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samthefireball

619
Posts
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A member registered May 15, 2019

Recent community posts

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HI! I was wondering - is this episode more of a visual novel or a puzzle game? Will there be some challenge to it? Or is it alot more narrative focused?

AMAZING! finally! you deserve to get paid for these fantastic games. I can't wait to replay them and then the conclusion!

well to be clear, I shared around seek and destroy, made posts about  it, I really enjoyed it. I was trying to give you attention. In this case, I am not going around publicly shaming you or drawing attention, I was just giving MY opinion. And it is one I feel extremely passionate about for very concrete moral reasons. I was just telling you that I cannot support any dev that uses it, period. It is immoral to me.

You're putting an emotional spin on it, when did I say "you are condemned"? I just said I cannot follow you. Same way I will not listen to musicians, watch movies, etc that use ai. There's plenty that don't and I want to support human artistic output. simple as that. And especially if you can't even fathom why I would feel that way, then we just don't see eye to eye so why would I continue to look out for more ai-infused games?

I've seen a number of devs use ai, got lots of backlash, understood the argument and why people are upset, and then retracted the assets. That's totally cool ,we all make mistakes. But thats not your reaction, you stand on it, so you do you. I just am not interested.

Didn't get too far, seems a bit more like a proof of concept or tech demo. But I enjoyed the overall look, the sounds, it has potential.

Notes would be - switch A and X buttons on controller, improve the inventory, a map, give some actual lighting and shade, tighten up the level design ( a ton of empty space, sparse, rooms with no purpose/items/set pieces). 

I bailed before I even solved a puzzle because I got lost and didn't feel like wading through so much repetitive empty space. So I can't really give feedback on either combat or puzzles.

But followed, hope you keep at it

I understand that it was only the music and that it is a free game. But philosophically, I will never want to spend time consuming anything that nobody thought worth spending time to make. I don't agree it needs to find a place in game development. You can use AI tools sure, such as using ai to check for bugs. But generative AI? No. It will always and forever have zero place in any artistic realm, it is built on stolen labor and I will avoid it at all costs.

If you're making the argument that "if you can't beat them, join them". The way you beat them is by being vocally opposed to it. And from what I can see, that has become the majority opinion. 

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The game would just not run for me. Stuck for a full minute on black screen before menu comes up, another ten seconds before I can press start


walked up the street until the balloons, then my entire pc crashed

I have Windows 10, AMD RX 6700 XT, i7-4790k, 32gb ram… idk 

edit; I noticed in task manager it completely overloads my CPU to 100%, no clue why. I just played RE9 fine, only other game I’ve had my cpu bottleneck is Crisol Theater of Idols. Is the an Unreal Engine game? My cpu seems to really struggle with those 

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followed cuz search and destroy was sweet. unfollowing cuz ai usage.  Make a crappy song yourself or ask someone else or license a real human to do it, Most ppl do not want to consume pure ai gen content whatsoever. the song sounds bad too so its pointless

LOVED IT. Honestly would love to see this game expanded, new mechanics, etc

nice! is the sequel to plagued station 2 still coming along??

so... release date soon????

VERY CREATIVE PUZZLE METROIDVANIA. IF YOU LIKE GAMES LIKE ANIMAL WELL, THIS IS UP YOUR ALLEY (IM NOT REALLY THE TARGET BUT I STILL ENJOYED IT). WOULD LOVE TO SEE YOUR TAKE ON A MORE TRADITIONAL STYLE MV

windows version plzzz

unannounced? similar genre??

Is this still in development?

Also - will there be a map :) Only thing missing in crimson faith for me

What a fantastic game! Great little ~2 hour classic survival horror, loved the level design and creepy cult in the back country vibe. 

Would have been nice to have a map, maybe a few puzzles instead of just inventory interactions. Combat felt pretty difficult to aim, but I know that jankiness is somewhat a tradition... but otherwise, loved everything about it. 

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Yes! That fixed it!!
Can you clue me into what you changed?

And I don't see any issue with the frame rate

Is the map supposed to be totally revealed? And it does not show your current position?

yeah it didn't fix. and my drivers are up to date, 

One detail I noticed is the character is constantly going in T-pose.. ?

