Jenn Sandercock Consulting https://jennsand.com For Game Production Wed, 11 Mar 2026 19:23:18 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://jennsand.com/wp-content/uploads/2024/12/cropped-Tiny-portrait-32x32.png Jenn Sandercock Consulting https://jennsand.com 32 32 How to Decide when to Decide https://jennsand.com/advice/make-decisions/ Wed, 11 Mar 2026 19:22:55 +0000 https://jennsand.com/?p=1034 Am I a Good Games Producer? https://jennsand.com/advice/good-producer/ Tue, 03 Feb 2026 02:38:17 +0000 https://jennsand.com/?p=995 A game producer’s guide to setting up a risk register to track your fears https://jennsand.com/advice/risk-register/ Wed, 26 Nov 2025 21:18:33 +0000 https://jennsand.com/?p=981 Stop staying awake at night worrying!! Create a risk register to help track all your game development fears.

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How to Get Everything Done in a Game Jam https://jennsand.com/advice/road-jam-map/ Sun, 19 Oct 2025 21:32:26 +0000 https://jennsand.com/?p=967 Game Jams get people making a game in a very short period of time. Usually people run out of time and their final game is a far cry from their vision. Production can help you figure out what you can fit and and gives you key beats to reach for.

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How to Get Your Team to Consistently Finish Sprint Tasks https://jennsand.com/advice/missing-sprints/ Fri, 12 Sep 2025 02:24:26 +0000 https://jennsand.com/?p=956 WHY are we missing sprint deadlines? An in-depth to get to the bottom of the mystery AND fix it.

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How to deal with an indecisive creative director https://jennsand.com/advice/indecisive-creative/ Mon, 01 Sep 2025 20:55:40 +0000 https://jennsand.com/?p=954 Imagine the scenario, you’ve just put the finishing touches on some amazing work that’s taken you weeks to finish. Your creative director or CEO comes into the office on Monday and says: “throw that all out. My nephew showed me a game on the weekend and I think we should change our entire game.” And then next Monday it’s a different idea.

Ugh!! This is sadly a much too common problem in game development. What can you do?!

Today I’m going to discuss what you can do and focus on how you can reduce the frequency and impact of these changes.

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When is a task done? Let’s Define the Finish! https://jennsand.com/advice/degree-done/ Mon, 28 Jul 2025 19:57:01 +0000 https://jennsand.com/?p=937 When is a task done? If you don’t know, then you won’t know when to stop and you might try to create shippable assets for a prototype! Obviously that’s an extreme example!

Today I’m going to talk about a degree of done chart. It can be used to define what done means for different disciplines and different stages. I’m going to give examples and show you how you can use a degree of done chart for your game.

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How to Stay Motivated During the Final Push to Release your Game https://jennsand.com/advice/unmotivated-team/ Tue, 15 Jul 2025 20:23:34 +0000 https://jennsand.com/?p=922 Today we’re talking about motivation to finish your game. It seems like the end should be the easiest part of game development, but it’s one of the hardest. I’ve come up with a bunch of ideas (maybe too many) to help out you and your team.

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How to be a good game producer for a genre/discipline you don’t know https://jennsand.com/advice/new-discipline/ Mon, 07 Jul 2025 20:00:16 +0000 https://jennsand.com/?p=897 Today we’re looking at how a producer can be a good producer for a discipline or genre they don’t know very well. I’ll discuss how best to talk to people as well as considering different approaches to building a game that work for different genres.

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My Biggest Production Hack https://jennsand.com/advice/my-biggest-production-hack/ Sat, 28 Jun 2025 22:30:13 +0000 https://jennsand.com/?p=891 Today we talk about my favourite production hack. You decide: am I lazy or am I a genius?!

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How to deal with someone else’s variable performance on a game development team https://jennsand.com/advice/someone-elses-variable-performance/ Sun, 22 Jun 2025 20:47:56 +0000 https://jennsand.com/?p=908 It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.

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How can other teams help production? https://jennsand.com/advice/other-teams-help-production/ Tue, 17 Jun 2025 00:34:25 +0000 https://jennsand.com/?p=885 Today we’re talking about what other teams can do to help the production team that isn’t just about updating tickets. I’ll be giving general advice as well as specific advice for localization experts.

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How to Deal with Quiet Times as a Producer https://jennsand.com/advice/producer-quiet-times/ Fri, 13 Jun 2025 00:54:08 +0000 https://jennsand.com/?p=859 Today I’m giving advice to fellow game producers about what to do when things are quiet on the team.

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How to support individuals who have different needs https://jennsand.com/advice/art-team-secluded/ Thu, 12 Jun 2025 03:55:17 +0000 https://jennsand.com/?p=843 How do you accommodate one person’s needs amongst everyone else’s needs? Today we’ll be talking about talking and finding ways to streamline requests to a specific discipline/team.

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How to have Productive Meetings https://jennsand.com/advice/productive-meetings/ Thu, 12 Jun 2025 02:28:40 +0000 https://jennsand.com/?p=834 How do you make meetings more productive? In this post I break it down into steps you can do before, during, and after the meeting.

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