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JRDK92

140
Posts
2
Topics
23
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A member registered Mar 19, 2025

Recent community posts

How do these scale? Like if you use small>mid>large UI? 

How do these scale? Like if you use small>mid>large UI? 

Does it scale? like how do I go from small > med > large on a screen? 

Awesome

How do you scale this in a game engine or is it just 1 size?

This is a mini pack? Where's the full astro pack? 

Hey! so I've used this pack now for a month or so and played around with it quite a bit. One thought, it would be nice if the cliffs could infinitely stack. there's a gap currently, and if you try to stack em, it won't work. took me like 2 days to figure out how, but I was able to get a decent pattern and stack em finally

Hey - I don't get the "upper cliff". How does it work in Tiled? I see it's purple, a different color, and the shading is only on the top nowhere else? 

Hey! How do you tile the trees on top of each other so neatly? is there a trick?

Does it have trees?

Ahhh I see this clears things up. Thank you, and great work on the art! 

Hey - what's custom license? FYI you could always use a CC license: https://creativecommons.org/share-your-work/cclicenses/

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Wow this is cool

I'm 10 months late, but I think he was referring to more of Limezu's style of assets :P But that's not really your style. 

https://limezu.itch.io/modernexteriors

Cool! I really like the design. It's just that many artists don't tend to use 32 because it's really large

I really like the hair design. Especially where you can see the loose hairs sticking out. Recommendation, adding a license, like what creative commons it is, and what pixel size 16x16 or 32x32

Pretty cool pack, I recommend adding a license, for example the creative Commons license that applies, and also specifying the size like 16x16

I think this is a good start but I think you should create the full 47 blob tile set if you want this to be usable. https://wareya.github.io/webtyler/

16x16 next pls? 😁

Really neat

More hair variations! Colors, styles, etc. 

I really like the texture on your grass and sand. The dirt looks a little out of place because you can see the spotting and it's the same 2 shapes repeated. Here's a good example of some dynamic or more realistic patterning for the dirt if you're interested in that. Overall, this is really well done, and definitely one of the better assets I've seen!

https://www.spriters-resource.com/game_boy_advance/pokemonemerald/asset/18614/

Id love to see a hair asset pack from you. Your stuff is really good

I think the cliffs could use some more texture. It's kinda strange how they just exist as a wall with no pattern or texture

Do you have any more modern UI assets? Like something more for a non-fantasy game

But why hahahhaa

This would be cooler if it was 3/4th top down. Your perspective is mixed though. You have top down tiles, but trees are side view

One of the coolest ones I've seen

Are you making more assets?

Another awesome pack! Great work. Do you have any interiors ones?

Wow. This is absolutely great. Such a great pack! Do you have any interior ones?

Please add license info ie CC BY SA

I really like your art but the grass often looks lifeless. I think it needs texture, like some decoration or pattern

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There's a bookshelf in the last image. I've pointed it out in case it was difficult for you to spot :P cheers mate have a great one 

Incredible work! This looks really really good. 

Thank you for adding cat. I like cat. Cat is good. :)

ohhhh that's the cliff. I looked at the first few imgs. 

2nd/3rd doesn't have that, they're just ledges. I get it now, sorry

Very well done. The cliffs could use some work though. They won't read like Cliff since they're so short. They look like ledges

I'll give honest feedback. This pack has potential, but the textures are a little messy. The shadowing isn't consistent, the cliffs look grainy, and the colors are very bright and saturated which there's nothing wrong with. But it's difficult to stand out against other assets that already exist if you use the exact same palette or similar colors. The houses and trees are the best, I'd recommend refining the other stuff

Looks great. I'd recommend adding more shadowing. You can use transparent blue and go around edges which will sit on top of the lower layer to give it a nice shadow