Neomoon https://neomoon.one/ VST Development & Design Thu, 29 Feb 2024 21:50:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.8 https://neomoon.one/wp-content/uploads/2025/02/cropped-Neomoon-Logo-512-round-32x32.png Neomoon https://neomoon.one/ 32 32 Adding VST2 & VST3 Plugins in FL Studio https://neomoon.one/adding-vst2-vst3-plugins-in-fl-studio/ https://neomoon.one/adding-vst2-vst3-plugins-in-fl-studio/#comments Thu, 29 Feb 2024 21:35:47 +0000 https://neomoon.one/?p=5316 The post Adding VST2 & VST3 Plugins in FL Studio appeared first on Neomoon.

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NEO MOON PRESENTS

How to Add VST Plugins to FL Studio in 2024

In this tutorial I’m going to show you how to add both VST2 as well as VST3 plugins to FL Studio 21. This will allow you to import virtual instruments and audio effects.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Adding VST2 and VST3 Plugins to FL Studio in 2024 – In Under 5 Minutes

In this tutorial I’m going to show you how to install VST2 and VST3 plugins in FL studio. For example, I have this VST plugin by NeoMoon which is controllable and playable, but first we need to find a way to tell FL studio how to find these plugins, and then how to add them to our workspace.

Now, just before jumping in I want to remind you that at NeoMoon we have a VST development course which teaches creatives how to develop a VST plugin, without having to know how to code. So if that sounds like something that would be of interest to you, be sure to check out the courses we have by clicking on “edu” in the navigation bar of this page.

Okay, so let’s jump in.

Adding Plugins to FL Studio 21

To begin, click on “add” in the top bar of FL Studio and then click on “more plugins”. Then look at the bottom of the list that pops up until you see “manage plugins”. Click that button.

Now, here we can establish the folders where we have our VST plugins installed. Now FL Studio will have automatically created some default VST folders for you. But personally, I like to organize my VSTS into a folder structure of my choosing. Again, by default, when you install FL studio, it will likely have already found those folders, however, if you’ve installed VST plugins into custom folders after installing FL studio, you’re going to need to tell the DAW where to find your new VSTS and VST folders. Notice in my case, I’ve created a VST plugin folder here for my VST2 plugins and another folder here in my program files folder for my VST3 plugins. To add a new folder for FL studio to search in this list, simply click on this “add folder” icon button here and select the folder you want FL studio to search for VSTS.

Once you’ve completed that step click on “find installed plugins”.

Adding VSTs to Categories

After scanning these folders, your plugins should now show up over in the plugins list to the right. If you select a plugin and then click on the “plugins” tab, you’ll see the details of the VST you’ve highlighted. You’ll notice that my VST2 plugins have the file extension .dll while my vst3 plugins have the file extension VST3. Here I can also re-name my plugin, ensuring that the right type is selected from the dropdown box (effect or synth). And in order to be able to quickly add this VST into our track later on, let’s also favorite it now.

But just before we add this VST to our tracklist, let’s first add this VST plugin to a category. I’ll add all of my NeoMoon plugins to a category called NeoMoon. If you make changes to a plugin, it’s important to remember to click this button that says “apply changes”.

Adding your VST Plugins onto Your Workspace

If you’ve followed all of these steps, then adding a VST plugins into FL studio will be easy now. In order to add a VST plugin into FL studio, there are a few methods, but let me show you one. First, let’s click on “channel rack” by clicking on the channel rack icon. Now right click on any of the channel buttons that you have in front of you and hover over “insert”. Now you’ll notice that your favorite plugins are showing up under the category sub-header you created previously. For example, my plugins are showing up under my NeoMoon category here. So I’ll select the plugin I want… and that’s it.

I can now play this VST!

Conclusion

Now, the VST plugin you see in front of you now is a free testing plugin we created over at our VST Development Agency at NeoMoon studios. So again, If you want to learn how to develop your own VST plugins without having to know how to code head over to NeoMoon to learn more about our no-code VST development course. In this course we’ll teach you how to develop and design your own VSTs from scratch, without having to know how to code.

Thanks for stopping by today!

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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8 Best No Code VST Tools https://neomoon.one/8-best-no-code-vst-tools/ https://neomoon.one/8-best-no-code-vst-tools/#respond Thu, 29 Feb 2024 19:47:42 +0000 https://neomoon.one/?p=5308 The post 8 Best No Code VST Tools appeared first on Neomoon.

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NEO MOON PRESENTS

8 Best No Code VST Development Tools (2024)

In this tutorial we’re going to look at 8 different no-code or low code tools that you can use to develop and design VSTs (virtual instruments and audio FX plugins)

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

My Favorite 8 No Code VST Development Tools of 2024

In this video we’re going to look at 8 different music software programs that you can use to create VSTs or Virtual instruments by either taking a low code or entirely no-code approach.

So let’s jump in.

MAX MSP

First on the list we have Max MSP. Within this program you’re given the ability to drag and drop nodes onto a canvas in order to do things like build your own custom synth or create your own sample library. They use a node based system that allows you to drag and drop audio components onto a canvas, manipulate their settings or properties and then listen to your final audio design. Best of all within Max MSP you have the ability to publish your sounds in VST format. You can sign up for a 30 day free trial of max and then after that it will cost you $10 / month.

HISE

Next up we have HISE. HISE, is an incredibly powerful VST development platform and best of all it’s open source and free to download. With HISE you can take a full code, low code, or entirely no-code approach to VST development. For example, under the code editor you’ll be able to code the logic within your VST. However depending on what you’re trying to build, using the coding section won’t be 100% necessary, because HISE has an interface designer which allows you to drag and drop components onto the canvas and link them without code to synths or sample libraries (found in the left sidebar). HISE also has a script node component where you can use drag and drop nodes to create an “embedded DSP network” which you can use to create custom effects.

