- No development may start before the actual date and time of the event. Any teams that violate this rule will be automatically disqualified. The first line of code should be written on or after Monday, July 19 2019 at 10 am after the team has registered. However, we encourage you to brainstorm ideas and discuss on the shared wireframes/mockups screens.

- Team can change up to 40% of the UI design without impacting the purpose of the application.

- Any software development tools, game engine, IDE, and/or programming language can be used for the event. If a team member uses a purchased tool licensed to him or her and the license is not transferable to other members the member’s team must choose one available to all developer teams.

- To ensure a level field for all contestants, all code must be created only at the hackathon. You are permitted to use publicly developed and openly licensed API and SDKs for your project.

- You will only be able to use a pre-public release of a product in developing your project if you bring at least one extraversion that can be used by other teams in the Hackathon, and provide any user support needed to teams using the device.

- Assets, SDKs, APIs, or other tools or components available under a trial license may be used.

- A team can submit only one entry for the hackathon. Participation at the hackathon is subjected on a “per-team” basis meaning you are not allowed to be on more than one team at the event.

- Any intellectual property developed during and within the scope of the hackathon must be open source and licensed under one of the licenses referenced in https://opensource.org/licenses.

- The license selected by the team must be clearly listed in code (page per page) or a generic page announcing the license the application adheres to. The public code used inside your application should also list the licenses the code is subjected to.