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shadowk2

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A member registered 18 days ago

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(1 edit)

This game is really fun and looks great. Shifting whole rows is a lot more interesting than the games where you only swap one object and the combo meter is really cool. I think the biggest issue right now is gameplay polish and balancing. Here are some issues I encountered: 

-sometimes germs don't fall and stay in the air until you move them again

-sometimes germs can overlap in a cell (I understand this might be hard to find a satisfying solution for)

-clicking next level on the fifth level softlocks the game on a black screen

-I think the timings between waves is kind of messed up so that you sometimes have long stretches of nothing happening and then two waves appear at the same time (happened to me a lot in level five), the long pauses are especially annoying since you will lose your combo and building that back up can be really hard

-I think related to that I got stuck in endless at 999702 remaining with nothing falling down anymore

-while the combo is really cool it's also super punishing when you lose it, I think it can stay like that, but if you want to make it a little less punishing you could make it so that instead of losing the whole combo it goes down gradually like it is building up so after combo level two runs out you have a new timer of combo level one until it goes back down to zero

-maybe there should be a general beck button so you can exit level select without having to enter a level

Again, really fun game, I love the idea and the execution is already pretty good.

Thank you a lot! Yeah, I ran out of time at the end, that is why the last arrows are also not matched to the music correctly. Finishing that will be first priority in part two.  Also you can see your score on the credits screen in the bottom right if you want.

Hmm okay thank you a lot, I'll have to think about what can be done there.

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This is awesome. First I tried to add BOX to my cake since I already had EGG, ICE and LEAVES and added three more ICE instead. Then I wanted to prepare a second cake since the oven took so long, burned my first cake in the process. Dropped the second one on the floor, picked it up again, tried to put it in the oven  - it gets stuck on top of the oven. Finally finished the cake put some square icing and done. After that I made four more cakes at the same time to use the oven efficiently.

I love how jank the controls are, even if that's not the goal. The art and walking animation fit the jankiness perfectly. This might be one of the most fun games of this jam I have played so far. Sadly you will probably improve the controls since the others don't seem to appreciate the jank like I do, but I would love it if you could make a copy of this version still available after you improve it.

(please note that all of this is meant seriously and positively in case it comes of as sarcastic or mocking, I truly actually like it)

Edit: after this I couldn't stop myself from making four more cakes.

This is nice, I like the amount of customization. I chuckled at her mentioning not wearing her clothes that you picked since that's exactly the thought I had :) Also dying when you run a red light is quite funny.

I don't necessarily think the complaints about the music are because of the composition it might just be because of the samples you used, the slightly out of tune notes with the long reverb might make any song a bit creepy, so maybe see how it sounds with different samples. You could also lean into it and make the rest of the game also eerie, that could be interesting.

The shopping minigame is surprisingly fun, I collected ALL the food because it took me a bit to see you can just move on. You also might want to add/change some food items since there is quite an interesting selection, there are plain instant noodles, rice and patties but not a lot that would go well with each of them. Maybe you could also add recipes to choose from and then you have to collect only the ingredients you need and some snacks.

People already talked about the car speed, so I will just add that the bakery could maybe afford a new sign.

Overall good job on the game though.

Very cute project. All the ideas I had (2 frame animations, cat looking in walking direction and fixing text) have already been given, and you seem to already have enough you can add, so I'll look forward to what you willbe able to make with this :)

I like the art and the outfits. The short "of course" from the fairy regarding friends being too much to ask was really funny to me. Maybe you can add a second selection screen, where you select the layers and decoration for the cake, I think that could be nice.

Thanks, I'll see what we can do about the voices. Which guitar section are you talking about the electric guitar (dials) or the bass guitar (tuning)? If it's bass there are a few complaints about that (with which I agree) and I have already a few ideas to improve it. If you mean the dial minigame I would love it if you could maybe clarify what is hard to understand so I can think of a better solution. I already know that the volume thing seems to be a bit too confusing and people sometimes end up not hearing anything but probably don't mention it since it does not hinder progress and they don't even notice :)

Thank you.

The bass tuning is one of the complaints we get the most. I already have ideas, to make it easier to understand in the second part so I hope we will be able to implement them and everyone will be able to beat it in the final version so everyone can play the rhythm game and see the credits without too much frustration.

Apple rain! 

This game is great, I love that you added multiple languages and the art style is amazing.

I see that others have already commented most of my issues like apple walking speed and mole hitbox, the only other thing I would like to add is that it took me way too long to notice that one apple has a worm since it was a bit difficult to see with the apple falling and turning left and right so quickly.

Awesome game, I really like the idea and the execution . In opposition of everyone else like the complexity, but the information could maybe be taught and presented in an easier to understand way. 

I have some ideas that you can feel free to ignore:

There could be a tutorial that teaches you the mechanics by using them instead of just reading the instructions. Maybe have an almost finished pattern and have the player select the right bead to finish the pattern and then show the correct answer and why.

