John Holdun https://johnholdun.com/ Thu, 19 Mar 2026 00:40:54 +0000 Thu, 19 Mar 2026 00:40:54 +0000 Week in Review #11: A little plastic guy <p>One of the next things to do for my diorama, and like the main thing to do, is build the characters. I&#39;ve been debating different techniques and materials and knew I wanted to make use of my 3D printer to fabricate joints for their knees and elbows and hips and shoulders and wrists and necks and ankles and so on. They&#39;re basically really articulated actions figures, so I was looking around at the state of the art for this and found <a href="https://makerworld.com/en/models/1949985-blank-man-the-strider-no-2">this model</a> and just sent it to my printer without thinking too much about it. It was only going to take 90 minutes but I started it just before bed, kind of expecting something would go wrong because I haven&#39;t turned the printer on since October. I woke up to this:</p> <p><img src="https://johnholdun.com/assets/photos/plastic-guy.jpg" alt="A little plastic featureless action figure, posed on a wooden tabletop looking very comfortable"></p> <p>Wow! This came right off the print bed like so, in two parts. I needed to snap the head onto the body but everything else was designed to be &quot;print-in-place,&quot; meaning there&#39;s no assembly required there are some tiny tiny bits of plastic between the moving parts that are designed to break away the first time they&#39;re stressed, so after a satisfying series of pop-pop-pops you&#39;ve just got a little guy. It reminds me of <a href="https://en.wikipedia.org/wiki/Stikfas">STIKFAS</a> and the figure I had in high school that lived atop the hulking CRT monitor of the family computer.</p> <p>Seeing how easy this was, I&#39;m thinking I need to seriously think about how much functionality the printer can afford me for this project. I know I don&#39;t want any <em>visible</em> 3D-printed parts, but I ought to consider modeling and printing whole armatures for each figure. An alternative I had been considering is using rope or fabric for the joints, like a cloth doll or a marionette, and obviously that would still work, but this technique gives me something precise and repeatable, with a range of motion that is easier to control and limit in realistic ways.</p> <hr> <p>The ratings for the Bigmode Game Jam have been revealed. Here&#39;s what people thought of <a href="https://johnholdun.itch.io/loose-leaf">Loose Leaf</a>, my open world rhythm game walking simulator:</p> <ul> <li>Originality: 4.000/5 (#77)</li> <li>Presentation: 3.368/5 (#275)</li> <li>Theme: 3.105/5 (#304)</li> <li>Fun: 2.842/5 (#347)</li> </ul> <p>Very original, not very fun. Considering how long I struggled to land on a satisfying concept and how little time I left to develop that concept into a proper game, this feels very fair! I still want to revisit this game at some point and/or something like it, probably with real 3D graphics. But still programming it from scratch without and engine, that part was too much fun.</p> <hr> <p>I spent more time thinking about my musical performance idea over the weekend and <a href="https://soundcloud.com/johnholdun/dark-green">recorded a little song</a>. It&#39;s nothing groundbreaking, but it represents a successful experiment in balancing composition and music-playing that I will try to explain forthwith:</p> <p><img src="/assets/images/dark-green.png" alt="A screenshot from Ableton Live showing 7 tracks with 2-4 clips per track"></p> <p>I created seven tracks in <a href="https://www.ableton.com/en/live/what-is-live/">Ableton Live</a> each with at least two clips: one totally silent, then variations of a rhythm or melody, generally organized from more sparse to busier. Live&#39;s Clips are mutually exclusive within a track, so starting one will stop another one that&#39;s already playing. Playing a clip on a track doesn&#39;t affect clips playing on any other tracks, so different parts of a song can ebb and flow independently. Each clip was set to legato with no quantization, meaning that it can be triggered at any moment and launch immediately, but it&#39;ll stay in time with the previously-playing clip—triggering the clip on the third beat of a bar, for example, means the clip will start playing from the third beat of its first bar.