So again, short plug here, but if you have an idea for a VST and you’re looking to bring it to life, you can check out our VST development and design agency, or if you’re more of a do it yourself type of person, we offer two courses in VST development. One course focuses on No-code VST development and the other focuses on VST UI design, where you’ll learn how to create and animate things like knobs and buttons and audio visualization effects and so on. 

Maize

Next we have Maize. Another paid option, but very affordable. Currently the price is at $66 and this gives you access to a no-code audio design platform that will allow you to import your own samples and then export your work as a playable VST. You can do this on both Mac as well as PC. One of the things I really like about Maize is that they have an easy to use serial number authentication tool for commercial VST plugin developers.

Reaktor

Next up we have Reaktor – They have a block based system that allows you to create modular synths without having to code. You can also get started for free with Reaktor player and blocks base which will allow you to make your own synths from scratch. With this tool, you just add blocks to your rack and connect everything up like you would do with a physical modular setup.

Or you could use Reaktor’s node based system as well. Here, you’re given an option to build using modules. You can simply right click on the canvas and add the modules you want. For example, You can add oscillators, filters, envelopes, modulators and effects. And best of all, you have access to a panel editor which allows your synth users to control your synth using more traditional knobs and sliders.

Decent Sampler

Next up we have Decent Sampler. This is a tool created by the people behind Pianobook. Now, while not a totally no-code VST creation tool, if you’re even relatively technical and can navigate around a bit of HTML, CSS and JavaScript, you’ll likely be skilled enough to figure out the coding logic for Decent Sampler. They also have great documentation and “how to videos” that can help you fill any gaps in your coding knowledge. But what I love about decent sampler is that there is a huge community of music enthusiasts behind it. Decent sampler instruments can be free, but there is also a growing library of paid instruments. So if you’re a commercial VST developer, there are many monetization opportunities within this community.

Kontact

Next up with have Kontact. Again like decent sampler this option isn’t entirely no code, unless you’re trying to create a very basic sample library. In Kontact you can actually create a basic sample library without code. It’s just that you’re going to need to write some code if you want to add an interface, buttons, slider controls and logic beyond the ability to simply press a key and have a sample played.

Patcher

Next up we have Patcher, which is a no code scripting tool within FL studio. With this tool you can chain instruments and effects into reusable units. It also comes with a control surface which allows you to create user interfaces for your patches.

Romplur

Lastly, we have Romplur – This is by far the most no-code friendly VST design tool on this list. In fact, it was specifically created for no-coders. It’s a paid tool, but it’s affordable at about $100 and it will give you all of the sound design tools as well as the interface design tools you’ll need to create a VST. Your entire instrument will be controlled through your settings and properties panels and your UI will be designed by simply dragging and dropping components onto the canvas to create your desired look.

Conclusion

So those are 8 no-code or low code VST creation tools that you can start playing with to create your own synths or sample libraries. After creating a VST using these tools you’ll be able to use your VST in any of the major DAWs (here is a list of what we consider to be the best DAWs out in 2024).

Again, just before signing off, I want to remind you that if you have a VST idea that you’re trying to bring to life and you’d like to outsource the design or development of your VST Idea, head over to NeoMoon today to see how our VST development and design agency might be able to help with your build. I’ll provide a link to our VST development agency below.

Or, like I mentioned before, if you want to do it yourself, we offer comprehensive courses on both no-code VST development as well as VST design

Thanks for stopping today!

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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Best DAW 2024 https://neomoon.one/best-daw-2024/ https://neomoon.one/best-daw-2024/#respond Thu, 29 Feb 2024 18:28:05 +0000 https://neomoon.one/?p=5295 The post Best DAW 2024 appeared first on Neomoon.

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NEO MOON PRESENTS

8 Best DAWs of 2024 (Free & Paid Options)

A DAW (or Digital Audio Workstation) is a software program that allows creatives, musicians and sound designers to create music. In this blog post I’ll highlight what I think the 8 best DAWs of 2024 are.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Finding the Best DAW in 2024 – Easier Than You Think

In this tutorial we’re going to look at the best free and paid Digital Audio Workstations (DAWs) on the market in 2024. This list is in no particular order in terms of our personal preference. We use Ableton at NeoMoon studios, but we’ve dabbled with all of the DAWs that you’ll find in the list below. At the end of the day it really boils down to which DAW has the features and workflows that you’re most comfortable with. It can take many months to get comfortable with a DAW so find one that you like and try to learn it inside and out. The truth is, most of them do pretty much the same thing. Keep in mind that the paid DAWs in this list all have free trials, so you can download them and play with them to see if they do what you want, how you want to do it.

So let’s jump in and look at the DAWs

Ardour (Free)

First, on the list we have Ardour. Ardour is a free and open source DAW that allows users to record, edit and mix music. And although Ardour comes bundled with less in terms of built-in instruments and plugins, it’s easy enough to add instruments and audio effect plugins into Ardour because they allow you to use both VST2 as well as VST3 plugins within their DAW. VSTs, for those of you who don’t know, are “virtual studio technology” and they usually come in the form of instruments or FX plugins. For example, you could add a piano, synth, drum or a specific reverb VST to help you bring your music to life.

And as a side note, if you want to learn how to develop VSTs, without having to know how to code, check out our VST development and design courses. In our courses you’ll learn how to develop and design your own virtual instruments and audio effects plugins from scratch, without having to code. 

LMMS (Free)

Next up we have LMMS. This is another free and open source DAW, which arguably doesn’t have the most beautiful UI, but it’s a very powerful DAW that can do most of what the other DAWs can do in this list. Again, out of the box it doesn’t have an impressive audio and effects library, but again it’s something you can add to overtime. The main limitation I see with LMMS is that they don’t natively support VST3 plugins, and this is the direction the industry is heading. That said, they do support VST2 plugins and I’ve published a work around to the VST3 issue here. In fact, I’ve published a complete beginners tutorial on how to use LMMS on our blog, so if you’re looking for a Free DAW, this is going to be one of your best bets, so download it and then check out our getting started tutorial to see if this DAW suits your needs.

