Dates
16 - 19 June 2025
Eligibility
The event is open to all post-secondary students as of academic year 2024/25.
This includes Polytechnic students, Junior College students, ITE students, students awaiting entry to University, and Undergraduate students.
Project and Submission Requirements
Participants should upload their solutions onto a public Github Repository.
Teams will submit their video through a form sent to the channel on the submission day. In submission form, teams have to specify:
-
A link to their Github Repo (if any)
-
Fill in project_information.docx with all fields filled and rename to team_name.docx and upload here, prepare to answer the following:
- What’s your project called?
-
What is your chosen problem statement?
-
How does your hack answer the problem statement?
-
How did you build your hack?
- Upload a zip file containing documents supporting eligibility of team members such as student status letters.
-
Upload any files of your solution that are not in GitHub
-
Include a README.md in repo detailing the usage of software program (if applicable)
-
Link to demo video (max 10 minutes)
Prizes
1st Place - $3000
2nd Place - $2000
3rd Place - $1000
Finalists - $200
Special Category winners - Non-cash prizes
Judging Criteria and Winner Selection
|
Judging Rubrics for Submission |
||||
|---|---|---|---|---|
|
Considerations |
0-3 |
4-7 |
8-10 |
|
|
Technical Implementa- tion (35%) |
How effective is the technical approach and implementation of the product or solution |
Application is inoperable with clear logical errors and/or major bugs. |
Application is operable with a few minor bugs |
Application showed finesse in terms of software/hardware usage with little to no bugs |
|
Relevance of ideas (20%) |
How well does the product/solution line up with the challenge |
Application displayed minimal alignment to the problem statements |
Application displayed showed some alignment to the problem statements |
Application displayed exceptional alignment to the problem statements |
|
Innovation (20%) |
Uniqueness and creativeness of the product/solution (Demonstrates these qualities: inspiring, novel, persuasive, fresh, motivating, engaging, etc.) |
Concept is common at best and does not introduce new concepts in an exciting manner |
Concept is somewhat novel and captures some of the qualities mentioned |
Concept is entirely novel and appropriately encapsulates the qualities mentioned |
|
Usability (15%) |
Usability of the solution. How user-friendly is the interface? How difficult was it to utilize the advertised features? |
Application is difficult to navigate. Features were hard to access |
Application is somewhat easy to navigate. Features could somewhat be accessed |
Navigation is seamless and intuitive, features were easily accessible and obvious to use |
|
Viability (10%) |
Prospective social/commercial value that the solution possesses |
Product brings little social/commercial value and is unlikely to be used |
Product has possible implementation in a social/commercial context |
Product has high potential in a social/commercial context. |
|
Judging Rubrics for Presentation |
|||
|
Considerations |
0 - 3 |
4 - 7 |
8 - 10 |
|
Functionality Presentation (45%) |
The team puts in effort in the presentations and visuals to show the functionality worked as described. |
The presentations and visuals show the functionality worked as described. |
The presentations and visuals clearly showed the functionality working as described. |
|
Coherence (35%) |
The team can barely articulate, present and relate their prototype to the problem statement chosen and answer some of the questions given by the judges. |
The team can articulate, present and relate their prototype to the problem statement chosen and answer several questions given by the judges. |
The team can accurately articulate, present and relate their prototype to the problem statement chosen and answer the majority of the questions given by the judges |
|
Clarity (20%) |
Minimal efforts in maintaining a consistent volume, tone, pitch, rhythm and speed are used when presenting. |
Efforts in maintaining a consistent volume, tone, pitch, rhythm and speed are used when presenting. |
Appropriate and consistent volume, tone, pitch, rhythm and speed are used when presenting. |
|
Judging Rubrics for Special Category |
|
|
Special Category Prize |
Qualities to look out for |
|
Most boomer-friendly |
|
|
Most Unorthodox hack |
|
|
Most outstanding undergraduate year 1 hack |
|
|
Most impressive usage of data |
|
|
Best Community Impact |
|
|
Most impressive Pre-U hack |
|