</p> <p>The final important part of this is using a <a href="https://novationmusic.com/products/launchpad-mini">Launchpad</a>, which is a grid of buttons that correspond to the clips in Live. This way I can really quickly skip back and forth between clips on multiple tracks at the same time, writing a song from individual parts on the fly.</p> <p>The next thing to try is composing these clips on the fly, while the song is playing, so I can transition from one &quot;song&quot; to another seamlessly without knowing what that second song will be until it begins. There are lots of different ways to approach this and I think the easiest option for me might require moving to hardware. I&#39;m particularly thinking about how track mutes work on the <a href="https://squarp.net/legacy/pyramid/">Pyramid</a>. (If you&#39;re thinking about my stage show and wondering how this applies, imagine that instead of a Launchpad button it&#39;s, I don&#39;t know, Chuck E. Cheese&#39;s nose.)</p> <hr> <p>Yesterday I visited <a href="https://houseofkong.gorillaz.com">House of Kong</a>, the Gorillaz immersive walkthrough. I was delighted by it; it felt really lush and expensive. The sets were great, and seeing how all the illustrated costumes and props from the Gorillaz universe translated to the real world was fun, but I think they overdid it with the headphones! The whole thing is on-rails and guests are guided from room to room by an apparatus not unlike what you might borrow for a museum audio tour. It sounded very good throughout, but more than any other critique I might have, I wanted more diegetic sound.</p> <p>There&#39;s one really clever part where Murdoc is pacing behind us and we hear him talking but can&#39;t see him, because the lights went out but also because we&#39;re kneeling at an altar and physically can&#39;t turn around. There&#39;s a panning effect on the headphones track, and it works, but if his voice was from a speaker in the room—even from a speaker that was <em>moving</em> in the room, back and forth, maybe accompanied by a second speaker closer to the floor playing footsteps—it would have felt so much more real. Overall the experience really teases the idea that the members of the band are <em>just</em> out of sight at all times, but that idea often felt like it was being undercut by the technical choices, and it required a little more suspension of disbelief than I hoped.</p> <p>Now that I think about it, I don&#39;t think there was a single moving effect in the whole thing. Lots of light cues and videos, and the sync was pretty perfect as far as I could tell, but no motorized props or anything. So what I&#39;m suggesting would have been a huge departure, not to mention that speakers require soundproofing and most of the walls between rooms were just curtains, but what&#39;s my $49.50 for if not some precarious mechanical contraptions?</p> <p>Another lasting effect of the show was the smell. I think maybe three of the scenes had a unique scent in them, and by the end they all kind of mixed together on my hair and skin and clothes into something I can only describe as <em>haunted house</em>. It made me nostalgic for Halloween Horror Nights and reminded me that I gotta get a ticket for <a href="https://www.universalstudioshollywood.com/hhn/en/us/things-to-do/events-and-seasonal-activities/fan-fest-nights">Fan Fest Nights</a> which is about a month away!</p> <hr> <p>We&#39;re going to New York City, New York for one week starting Monday and have lots of theater lined up. Everything we&#39;ve already booked is actually happening after next week&#39;s blog post so you&#39;ll hear about it in <em>two</em> weeks, but I will surely have already spent a day at The Met so I can tell you about that, maybe. The temperature in LA as I write this is 93°F; the temperature in NYC is 32°F. Uh oh!</p> Thu, 19 Mar 2026 00:15:00 +0000 https://johnholdun.com/articles/week-in-review-11 https://johnholdun.com/articles/week-in-review-11 Week in Review #10: Causing a Scene <p>I was going to make a joke in this week&#39;s Week in Review about it being Friday but I ended up not even writing this until Friday so it&#39;s not a joke anymore. It&#39;s real life.