Overhead Games https://overheadgames.com Indie software and video game developer company. Thu, 19 Dec 2024 20:37:50 +0000 en-US hourly 1 https://overheadgames.com/wp-content/uploads/cropped-favicon-32x32.png Overhead Games https://overheadgames.com 32 32 Winter Sale & 2024 Recap https://overheadgames.com/winter-sale-2024-recap/ Thu, 19 Dec 2024 20:36:17 +0000 https://overheadgames.com/?p=33660

As the end of 2024 is approaching, it’s been a tradition to write a short wrap-up of what has happened in Overhead Games.

But first thing first, I want to say thank you to all of you who have been part of ePic Character Generator’s journey in 2024, marking 10 years of generating awesome character images together. We wouldn’t be anywhere without you. To celebrate this year’s holiday season, we are offering all packs and bundles at 50% off between 19 December and 2 January, so make sure to take advantage of this deal while it lasts!

Temporal Shore progress

 
This year started strongly with lots of work put into Temporal Shore. While we had most design decisions figured out by the end of last year, we still had a good amount of discussion going on. By spring, we managed to implement a new layout and reshoot the trailer & screenshots so we could update the store page of the game, to better reflect the directions we were heading. To do this, we chose to create a story trailer with a voiceover, that helps to better understand the context of what’s visible on the screen.
 
You can check the current store page and wishlist the game here:
 
Some prominent improvements in design were:
 
– While characters have already been personalities with names and specific abilities, we took this one step further, and introduced a “performing system”. This means that each character has a set number of action points each turn, and whenever an action card is played, some or all of the characters who have available action points will perform this action. This brings the mechanics of playing cards even closer to survival games, where you have to perform various actions with your characters. The character you choose to act has a major effect on how some actions play out. In some cases, there can be a bonus on production, in other times, you can discover cards only available when playing certain cards with certain characters, etc. If the cards have some negative consequences, like characters losing morale, it’s also important to use the ones you are happy taking a hit.
 
– Characters also have different gear slots where they can equip various items, and receive permanent changes to their stats and abilities.
 
– We wanted to make buildings more than just plain resource productions, so we introduced chain reactions. This mechanic allows us to build long sequences that can be triggered by playing a single action, and have different buildings, characters, or monsters react to it, transforming the gained resources into new ones, or triggering new effects on the playfield.
 
– While the game is, at its core, focused on managing resources, we wanted to make this resource gathering and production as exciting as possible, while also keeping the simplicity of card games. To achieve this, we came up with the idea of using resource subtypes, meaning you can produce either lumber or stone, for example, but they will be stored and can be used under the collective name of materials. This simplifies the amount of resource types you need to keep track of, while at the same type, also allowing us to create unique characteristics to each different resource type, making them different to play, and profit from different play styles and synergies. At this time, I won’t go into too much depth, but as we progress, I’ll be explaining more of this system in a later post, because I believe this will be very exciting to interact with.
 

Building an engine

 
While making Temporal Shore, I’m not just making a game. I’m trying to separate game-specific & universal code as much as possible, essentially creating a card engine, that can be used later for any other games that resemble cards & decks. While not strictly limited to card games (meaning it can be used for anything that relies on entities and containers), different types of deck builders are in the focus right now. Because I need to engineer this framework carefully and can’t just throw everything into a giant bowl of code spaghetti (the way most games are made), it takes some extra time and planning to organize and implement everything in its place so most of the stuff will be reusable later, however, this extra effort start paying off because it’s now super quick to put together complex ideas in a short time.
 

GMTK Game Jam

 
The first big test of the engine was in August when the yearly GMTK Game Jam happened. While we missed it last year, we wanted to participate this year and planned on making a card game in the short, 2-day period. However, when the theme “Built to scale” was revealed, we knew we didn’t have an easy task, as it heavily favored games that played with funky physics or resizing objects – something we couldn’t really do in a card game. While we kept bouncing ideas, essentially we settled on taking the theme literally and decided to make a deckbuilder about balancing a Scale.
 

