Feels like you get money too slowly imo
increGuy
Recent community posts
Like the game's concept art and gameplay but there are some problems.
Actual bug: If you press E too fast on the portal you get a blackscreen that requires refresh.
Critique: My main reason for stopping is constantly getting stuck on trees and stuff in combination with the frame drops/lags on map 2. Idk if its because of the rain but map 2 is super laggy which makes it feel like youre moving slow af and personally, it's incredibly annoying to get stuck on random shrubs/trees. I'm sure this is a gameplay design aspect that im just not a fan of. Also, would be nice if hold to deposit didnt deposit everything at once, maybe a grdual increase of speed.
Hello I suppose these are the comments. Overall super fun, time just flew playing this and I think im up to 2 1/2hrs as im deciding to call it quits (for now).
Critiques: I struggled to understand the point of moving on to the second map, I just consitently got more resources from dirt map. Maybe cap 1st map out at a certain point to force map 2. Maybe can only get gold+ from map 2? Could be any reason really. Anyway, I also would like if weapons auto switched in the order you equip them. The hotkeys are nice but when you have 3 cycling them in the specific order you want to use them becomes tedious, this was actually my main reason for stopping my session.
And thats it! Super addicting with nice explosion/fire art. Ran really well on my crappy laptop with only some lags here and there when using the sniper. Wishlisted and looking forwards to playing more
Wow really fun, was actually sad when I maxed out the upgrades, wanted to get all the skills too haha.
Couple things: Chests are BROKEN, i loved it but getting so much gold makes you outpace upgrades from skills and it'd be nice to have skills relavent longer. Last thing is maybe have artifacts menu scale with zoom out as I could barely read the description of the Treasure Map. Otherwise no complaints.
Lol sorry I guess I meant floors, but to be fair I don't see a label telling me that what im in is a floor or a room. Dumb players like me forget things from the tutorial so something spelling out where I am would be appreciated. Also maybe consider adding hotkeys?
I think the "space is limited" thing is whats confusing me. What is the limit and where is that number located?
Also gotta add I'm impressed with just how much stuff there is to do. The study aspect in particular i think is very cool. Clearly a lot of passion here.
EDIT: Is there currently a way to see what class your heros promote to? Also, I assume the " p " number on the hero's is their promotion level, but I think that could be made more clear. Is there a reason the number keeps going up though? I hired a lvl 13 with a 17p but when it hit 17 the p number just went up.
Completed the first 4 floors. I liked pretty much everything about the game. My only problem is the assignment page for the dungeon is very confusing. It'll say 1/1 but then allows me to add 5 more people and its 1/6, sometimes 2/6. What does that mean? Am I putting too many people on one assignment or am I increasing the max amount of people able to take that assigment? Is the assignment limit for the floors 1? I can't tell if my production is increasing from the extra people assigned or not. With the constantly fluctuating numbers of adventurers, it would be nice to have a resource production tracker somewhere. Also, I have no idea where the "Guide" button is, Otherwise, very fun and looking forward to updates.
Lol no problem :D The Kenmei guy below added this game to his collection and I just go through that for new games sometimes, he has an eye for fun stuff like this. Also just realized I didn't mention this in the OP but I do enjoy the game, I even hard reset my data to play around with the diff characters at a lower difficulty. (You retain all shop purchases even after a hard reset btw not sure that was intentional but it made replays easier). Anyway, looking forward to updates!
Is there some type of difficulty scaling with the timer in the upper right? The game was going smooth until Giant bamboo level. The game instantly went from trivial to impossible. I tried messing around with different characters and it felt impossible to complete a round so I went back to previous levels with the same character and im getting stomped before I can get even 1 kill. Im currently at 25 minutes on the timer and like 8-9 minutes of that is experimenting with different levels/characters and getting clapped. This is way too difficult.
Possible bugs: I was able to afford pretty much everything in the store after my first run, then every character after another. Is this intentional? I assumed it was to let us play around with the characters quickly but it felt too soon, I have zero use for the store after 2 runs.
There is loot that spawns on the ground (not from an enemy) that I can pick up but it does nothing and gives me no xp. I also somehow found a bug where I got like 10 levels in a row for only killing a handful of enemies.
I think with some difficulty adjustments and more diverse weapons this could be really fun. (Also maybe take a look at the hitboxes, feels like im getting hit from a mile away)
Hm, im aware of the boss but there seemed to be another enemy type besides the smallest. Is there variable damage or something? If not, then the damage is bugged like i said in the original feedback. Also thanks for the tip! Some text somewhere about navigating with the rght mouse button would clear that up. Anyway, cool game.
Sorry! Seems I didn't realize there were 2 different enemies in stage 0 as they look almost the same size. Explains why they weren't getting 1 shot. I edited that part out.
Also im not sure about that as im playing on the desktop build. The browerser version is unplayable for me since im on laptop and cant zoom in/out of the skill tree delicately enough with the touchpad to see the upgrade descriptions. I get 1-3 immortals around 1 in 3-4 rounds
I suppose now is a good time to reccommend a zoom in/out slider or buttons for the browser version for people like me.
I like it! Haven't finished stage 1 yet but heres some feedback.
Enemies don't take damage if they're directly in the center of your circle. Often there's a few enemies that are immortal. Completely black and constantly being hit but not dying. Rarely (once so far), 2-3 balls will bounce off the corner of an enemy and either only 1 does damage or none do.
UI: Moving the stop button out of the playing area would be nice, there's a lot of empty space for it up top. I think the after round text is wrong, it says "Player cush" instead of what i assume was meant to be player cash.
