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feelin_ghostly

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A member registered Jun 27, 2025 · View creator page →

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Thank you very much for the feedback! More Tiny Little Things are on the way ;)

Items will be rendered on top of the UI next update (hopefully XD) and more levels are on the way, for sure. Thank you very much for the kind words! :D

Thank you for the suggestion, I'll look into it for sure :) The camera itself in my case isn't a problem because it's attached to a CharacterBody2D that moves like a "player", but is invisible (weird way to move a camera and UI, maybe? xD). I think the solution lies in simple collisions but I need to look into it because it didn't seem to work at first when I tried before the deadline.

Thank you very much for the compliments! :D I'll certainly strive to add more levels during part 2, and also fix the camera as well. It bothered me too, but I ran out of time for a thorough solution xD

The art of this game is the highlight of this first iteration. I love the palette and the pixel art, lovely in every sense <3 It's limited gameplay, but I hope to see more in the second part of the jam, and also maybe some tweakes to the fishing minigame? XD It looks a bit too harsh, and I have played Stardew Valley xD

The concept of this game is simple but effective. I can see it being very fun with different colored beads and charms. The sound of the beads is very satisfying. I did notice that playing from my laptop on a Chrome browser the screen size appears smaller and pushed to the top left corner, but that was it. Hope to see this with more contents for next jam!

Thank you very much! More levels are in the work :)

Seems like the camera thing is a bigger gripe with players than I was hoping for. Will find a fix! Thank you for playing and for the kind words :D

Can't wait to see the updates then! :D

I love this <3 It has the potential to be a total time sinker. I don't know how feasable is for the amount of time of the second part of the jam, but this kind of game wouldn't benefit just from more furniture, imo, but also from interactions with the furniture. Sleeping on the bed, reading next to the bookshelf, cooking at the stove... petting the cat(s). Things like that XD It would be a blast. The minigame was really fun too, at first I was wondering why taking away the infinite money glitch but then I noticed that I didn't really have a reason to play anymore and I got sad :( About the minigame, the only thing I'd like to suggest is to make the glass also look half full for better feedback. I am looking forward to the next part updates!

I was so worried the animation were going to slow down the whole game, but for now that doesn't seem to be happening and I'm glad XD Thank you for your kind words, I'll try and make the other leves just as lively <3

The game concept is really interesting, the art is clearly unfinished, but clean enough it works well and it's not confusing or distracting to the gameplay. Which I think it's pretty original :) If I had to point out something, it's the speed. Clearly with many imps the statue gets built faster, but it gets more difficult to manage, on the other hand 100 objects seem a bit much? I knew I was gonna get overwhelmed if I set too many imps loose, so I kept them to a small number, and that meant a longer time not doing very much. It seems like the game could use a reason to add more imps and possibly make things more challenging, imo. Also, it took me a while to understand that the bar next to the trashcan wasn't referring to its contents XD Maybe moving it to the center top or left? Anyway, still a wonderful little gem, I'm looking forward to see how it grows in the future :)

Thank you very much! Adding objects is something that I will definetly do, even some that won't be necessary to finish the level, just to add a level of complexity :D

Decorating spaces is one of my favourite activities to do in games, and the amount of assets in this game is impressive for the amount of time that was available. I would like for the rotation of the camera to be a little slower (using the mouse is easier but still feels a little out of control, but the WASD keys make the rotation way too fast XD). It would be nice to be able to move the camera around more, yes, but what I really felt was missing is the rotation of the single items. I think I'll wait for the update before fully enjoy my time making something to share in the comments :3 Can't wait!

Yeah, I totally love this. It scratches the customize-everything-with-dangly-charms itch I've always known I had xD I'm a bit disappointed I lost my last round when visually it looked like it was a tie (5 for me and 5 for the opponent). Also, can we talk about that butterfly tamagotchi???? I'm so jelous...

I'm really glad that seems to be the general experience :) And I'm also glad the music seems nice to most, I was worried about that XD More levels will come with the second part of the jam, for sure!