Balanced

 
So we made the first version of Balanced in 2 days. The idea was to create a cozy math game where you place number cards on either side of the scale and keep it balanced for as long as you can. In the jam version, points were awarded at the end of each turn, depending on the imbalance between the two sides, as well as how many cards players had in their hands.
 
You can check out the jam version here:
 
As the initial reception during the jam wasn’t bad at all, we decided to take it a step further and spend 3 more weeks polishing the idea, fixing up design issues, implementing missing menu screens, and then releasing a demo on Steam. At this point, it was meant to be a short, experimental project, and we learned a lot from the process, while also finding some players who enjoyed the game as it is. While it’s far from its final form, it’s still great to have something playable out there after a few years of not releasing new games.
 
You can play the demo and wishlist Balanced here:
 
 

Temporal Shore’s new art style

 
After taking a short break with Balanced, we returned to working on Temporal Shore and finally pot together all the pieces to update the visual style of the game. As you know, the initial concept was visualized with AI, but we are firm believers that games are better when they are hand-crafted, so we took a lot of time to find a suitable art style that both works well with the idea and overall direction of the game, as well as being efficient to make in the scale we need to make it. Now that we got the style figured out, and all the cards and elements were drawn that we wanted to showcase at first, we were able to create a new logo, recapture the retailer, and take the new screenshots currently visible on the store page. We hope you like it!
 
 
Currently, we are in the process of implementing and testing all the card ideas we’ve previously collected (400+ cards so far), and then it comes to testing various interactions, mechanics, and systems, so they aren’t just a bunch of cards next to each other, but together, create a fun and exciting experience.
 
If you made it this far you are a true champion! I appreciate taking the time to read this year’s wrap-up.
 
We wish you a very happy holiday season, with many joyful gaming hours next year!
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Summer Sale 2024 https://overheadgames.com/summer-sale-2024/ Thu, 27 Jun 2024 16:14:53 +0000 https://overheadgames.com/?p=33392

The Summer has finally arrived, and so has our Summer Sale! With the heat, comes the desire to either chill outside under the cozy shadows or to spend some more time inside, enjoying the cooler temperature. Either way, the time is still the best, to team with friends & family on epic role-playing nights!

To help engage in your adventures, we are hosting a Summer Sale between 27 June and 11 July, offering our BIGGEST discount to date, a whopping 50% off on most of our packs and bundles. Buy one, get one free!

The work on Temporal Shore is still going strong. We have finalized a good bunch of cards (around 400 so far, but still growing) that we intend to feature in our initial release, and are doing our best to enhance the current visuals to better match the intended feel of the game. We expect to showcase this with new screenshots, a trailer, and a public demo very soon!

If you haven’t already, you can watch our latest trailer below, as well as add the game to your Steam wishlist to support us!

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Spring Sale 2024 https://overheadgames.com/spring-sale-2024/ Thu, 14 Mar 2024 17:00:29 +0000 https://overheadgames.com/?p=33330

Spring is finally around for us who live in the northern hemisphere! This means the weather is starting to warm up, and after many dark months spent inside, we can finally go out to touch some grass!

However, staying inside still has its benefits, as we can still role-play, write, or create our own games. In all of which ePic Character Generator can be a great aid! So dusting off your wishlists and snagging a few of our packages that hang in there at a 35% discount sounds like the best deal you will get in March!

On a slightly related note, it’s been a year since we announced our new game, Temporal Shore (we know, time flies!). After hitting this milestone we felt it was needed to polish up our Steam page a bit and showcase all the new systems and mechanics we’ve added to the game during this period. So if you like roguelike deckbuiling and survival strategy, head over to the store page, check out the new trailer, and hit the Wishlist button! That’d make our hearts filled with joy.

What do you think of the new trailer? Do you like it? Do you have questions or comments? Drop us a line either by e-mail or join our discord below and let us know! We’d love to hear your feedback.

