Chang-Sheng Lee | 李昶昇

I am currently a Research Assistant in the Institute of Information Science, Academia Sinica. I am broadly interested in networking, IOT, and cybersecurity, particularly on essential problems requiring machine learning with insights from domain-specific knowledge.

Before that, I received my BS degree in Department of Computer Science and Information Engineering from National Taiwan University of Science and Technology in 2025, where I was a Undergraduate Research Fellow of Game Lab.

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Timeline
Jan 2025 -
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Research Assistant
Academia Sinica
Advised by Ling-Jyh Chen
Network Research Lab, Institute of Information Science
Taipei, Taiwan
Jul 2023 – Jun 2024
Academia Sinica
Research Assistant Intern
Academia Sinica
Advised by Ling-Jyh Chen
Network Research Lab, Institute of Information Science
Taipei, Taiwan
May 2022 – Feb 2024
NTUST GameLab
Undergraduate Research Fellow
GameLab, NTUST
Sep 2021 – Jun 2025
NTUST
NTUST: B.S.
Department of Computer Science and Information Engineering

Publication

Conference

IEEE_DSC
Can AI Outsmart Firewall Errors? a Study on LLMs for Anomaly Generation and Detection
Chang-Sheng Lee, Ling-Jyh Chen
IEEE DSC, 2025
paper

This study revealed the strengths and limitations of LLMs in firewall anomaly detection. We evaluated four state-of-the-art Large Language Models on two tasks: generating and detecting anomalies in firewall rules. The experimental results indicate that while advanced models show potential for detecting firewall rule anomalies, they lack the precision and consistency required for complex firewall management without additional fine-tuning.

TAAI
Enhancing Firewall Rule Anomaly Detection via LLM Alignment
Chang-Sheng Lee, I-Chen Lee, Ling-Jyh Chen
TAAI, 2025
paper

This work significantly improves LLM performance in firewall rule anomaly detection from 36% to 99% by applying fine-tuning methods. Our experiments demonstrate that both Supervised Fine-Tuning and Reinforcement Learning effectively enhance the models’ understanding of firewall-related knowledge. Through parameter exploration, we also identify the optimal configuration for the best performance. Furthermore, we are the first to develop a program capable of automatically generating training data and verifying its correctness for this task.


Project

Open Source Project

TW_Mesh
TWC_Mesh: Together We Connect Mesh
cclljj, Sean, Chang-Sheng Lee, Jia-Huang Weng
project page

TWC_Mesh provides resilient wireless mesh networking for disaster scenarios, enabling long-distance, low-power communication and high-bandwidth connectivity without relying on existing infrastructure. The system is built on ESP32 development boards running Meshtastic, which is based on LoRa, and integrates with ATAK to deliver geospatial information and real-time collaboration capabilities.

Capstone Project

TW_Mesh
Spine2D Skeleton Auto-Generation
Chang-Sheng Lee*, Yu-Che Lee*

Spine2D Skeleton Auto-Generation achieves practical and editable facial animation from static images by integrating landmark detection, image completion, and motion retargeting into a unified pipeline. The system demonstrates robust deformation and animation quality across diverse inputs, exporting directly to Spine2D’s editable format without requiring manual rigging, significantly reducing production overhead while enhancing creative efficiency and generalization for 2D animation workflows.

Industry-Academic Cooperation Project

  • Sep 2023 – Feb 2024: IGS (International Games System) – Hong Kong Mahjong AI Bot Development
  • Oct 2022 – Aug 2023: IGS (International Games System) – Japanese Mahjong Game Development
  • Jul 2022 – Dec 2022: Consumers' Foundation Chinese Taipei – Gacha Game Probability Verification
  • May 2022 – Jun 2022: IGS (International Games System) – Xue Liu Hong Zhong Mahjong Game Development

Stolen from Jon Barron's website and mix the idea of Yu-Lun (Alex) Liu's website.