Situated at the heart of Silicon Valley, Immerse The Bay stands as Stanford University's leading XR hackathon.
We unite students, industry experts, tech enthusiasts, and visionaries from all corners of the globe to sculpt the next wave in XR.
All backgrounds and skill levels are welcome in our mission to educate, empower, and inspire.
Schedule
Friday, November 10
- 10 am - 1 pm Check-In
- Late Check-In Until 7 pm
- 12-6 pm Workshops (optional)
- 7-8 pm Opening Ceremony
- 8-9 pm Team Formation
- 9 pm Hackathon Starts
Saturday, November 11
- 10-12 pm Brunch
- Snacks throughout the whole event
- 6-7 pm Dinner
Sunday, November 12
- 9 am Hacking Ends
- 10 am-12 pm - Judging
- 12-1 pm Lunch (Judging deliberation)
- 2-3 pm Closing Ceremony
- 3-6 pm Expo and Networking (optional)
Requirements
- Teams must submit their projects on DevPost, including comprehensive project details, links to GitHub, and a 1-2 min demo video.
- The project showcase listing should have the following:
- All team members with brief biographies.
- Short abstract of the project
- The hackathon theme and track if applicable
- Team location, floor, and room (We need to find you to judge your project)
- The hardware used and the target platform.
- The development tools used to build the project.
- SDKs used in the project.
- APIs used in the project.
- Any assets used in the project.
- Any libraries used in the project.
- Any components not created at the hackathon.
- A link to the team's GitHub repository
- A link to a video of a screen capture of the application on YouTube or Vimeo.
- All projects must be submitted via GitHub's main branch, with the final edit made by the hackathon’s end: Sunday, November 12, 9 AM. Failure to submit will result in disqualification. Regular commits throughout the event are expected, and last-minute bulk commits may raise suspicions and lead to disqualifications.
- Projects will undergo a code review process, with projects selected by the judges as finalists receiving a thorough examination to ensure originality and compliance with licensing rules.
Prizes
Best Use of ShapesXR
ShapesXR is a collaborative tool for the design and prototyping of spatial applications. Teams can use it to ideate and quickly prototype their projects before moving on to development. This award will go to the team that most effectively used Shapes in their design process.
Prize:
- $1000
- Have your design file featured in our app’s lobby!
Guidelines:
- We’re looking for submissions that take advantage of Shapes’ full feature set.
- Use of multiple slides is encouraged to explain the different states of your design.
- Extra credit will be given to designs that also take advantage of interactivity, using our no-code prototyping features.
Submission:
- Your submission must include either the URL of the web view or the 8 digit Space Code so that we can review it.
Project Aphrodite: Fashion
Welcome to Project Aphrodite, the cutting-edge XR competition track that's set to redefine the future of fashion. In this visionary challenge, competitors will harness the power of Augmented Reality to transform the way we experience fashion. Imagine a seamless integration of AR technology where users can craft their dream attire with unprecedented precision, choosing colors, patterns, and fabric types. But that's not all – with a simple click, they'll witness their creations come to life as the AR overlay beautifully adorns their own bodies, heralding a fashion revolution like never before.
Best Use of Snapdragon Spaces Technology
Join the Snapdragon Spaces track to learn how to leverage Spaces in building your XR app. Discover the tools you can use to build your very own Spaces app and compete for the “Best Use of Snapdragon Spaces Technology” prize worth USD$1,000!
Apps must be built using the Spaces platform and/or Dual Render Fusion to be eligible for consideration for the “Best Use of Snapdragon Spaces Technology” prize. Download the Snapdragon Spaces SDK here and show us what creative experiences you can build!
XReal
Track 1) The best Augmented Lifestyle app
Augmented Reality (AR) is about the display and use of the right data at the right time and place. We're looking for AR apps that provide the user with access to information when and where it's needed (e.g. around the home, at the beach, or on the go).
Track 2) The best Augmented Productivity App
Augmented Reality (AR) is about the display and use of the right data at the right time and place. We're looking for AR apps that improve one's productivity by providing access to information when and where it's needed whether it's at the office or the coffee shop.
