About

Hello, I'm Ryan Boyer. I am a self-taught programmer and have been developing apps and games since 2017.
My specialties are in coding with Swift, C#, Metal, and HLSL. I am also adept at using Unity, Xcode, Visual Studio Code, and Git.

Highlights

Some of my best projects.

MoreWindows

Released

Additional Scene types for SwiftUI apps on macOS.

Cheat Sheet Overlay

Released

Customizable keyboard shortcut cheat sheet overlay for SwiftUI.

EaseKit

Released

Make transitions look nicer with non-linear interpolation.
40 easing methods and additional interpolation utilities built for Unity.

ClockKit

Released

Timer functions to delay and update calls for Unity.

Anaglyph 3D

Released

Anaglyph 3D (red/cyan) screen effect for Unity's Universal Render Pipeline.

TemplateUtil

Released

Easily customizable Unity script templates.