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I'm Jules, a sound designer and composer who's wandered through live shows, studios, and post-production rooms across the globe. Each place has left its mark on the way I listen and create.
Today, I’m channeling those travels into video games, building worlds where sound becomes a bridge between emotion and interactivity.
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I’m a composer, sound designer and technical sound designer with a passion for creating immersive sonic experiences for video games.
Over the past decade, my work has taken me across the globe, where I’ve collaborated with artists, studios and developers from a wide range of backgrounds. Along the way, I’ve built a deep love for field recording, capturing the textures and rhythms of different places and cultures.
As a multi-instrumentalist, I draw from many musical traditions to shape emotion and atmosphere in my work. I’m always eager to learn new tools, techniques and technologies that expand how I can bring sound to life. DAWs and middlewares are part of my daily practice, helping me blend musical storytelling and coherent soundscapes with technical design.
For me, sound is both language and journey. Each project is a new opportunity to listen, to learn and to turn what I find into something that resonates deeply with others.