I'm Luke Kulm, I am from Juneau, Alaska and I am a Software Engineer. A few of my interests are machine learning, AI safety, and robotics. I’m currently focused on synthetic data, visual understanding, reinforcement learning, and how these techniques can be applied to build more robust and reliable intelligent systems. Beyond engineering, I'm deeply interested in the intersection of technology, law, and policy, especially as it relates to AI. Outside of work, you'll find me skiing, fishing, or hiking—staying connected to the outdoors whenever I can.
Conference: ICRA 2024
Collaborated with other researchers to develop an autonomous food peeling system that integrates a robotic arm with multimodal perception and natural language processing. Leveraged technologies including ROS, Python, PyTorch, Linux, CAD, and GPT-4, and co-authored a research paper on the system.
Spring 2024
Implemented a Deep Reinforcement Learning from Human Feedback (RLHF) pipeline to train robotic behaviors using human preference labels. The system learns robotic manipulation tasks without explicit reward functions by leveraging human comparisons between trajectories. Built a modular implementation of the RLHF algorithm with a complete pipeline for preference collection, reward modeling, and policy training using PPO in a simulated environment.
Fall 2024
Evaluated the adversarial robustness of Meta's I-JEPA by testing its ability to embed images under adversarial conditions.
Spring 2024
Developed an interactive web-based visualization tool for reinforcement learning algorithms, helping students understand complex RL concepts through dynamic visual representations. The project combines deep learning implementations with a web interface.
Spring 2024
Designed and developed a personal portfolio website from scratch, showcasing my projects and skills. The site features a modern design with smooth animation and responsive layouts.
Fall 2023
Created curriculum and course content for Cornell's inaugural undergraduate course on deep learning, CS 4782. Designed programming assignments and homework on deep reinforcement learning, contributing to hands-on education in cutting-edge AI.
Spring 2024
Developed a robotic pipeline that utilizes brain signals to control robotic systems, incorporating signal processing and data analysis techniques with Boston Dynamics' Spot robot. This project explored the intersection of neurotechnology and robotics.
Spring 2023
Developed a cellular automata simulation using Ocaml, GitHub, and functional programming principles. This project is an implementation of Conway's Game of Life and highlights my skills in functional programming and algorithm design.
Bachelor of Science in Computer Science
Relevant Coursework: Machine Learning, Analysis of Algorithms, Robot Learning, Computer Vision, Large Language Models, Systems Programming
Software Engineer
Machine Learning Engineer Intern
Teaching Assistant - CS 4782: Deep Learning
Undergraduate Researcher