</p> <p>The new Gaming PC is kinda cool, I got to play PEAK as foretold and had a good time! I&#39;ll do it some more! I am sorry to see that the Windows/PC ecosystem has not really improved in the twenty years since I&#39;ve engaged with it and in many ways has gotten worse. Why are all the Windows card games now bundled into one program with microtransactions? Why would I want to log in to Minesweeper with my Xbox account? What have you done?</p> <p>As far what <em>I&#39;ve</em> done, here&#39;s the latest render of my 3D model:</p> <p><img src="https://johnholdun.com/assets/attractions/kid-render-03.jpg" alt="A 3D render of a scene in a shadowbox, like a dollhouse: four blue humanoid figures arranged around the front porch and yard of a small house. One is sewing pennants onto the end of a rope while another is nailing the rope to the roofline of the house. A smaller figure is sweeping the yard and looking at the fourth, who is sitting on an upturned apple barrel and tooting on a horn."></p> <p>As a reminder (or for the first time if I didn&#39;t adequately describe this before), this will be an animated diorama that sits in my front yard for a few weeks after I build it. It&#39;s designed as part of a larger story but I want to present it on its own as a kind of still life, like a living <a href="https://artuk.org/discover/art-terms/genre-painting">genre painting</a>.</p> <p>I made this in Blender using a couple free models, namely <a href="https://sketchfab.com/3d-models/proportional-low-poly-man-free-download-0bfd0e2b49a348a4b64b20cc8196e3b3">this human</a> and <a href="https://sketchfab.com/3d-models/low-poly-dog-15d4cf0ad6bc418fa63872a9f5f37734">this dog</a>. I started modeling a human myself and it wasn&#39;t going well and that&#39;s not really the point of this exercise. The real characters will be a little more interesting and unique and I&#39;ll sculpt them by hand.</p> <p>I&#39;m going to continue to fuss with this model a while, take some virtual reference photos of it in the yard to confirm what size it should be, and then start fabricating! I&#39;m scared of that part but I think it will be fun. (I was scared of this part too and it&#39;s been really fun.)</p> <p>Do you remember my idea for <a href="https://johnholdun.com/articles/a-new-show">a new show</a>? I mentioned it in my very first Week in Review, nine long weeks ago. I have nothing new to share about it but I haven&#39;t stopped thinking about it. This week I pitched it to the Elysian Theater&#39;s <a href="https://www.elysiantheater.com/spaghetti">Spaghetti Festival</a>! I don&#39;t expect anything to come of that, it&#39;s just not enough of an idea to really be viable yet, but thinking through it enough to explain it on the form got me excited about the concept again. I really really love the Elysian Theater and I feel so lucky to live near it!</p> Fri, 13 Mar 2026 18:19:00 +0000 https://johnholdun.com/articles/week-in-review-10 https://johnholdun.com/articles/week-in-review-10 <p>Dog walking around outside alone: Oh no! Lost dog! Come here buddy, do you have tags? Let me call your owner</p> <p>Cat walking around outside alone: That’s an Outside Cat</p> Fri, 06 Mar 2026 17:43:00 +0000 https://johnholdun.com/microblog/1772818980 https://johnholdun.com/microblog/1772818980 Week in Review #9: The One Where Not Much Happened <p>A few assorted thoughts from this week! That&#39;s all we can ask for.</p> <ul> <li><p>I was planning to do some 3D modeling this past weekend as mentioned in last week&#39;s week in review but that simply didn&#39;t happen. We saw <em>Sirāt</em> on Saturday afternoon which was very good but also bummed me the hell out for the next couple days! I still want to work on that project, I just haven&#39;t yet.