About the challenge
LifeHack is the annual flagship hackathon organised by NUS Student’s Computing Club.
LifeHack 2024 fosters creative solutions to enhance community interconnectivity. The event challenges participants to formulate impactful ideas, aiming to inspire innovation for a better-connected world.
Timeline
29th May: Workshops
30th May - 2nd June: Hackathon
1st June (12pm): Submission
1st June (7pm): Announcement of Finalists
2nd June: Finalist Judging and Closing Ceremony [for finalists]
Requirements
What to Submit
Participants should upload their solutions onto a public Github Repository and pitch video.
Teams will submit their video through a form sent to the channel on the submission day. In submission form, teams have to specify:
-
A link to their Github Repo (if any)
-
Answers to the following:
-
What’s your project called? (if any)
-
What is your chosen problem statement?
-
How does your hack answer the problem statement?
-
How did you build your hack?
-
Upload any files of your solution that are not in GitHub
-
Include a README.md in repo detailing the usage of software program (if applicable)
-
Link to demo video (max 10 minutes)
Prizes
1st Place
2nd Prize
3rd Prize
Most boomer-friendly
Most Unorthodox hack
Most impressive Pre-U hack
Most impressive usage of data
Point hogger
Best Community Impact
Best undergraduate year 1 hack
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
Professor Chang Ee Chien
NUS School of Computing
Professor Anand Mohan RAMCHAND
NUS School of Computing
Chew Shao Quan
Software Engineer in TikTok
Moses
Head of Data Science and AI in ISD
Brian
Data Consultancy in ISD
Judging Criteria
-
Technical Implementation (35%)
How effective is the technical approach and implementation of the product or solution -
Relevance of ideas (20%)
How well does the product/solution line up with the challenge -
Innovation (20%)
Uniqueness and creativeness of the product/solution (Demonstrates these qualities: inspiring, novel, persuasive, fresh, motivating, engaging, etc.) -
Usability (15%)
Usability of the solution. How user-friendly is the interface? How difficult was it to utilize the advertised features? -
Viability (10%)
Prospective social/commercial value that the solution possesses
Questions? Email the hackathon manager
Tell your friends
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
