Hyblocker
I'm a self taught programmer from Malta. I focus on graphics programming and tech art, and am passionate towards game development.
Projects
Amethyst Installer
A WPF based installer for Amethyst. It mimics the look and feel of WinUI3, uses a custom archive format, and is designed to be as resilient to failure as possible. It allows users to install Amethyst, and the Kinect for Windows SDK, on top of applying numerous fixes to common failures encountered when installing the Kinect for Windows SDK
Destination: In Progress
Hop aboard an train travelling infinitely towards it's next destination. Destination: In Progress is a VRChat world designed to showcase my PBR shaders (see below). This world has allowed me to learn how to light complex scenes and optimise them for good real-time performance. This world was made in the span of around a month, and was developed using Blender, Unity, Substance Painter, and Bakery GPU Lightmapper.
Hekky Shaders
Hekky Shaders is a collection of physically based shaders for Unity. They are designed for high fidelity visuals in Virtual Reality, and designed to allow artists to easily create visually impressive scenes. The development of these shaders is still ongoing, and numerous improvements and features are planned in the future.
Hekky Shaders Documentation
A documentation system which converts markdown source files into a static site, complete with search, theme support, custom components and localized variants (no localized documentation has been written yet, but the system supports it).