</p> </li> <li><p>Some of my friends were playing <a href="https://landfall.se/peak">PEAK</a> the other day and I got FOMO so I ordered a gaming PC lol. I&#39;d been thinking about getting a <a href="https://www.steamdeck.com/en/">Steam Deck</a> for a long time, but I really don&#39;t have any interest in the handheld part of it, and a refurbished desktop Windows computer with similar specs <a href="https://www.bestbuy.com/product/dell-optiplex-gaming-desktop-pc-sff--intel-i5-6th-3-2ghz--16gb-ddr4-ram--128gb-500gb-hdd--nvidia-gt-1030-wifi--win11-black/J3GWJ4LQR4/sku/12203656">was cheaper</a>, so I just bought one. I never want to think about graphics cards or RAM or whatever (I have been a Mac user for almost 20 years) but I like the idea that I could theoretically upgrade this in the future as well. I don&#39;t really have any interest in any cutting-edge games but I&#39;m excited to finally make time for like <em>A Short Hike</em> and <em>Return of the Obra Dinn</em> and uhhh <em>Half-Life</em>.</p> </li> <li><p>I also bought a &quot;string trimmer,&quot; more commonly known as a weed whacker <small>[By Whom?]</small>. We hired some landscapers to xeriscape our front and back yards a few years ago but the weeds still come in and they&#39;ve frankly been out of control! I finally realized that a basic corded-electric weed whacker <a href="https://www.harborfreight.com/38-amp-13-in-electric-string-trimmer-62567.html">was $30 at Harbor Freight</a>. My arms are really tired.</p> </li> <li><p>I&#39;ve seen the guitarist Dave Harrington perform with a few different combos over the last couple years, mostly at Club Tee Gee and mostly with bassist Billy Mohler and drummer Jay Bellerose. They have one official release together <a href="https://maximumoverdub.bandcamp.com/album/first-set-live-at-eta">which you can listen to if you want</a> and I frankly think you should. They call their music &quot;jazz&quot; and who am I to say it&#39;s not but it was not at all what I expected the first time I heard it. They improvise every time and there&#39;s not a ton of song structure as a result, it&#39;s more about call and response and trying things and expanding things and…yeah that&#39;s jazz, baby. Anyway, this trio was booked to play on Monday night but Dave was sick, so saxophonist Ben Spokes sat in, and it was a revelation. Dave is great and I love the stuff his does with his millions of effects pedals, but hearing just a plain saxophone making every kind of sound it can make was such a joy. I had previously assumed that a sax-bass-drums trio just wasn&#39;t enough for a satisfyingly full sound, particularly after hearing this exact combination played by different people a few weeks earlier and feeling like it didn&#39;t really hit. I&#39;m sure there are already lots and lots of examples out there that squarely proved me wrong, but it was so so cool to hear one live and up close.</p> </li> <li><p>Focusing in on the way the bass parts worked in the aforementioned performance gave me a new idea for performing electronic music, or at least an idea that I haven&#39;t tried before: Writing a couple short looping sequences and swapping between them or layering them on the fly, so I can add fills or variations without having to actually play them live, but I still get to make those in-the-moment choices. It&#39;s something I can probably do continuously with one hand over the course of a tune without too much physical or mental dexterity, leaving my other hand to play a melody. This technique would surely work for percussion too. I&#39;ve also been thinking about all the varieties of timbres one can get out of a wind instrument and am again/continuously/always thinking about how one can approximate that expression with electronic music. MIDI breath controllers exist, but one answer might be using my voice as a modulation source, sort of like a vocoder but even more abstract. Maybe.</p> </li> <li><p><a href="https://www.kickstarter.com/projects/fontawesome/build-awesome">Eleventy is now Build Awesome</a> and is teasing some kind of forthcoming live editing and publishing platform. I&#39;ve written about how <a href="https://www.clearlabel.net/compared-to"><em>my</em> platform compares to Eleventy</a>, and one of the big differences I tout is that I offer a nice in-browser editing experience. Their approach seems totally different and I&#39;ll be watching it very closely.</p> </li> </ul> <p>I thought this one was going to be short, oops. See you next time!