Love the vibes, and I always appreciate a good dressup game <3 Considering it's a demo, I'm just going to propose a couple suggestions, if that's ok. It would be nice to see our avatar somewhere while serving customers, or maybe during the evaluation. And I just noticed that the options for body type comes up also when serving customers, and I'm assuming that shouldn't happen xD Overall a very promising entry, I'm excited to see more polish added to it!

I got the "pretty toxic" ending xD I think I'm not cut out for male friendships xD Trying to chase those pesky answers isn't easy at all, I'm not certain I managed to read everything just because of their speed XD Certainly an interesting concept and a good challenge, I'm curiosu to see where the second part og the jam takes the story!

Thank you very much for the feedback! That's the most important at this stage :D The camera bit is something that hopefully I'll be able to fix in the next update, along with a few other things. The bug you found is quite interesting, actually XD I forgot about possible menus and windows overlapping, thank you for reminding me xD Hopefully I'll find a better way to keep track of the objects so this kind of things don't happen again. About the objects not being on top, that's unfortunately something a bit more tricky since the UI is on a canvas layer and that one always renders on top of everything else :/ I am hoping to fix it by implementing a custom cursor system (it's a work in progress xD). Thank you again for playing and putting such efforts in the feedback, it's really appreciated <3

Hilarious and worth playing multiple times <3 I apparently like my girl dinners with a side of rebellious spirit. I approve. It was a little difficult clicking on some items since the system thought I was dragging the mouse instead of just clicking it. Can't wait to see how you improve it in part 2 of the jam!

A cute game with a solid mechanic. It could probably benefit from a quicker pace, some score feature, and maybe some more specific requests from customers so you have to add more things to make them happy (my playthrough was easy enough since they were pretty happy with just the basics XD). Overall a good one with plenty of space for additions!

the idea is a blast <3 My DS was obvioulsy charmed and stickered to a ridiculous degree. I hope the next update adds a few more colors and stickers. Maybe rhinestones? Just a thought...

I love the concept of this one! I could see it becoming bigger easy. The controls were easy and intuitive apart from the rotation (I'm used to using both the left mouse button and the scrolling button with my index finger xD). I look forward to the improvements and new content!

Simple and short game, pleasant, challenging when you've found a few. Very funny too! I found all the cats u.u

Playing from browser (Chrome) I could not interact with anything except the fridge :( The art is pretty though, and the concept is nice! Will be looking forward to the second part of the jam!

I'm in love with the art style, this little gem is sooo polished! I was confused at first because I felt I needed some sort of basic knowledge of music theory (and I have none xD) but when I got the gist of it I was pleasantly surprised! Could this be a good game to teach some music theory...? Wonderful music <3

I think that for a first time jam this is a very valid entry! Pretty art, straightforward gameplay, only the movements could be improved, I think. I found that I couldn't run first and jump a moment later? Overall wonderful job, keep at it! 👍

A cute one, with potential, honestly. I happened to play with a few people while watching Mimiki play it on stream, and the biggest things we found could be an added bonus are names on top of players, and maybe emotes or some sort of chat. There was an impromptu game of hide and seek xD Fun!

Thank you very much! I do plan on adding more to play and interact with, that's for sure. I'm glad the music was good enough, I was so worried it was gonna grate someone's nerves XD

Apparently I'm a true bestie, but I have no money for the therapist I clearly need xD That was a twist on the genre, to be fair. Quick but to the point. Great job!

I struggled with scope in other jams, so this time I might have erred on the other side and made the gameplay too small xD But I plan on expanding it during the second part! Thank you for the kind words <3

I love the vibes of this game, the dialogues are immaculate, the visuals very polished and even if small I found the gameplay very fluent. I played on a browser in full screen, and I encountered no bugs, however in full screen the game itself stays in a small portion of the monitor and doesn't fill the entire space. Not a big problem though. I'm a bit uncertain if I fund the right murderer, I don't exactly trust the judgment of the giant fish there XD The minigames are actually very fun, the color sorting one was my favourite. Any plans for the second part of the jam?

