Projects

In order to try new tools and learn more programming languages, I have been developing many projects in the past years. Most of them are games that started as interesting programming challenges and evolved to be full games with many features.

Some of the projects will be hosted on my Github account.

Hackathon entries will also be hosted on Devpost.

All my published Android applications are under Montevisoft in the Play Store

TwentyFour

Made in Java with the Android SDK. Published in March 2015. Game TwentyFour is a simple yet challenging Math game where the player in given 4 numbers and has to get to 24 by operating with all of them. Due to the nature of the game, many sets of numbers are impossible to solve, so … Continue reading TwentyFour

You will Crash

Game made with Corona SDK and coded in the Lua programming language (but code snippets are shown in Python). Assets made in Inkscape. Published in September 2015 Game The aim of the game is to avoid the obstacles for as long as possible by moving the player around the screen. Every object has a unique and unpredictable behavior … Continue reading You will Crash

Robot Test

Game made with Unity 3D in C#. Assets made in Blender 3D. Currently under development, published here. Robot Test is a puzzle game where the robots need to interact with the blocks in a 7 x 10 grid to reach the destination. Main gameplay Through the 60+ levels the game contains, the player has to … Continue reading Robot Test

Bumper Cars AI

Project made with Unity 3D in C#. Each enemy has a state machine to control his behavior, whether to attack aggressively or stay away from the action, which car to hit,and how to avoid getting stuck. The damage system was created from the ground up, following the principles: The car dealing the hit should receive less damage than the one … Continue reading Bumper Cars AI

SuperFlight VR

Iron Man VR simulator made with Unity 3D for the Oculus Rift and controlled through an Android app connected to a Firebase realtime database. Submitted at VandyHacks on November 13, 2016. In our group of four students, I was the main programmer and Unity editor, while two members were in charge of making the city … Continue reading SuperFlight VR