</p> Thu, 05 Mar 2026 07:59:00 +0000 https://johnholdun.com/articles/week-in-review-9 https://johnholdun.com/articles/week-in-review-9 <p>I like the bits in this season of <em>Summer House</em> where Bailey and Levi are chatting amongst themselves about what everyone else is up to. It’s like Rosencrantz and Guildernstern in the Hamptons.</p> Sat, 28 Feb 2026 07:08:00 +0000 https://johnholdun.com/microblog/1772262480 https://johnholdun.com/microblog/1772262480 Week in Review #8: Rotating 3D shapes in my mind <p>Hello. Mexico City was fun! We had a lovely time at the wedding, met some very interesting people, danced to a <em>lot</em> of reggaeton, and had some absolutely fantastic food. I was surprised by how many amazing restaurants there are in Mexico City the first time I visited. I&#39;ve had some of the best seafood of my life there! We got to eat at <a href="https://www.masalaymaiz.com">Masala Y Maiz</a> for the first time this time, and also made our regular visit to <a href="https://www.entremar.com">Entremar</a>, the sister restaurant to <a href="http://www.contramar.com.mx/">Contramar</a> that has mostly the same menu and is much easier to get into. Yum yum yum. I felt the most confident I probably ever have speaking in Spanish, and maybe felt even more compelled to do so than usual because there seems to be a huge increase in white people in Mexico City in the last couple years. I am obviously part of that, but I want to be the least possible part of that I can be to be honest!</p> <p>Since coming home, and frankly a little before the trip as well, I&#39;ve been in kind of a funk, and I think it&#39;s because I don&#39;t have a big project in progress. Last night I took a long walk and started really thinking about my next installation. I alluded to this <a href="/articles/week-in-review-6">a couple weeks ago</a>, but it&#39;s an animatronic scene that will sit in the front yard for a couple weeks. Like a mini version of what I do at Halloween, but not tied to any particular holiday.</p> <p>The story I have in mind is one I started developing in <a href="https://www.thirdrailprojects.com">a Third Rail workshop</a> two years ago, about a small town that&#39;s coming together to put on a big wedding and a kid who wants to help but doesn&#39;t know how. The version I designed in the workshop was interactive and immersive, and I&#39;d like to realize that someday, but for now I&#39;m just exploring the themes and art design.</p> <p>Physically, it&#39;ll be inspired by a <a href="https://paper-theater.com/index-en.html">paper theater</a>, lots of layers and depth, but the characters will move, and there will be lights and sound. I&#39;m imagining a &quot;stage&quot; that&#39;s about four feet wide, three feet tall, and maybe two feet deep. I&#39;m not sure <em>exactly</em>, though, so the next thing is to design this pretty carefully on the computer, then see what I&#39;m working with. I&#39;ll create a full-scale cardboard prototype <a href="https://www.instagram.com/p/BvVR82aHtmj/">like I did for Bobby&#39;s Birthday</a> to make sure I&#39;m moving the right direction, but before that I&#39;m planning to plop the 3D model in the yard with AR.</p> <figure> <p><img src="https://johnholdun.com/assets/projects/bobbys-cardboard.jpg" alt="The aforementioned model of Bobby&#39;s Birthday: a few layers of cardboard cut out and stood up like a diorama, showing an anthropomorphic dog holding a big birthday cake and accepting some balloons from a raccoon."></p> </figure> <p>iPhone has AR features built in—you might have used it before to see what an IKEA dresser looks like in your bedroom or something—and I found <a href="https://github.com/KhronosGroup/glTF-iOS-Viewer">an open-source iOS app</a> that will allow me to load up an arbitrary model and look at it superimposed over a live camera feed, so I can walk around and check it out from various angle. This way I can confirm that the dimensions I&#39;m planning will actually fit in the spot in the yard I have in mind and adjust as needed before committing to any materials.