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Winter Sale & 2023 Recap https://overheadgames.com/winter-sale-2023-recap/ Thu, 21 Dec 2023 16:52:26 +0000 https://overheadgames.com/?p=33212

As the holiday season approaches and the end of the year draws near, we at Overhead Games are excited to announce our Winter Sale! From 21 December to 4 January, most of our packs and bundles will be available at a whopping 35% discount. This is the perfect opportunity to stock up on all the character creation resources you need to bring your storytelling to life.

As we approach the new year, it’s a tradition to write my Yearly Wrapup, and see what I spent (most) of my time with!

This year was difficult for ePic Character Generator. With the sudden spread of generative AI platforms, usage of the software has declined compared to previous years. While we wait and see where this new technology goes, we decided to focus our time on other projects, and spent most of the year working on a new game, Temporal Shore!

I came up with the initial concept in February while participating in a game jam, and quickly saw the game could provide an interesting twist to a well-known mechanic, resulting in a fun game. I also shared the prototype with a few players and they all enjoyed playing it, so I decided to dedicate more time to turn it into a proper game.

Since the initial prototype was made in full in 6 days, the first challenge was to figure out how to make the game interesting for more than one playthrough. Players needed around 15-20 minutes to win the game, and once that was achieved, there was no real incentive to play it again. Of course, there were new cards, events, and playstyles that allowed for some replayability, but clearly, it wasn’t enough. So I started looking at adding depth to the game.

As a result of this process, a lot of mechanics were added or reworked, resulting in a diverse and interesting experience each time someone plays it. My goal is to provide a similar experience to strategy games, where players can pick the same faction, and same map, but still have very different experiences from session to session, all boiled down to seemingly simple, but underneath complex card-game mechanics.

When asking what are the most exciting bits of the game, I always came to the same conclusion: exploration. While the initial prototype only tested the idea of resource management and basic interactions with events – in most cases, resulting in either a gain or loss of resources -, exploring the unknown of the island, discovering long abandoned establishments, stumbling upon sacred relics, or even finding traces of another life-form is what would keep me playing.

Finding the right way to present exploration in a card game is no easy task. I spent around 4 months exploring different ideas, including a node-based map, as shown on the Steam page screenshot and gif, as well as a full 3D hex tile map, with a procedural, and explorable world, that also allowed for more complex building management. While it initially seemed promising, after spending a good amount of time in that direction, it became clear that it didn’t have the factor I was looking for. So it was time to reevaluate, which direction the game should be heading. Is it going to be a hex-based 4X with cards, or rather a digital board game, that captures the essence of tabletop games, lets the players immerse themselves into the world and its challenges, but does not do so by displaying a fancy, fully modeled 3D environment, and relies more on traditional ways of storytelling?

Once I got this main question answered it was time to look at the various mechanics the game will have to support this idea.
– Resource management will still be a core part of the game, but it’s accompanied by constructing buildings, that can either produce passively each turn or give various bonuses.
– Exploration will be played with many exciting locations. After Scouting, we can find resource deposits, or some landmark locations worth planning an expedition to. Exploring these locations will play out in short illustrated descriptions and picking choices. 
– Characters are all named and unique, with strong abilities, and depending on which characters are in the team, different playstyles will be more viable. They also have backstories and personal preferences when working with one another or performing various activities.
– Events have been completely reworked. While originally, they had a countdown until they were resolved, and fulfilling their resource requirements simply avoided the bad consequences, now they are fully alive, and are the main drivers of the story.
– The type of events we will encounter fully depends on our play style. If we hunt a lot of wild animals to get food, we can expect an increasing number of wild animal attacks that we have to successfully fight back to avoid Disaster cards shuffled into our deck. If they are left unresolved, they can have devastating consequences. Nature is just one of the many elements that need careful balancing.
– The island is full of treasures, rare artifacts, and magical places, that can make our team and settlement stronger. Since there’s no such thing as too many bonuses, these powerful Perks can also influence what direction we should be building our decks toward.
– Research will remain very similar to the initial idea, but will open up as a shop, displaying various new technology cards we can purchase for Knowledge.
– The weather on the island can also be harsh, but we can also turn it to our benefit, with many buildings, character abilities, actions, and perks. Weather can also influence Exploration in a major way, for example, we can’t explore the basement of the abandoned factory when it rains and it’s full of water!