But yeah I've played like probably 60 games since the change and haven't come across this. Let me know if there's anything else I can do

yes same when launching direct from file explorer. yes same computer as DC. But I did recently change my GPU from amd RX 580 to AMD RX 6700 XT, I am not sure if that was before or after. Ok I just launched DC and yea it does the same thing. 

idk about the integrated chip, like i believe it exists but there is no reason my computer would be using it. I am plugged directly into my GPU via displayport? no idea

I just got around to launching this today.. and it has the most disorienting glitching I've ever seen. Right from the beginning, the entire screen is pure chaos.

here is a temporary link to the video of it: INSANITY

OS: windows 10

GPU AMD RX  6700 XT

is there a map??

Always a good day when a new dreamnoid game drops. I am one of those completionists so it will be interesting playing this the way it somewhat seems unintended

Pretty fun! Got all 30 eggs in 1:11:34. I did take advantage of save states though... The instakill was just too much for me.

My only real feedback - I just don't like map stations. Way prefer having a map on me. Would have been nice to make the level design a bit more nonlinear and maybe have an end-game item to find missing eggs (even though I somehow managed to find them all). 

I really enjoyed it. 

The puzzles are very well made, and the game thrusts you right in to the gameplay without any overly lengthy dialogue sections (a huge pet peeve of mine in this genre). Oh, and its got a great sense of humor.

Highly recommend!

Nice one!

I loved it! Yes super short and simple gameplay, but I had a blast. Would LOVE a full Resident Evil home invasion babysitter game like this, with combat and a map and inventory management with these types of puzzles.

Hope you keep making similar stuff!

you are very entertaining

That is because of me, I posted your game with praise on both twitter and reddit :) And I literally just browsed the metroidvania tag and sorted by most recent, I do that from time to time to try to find hidden gems

WHAT this game is amazing! Everything from the beautiful opening cutscene, the gameplay feel, level design, story... so underrated!!!

Please keep making metroidvanias

Amazing game. Great atmosphere, visuals, narrative. Loved it

amazing! loved the demo

SO HYPED

haha its been 3 years. I have no clue

Is the full game still in development?? I see on youtube you are working on hell hospital, is that different? what kind of game is that?

Dear Clockmaker community · Created a new topic Feedback

I thought it was a solid 1st outing into the world of 3d. Doing 3d maps are always difficult (which is the number one reason I way prefer 2D). But Yea, the map could use a ton of work. I wish it showed doors, I wish it was way more detailed, I wish it showed completion so when you get to the end it seems more doable to backtrack and see what you missed. 

But a lot of people love pseudoregalia so.. maybe I am just not the target audience for 3d metroidvanias.

I thought the hit boxes were pretty rough too. You could attack from like 2 feet away, be nowhere near the enemy, and still hit them. But same for you. The main boss attacks felt very sporadic and jolty. There was a lot of missing feedback animations, like the enemy getting hit and changing color doesn't really feel like you HIT them. there is just a lot of room for improvement in the combat and animation department.

But for a jam game, super solid. I just hope you haven't abandoned 2D because I love your 2d metroidvanias

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Ok yes it worked! I was able to fully finish. posted feedback

I have the AMD Sapphire Nitro Plus RX 580
I will try it soon

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Hey yes it is 1.1.1, but I got a fatal crash. It happened right after I used the first key and beat the first enemy and started walking towards the next room. It says

ERROR: 0:40: 'output' : Reserved word.
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

I tried loading again, crashes every time I almost enter the next room after enemy..

nice. I preferred the first game a little more because this plays like a traditional text adventure/escape room, whereas feedvid plays more like a computer hacking sim meta puzzle game where clues are hidden throughout the UI and stuff. But still a unique game nonetheless, I just prefer the other style a lot more

omg I loved this. Obviously wish it was a million times longer, but it was perfectly executed. Great puzzles.

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It is oct 11 and it still is the old version, even after force refresh. Says uploaded 26 days ago. I only see "version 2" here on this page, but it redirects to main page which doesn't have it.