3D Artist creating production-ready low-poly models for indie games
I specialize in creating high-quality, optimized low-poly 3D assets designed specifically for indie game developers. With expertise in Blender, Substance Painter, and multi-engine optimization, I deliver game-ready models that maintain visual appeal while keeping performance in mind.
What I Create: Low-poly character models, environmental assets, props, modular building systems, and complete themed asset packs. Every model is carefully optimized with clean topology, proper UV mapping, and PBR-ready textures. I work across casual games, mobile projects, game jams, and full commercial titles.
Technical Expertise: Blender 4.0+, low-poly modeling, UV unwrapping, PBR texturing, Substance Painter, FBX/OBJ/GLTF export. Optimized for Unity, Unreal Engine, Godot, and web-based engines. Mobile performance is a priority.
Licensing: Full commercial rights included. All assets come with clear documentation and organized folder structure for seamless integration into any project.
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