Project and Submission Requirements

  • Teams must not start working on their prototype before 24th March 1PM, any work and commits beforehand will attract penalties.

  • You have until 26th March 12PM to build a prototype that adheres to the competition’s theme; any commits after this time will be disregarded. 

  • There are no restrictions on what this prototype must be or the tools used to create it.

  • Teams must not work on an existing project during the competition.

  • Teams must only submit work they created themselves. Any third-party material used must be legally licensed, available for public download, and open-source. Closed-source, publicly accessible APIs may be used.

  • You must specify any third-party material used in your submission.

  • All your code must be published in a publicly accessible repository. All parts of your code must remain up for the entirety of the judging process.

  • To win a prize you must have presented a pitch to the judges.

Prizes

  • First Place: $150

  • Runner Up: $100

  • People’s Choice Award: $50

  • Best UI/UX Award: $50

  • Most Creative Project Award: $50

  • theTradeDesk Award: Airpods

** Note that these prizes will be provided in the form of gift cards.

Judging Criteria and Winner Selection

1. Innovation and Creativity (25%)

  • Originality: Is the idea novel and unique? Has it been done before?

  • Creativity: Does the solution approach the problem in an innovative way?

  • Impact: Does the project have the potential to make a significant impact or change?

2. Technical Complexity and Completeness (20%)

  • Error Handling: Are there bugs? Are edge cases considered? 

  • Implementation: How well is the technology implemented? Are there any advanced technical elements?

  • Functionality: Does the project function as intended? Are all features implemented properly? Does it function across different devices? Is it responsive?

3. User Experience and Design (20%)

  • Usability: Is the project easy to use and navigate? Is the user interface intuitive?

  • Aesthetics: How visually appealing is the design? Is the design cohesive and professional?

  • Accessibility: Is the project accessible to users of varying abilities?

4. Practicality and Feasibility (15%)

  • Feasibility: Can the project be realistically implemented? Are the resources required available?

  • Scalability: Can the solution be scaled up? Does it handle increasing amounts of work well?

  • Market Fit: Is there a clear market need for this solution? Who is the target audience?

5. Presentation and Pitch (10%)

  • Clarity: Is the presentation clear and concise? Does it effectively communicate the project?

  • Engagement: Does the team engage the audience and judges during their pitch?

  • Q&A: How well does the team respond to questions? Are they knowledgeable about their project?

6. Team Collaboration (10%)

  • Teamwork: How well did the team work together? Did they utilise each member's strengths?

  • Contribution: Did all team members contribute significantly to the project?

Communication: How effectively did the team communicate during the hackathon?