https://michaelmauderer.com This is a web feed, also known as an Atom feed. Subscribe by copying the URL from the address bar into your newsreader. Visit About Feeds to learn more and get started. It's free. Visit website Recent posts Updated on $DATE date michael mauderer michael mauderer Researcher and software engineer with a background in AR/VR, visual perception research, and eye tracking. Zola2025-10-06T00:00:00+00:00https://michaelmauderer.com/atom.xml Generic Numeric Computations in Rust 2025-10-06T00:00:00+00:00 2025-10-06T00:00:00+00:00 Unknown https://michaelmauderer.com/blog/generic-numeric-computations/ EnsoGL / Enso IDE 2022-03-01T00:00:00+00:00 2022-03-01T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/enso/ An IDE and UI framework for an interactive programming language with dual visual and textual representations. Holomorph 2020-02-17T00:00:00+00:00 2020-02-17T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/holomorph/ Measuring and modeling distortions in holographic optical elements. Talks, Poster & Demos 2018-09-15T00:00:00+00:00 2018-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/presentations/ Python Colour 2018-09-15T00:00:00+00:00 2024-09-26T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/colour/ An open-source Python package for advanced color transformations. Publications 2018-09-15T00:00:00+00:00 2018-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/publications/ Gazer 2016-09-15T00:00:00+00:00 2016-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/gazer/ Eye tracking based image viewer for gaze-contingent content. Gaze-contingent Colour 2016-09-15T00:00:00+00:00 2016-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/gccolour/ A research project that explores leveraging gaze-contingent displays for manipulating perceived color. Gaze-contingent Depth of Field 2014-09-15T00:00:00+00:00 2014-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/gaze-contingent-depth-of-field/ A research project that investigates gaze-contingent depth of field for more accurate depth perception in 2D images. Genea Crystal 2013-09-15T00:00:00+00:00 2013-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/geneacrystal/ GeneaCrystal is a multi-touch, tabletop variant of Puzzle Bobble. Touch and Gaze 2013-09-15T00:00:00+00:00 2013-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/touchandgaze/ Research project about a novel interaction technique using gaze and touch for selecting distant objects on tabletops. Interactive Mirror 2012-09-15T00:00:00+00:00 2012-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/interactive-mirror/ Interactive mirror design for virtual try-ons. LENS 2012-09-15T00:00:00+00:00 2012-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/lens/ A photo spot recommendation app with added social features. LibAVG Appstarter 2011-09-15T00:00:00+00:00 2011-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/libavg-appstarter/ An interactive tabletop app, manages LibAVG and TUIO applications. DigitalJ 2011-08-15T00:00:00+00:00 2011-08-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/digitalj/ A mobile app that enables people to interact with event DJ's. GeneaTD 2010-09-15T00:00:00+00:00 2010-09-15T00:00:00+00:00 Unknown https://michaelmauderer.com/projects/geneatd/ A tabletop multi-touch tower defence game for 2-4 players.