Reaper (From $60)

Now, we’re getting out of the free category and into the paid category. I’ve included Reaper next because it’s more affordable than many of the paid options on this list. In fact, you can get a discounted commercial license to use this DAW for only $60 as long as your company doesn’t make over $20,000 in revenue / year. For most people just getting started in music, this discounted license will be sufficient. It’s also a very good DAW if you’re looking for something light-weight. It’s much less bloated compared to other paid daws on this list. That said, it doesn’t come out of the box with that much, but you can easily extend the functionality of Reaper through a suite of free JS plugins that you can install immediately after you add Reaper to your computer. Also, you might not find Reaper very beautiful out of the box. But its look is totally customizable. The community is huge and there are countless skins and themes you can install to make your installation of Reaper look beautiful. You can get started with Reaper today with a 60 day free trial.

Cubase (From 99)

Next, on the list we have Cubase. A lot of producers find cubase a very intuitive and beautiful DAW. And it works and looks great out of the box. What I appreciate about Cubase is that it tends to prioritize space within the UI in a way that makes toggling between different jobs a breeze. For example, adding different types of instruments or toggling between mixing and editing a sample can all be done with at he click of a button. You can perform most of what you need to perform from the main interface. And while it is more expensive than Reaper, it also comes with more out of the box. Even their cheapest plan comes with over 20gB of sounds and loops. So it’s very easy to jump in and just start working with, without having to worry about extending it in any way. Cubase is available to try for free for 60 days.

Logic Pro ($199)

Next up we have Logic Pro which is exclusively available on macOS. Again, it’s a beautiful DAW out of the box and many producers use it because it doesn’t it doesn’t use tiered pricing. You get everything they have to offer for one price. With many of the other paid DAWs, their introductory tier, strips back a lot of the paid features, But logic doesn’t’ take this approach. It comes with a huge number of stock instruments and plugins which will allow you to get started out of the gates.

Ableton (From $79)

Next, up we have Ableton Live. Ableton is actually the primary DAW that we use at NeoMoon studios. We actually have a VST development agency, where we develop audio plugins for individuals or businesses who want to create, brand and sell their own virtual instruments or audio plugins. So whenever we’re creating instruments, we often use Ableton to help us with this process. It’s considered by many to be one of the best DAWs on the market today. But again, it just really boils down to what you’re comfortable with and used to. For example, we recently produced two different tracks and we produced one in Ableton and the other in the free DAW, mentioned earlier, called LLMS. And honestly, I like the song from LMMS better. So it just goes to show that your DAW won’t make or break your music. What makes a great track will be you, not your DAW. But one of the things I love about ableton is its default session view, where tracks are aligned vertically. It’s a creative approach to music making where you can audition sounds quickly before you add them into the more traditional arrangement view. It’s something I use all of the time in Ableton. Again, you can download a 30 day free trial of Ableton to see if it suits your needs.

FL Studio (From $99)

Next up we have FL studio. It’s one of the most popular DAWs on the list. It’s especially popular for some reason with hop hop producers. I think it’s because their drum sequencing tools are just so easy and intuitive to learn how to use. There is also a huge community and countless tutorials online so the learning curve can be a bit less steep than some of the other DAWs on this list. FL Studio can record music directly into the DAW, use third party VST plugins and use their huge library of built in samples and loops to get you up and running right away. FL Studio uses a tiered pricing structure, but their introductory DAW is more than enough to get most producers started. They also offer a free unlimited trial, but there are some restrictions, especially around saving and re-opening files.

Pro-Tools

And lastly, let’s talk about Pro Tools. Some of my favorite producers use pro-tools. And it’s one of the most used DAWs in professional recording studios. I really like their big workspace browser and to me it feels very open, beautiful and spacious. Each row within Pro Tools is its own audio track. What I like about this design, is that on the left side of each track, you can manage the content of that track directly in the workspace browser. You don’t have to toggle a property panel to do some of the things you’ll find yourself doing time and time again (like automation for instance). You can even hand-draw automation directly on the track, or add and view multiple automations lanes on one track. You don’t have to toggle between different automation, or manually change a setting to view multiple automation lanes. You can see them all stacked on top of each other. So there is just lots you can do while being able to keep your main workspace browser open.

Conclusion

So those are the best DAWS of 2024. I hope you’ve found this tutorial helpful and I hope that I’ve helped you pick a DAW for your specific use case and budget.

Again, just before you leave today, I want to remind you that if you have a VST idea that you’re trying to bring to life and you’d like to outsource the design or development of your VST concept, head over to NeoMoon today to see how our VST development agency might be able to help with your build. 

Or, like I mentioned before, if you want to do it yourself, we offer comprehensive courses on both no-code VST development as well as VST design

Thanks for stopping by today!

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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How to Install VST plugins to Ableton Live (2024) https://neomoon.one/how-to-install-vst-plugins-to-ableton/ https://neomoon.one/how-to-install-vst-plugins-to-ableton/#respond Tue, 27 Feb 2024 16:46:13 +0000 https://neomoon.one/?p=5286 The post How to Install VST plugins to Ableton Live (2024) appeared first on Neomoon.

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NEO MOON PRESENTS

How to Install VST Plugins in Ableton (2024)

In this tutorial I’ll walk you through the step-by-step process of adding VST2 as well as VST3 audio plugins into Ableton Live.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Learn How to Install VST Plugins in Ableton in About 5 Minutes

In this tutorial we’re going to look at how to add VSTs, which normally come in the form of instruments or audio plugins into your installation of Ableton Live.

In this tutorial, we’re going to look at how to add both VST2s as well as VST3s. I’m also going to show you how to update your VST list so that if you’re adding VSTS while you have Abelton open, you’ll be able to see your recently added VSTS in real time. And I’m also going to show you how to organize your VSTs into a manageable folder structure.

So let’s jump in.

