testing with AMD Smoldr

Enhancing DirectX Testing with AMD Smoldr

Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads without writing C++ code.
AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026

AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026

Microsoft and AMD partnered at GDC to announce powerful new developer technologies for Windows, including DirectStorage 1.4, PIX tools updates, DirectX ML integration, Advanced Shader Delivery, and support for the latest Agility SDK update.
Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series

Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series

At CES 2026 Epic Games and AMD unveiled the Unreal Engine 5 Next‑Gen HMI Experience powered by AMD Ryzen AI Embedded P100 Series, unifying instrument clusters, maps, and apps into a single high‑performance UE5 instance with gaming‑class graphics, and a streamlined developer workflow to deliver customizable, 60 FPS in‑cockpit experiences.
HIP Threads: GPU power for teams without GPU experts

HIP Threads: GPU power for teams without GPU experts

HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days.
Dyson Sphere Program - new multithreading dev log & full AMD Ryzen Threadripper PRO breakdown

Dyson Sphere Program - new multithreading dev log & full AMD Ryzen Threadripper PRO breakdown

Youthcat Games overhauled the Dyson Sphere Program game's multithreading system, boosting performance by up to 88% through custom core binding, dynamic task allocation, and enhanced thread synchronization.
AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1

AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1

AMD FSR 'Redstone' SDK 2.1 enables developers to integrate FSR features into games with easy-to-use APIs and access to advanced neural rendering technologies.
AMD FSR™ Redstone for developers and the neural rendering future

AMD FSR™ Redstone for developers and the neural rendering future

The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming experiences.
Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine

Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine

Train a robot arm with reinforcement learning in AMD Schola using Unreal® Engine, progressively increasing task complexity to adapt to changing conditions.
Announcing AMD Schola v2: Next-generation reinforcement learning for Unreal Engine

Announcing AMD Schola v2: Next-generation reinforcement learning for Unreal Engine

AMD Schola v2 is a major update to the open-source reinforcement learning plugin for Unreal® Engine 5, offering significant improvements in capabilities, performance, and ease of use for training and deploying AI agents.
Introducing AMD GI-1.2 with multibounce indirect real-time rendering

Introducing AMD GI-1.2 with multibounce indirect real-time rendering

AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.
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