Winners receive an XReal Air (1 per team)
Best Use of Ultraleap
- Track 1) Best use of Ultraleap Hand Tracking for Enterprise
1)The project must make use of an Ultraleap tracking device and Ultraleap hand tracking as a primary method of interaction within the experience
2) The project needs to be Business/Enterprise focused (the goal is an Enterprise solution - for example VR procedural training: real-world skill/behavior instruction)
3) The project can be deployed/experienced on any PCVR HMD or XR2-based wireless HMD.
4) The project CAN be targeting other goals and prize tracks present at the hackathon as well, but cannot also attempt the Ultraleap Entertainment prize with the same
- Track 2) Best use of Ultraleap hand tracking for Entertainment
1)The project must make use of an Ultraleap tracking device and Ultraleap hand tracking as a primary method of interaction within the experience
2) The project needs to be entertainment-focused (the goal is fun)
3) The project can be deployed/experienced on any PCVR HMD or XR2-based wireless HMD.
4) The project CAN be targeting other goals and prize tracks present at the hackathon as well, but cannot also attempt the Ultraleap Enterprise prize with the same project/team.
Best Use of Foundry SDK
The best overall multiplayer application using the Foundry SDK in Unity
Best Use of AI in XR
Excel in XR by seamlessly integrating AI technologies like machine learning, generative AI, or computer vision to craft intelligent, responsive environments. We're seeking submissions that demonstrate innovative AI use cases—think adaptive virtual worlds, AI-driven avatars, or smart interactive elements that redefine user engagement. Transform the XR landscape with AI that not only reacts but anticipates and adapts to user interactions.
Best of Games
Showcase games that captivate with high replayability and an undeniable fun quotient, where engagement and entertainment reign. We're on the lookout for games that players can't put down, delivering fresh excitement in every session. Bring forward your most engaging gameplay, innovative mechanics, and enthralling narratives that guarantee gamers keep coming back for more.
XR Trailblazer
This project has the most potential to change the XR space, revamping the way we think about how XR is used in everyday life.
- Examples: Accessibility, Sustainability, Inclusion/Diversity, Health/Wellness
Creative Zenith: The Artistic Expression in XR
The project that converges artistry and serenity through the lens of XR. This track is dedicated to the dreamers, the artists, and the innovators who see the virtual world as a canvas for the soul's expression.
Best Use of Hardware
Push the boundaries of XR by creatively integrating hardware such as tactile haptics, Arduino-controlled elements, and Vive Tracker applications. We're looking for entries that incorporate novel haptic feedback, custom-made devices, and significant HMD modifications to elevate the immersive experience. Examples include a glove that simulates touch in VR, a sensor-rich interactive environment, or an HMD with augmented sensory capabilities.
Winners Receive a Sony Spresense Microcontroller
Beat Saber Tournament
We will be hosting a Beat Saber tournament! Winner will receive Sony WF-1000XM4 earbuds
Grand Prize
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
Andriy Fedorchuk
Qualcomm
Anna Quieroz
Stanford University
Anqi Xu
Meta
Aviv Elor
Meta
Bryant Beeler
Intelligent Systems Engineer
Daniel Sisson
Eli Knisley
Gus Domel
Boost VC
Inga Petryaevskaya
ShapesXR
Jefferson Scomacao
Eyes
Jon Li
XReal
Mahdi Jamali
AltMind
Marco Cavallo
Apple
Peggy Wang
Ego
Richard Bailey
Quintar
Sebastian Yang
Apple
Tom Pritsky
TranscribeGlass
Adam Loo
Ultraleap
Chris Wren
Ultraleap
Lazlo Ring
Ultraleap
Uttaran Bhattacharya
Adobe
Vernon Marshall
XReal
Yihong Xu
UC Berkeley
Bosco Lobo
PlayStation
Judging Criteria
-
Vision and Impact (5pt)
- Potential for tangible contributions to target audience - Viable, practical implementation - Focused vision -
Design and Branding (5pt)
- Aesthetically pleasing, intentional, and effective design - Consistent branding - No obvious user experience issues -
Technical Execution (5pt)
- Is an MVP or vertical slice - Key technologies are functional - Sophisticated implementations receive more leeway -
Innovation and Creativity (5pt)
- Unique, fresh approach - Reimagines or implements XR technology in a novel way -
Track Alignment (5pt)
- Track task is central to core design - Project intentionally aligns with track task
Questions? Email the hackathon manager
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