Step 1: Adding VST Folders

Once you have Ableton live open on your computer you’ll see this “category” for plugins over in the left sidebar. If you select that you’ll see a new panel where your VSTs will show up. I have my VSTs organized into two folders. A folder for my VST2s and a folder for my VST3s.

So let’s begin by talking about folder structure and where to put your VSTs once you’ve downloaded them. I’m using Windows so I’ll click on “options” and then “preferences”. However, if you’re on a mac, you’ll need to click on “live”, or the “live icon you see in the top bar” and then “preferences”

From this popup, we’ll click on the “plugins tab”. Now, ensure that you have “Use VST2 plugin custom folder” as well as “use VST3 plugin custom folder” selected. Now, on your harddrive you have to have these folders created, so begin by creating these folders in the location you want to store your VSTS. And ensure the folder for your VST2s is different from your folder for your VST3s.

For example, here is the folder containing my VST2s. Notice that the VST file format ends in .dll For example, I have this NEOMoon plugin and it ends in .dll. Your VST3 plugin folder will be similar, the main difference is that the file extension for VST3s is .VST3. Here for example, you’ll see that I have another NeoMoon plugin and you can see that it’s a VST3 plugin by its file extension.

As a bit of a side note here, besides running a VST development agency, NeoMoon offers 2 courses for creatives who want to learn how to develop and design their own VSTs without having to code. You’ll learn how to create your own instruments and audio plugins which you can then use within Ableton as a stand-alone plugin or sell to your audience. I’ll link to NeoMoon’s VST no-code development course as well as the VST design course below. Okay, let’s jump back in.

So now that we know where to store our files, we now need to tell Ableton where those folders are. So back in our preferences window, you’ll notice that you have these buttons for “browse”. This allows you to tell Ableton the location of the VST2 and VST3 folders you just created. So if if the location that you see here, does not match the folder location you just created, be sure to click this button and re-map the folder location here.

Step 2: Re-Scan Your VSTs

Now, once you have that done, you can click on this “re-scan” button here. Depending on the size of your VST library, this could take a few minutes, but once that is done you’ll be able to re-click on “plugins” over in the left sidebar here, and your newly added VST plugins will now show up in this panel here.

If you need VST2 and VST3 plugins to use as testing plugins, we have two such VSTS available for free over on NeoMoon. I’ll provide a link to them below, but what they will allow you to do is to download the plugins and then add them to your folders for testing purposes. This will allow you to test if both your VST2s as well as VST3s are working properly.

Step 3: VST Organization

Again, back in Ableton you’ll now be able to see your VSTS here. If I expand my VST2 plugin folder, I’ll be able to see the individual .dll files here, or if I’ve added sub-folders to this folder, I’ll be able to see my subfolders as well, and this folder structure will be mirrored over in ableton. So creating sub-folders allows you to stay organized.

You can also take this organization a step further by color coding your VSTs. For example, if I was to right click on this audio plugin here, you’ll see that I can color code it. I personally use this to color code VSTs to categorize them based on what they do. For example, orange could be used to represent mixing plugins, yellow could be used to represent pads, and green could be used to represent your drums.

Step 4: Adding VSTs on Your Workspace

Now, to add A VST into Ableton so it’s usable, all you need to do is drag and drop it onto your canvas here. So I’ll go to my VST plugin folder, and I’ll add this NeoMoon testing plugin here. Again, a link to this free testing plugin can be found below. Now, once it’s added, I’ll be able to control this VST using my midi controller, or in this case, if you don’t have a midi controller you can just use this digital keyboard down here.

So that’s how you add VST plugins to Ableton Live. If you’ve found value in this tutorial, please like and subscribe, it really helps the channel

Conclusion

And remember, if you want to learn how to create your own VST plugins head over to NeoMoon and check out the courses we have available. One course will walk you through the entire process of developing a VST from start to finish without having to code. This would allow you to create virtual instruments, audio plugins or sample libraries. The other course we have available will teach you how to design VSTs plugins. YOu’ll learn how to create the control components such as the knobs, the sliders, the buttons and the textured surfaces. So if you’d like to learn how to develop your own vSTs without code, head over to NeoMoon today.

Thanks for stopping by today.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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No Code Tools Disrupt VST Development Industry https://neomoon.one/no-code-tools-disrupt-vst-development-industry/ https://neomoon.one/no-code-tools-disrupt-vst-development-industry/#respond Sun, 18 Feb 2024 03:01:59 +0000 https://neomoon.one/?p=5250 The post No Code Tools Disrupt VST Development Industry appeared first on Neomoon.

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NEO MOON PRESENTS

No Code VST Development to Disrupt the Industry

In this tutorial we’ll talk more about advances in the world of no code VST development and how these advances open up new opportunities for non-technical creatives who want to develop their own virtual instruments and audio plugins.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

VST Development Now Open to Creatives  With No Coding Experience

Today, I want to talk to you about the exciting advancements in the VST space, specifically how no code and low code tools have lowered the barriers to entry for non-technical creatives like you.

For those who don’t know, VSTs (Virtual Studio Technology) are software plugins that musicians and producers use to create and manipulate sounds in their digital audio workstations (DAWs). Traditionally, developing a VST required a solid understanding of programming languages such as Python, Java, C++, or JavaScript. However, this steep learning curve made it difficult for non-technical creatives to get into VST development.

vst design ui

Enter No Code VST Development Tools

Enter no code and low code tools. These tools have made it possible for non-technical creatives to develop VSTs without writing a single line of code. One such tool is HISE, an open-source program that we use in our no code VST development course at NeoMoon.

HISE allows users to take a low code or entirely no code approach to VST development. Within HISE, users have the ability to switch between the code editor (which requires some programming knowledge) and the node editor (which requires no programing knowledge). This means that even if you don’t have any coding experience, you can still create your own VSTs using HISE’s intuitive node-based interface.