And of course, the time loop! We are also making it much more impactful, giving unique perks, special currency, and lots of other goodies. I’m not going to spoil everything here. 🙂

The whole story in the game is interconnected. What we do in one session can have consequences in another, unlocking new paths, and closing others, allowing us to better understand the island and its surrounding lore.

Last, but not least, Temporal Shore recently crossed the 1000 wishlist mark, so a colossal thank you to everyone who found the game interesting even in its current form! We know that what we have shown on the Store page via descriptions, screenshots, and the trailer is a really, really tiny bit of the full game, and we can’t wait to show more of it, and more importantly, release a demo so you can all experience it for yourselves! We still have a lot of work to do, but we are committed to delivering a truly unique experience for you all!

If you haven’t done already, you can Wishlist the game on Steam: https://store.steampowered.com/app/2335800/Temporal_Shore

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Summer Sale 2023 https://overheadgames.com/summer-sale-2023/ Thu, 29 Jun 2023 13:20:35 +0000 https://overheadgames.com/?p=33084

The Summer has finally arrived, and so has our Summer Sale! With the heat, comes the desire to either chill outside under the cozy shadows or to spend some more time inside, enjoying the cooler temperature. Either way, the time is still the best, to team with friends & family on epic role-playing nights!

To help engage in your adventures, we are hosting a Summer Sale between 29 June and 13 July, offering our BIGGEST discount to date, a whopping 35% off on most of our packs and bundles. Taking advantage of any of the Season Bundle offers meaning most contained packs can now be snagged at almost half price! A bargain if you’ve been waiting to get them for a while.

In the background, we’ve also been hard at work to bring Temporal Shore to life as a unique and exciting experience. A 3D artist also joined our team to realize a fully interactive map where you can explore the island, place buildings, and encounter unique events & challenges! We do expect to have a closed alpha test during the summer, so if you’d like to get invited, please add the game to your Steam wishlist, as well as keep your eyes on emails from us!

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Spring Sale 2023 https://overheadgames.com/spring-sale-2023/ Thu, 16 Mar 2023 15:28:00 +0000 https://overheadgames.com/?p=32960

Today we are starting our first-ever Spring Sale, which will run until the 23rd of March. As usual, most of our packs and bundles for ePic Character Generator are offered at a 25% discount. If you only recently discovered the software coming from one of our new platforms, this is the perfect opportunity to expand your collection!

Melissa K. Vassar-Belloso has been an active member of our community for a long-time, especially since we launched our discord server. Recently she published an excellent guide on how to do postwork on the characters to make the most of what they offer! If you are interested in taking your avatars to the next level, make sure to check out her guide!

It’s been a week since we announced Temporal Shore, a unique blend of roguelike deckbuilding and survival strategy where you lead a team on a mysterious island trapped in a time loop. This is a new game we’ve been working on recently, and the response we got was pretty overwhelming! Many of you added the game to your Steam wishlists, for which we are tremendously grateful. If you haven’t already, you can watch the early trailer below.

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Winter Sale + 2022 Recap https://overheadgames.com/winter-sale-2022-recap/ Thu, 22 Dec 2022 18:00:16 +0000 https://overheadgames.com/?p=32781

As the holiday season approaches and the end of the year draws near, we at Overhead Games are excited to announce our Winter Sale! From 22 December to 5 January, most of our packs and bundles will be available at a whopping 25% discount. This is the perfect opportunity to stock up on all the character creation resources you need to bring your storytelling to life.

