WHAT IS THE DIGITAL DIVIDE?
The U.S. Department of Education defines the digital divide through three distinct barriers—digital access, digital design, and digital use:
- The digital access divide refers to the “inequitable access to connectivity, devices, and digital content.”
- The digital design divide refers to the inequitable access to professional learning for educators to build their “capacity to design learning experiences” that use technology in meaningful ways.
- The digital use divide refers to the inequitable implementation of assignments and learning experiences that utilize technology in meaningful ways.
WHAT IS THE MISSION?
We're going to make AI, gaming, the LA28 Olympics, and entertainment production more accesible to everyone who wants to come experience Los Angeles. We have a hackerspace in the heart of Hollywood, networking for jobs and apprenticeships, and funding opportunities for prototypes that revolutionize the way Los Angeles can bridge the digital divide.
Our month-long hybrid hackathon aims to harness our unique position in Hollywood to bridge the digital divide in entertainment. We will bring together industry professionals and the next generation of innovators in Los Angeles for a mentor-guided, invention-based learning experience where we can all gain new skills!
Subject matter experts in AI, robotics, gaming, Film & TV production, and sports will inspire and challenge hackathon participants to explore how we can make entertainment in Los Angeles more accessible to everyone.
HOW DO I JOIN THE HACKATHON?
You must submit your registration HERE to receive an invitation to the hackathon. You must follow all directions in your invitation to be officially entered into the hackathon challenge.
WHAT IS GAIN HACK?
We are the LA TECH WEEK HACKATHON!
GAIN HACK is a month-long hybrid hackathon that features workshops, mentor office hours, tech talks, hackerspace access at The Preserve LA in Hollywood, and a Demo Day at Google in Venice Beach.
Hacking ends on 10/15 at 7:00PM PT and your projects must be uploaded to Devpost in order to be considered for judging.
WHO CAN PARTICIPATE?
GAIN HACK accepts participants who are 18 years of age or older. We are encouraging applications from student inventors in LA County who are interested in AI, robotics, gaming, Film & TV, and sports. If you’re excited about the Olympics coming to LA, this is the hackathon for you!
IS THERE SUPPORT FOR TEAM-BUILDING?
If you don’t have a team and want to find one, we will help you either during the Google Meet sessions or if you come to the open hack hours at The Preserve LA. If you want to submit solo, you totally can!
DO I HAVE TO ATTEND IN-PERSON?
Attendance in-person is not required. We will be providing in-person workshops and mentor office hours led by Google and other industry mentors. Hardware lab and soldering station access will be available on-site at The Preserve LA.
WHAT DO I BRING TO THE HACKERSPACE?
Bring your laptop & charger. Hackerspace access is optional and will be available during designated hours. If you plan to solder, bring your own safety goggles. Check back for announcements here for exact workspace hours!
WHAT IF I HAVE MORE HACKATHON QUESTIONS?
Email us here.
Requirements
WHAT TO BUILD
TRACK 1: AIObjective: Develop AI tools that democratize access to Hollywood’s creative processes, making AI-driven creativity available to a more diverse range of creators and communities.
Key Focus Areas:-
Access to AI for Underserved Creators: Develop AI tools that help underrepresented creators access Hollywood-level technology for content creation, such as scriptwriting, editing, or animation.
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Cost-Effective AI: Create affordable AI solutions that independent filmmakers or small studios can adopt to streamline production without needing massive resources.
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Inclusive Audience Engagement: Use AI to personalize media experiences for diverse audiences, ensuring that content recommendations and engagement strategies cater to underserved populations.
Projects that make AI in Hollywood accessible to all creators, especially those from underrepresented or low-resource communities.
TRACK 2: GAMES & HARDWAREObjective: Leverage gaming hardware to create experiences that are accessible to a wider audience, ensuring gamers from underserved backgrounds can engage fully.
Key Focus Areas:-
Inclusive Gaming Hardware: Design gaming controllers or devices that are accessible to people with physical or cognitive disabilities.
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Affordable Innovation: Focus on creating low-cost gaming hardware that can be easily produced and distributed in underserved communities.
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Cross-Platform Solutions: Develop solutions that work across multiple devices, including mobile and low-spec hardware, to ensure accessibility for gamers who may not have access to high-end gaming rigs.
Solutions that push the boundaries of gaming technology while ensuring accessibility and affordability for all communities.
TRACK 3: LA28 OLYMPICSObjective: Create technologies that enhance accessibility for all audiences, athletes, and organizers at the LA28 Olympics, focusing on affordability and inclusivity.
Key Focus Areas:-
Fan Participation for All: Develop tools that enable fans from underserved areas to participate virtually in Olympic events through affordable VR or streaming platforms.