Democratization of VST Development

But why is this important? Well, for one, it democratizes VST development. No longer is it the exclusive domain of technical people. With no code and low code tools, creative people can now develop their own VSTs, giving them more control over their sound and opening up new creative and business possibilities.

Moreover, no code and low code tools make VST development more accessible and less intimidating. As a No Code VST music teacher, I’ve seen firsthand how these tools have encouraged more people to get into VST development. By removing the need for coding, these tools have lowered the barriers to entry, making it easier for people to take the first step towards learning VST development. But don’t just take my word for it. According to a report by Gartner,

“by 2023, no-code application development will be responsible for more than 65% of application development activity.” This trend is not limited to VST development but is a broader movement towards democratizing software development.

At NeoMoon, we’ve seen this trend firsthand. Our No Code VST Development Course has helped many non-technical creatives develop their own VSTs without writing a single line of code. And our students have been thrilled with the results. One student, Sarah, had this to say about our course: “I never thought I could develop my own VSTs. I tried to get my head around C++ but just I just couldn’t figure it out. However, after enrolling in NeoMoon’s No Code VST Development Course, I was able to create (a V1) of my own virtual instrument in just over a week.”

In addition to our No Code VST Development Course, we also offer a course on designing beautiful VST interfaces using Photoshop and VST component animation technology. This course can be bundled with our No Code VST Development Course, providing our students with a comprehensive education in VST development.

Conclusion

No code and low code tools have lowered the barriers to entry for non-technical creatives in the VST space. By making VST development more accessible and less intimidating, these tools have opened up new creative possibilities for musicians and producers. At NeoMoon, we’re excited to be at the forefront of this movement, providing our students with the knowledge and skills they need to develop their own VSTs without writing a single line of code.

If you’re interested in learning more about our No Code VST Development Course or our VST Design Course, you can check out our course curriculum here.

And if you have any questions, feel free to reach out to us. We’re always happy to help.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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LMMS Tutorial For Beginners https://neomoon.one/lmms-tutorial-for-beginners/ https://neomoon.one/lmms-tutorial-for-beginners/#respond Wed, 22 Nov 2023 15:24:10 +0000 https://neomoon.one/?p=4592 The post LMMS Tutorial For Beginners appeared first on Neomoon.

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NEO MOON PRESENTS

LMMS Tutorial For Beginners: 2024 Getting Started Guide

In this tutorial we’ll learn how to get started in LMMS (an open source and free DAW). Learn how to use LMMS in only 10 minutes.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Getting Started in LMMS – In Only 10 Minutes

In this tutorial we’re going to learn how to get started in LMMS (a free and open source DAW) in only 10 minutes.

So let’s jump in.

In this tutorial I’m going to quickly get you started in LMMS. So let’s jump in.

Once you have LMMS open, you’ll see an interface that looks something like this. Let’s just make sure we can generate a sound first. By default you’ll see the “song editor” here. If you can’t see that you can toggle it on or off by clicking on this button here. In fact, this entire row of icons toggle these different windows on your interface on and off. So let’s just close down everything so we only have the song editor to start with.

Within the song editor, you’ll notice that by default we have a triple oscillator to start with. If you don’t see a triple oscillator you can add one by clicking on this “instrument plugins” tab and then dragging the triple oscillator onto the song editor here.

The song editor will contain the different layers of our song. In our case, we only need the triple oscillator, so when dealing with your “song editor” you could just remove everything else other than what you need by clicking on this gear icon and then clicking “remove this track”. Or, in our case, what we’re going to do is we’re going to disable these other tracks, by simply clicking on this little LED light here. We’ll just keep our triple oscillator enabled. Another way to do this is to just “solo” what you want to play at any given time. If you click on this button, it will only play the solo layer.

Now, let’s make sure we can generate a sound by double clicking on the canvas here, which will bring up the piano roll. Keep in mind you don’t need a midi controller to use LMMS. You can just sketch out your songs by double clicking beside the key where you want to draw a note. Once a note is added, it can be moved, extended or removed by right clicking on it. You can also control note velocity here which will impact that individual notes volume.

And now let’s imagine here that you’ve designed a nice little motif and you want it to repeat but you don’t want to have to keep sketching it out. So let’s close down our piano roll. And what we’ll do now is we’ll grab our patterns, we’ll right click and click on “copy”, then we’ll select the next available cell and we’ll click on “paste”. And then we can do that for as long as we want and if we needed, we could dive into any individual motif and change the notes in order to develop the song or add variation.

With most instruments you’ll add to your song rack here, if you click on the instrument itself it will bring up a popup which will allow you to manage the sound that instrument is generated. Here we’re just managing three oscillators, but as you can see I can change the volume, the pan and for example I could change the oscillator from saw wave to a square wave to sine wave and so on. Essentially, I could change these settings to create an entirely different sound.

Okay, now let’s jump in and learn about our “beat and baseline editor”. Again, what we’ll do is we’ll solo this track and then we’ll click on it to bring up the baseline editor. Here, we can sketch out a baseline and or plan out the drums for our track. By default you’ll notice we have one kicker. So let’s begin by adding beats on 1 and 3, 1 and 3, 1 and 3 and we’ll leave this bar empty. You can click on this play button to play what you have so far.

We can add more tracks to our instrument baseline here by opening up “instrument plugins”and then adding another kicker into our baseline editor. Let’s add notes on 3, 3, 3 and then 2 and 4.

Now we can click on each kicker and we’ll turn up the frequency slope on one and we’ll turn down the frequency slope on the other. This will make each drum layer sound unique. Now let’s play again to hear what we have.

Now, let’s go back to our plugins section here and we’ll add a mallets layer. Here well add mallets on 2, 2 / 4, 2, and then 1 and 3 and we’ll play again.

Okay, so now let’s add this bass layer to our track by simply clicking on the first cell on the canvas here. Now, rather than copy and pasting we can actually stretch this out by just hovering over the first cell here and then pulling this over to the right. Now we can play both layers of our song by clicking on this play button here.

We can also control the volume or pan each layer using these sliders here.

