Project and Submission Requirements
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Teams must not start working on their prototype before 24th March 1PM, any work and commits beforehand will attract penalties.
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You have until 26th March 12PM to build a prototype that adheres to the competition’s theme; any commits after this time will be disregarded.
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There are no restrictions on what this prototype must be or the tools used to create it.
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Teams must not work on an existing project during the competition.
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Teams must only submit work they created themselves. Any third-party material used must be legally licensed, available for public download, and open-source. Closed-source, publicly accessible APIs may be used.
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You must specify any third-party material used in your submission.
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All your code must be published in a publicly accessible repository. All parts of your code must remain up for the entirety of the judging process.
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To win a prize you must have presented a pitch to the judges.
Prizes
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First Place: $150
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Runner Up: $100
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People’s Choice Award: $50
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Best UI/UX Award: $50
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Most Creative Project Award: $50
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theTradeDesk Award: Airpods
** Note that these prizes will be provided in the form of gift cards.
Judging Criteria and Winner Selection
1. Innovation and Creativity (25%)
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Originality: Is the idea novel and unique? Has it been done before?
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Creativity: Does the solution approach the problem in an innovative way?
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Impact: Does the project have the potential to make a significant impact or change?
2. Technical Complexity and Completeness (20%)
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Error Handling: Are there bugs? Are edge cases considered?
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Implementation: How well is the technology implemented? Are there any advanced technical elements?
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Functionality: Does the project function as intended? Are all features implemented properly? Does it function across different devices? Is it responsive?
3. User Experience and Design (20%)
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Usability: Is the project easy to use and navigate? Is the user interface intuitive?
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Aesthetics: How visually appealing is the design? Is the design cohesive and professional?
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Accessibility: Is the project accessible to users of varying abilities?
4. Practicality and Feasibility (15%)
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Feasibility: Can the project be realistically implemented? Are the resources required available?
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Scalability: Can the solution be scaled up? Does it handle increasing amounts of work well?
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Market Fit: Is there a clear market need for this solution? Who is the target audience?
5. Presentation and Pitch (10%)
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Clarity: Is the presentation clear and concise? Does it effectively communicate the project?
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Engagement: Does the team engage the audience and judges during their pitch?
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Q&A: How well does the team respond to questions? Are they knowledgeable about their project?
6. Team Collaboration (10%)
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Teamwork: How well did the team work together? Did they utilise each member's strengths?
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Contribution: Did all team members contribute significantly to the project?
Communication: How effectively did the team communicate during the hackathon?