This year has been a busy one for us, finally marking the release of our software on all major platforms and operating systems, including the App Store for both Mac OS and iOS. The process of porting our software to the App Store was no small feat, but we were determined to make it happen. We worked tirelessly to ensure that everything was up to Apple’s strict standards and that the user experience was seamless. It was a lot of hard work, but we’re confident that it will be worth it for our users.

We’re also excited to announce that we are working on a new project that we think fans of roguelike action games will love! If you are one, keep an eye on your inbox in Q1 2023 for your invite to our closed alpha testing.

We know that this year has been tough for many, with the ongoing recession affecting us all. That’s why we want to offer you a chance to save on your purchases and get some extra value for your money. Whether you’re looking to create characters for your next roleplaying campaign or need some inspiration for your next creative project, ePic Character Generator has you covered.

So don’t wait – head on over to our shop and take advantage of our Winter Sale while you can. Happy holidays from all of us at Overhead Games, and we look forward to bringing you even more exciting updates in the year to come!

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iOS version now available + Autumn Sale kick off https://overheadgames.com/ios-version-now-available-autumn-sale-kick-off/ Tue, 22 Nov 2022 18:00:13 +0000 https://overheadgames.com/?p=32722

We are super happy to announce that after more than a year of development, ePic Character Generator is finally available in the App Store, both for Mac and iOS devices! If you’ve been waiting for support for iPhones and iPads, now the wait is finally over and you can get to enjoy generating characters on your Apple devices!

While we expect most of the functionalities to work correctly, you might encounter bugs or crashes that we would love to fix. So if this is the case, please let us know, so we can look into the issue and fix it ASAP!

Also, starting today, we are holding our annual Autumn Sale lasting until 29 November. If you missed out on our Halloween Sale, you can now grab most of our packs and bundles for a 25% discount!

We have also recently celebrated crossing 1000 reviews on Steam, with an 83% Positive rating! We are very pleased to see so many people enjoying our tool. 

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Halloween Sale starts today! https://overheadgames.com/halloween-sale-2022/ Mon, 24 Oct 2022 17:00:35 +0000 https://overheadgames.com/?p=32623

It’s that time of the year again, spookiness revolves around every corner! By taking part in our Halloween Sale, starting from today until the 1 of November, you will automatically get a 25% discount on most packages and bundles on all platforms!

As a gift of our gratitude for the long time support, we’ll add the Season #2: Female Halloween pack to each account that holds at least one pack at the end of the sale. So if you don’t already have the Halloween pack and been waiting for an opportunity to purchase your very first pack, now would be the best time to do so! All packs will be credited to accounts after the sale is finished.

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Summer Sale 2022 https://overheadgames.com/summer-sale-2022/ Thu, 23 Jun 2022 22:10:08 +0000 https://overheadgames.com/?p=32391

The Summer has finally arrived, and with the heat, comes the desire to either chill outside under the cozy shadows or to spend some more time inside, enjoying the cooler temperature. Either way, the time is still the best, as always, to team with friends & family on epic role-playing nights!

To help engage in your adventures, we are hosting a Summer Sale between 23 June and 7 July, offering a whopping 25% discount on most of our packs and bundles. Taking advantage of any of the Season Bundle offers meaning most contained packs can now be snagged at almost half price! A bargain if you’ve been waiting to get them for a while.

In other news, I’ve personally been mad busy in the past few months, even to an extent where I was unable to host our yearly Birthday celebration! To make up for this unfortunate event, a free pack has just been sent out to all newsletter subscribers! So head into your mailbox, look up our last e-mail, and click the link in there to get your hands on one of your future-favorite packs at completely no charge!

Since the release of the Mac build earlier this year we’ve kept on working to implement the required functionalities for the iOS version. We have to tick a lot of boxes to be compliant with AppStore’s requirements, but we are grinding our way towards success slowly. If you are in our Early Access program, you will receive invitations to have access to these new builds once we are at a stage to start testing them with a small, closed group.

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