Now, let’s add a VST. VSTs are “virtual studio technology”, and they generally come in the form of playable instruments or effects.

Within LMMS you’ll need to place all of your VST plugins in the same folder. In order to tell LMMS where that folder is, you need to click on “edit” and then “settings’ and then you need to click on this “folder icon” here. From here, you can select the folder where you’re going to be storing your VST plugins. Keep in mind that out of the box, LMMS can only play VST2 files that end in the extension .dll. LMMS can’t play VST3 files that end in the extension vst3. However there is a free work around to this and I’ll link to that work around below, in case you want to use VST3 plugins within LMMS.

Okay, so let’s add our VST into LMMS. In order to add a VST, we need to first go here to instrument plugins and then add this plugin called “vestige”. With vestige selected, we’ll need to click on this little green folder here and then select the VST we want to play.

Now at NEO Moon we’ve developed a testing VST just for the sole purpose of ensuring VSTS work within your system, so that’s what we’re going to use here you can download this testing plugin for free over on our website, but you can use whatever VST you want. Actually, as a bit of a side note here, if you want to learn how to create your own Virtual instruments from scratch, that you could sell, without having to know how to code head over to NeoMoon, because we have two courses that will teach you how to do that. One of our courses is a no-code VST development course and the other is a VST UI design course. Again, links to both can be found below. 

So as you can see, I have NEO Moon’s testing VST plugin opened up here and I’m able to sketch out a new track here. Again, the process is actually the same, the sound generated will just be different based on the virtual instrument you’re using. You an use synths, violins, pianos… really any virtual instrument you can get your hands on.

Okay, so let’s imagine I want to start coloring this track a bit more. For example, you might want to add reverb, chorus, saturation or compression to your track. You can easily do that by using your “FX mixer” which you can toggle on and off using this icon here. With this turned on you’ll see our master channel here. This is where all sounds are currently being routed. We could add new FX channels and then route different layers of our mix to those channels and then treat each channel differently, but because this is a “getting started” tutorial, we’re not going to get that advanced right now and instead we’re just going to focus on our master channel here.

So let’s imagine we wanted to add reverb to our mix. To do this, all we would need to do is select our master channel. And then click on “add effect”. You can look through all of the effects here, or you can search for what you want here. I’m going to search for “reverb” and then I’ll select “Reverb SC”. Then you’ll see that my FX channel got turned on and I can toggle on and off the effects of this channel by clicking on this LED here. Or, if I have many different effects in my channel, for example, If I added “delay”, I could turn each effect on or off individually here.

Do drill deeper into each effect settings, you can click on “controls” here to manage the effect’s settings.

Lastly, I want to talk about connecting your external midi controllers to LMMS. To do this, click on “edit” then ‘settings” and then click on this “midi settings” icon here. It’s really important to ensure your midi controller is plugged into your computer. You should see your midi controller in the list here. With your external hardware selected, click on “okay”. At this point, you’ll have to restart LMMS.

If you need to restart and you need to save a project, you simply click on “file” and then “save as” and you can save your file as an LMMS project.

Now, once LMMS has been closed and opened again you can click on the gear icon for the instrument layer you want to control with your Midi controller and you can select “midi” and then “input” and then select your midi controller. Now you’ll be able to play that instrument live.

So that’s the bare bones of LMMS. Obviously there is a lot more to cover and I’ll do so in the upcoming tutorials. But this tutorial was just designed to get you started.

Now, before signing off, I just want to remind you that at NEO Moon we run a VST development and design agency. So if you’re looking to build a VST and you need help getting your audio plugin build complete, I’ll leave a link to our agency below for you to check out.

Or, if you’re more of a “do it yourself’er”, as I mentioned we have two no-code VST development courses you can take to learn how to develop as well as design VSTs not only for LMMS, but for a wide range of DAWs.

So that’s all I have for you today. I hope you found this helpful and don’t forget to check our other in-depth tutorials over on our music production and VST development blog.

Thanks for stopping by.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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VST3 Support in LMMS https://neomoon.one/vst3-support-in-lmms/ https://neomoon.one/vst3-support-in-lmms/#respond Wed, 22 Nov 2023 02:24:34 +0000 https://neomoon.one/?p=4582 The post VST3 Support in LMMS appeared first on Neomoon.

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NEO MOON PRESENTS

Adding VST3 Plugins in LMMS: The Solution (2024)

In this tutorial we’ll learn how to add VST3 plugins into LMMS using another free plugin called “Element”. 

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Yes You Can Use VST3 Plugins in LMMS – Step By Step Tutorial

In this tutorial we’re going to look at how you can use a free plugin within LMMS to “wrap” your VST3 plugins, which will in turn make it possible to load and play VST plugins within LMMS.

So let’s jump in.

Adding VST3 plugins to the free and open source DAW, LMMS is entirely possible to do and this tutorial I’m going to show you how it’s done.

Now in case you don’t have a VST3 instrument or plugin to test out, I’ll provide a link to a free testing VST3 plugin below. This plugin was designed just for testing, but it can help you troubleshoot and get other VSTs working within YOUR DAW. So in order to download this plugin just look in the description for the link and you can download it directly off NEO Moon’s website.

VST folder location

So the very first thing we’ll do once we have LMMS opened, is we’ll go to “edit” and then “settings”. Here, we’ll click on this folder icon to bring up the directories or (paths) page.

Here, you need to take note of where your plugin directly is. In my case, I’m storing my VST files in a folder called “VST plugins” in my “program files” folder. For a future step you’ll need to remember this folder’s location.

At this point I also suggest you create a new folder here for your VST3 plugins to keep them separate from your vST2 plugins. In my case, I’ve added a folder called “VST3 plugins” in my program files folder. LMMS doesn’t need to know about this new folder, but we’re going to use it in a moment, so just ensure you create it now.