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Smart Venues for Accessibility: Design IoT solutions that make Olympic venues more accessible to individuals with disabilities, ensuring seamless navigation and participation.
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Athlete Tech for All Levels: Build wearable technology or training tools that can be used by athletes of all levels, from professionals to community sports enthusiasts in underserved regions.
Projects that make the 2028 Olympics accessible to everyone, from local athletes to fans in underserved areas.
TRACK 4: ENTERTAINMENTObjective: Develop tools that make the entertainment production process more accessible to marginalized communities, improving storytelling, production, and distribution for all.
Key Focus Areas:-
Accessible Production Tools: Build affordable, easy-to-use tools for content creators who don’t have access to high-end production technology, ensuring that anyone can create professional-level media.
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Inclusive Storytelling Platforms: Create platforms that help underrepresented storytellers share their content with wider audiences.
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Equitable Distribution Solutions: Use technology to solve the digital distribution divide, ensuring that small-scale creators can distribute content globally without the need for expensive platforms.
Innovations that remove barriers to entry in the entertainment industry for underrepresented creators, making the process more accessible and equitable.
WHAT TO SUBMIT
You must submit a completed project that can be demoed during the judging period. All designs, code, research, and technology development must be created during the submission period of this hackathon.
You can submit more than one project however the projects cannot be for the same track. All project development must be done during the submission period for any projects submitted. You cannot use project assets you made prior to the submission period of this hackathon. If you submitted a project for another hackathon, you can only use project assets that you created during the hacking period that applies to this hackathon. All projects will be reviewed by the GAIN HACK Team to determine whether the project submissions meet the minimum level of viability with respect to theme and submission requirements according to the hackathon rules.
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Each project submission must include a video demonstration of what your team built.
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Each video must be a maximum of 5 minutes.
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You must also provide access to your repository of code by uploading your files to Devpost.
Once approved, these projects will post to the Devpost project gallery. If you need any help uploading your project submission, please contact us.
Prizes
TOP 8 AT LA TECH WEEK
Each team will receive a certificate that commemorates their achievement as a FINALIST in the LA Tech Week 2024 Hackathon.
AI TRACK CHAMPION
UNM' will provide up to $25,000 in web design services for the winning team.
ENTERTAINMENT TRACK CHAMPION
UNM' will provide up to $25,000 in web design services for the winning team.
GAMES & HARDWARE TRACK CHAMPION
UNM' will provide up to $25,000 in web design services for the winning team.
LA28 OLYMPICS TRACK CHAMPION
UNM' will provide up to $25,000 in web design services for the winning team.
LA TECH WEEK GRAND CHAMPION
The GRAND CHAMPION will receive up to $50,000 in grant development services for their project that bridges the digital divide.
ANGELENO AWARD
The winner will receive the opportunity to raise funds on the Hacker Fund homepage on Giving Tuesday in order to bridge the digital divide in Los Angeles County!
BEST USE OF GOOGLE TECHNOLOGIES
This prize will be announced at the end of LA Tech Week!
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
Roy Dequina
Genera Venture Studio
Emi Wayner
Google Cloud
Jeff Harris
Golden Globe Foundation
Eva Zheng
Empact
Celeste Durve
VIPER
Miles Fishman
Lululemon
Tatiana Koffman
Moonwalker Capital
Anshul AJ Jain
ThinkSys
Labib Yasir
Kayyo
Karla Reyes
Anima Interactive
Eitan Anouchi
AYA Instruments
Kibi Anderson
The Black TV & Film Collective
Tatiana EL-Khouri
Road to Artdom Foundation
Brandon Barney
VenCounsel
Adriana Arce
Arce Entertainment
Ashley Tolbert
Netflix
Avi Shavit
LA Metro
Rachel Kornak
City of LA
Kevin Fathi
Hacker Fund
Andrei Lyskov
Ex-Apple
Judging Criteria
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Bridging the Digital Divide - 25%
Does the solution address the digital divide in Los Angeles? Does it provide access or technology to underserved communities? ie. does it consider inclusion of low-income, underrepresented groups in technology access and innovation? -
Working Prototype - 20%
Is there a functioning prototype of the solution that can be demoed? Does the prototype demonstrate the core concept effectively? Is it operational within the scope of the hackathon time frame? -
Innovation & Creativity - 20%
How innovative is the project? Does it bring a fresh approach to solving the problem in its respective track? Is the concept creatively designed and original? -
User Experience & Design - 15%
How well does the design cater to the user? Is the interface user-friendly, and does it consider accessibility for a wide audience? Is the overall user experience intuitive and engaging? -
Impact & Scalability - 20%
Does the solution have potential for long-term impact and scalability? Can the project grow beyond the hackathon into a larger initiative that addresses the problem on a broader scale?
Questions? Email the hackathon manager
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