</p> <p>One thing I can&#39;t accurately picture is how thick the borders of the interior layers will need to be so that the sightlines from the sidewalk can&#39;t see straight through the side of the stage. Not sure I described that in a way that makes sense. It will be clearer when I have some stuff finished to look at. Maybe next week!</p> Thu, 26 Feb 2026 02:32:00 +0000 https://johnholdun.com/articles/week-in-review-8 https://johnholdun.com/articles/week-in-review-8 <p>Rusty&#39;s latest is fantastic: <a href="https://www.todayintabs.com/p/a-i-isn-t-people?_bhlid=e27ba0127cb6dedfeeaf31a6565fdc4109d6d47b">Today in Tabs - <em>A.I. Isn&#39;t People</em></a></p> Mon, 23 Feb 2026 23:30:00 +0000 https://johnholdun.com/microblog/1771889400 https://johnholdun.com/microblog/1771889400 Week in Review #7: Posting on LinkedIn <p>Yeah I don&#39;t know, I thought it would be funny to start posting on LinkedIn. I have had Very Strong Opinions about web development since I started working in this industry, and I&#39;ve historically gotten a lot of energy out of sharing these opinions with my colleagues, but I realized that I can get that same kind of hit from the professional social network. I find the tone of the average LinkedIn post insipid and detestable, and the general enthusiasm for AI over there bums me out so much, but maybe I can offer an alternative by just talking about how I feel and being kind of normal? And if it raises my status as an authority on crafting meaningful and thoughtful experiences on the web, that would also be cool.</p> <p>I&#39;ve made two posts so far, both specifically trying to be a little provocative while also saying something that I think is important and under-discussed in the industry. In both cases, the process of writing lead me to a conclusion I didn&#39;t expect to find, so this experiment might not be as disposable as I first expected. <a href="https://www.linkedin.com/posts/activity-7427811779830992896-CHtl">My first post</a> got some surprisingly good feedback and I just <a href="https://www.linkedin.com/posts/activity-7429958905331417088-glW_">posted my second</a> a few minutes ago. I also just noticed that LinkedIn added an awful AI-generated &quot;title&quot; to my first post that is only visible while logged out lol, what a piece of shit</p> <p>I finally published <a href="/articles/japan-2025-photos">my photos from Japan</a> which you might have already seen, and I&#39;m also working on a big list of <a href="/projects">every project I&#39;ve ever worked on</a> which you probably haven&#39;t seen yet! I won&#39;t link to it from anywhere but here until it&#39;s a little more complete. Deciding on thumbnails for all these things is really hard, especially when so many of them are just text! I have used the term &quot;Game&quot; to define things that definitely aren&#39;t games because I don&#39;t think that, like, &quot;Net art&quot; as a category is going to be useful to anyone.</p> <p>While collecting stuff for my Projects list, I scrolled alllllll the way back through my Tumblr. There&#39;s a lot of garbage in there crystalizing perhaps the most obnoxious phase of my life thus far, but I found a couple interesting things that I&#39;ve been migrating over to my website. <a href="https://johnholdun.com/articles/checking-in-to-anything">&quot;Checking in to anything&quot;</a> still carries some intrigue for me, sixteen years later.</p> <p>This weekend we are headed to Mexico City for a wedding and I need to practice my Spanish before we leave. Sometimes I have entire conversations in my head in what I <em>think</em> is accurate Spanish, but I always get too nervous to really try it out loud.</p> Wed, 18 Feb 2026 18:53:00 +0000 https://johnholdun.com/articles/week-in-review-7 https://johnholdun.com/articles/week-in-review-7 Photos of Japan, December 2025 <p><img src="/assets/photos/japan-2025/kyoto/DSCF0221.JPG" alt="A view down a fairly busy street in Kyoto flanked by dense, low buildings on either side. There are green hills in the distance."></p> <p>We spent some time in Japan a couple months ago. It was our second trip and we are already planning our third. Here&#39;s an imperfect travelogue in five parts so you can relive it with us.