Install Element

Next, you need to install a free plugin for LMMS called Element. This is because LMMS can’t play VST3 files on its own. So what element essentially does is it “wrapes” the VST3 plugin within itself, in order to make the VST3 file playable in a VST2 only environment.

After downloading Element, you can run the install file. The default destination folder can be kept the same. However, next, you’ll be asked where you want to install VST2 plugins. This is where you need to select the same folder from our LMMS VST folder settings page. So select the same folder now. Then click next . NOw you’ll be asked where your VST3 plugin folder is. Because you should have already created that folder in the last step you can simply select that newly added folder for this step now.

Here, everything can be kept the same and you can click on “install”.

Refreshing

Next, you need to run Element on your computer. And you’re going to need to repeat this step each time you add a new vST3 to your VST3 directory. Once Element is opened, click on
“View” and then “plugin manager”. Then click on “options” and then “search paths” and then “VST3”. Here, just make sure the VST3 search path is correct. If it’s not, you can click this “plus” button to add a new search path. Essentially, the folder where you store your VST3 plugins. But if it is correct, you can close this out and instead click on this scan option. Element will now scan your VST3 folder for any new virtual instruments or plugins. Once the scan is complete you can close this out.

BAck in LMMS

Now, back in LMMS, we need to click on this “instrument plugins” icon here. In order to add VSTs, we need to use this Vestige plugin here. So let’s add that by dragging and dropping it here. Then, with Vestige selected you’ll see this popup here. Click this folder here, to look through your VST 2 plugin folder. And here you’ll see “KV_Eemenet.dll”. Select that File.

Now Element will be opened within LMMS.

Now, all we need to do is search under plugins for our “neo Moon” testing plugin, or you can just look through the files you see under the plugins tab until you find the VST3 files you want.

However, in order to create sound you’ll need to link up the Element VST2 to your VST3 file. Doing so is ealy.

Essentially, you have a “midi in” and an “audio output”. Between these two nodes, you have your own VST.

To make everything work, simply connect your Midi in output into your VST3 input. Then your VST will have two outputs. Simply connect each one to the two inputs down in your “audio output node”.

Now you’ll be able to play your VST3 file within LMMS.

If you have any troubles with this simply add your questions in the comments section below and we’ll do our best to help you troubleshoot the issue.

Again, just before signing off, I want to remind you that if you have a VST idea that you’re trying to bring to life and you’d like to outsource the design or development of your VST Idea, head over to NEO Moon today to see how we might be able to help with your build. You can read more about our VST development agency here.

Or, if you want to learn how to create VSTs yourself, we offer comprehensive courses on both no-code VST development as well as VST design. LInks to everything can be found in the description below.

Thanks for stopping today and don’t forget to like and subscribe to get access to more no-code VST development tutorials.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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Hise VST Beginner Tutorial https://neomoon.one/hise-vst-beginner-tutorial/ https://neomoon.one/hise-vst-beginner-tutorial/#respond Mon, 20 Nov 2023 21:11:43 +0000 https://neomoon.one/?p=4549 The post Hise VST Beginner Tutorial appeared first on Neomoon.

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NEO MOON PRESENTS

Getting Started in HISE: Create a VST in 10 Minutes

In this tutorial we’ll create a basic synth, generate sounds and add a little UI which our users can control from the main VST intereface.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Get Started in HISE In 10 Minutes – Without Code

In a previous tutorial, we looked at the best no code and low code VST creation tools on the market. In this tutorial we’re going to take this a step further by diving into one of the tools from that list. Today, we’re going to learn how to create a virtual instrument or VST within HISE, without code, in as little time as possible.

So let’s jump in.

After downloading and installing HISE on your computer, and then opening the program, you’ll see the following layout.

hise vst tutorial interface

If, by default, you’re on the “interface designer” click on it to bring up the “code editor” panel. By default you might see a line of code which is responsible for creating your VSTs default interface. If you don’t see that line of code, you can copy what I have here, or you can copy and paste it from the description below. What this line of code does is it creates your front-end user interface. Changing these numbers within the code will change the size of our VSTs interface. Now, with this code written out we can click on “compile” in the bottom right corner and then click over on “code editor” again to bring up the interface designer.

On this page, if you don’t see the same layout you see on my screen here, it might be because some panels are closed. To open and close panels you can click on these little icons here. So let’s ensure our “module tree” panel is open, our “interface designer is open and our property editor panel is open.

So in this quick tutorial we’re going to make a simple synth. However, keep in mind, if you want to learn to build much more complex virtual instruments as well as learn how to design VST User Interfaces like the ones you see in front of you now, at Neo Moon we have two courses available over on NEO Moon that you can check out. One course focuses on no code VST development and the other course focuses on VST UI design. Check those courses out if you’re interested in taking your understanding of VST development even further.

But let’s jump in and start building something simple.

With the “module tree” open, let’s click on this “edit” button here. With this selected, we can add a new processor to our module tree. Let’s add a processor which can generate sound. Beside “master chain” click on this “plus” button and then select the option for “waveform generator”. With this completed, you’ll notice a new processor added into the module tree.

If you were to click on “waveform generator” you’d bring up a page with two oscillators. In simple terms an oscillator is how synth generate sound. So we can control the sound that is created by modifying the settings of the oscillator to the right and left.

However, currently we have no way of triggering a sound to play through this “waveform generator”. So let’s fix that.

Over on our interface designer’s canvas, we first need to ensure the “edit” option is selected here. If this option isn’t selected, we won’t be able to add anything new to our canvas. ONce that’s selected, we’ll right click on our canvas and then select the option for “add new floating tile”. Then, under the “property editor” window to the right we’ll look under “component specific properties’ and we’ll find the setting which controls “content type”. From that drop down list we’ll select “keyboard”. Then with that selected, we’ll stretch out our keyboard out on our canvas and position it where we want it.

With the edit button selected, we’re not able to play our keyboard, but with it deselected, we can play our keyboard and now we can hear the sound generated from our “waveform generator”.

