It's Tool Time
As the weather changes, you begin to look at the world around you—the grass, the cement, everything—and wonder whether a trip to Ace Hardware is in order.
As the weather changes, you begin to look at the world around you—the grass, the cement, everything—and wonder whether a trip to Ace Hardware is in order.
Towards the end of your journey, The Game Bakers push on every player's desire to beat the final boss. But what if you...just didn't?
The creation and imperfect preservation of The Elder Scrolls' intentional incoherence.
Apple TV + Steam Deck + Switch + Switch 2 + PlayStation 5 + Xbox Series X = oh no. What have I done?
Clips shows and cold equations.
The consolidation of soccer video games, and the capture of a pastime.
Patrick and Rob share stressful stories—one from the present, one from the past—of trying to make it back into the U.S.
A fateful meeting at school and an evocative drawing would eventually lead two longtime friends to try something audacious. The result would be Planet of Lana.
A conversation with The Game Bakers about life's unanswerable questions, making the sublime Cairn, and crafting a video game with supplément d’âme.
In which Patrick wonders whether it's time to get into high-speed racing, so he comes to Rob seeking advice in the only way he knows how.
In a time where games are aiming for the widest possible audience, Love Eternal designer Toby Alden explains why they're making games another way.
McMillen has had about as critically and commercially successful a career as one could hope for. Yet insecurities come back with each release.
Rob and Patrick share stories of hunkering down, almost giving yourself frostbite, and believing you're capable of driving in a snowstorm—and being very wrong.
A small indie group from New York, a mixture of creatives from China and the United States, need the U.S. government to believe they should stay here.
While it can often feel like times have never been darker, bravery in Minneapolis shows a way forward.