How do these scale? Like if you use small>mid>large UI?
JRDK92
Recent community posts
Hey! so I've used this pack now for a month or so and played around with it quite a bit. One thought, it would be nice if the cliffs could infinitely stack. there's a gap currently, and if you try to stack em, it won't work. took me like 2 days to figure out how, but I was able to get a decent pattern and stack em finally
Hey - what's custom license? FYI you could always use a CC license: https://creativecommons.org/share-your-work/cclicenses/
I think this is a good start but I think you should create the full 47 blob tile set if you want this to be usable. https://wareya.github.io/webtyler/
I really like the texture on your grass and sand. The dirt looks a little out of place because you can see the spotting and it's the same 2 shapes repeated. Here's a good example of some dynamic or more realistic patterning for the dirt if you're interested in that. Overall, this is really well done, and definitely one of the better assets I've seen!
https://www.spriters-resource.com/game_boy_advance/pokemonemerald/asset/18614/
I'll give honest feedback. This pack has potential, but the textures are a little messy. The shadowing isn't consistent, the cliffs look grainy, and the colors are very bright and saturated which there's nothing wrong with. But it's difficult to stand out against other assets that already exist if you use the exact same palette or similar colors. The houses and trees are the best, I'd recommend refining the other stuff