Now, if we were to click our waveform generator, we could change around the oscillator settings to generate a new sound. Here is the default sound…. And now I’ll set this oscillator to an octave down and ensure that “saw” is selected here. And then on the second oscillator, I’ll turn it up an octave and set this dropdown to “sine”. Now when I play a key on the keyboard, you’ll notice that I’m generating a new sound.

Okay, so far so good. But now let’s add some movement to the sound. To do this we’ll select the “plus” icon beside “gain modulation”, then we’ll hover over “time variant” and then we’ll select “LFO modulator”. Now when we play a key on our keyboard we’ll notice that the sound generated has a bit of movement to it. YOu’ll hear it pulsing. In order to change the sounds movement, we’ll select the LFO modulator we just added over in the left sidebar. Then we can turn down the frequency to make the modulation slower…. Or increase the frequency to speed it up. I’m going to set mine to 3.5 here.

Now let’s say we want to change the attack and release times of the sound by modifying its envelope. To do that, let’s click on “default envelope”. By default we have a sound which is very punchy. It has fast attack and release times, But imagine we were trying to build a cinematic pad, for that we’d want to increase the attack and release times. When you do that, you can play the sound again and you’ll notice that the sound has been modified based on the changes to the envelope that you’ve just made.

Now, let’s add a filter to our sound. Let’s add some reverb. To do this, click on the “plus” icon to the right of “FX”, then select “simple reverb”. Now when you play a key and let go you’ll notice you’ve added reverb to your sound. Again, to change your reverb settings, click on “simple reverb” and then you can modify the quality of the reverb here.

Okay, so we’ve created a sound. And sound creation in HISE can go much deeper than this. You can sample real world instruments and you can even create much more complicated synths by using the “wavetable synthesizer option”. But right now, we’re just trying to get started, so let’s stick with our simple instrument.

Up until this point, we’ve been making the changes to the sound by modifying the modules in the left sidebar here. But what if you wanted to give control over these settings to your VST users?

For example, what if you wanted to give your users control over the oscillators in your “waveform generator”. Let me show you how to do that now.

Go back to your canvas and ensure this edit button is selected. Now right click on the canvas and select “add new slider”. Here you’ll see a slider added to your canvas. If you don’t see your slider it could have been placed on the wrong layer. Notice to the left of my canvas I have a “component list”. If you can’t see that list, you might need to expand it by clicking on this little icon here.

Since we have two components on our canvas, we’ll see them both here. If you can’t see your knob it might have been placed behind your keyboard, or made into a child of your keyboard. In that case, you can just drag and drop a component and position them on the layer you want. In our case, we’ll place our knob on this layer here. Now, we can run our VST by clicking off “edit”, or a better way is to select this “show plugin preview” icon “here”. Now you’ll notice that we have a knob which can be controlled. Let’s close down the plugin preview and ensure that our edit button is still selected. Lets click on our knob and then in the right sidebar we’ll change the “id” to “osc1” and then we’ll hit enter. If you don’t hit enter, your changes won’t save.

Now with that done, let’s open up our “waveform generator” and let’s look at what we have here. Let’s imagine we want our “oscillator 1 knob” to control the octave of our first oscillator here. So as you can see, this knob goes from -5 to zero and then from zero to 5. So now that we know this, let’s go back to our oscillator one knob and select it. Now in the property editor panel we need to adjust some settings. First, let’s make the connection. We need to link this knob to the property we want it to control. Over in the left sidebar we want this knob to control a property within the “waveform generator” and that property will be the “octave1” setting. So in the property editor under “parameter properties” look for the “processor id” field. WE’ll set this field to “waveform generator1” because that the name of the processor over to the left. Now under “parameter id” we need to select the parameter within this processor we want to control. And in our case it’s “octave transpose1”. Now with that selected, we could deselect this edit button and test our our knob or run a preview of our VST. And, if at the same time, I opened the “waveform generator window” you’d see that as I move my knob I’m now able to control the backend parameter. But you’ll also see the the problem here. The buttons aren’t synched. As I move this knob on my canvas, you’ll see that the two knobs are showing different numbers. So to fix that, let’s go back to our property editor, scroll to the bottom, and under “mode” ensure that “linear” is selected. Under “min” set that to -5 and under max so that to 5, because remember, that was the range of this parameter. Under “step size” change that to 1, and under middle position, change that to zero. Now we can run our VST again, then open up our waveform generator and we’ll see that now the knob is properly synched.

I’ll play a couple of sounds and you’ll see that I can now control the sound from the VST’s user interface.

Lastly, if we wanted to control our synth using an external midi player, we could easily do that, by plugging our midi player in and then going over to our canvas. Ensure that the edit button is selected, then right click and select “add new floating tile”. Again, just ensure everything is layered properly, and then with that floating tile selected, you can go over to the properties panel and select “midi sources” under content type. Now, when you run your VST, you’ll be able to select your midi player and then you can play your instrument on an external keyboard.

Now, there is a lot more that can go into it. In this tutorial I just wanted to get you started, but if you want to learn how to create VSTs without code, and transform them from looking like this, to looking like THIS, I encourage you to check out the two courses we have on VST creation. One is a No code VST creation course, and the other is a VST UI design course. I’ll link to both below.

Or alternatively, if you’re trying to create a virtual instrument, and you’d like to outsource the work to a third party, take a look at the services offered by our VST development and design agency. Again, a link to that service can be found below.

So that’s all I have for you today, I hope you found this enjoyable and I hope you learnt something. Also, don’t forget to check out the other posts we have over on our VST development blog.

Thanks for stopping by today.

Neo Moon Studios is a VST development agency that helps audio companies build software. We also run a no-code VST development course.

Want to Make Your Onw VSTs?

Do you love sound design? So do we! For this reason, we created a no-code VST development course that walks you through the process of bringing your virtual instrument visions to life without needing to know how to program and without having to be an artist. We will teach you how to bring your VST to life in our 8 hour 50 + module no-code VST development course. 

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