8 billion
game installs,
140 million monthly
active users

We're leaders in hybrid‑casual gaming. Our success comes from cutting‑edge analytics, data‑driven strategies, and strong developer partnerships. We transform promising games into global hits, constantly pushing mobile gaming boundaries.

SayWhere

Cyprus, Poland, worldwide

Our head office is located in Limassol, Cyprus, and we also have an additional office in Paphos. We have established strong ties with the local tech and business communities. We initiate and support charitable projects, continually invest in social causes, and assist the local community in difficult times, such as during forest fires.

We also have an office in Warsaw, Poland, and operate as a distributed team, working with talented people around the world.

SayWho

240+ employees so far

Each of us, whether a leader, developer, designer, or artist, strives for excellence in our respective fields. Although we already work harmoniously together, we recognise that there's always room for growth. We don't suffer from impostor syndrome; instead, we're always seeking to improve.

Publishing

We work with our developer partners: shape game strategy, improve performance, and help games achieve long‑term success.

Analytics

We make decisions about game promotion based on a forecasting model, player behavior analysis, and product research.

Development

We create the infrastructure that helps developers grow faster: in‑house tools and ML‑driven systems, analytics platforms and automation.

SayCreative

We create playables, video ads, and motion assets that capture attention, boost conversion, and bring every game to life.

Marketing

We turn great games into global hits: we attract users, develop creative strategies, collect data, and conduct rapid‑fire testing for scaling and effective growth.

SayStudio

Our R&D and production powerhouse explore new genres, validate hypotheses, and explore markets that push the boundaries of hybrid‑casual gaming.

SayWhat

Latest news and stories

Our blog regularly features stories about the development of our games, insights from our developers, the evolution of our teams, and updates on company news and events.

SayHow

How did we come this far?
2017

The Beginning

Founded by Yegor Vaikhanski and Andrei Sokal, SayGames started with one self‑published title, learning UA, creatives, and monetization from scratch — and building the data‑driven foundation that still defines us today.

2018⁠—
2020

First Hits & Global Growth

We scaled fast in the hyper‑casual era, partnering with talented studios worldwide and launching breakout hits like Drive and Park. Rapid growth pushed us to build our own tech: analytics, ML‑based prediction, automation, and live‑ops tools. By 2020, we reached our first 1 billion downloads.

2021⁠—
2023

The Hybrid Era

We shifted to hybrid‑casual, combining ads + IAP for long‑term, deeper games. Titles like Squad Alpha, Dreamdale, and My Perfect Hotel became global hits and placed SayGames among the top mobile publishers worldwide. During this period, we strengthened our infrastructure and teams across Cyprus and Poland — refining analytics, live ops, and developer partnerships to enable long‑term success.

2024⁠—
today

Building the Future

Now a tech‑powered ecosystem for developers, SayGames has 200+ launched games, 8 billion downloads, and 140M+ monthly players, continuing to redefine what hybrid‑casual gaming can be.

SayGames
with us

Say
Games
with us

Level up
your game

We help developers release great games that will be enjoyed by millions around the world.

Learn more

Explore career
opportunities

Great games, amazing people, ambitious goals and ability to influence the entire industry.

Join the team