Thank you!! I want to add a couple levels, maybe make the first one bigger, so there's a bit more gameplay xD And I want to try and make the items render on top of the UI when you drag them. WWe'll see how much time for improvements I'll have during the second part :)

Playing in browser the game is very difficult to play since the camera either lags or vibrates violently which makes it difficult to move and aim. The concept is really cute and fun though, and I'd love to try it again once it's more stable.

Slightly concerning, but I managed to finish the demo xD Clearly it's a bit rough around the edges but still very interesting. The vibes are low-key horror, but if there was supposed to be a jumpscare or something I haven't encountered xD I admit, making the phone interactable with the buttons and everything was a cool idea, even if a bit frustrating. On one hand, it's an old phone, of course it's frustrating xD On the other, it might be better to make the phone itself bigger so it's easier to click the buttons and read the text? Also, I truly appreciated the customizable controls, they are wonderful! I had some trouble with a couple of anomalies because their appearance didn't really match the flag? Like "missing" for an extra shadow on the wall right next the window curtains in the kitchen. Will check this one out again after the second part of the jam!

I seem to understand that the game isn't fully completed, but if the list of things to do at the start was supposed to be completable then I might have run into a bug XD It's a bit janky when it comes to the moving-around-the-house-and-selecting-options part of gameplay. The list of objectives only appeared in the kitchen and I couldn't follow up on the medicine since the living room only gives one kind of message. It's also a bit difficult to see the difference between the narrator and the dialogues. On the other hand I really love the idea of the plot. I never saw a game that has you help out with period cramps and it's so lovely! I hope to be able to play it all at the end of part 2 of the jam :D

The art style of this game is really unique and interesting, I'm impressed. And the added languages are a thing I wasn't expecting from a 5 days long game jam. Nice work! I have to say the minigames are better played on full screen, and mostly straightforward, but I'll add a couple of things I noticed:
- The apple collecting game is a bit frustrating to play since it's not at all easy to send the fairy to collect apples falling on the other side of the screen. The fairy it's either too slow, or the apple is too fast, or both, I guess. But I do think the "click to go there" feature is nice.
- The eggs minigame is difficult to play in the small screen version because the eggs are so small, but going full screen is ok. I did notice thought that if the eggs slightly overlap they get picked up together. It's not a very big problem since you can just leave those there and fill the baskets with the other eggs, though.
- The mole minigame has a bit of the same problem of the egg one when played on a smaller screen. I find it's a bit difficult to keep track of all the moles on screen and go from one to the other when I don't have an instataneous feedback that tells me the mole has been successfully bonked in the head and I don't have to worry about it anymore. Maybe a sound effect would be useful?
And the music is another thing xD What a soundtrack! I wasn't expecting it and it was fun.
I hope my feedback is useful for the second part of the jam :)

Thank you for the feedback! I waged war on the UI the whole development time, honestly XD I do want to figure it out so the objects appear on top of it for next part :)

A tower defence is not what I was expecting for a girly game xD I liked it and will love to see if it gets more challenging in the future, as of now I got to day 8 with no problems just using the anti-wilting fertilizer. I would suggest a couple of quality of life updates, mostly about automating going from one phase to the next and allowing for "equippable" fertilizers or seeds so the player doesn't have to go back and forth clicking every time. It would also be cool to integrate a tutorial phase at the start of the game, imo. Good job overall!

This game is so precious visually, and I found the more I played the more I wanted to continue playing. I saw a lot of people already commenting on a few bugs and some difficulty with the learning curve, so I'm not going to point out everything, but two most frustrating little bugs that happened during my playthrough:
- I could not change the color of the frosting no matter what I did? I don't know if it is a bug or just a feature that was not implemented yet, I haven't found any mention of it in the comments? Maybe I missed something.
- Secondly, I sometimes ended up not being able to deliver a cupcake. I checked the order multiple times and all seems in order, but no matter where on the counter or on the client I drop it it doesn't let me deliver it.
I hope the game can be polished up so I can replay it after the second part, it ha so much potential.