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Small update and fix mismatching collision masks for electric mining drill upgrades. Original mod by binary1248
Mods introducing new content into the game.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
(en) What if demolishers could multiply — and even be raised by the player? (ja) もし、デモリッシャーが増えたら、育成可能だったら……あなたのそんな願いを叶えます。
Mods introducing new content into the game.
Replaces the standard Alt-Mode by providing more information for more objects. This information is shown only for entities around the player cursor, so the graphics of other objects can be enjoyed without always having an information overlay on top of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod. Added a command "/create_research_blueprint" to auto-generate a blueprint.
Mods introducing new content into the game.
Heavily based on billbo99's original mod, updated for factorio 2.0 SE 0.7
Small changes concerning balance, gameplay, or graphics.
Quickly deploy and enter vehicules from your inventory with a simple keyboard shortcut.
Small changes concerning balance, gameplay, or graphics.
Changes the distances between planets to be more realistic and makes changes to thrusters, asteroid spawns, turrets and ammo to accommodate.
Small changes concerning balance, gameplay, or graphics.
(en) An autonomous invasion AI mod where eight independent factions expand on a planetary scale. A structured invasion system featuring both ground and orbital forces. (ja) よかった、不時着したのは私だけじゃない、本当に良かった
Mods introducing new content into the game.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Mods introducing new content into the game.
A fork of Intercontinental Rocketry by Meteorswarm. For every planet in Space Age, generates sixteen additional subplanets, allowing you to start fresh with any planet at any time.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Shows the maximum power draw that would be required if all machines in the electric network were running simultaneously at full capacity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Single items for placing multiple related items; the quality life mod that fundamentally changes some item interactions.
Small changes concerning balance, gameplay, or graphics.