Node Body
Devlog
- March 19, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesv0.7.2 Balance Hotfix Repeat copy pricing has been adjusted to reduce spam. Pulse now costs 1 extra bit after 2 copies, and Relay costs 2 extra bits after 1 copy. The HUD now shows both the current co... Continue reading
- March 18, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesTutorial Overlays First time players now get a short tutorial during the Build Phase. A semi transparent overlay explains how to place nodes, switch node types, fuse, launch a wave, and return to the... Continue reading

- March 17, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesWave Events Five event types can now appear on specific waves, each with its own themed notification panel, effect summary, and timing support where applicable. Swarm Tide appears on waves 4, 8, 12, a... Continue reading
- March 16, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThanks for playing, testing weird builds, and sharing feedback. A lot of the fusion combinations and Exotic synergies came straight out of player experimentation, and that kind of chaos is exactly wha... Continue reading

- March 15, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesDrifter Fix Wave 7 "Last Enemy Not Found" Fixed a softlock where Drifters could end up off-screen and make the last enemy impossible to find. Problem Drifters spawned by the Boss Consumer or wave dire... Continue reading
- March 15, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThank you for your feedback, support, and for playing. Based on player feedback, I added a minimap, which greatly improved the gameplay, and fixed several issues as well. Added Radar / Minimap Added a... Continue reading

- March 14, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgrades, #raylib, #madewithraylib, #karl2dAfter exploring a few ideas, the first web version is finally live. Thank you for playing and the support. Take care, M... Continue reading