</p> <ol> <li><a href="/photos/japan-2025/tokyo">Tokyo</a></li> <li><a href="/photos/japan-2025/disneyland">Tokyo Disneyland</a></li> <li><a href="/photos/japan-2025/disneysea">Tokyo DisneySea</a></li> <li><a href="/photos/japan-2025/hakone">Hakone</a></li> <li><a href="/photos/japan-2025/kyoto">Kyoto</a></li> </ol> <p>These were all taken with a Camp Snap camera, which <a href="/articles/camp-snap">I&#39;ve written about before</a>. They all use <a href="https://www.campshades.com/shop/kino">the Kino filter</a>.</p> <p><small>There are some captions throughout but I didn&#39;t add alt text to these photos. I know that means that some people won&#39;t be able to enjoy them. I am sorry!</small></p> Mon, 16 Feb 2026 05:10:00 +0000 https://johnholdun.com/articles/japan-2025-photos https://johnholdun.com/articles/japan-2025-photos Week in Review #6: Choosing a new project <p>I mentioned this in <a href="https://johnholdun.com/microblog/1770514380">another post</a> but <a href="https://johnholdun.itch.io/loose-leaf">my game is finished</a>! It&#39;s been getting good feedback in the jam and I&#39;m pretty happy with it. I am probably going to wait a while to work on another game-like thing but I have some ideas I want to play with. This week I re-read the docs for <a href="https://www.inklestudios.com/ink/">Ink</a>, which I have not used but seems a lot more powerful than the interactive fiction language I concocted for some of <a href="https://johnholdun.com/if">my own IF experiments</a> many years ago.</p> <p>This week I found <a href="https://themeparks.wiki">ThemeParks.wiki</a>, a great public API that aggregates ride wait times and performance schedules from basically every theme and amusement park that publishes them. There&#39;s a fairly comprehensive web interface on there that makes all the data human-readable, but it&#39;s a touch programmatic and cumbersome, so I spent a day making my own version, creatively called <a href="https://johnholdun.com/theme-parks">Theme Park Times</a>. I spend a lot of time every day looking at the wait times at Disneyland and dreaming that I&#39;m riding a boat past some pirates, and probably once a month I take the short drive to Universal Studios Hollywood to like see some dinosaurs in the afternoon, so I&#39;m already very familiar with all this information, but now I have a little more control over how I look at it.</p> <p>DJing over the weekend went well! I didn&#39;t bring my little numpad to play samples, there was <em>plenty</em> to think about without it. If you want to know what DJing is like, it&#39;s like this:</p> <p>Around 1:30am, a group of young women appeared in front of the booth. One of them asked me to play &quot;2000s.&quot; I vaguely accepted the request, bemused by the possibility of what this person who definitely wasn&#39;t alive in the year 2000 could have meant. She walked back over to her friends to take photos. I started scrolling through my collection to find something they might recognize as &quot;2000s music&quot; and started playing the next song that I already had queued up. Her friend walks over as she recognizes that a new song has started, smiles at me, and holds up her phone. It says &quot;SKIP.&quot; I smile and shrug and do not skip the song because that is a wild thing to ask. They leave shortly after. That&#39;s DJing!</p> <p>Now that the gig is over and the game jam is done, I need to decide what other extracurricular thing I&#39;d like to do. My next big-ish project is probably a small-ish diorama to set in the yard, a mini version of one of my big Halloween displays for a different season. Before that I think it&#39;s time to tidy up this website and document a couple things I&#39;ve finished in the last couple years! I&#39;ve always struggled to categorize my work and the lines keep getting blurrier, so I would like to just arrange <em>everything</em> I&#39;ve done into a chronological list of &quot;projects,&quot; not unlike <a href="https://casey.kolderup.org">Casey&#39;s website</a>. Sort of a portfolio, sort of a digital garden. Could be nice!</p> Wed, 11 Feb 2026 20:03:00 +0000 https://johnholdun.com/articles/week-in-review-6 https://johnholdun.com/articles/week-in-review-6