Since the colour rules seem to be the same for all colours maybe they should be shown separately from the bead information to mark them as more of a general rule instead of being bead specific (btw the last line of the colour rules is sometimes not visible). Also maybe add a visual example for the patterns with beads instead of letters.

I think it would be great if all current multipliers of a bead on the chain could be seen when hovering the bead, and maybe even what will happen before adding a specific bead.

When adding beads it could be helpful to show what beads you already have in the deck and the stats of the beads that will be added. Maybe consider renaming the deck to bag too since that makes way more sense.

Lastly, a bunch of people have made games with screenshot functionality that seem to be really well received it could be nice tho show a chain when it is done and allow the player to save a screenshot of it.

Again, great game, exited to see what you'll do in part two. (hopefully not make it too easy :)

It's fine, the best part is the movement anyway :)

Thanks a lot. I hope to makethe games a little easier to understand in the second part.

Thank you!

Ohh I didn't know about a key, since the game is small I didn't see it, I must have collected it the other times on accident. Sorry about that.

I linked their portfolio on the game page. You can check that out if you want!

Thank you! I think there is still lots to do, mostly small things >.o but there is quite a lot and I'm worried about not being able to do it all. And sadly the rhythm game isn't done yet, the inputs at the end are messed up and they don't cover the whole song.

Thank you! Our artists and composer did an incredible job.

Yeah I was quite sad about not being able to finish the rhythm game, but finishing that will be first priority for part two. (also maybe adding two more difficulties, since some people found it too hard)

Also thanks for the bug report, someone else also mentioned it. I just didn't think about the player clicking something in the end. Maybe I'll just reset you to the title screen.

Oh sorry about that, I'm quite new to godot, so I didn't know about that possibility.

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Thank you for the feedback! The art of your game is really lovely, too.

Enabling game scaling introduced a bug I didn't have time to fix so I turned it off for now (sorry about that), but I hope to fix that in the second part.

For the rhythm game I sadly ran out of time, the mapping took way longer than I expected, so I'll finish that in the second part and hopefully add more difficulties.

This is a very cool game, there are so many levels and the idea is incredible.

Some things:

I do agree that the screen is too small. And the main menu is quite busy, maybe that's would be better when the game was bigger.

It took me a bit to figure out what bead is currently selected (probably also fixed by screen size).

I don't know if that is supposed to happen but I can keep shooting the last bead even if i have none left.

Sadly I don't know why but one time I killed all enemies but the door didn't appear.

Thank you a lot. 

I'm not sure about the music theory thing, maybe one could use the piano game to teach intervals and cords, but that might be a little too much.

I also left some feedback on your game, I hope it's not too much :)

Awesome game, the art is really nice, the music is impressive for a first time and I really like the moving objects to reveal the hidden items.

I have some feedback if that's okay:

I think you misspelled "them" as "then" on the itch page (fourth bullet point).

I see you already got the feedback on the objects being above the border but maybe I can give some pointers to help with that. In godot the nodes at the bottom of the tree are in the front by default, so maybe just moving the border node up a bit might work. For visuals there is also the z index in the node properties under canvas item->ordering higher moves items in the foreground so you can also order the layers like that.

The camera sticks to the borders a bit, like if you walk offscreen and have to return first before you can move away from the border again.

There is a bug (pictures) when you finish the game, go back to the menu and then reset the game with the button at the top some unexpected things happen:

The you found everything button is still there but you can play the game again.

When you go back to the main menu two songs play above each other.

Finally when you then reset the game from the main menu you can finish the game by just collecting five items.


I like this game, the bags and charms are really cute.

Some feedback:

At first i thought you could change the trinkets individually so it took me a bit to figure out that they are bound to the specific bag, unless I missed where you can change them, I think it would add a lot if you could change the trinket from a grid above the color selection. Maybe you could also buy new ones with the money. (this was probably already planned i would guess)

The alpha of the tennis ball border is not 0 so you can see a square outline around it.

The  reset bag text is too dark with the dark background.

Excited to see how you improve the game in the second part.

Thank you! I'm also really happy with our music. The final song gave me an earworm multiple times :)

Thank you for the feedback! 

The resetting wrong parts is a great idea, we'll do that.

Spacebar to play is also a really good idea, I'll add that as an option. For the bass I also wasn't totally satisfied with the controls, so maybe we'll change a bit more for that.

For the song I sadly ran out of time, That's why the last notes are kind of messed up and then it ends. We already have graphics for when you hit and miss, I'll just have to add them. I also wanted to add three difficulties, but as I said, no time. But We'll add that in the second part so maybe try again then.

Also thanks for the bug report that's a super easy fix, I just didn't think of testing that.

I tried your game too and is really nice.

Wow, the movement system is awesome, very impressive. There were like two jumps that were pretty difficult to trigger. The camera sensitivity could also be a bit lower.

Did you do all the models yourself? The castle at the end was super nice.

Can't wait to meet the fairies later ;)

I like the idea, it reminds me of the game mini metro. I had the game freeze completely twice, I am not sure what caused this. Both times I spent an extended amount of time with the line in a dead end with nowhere to go, maybe the game got stuck trying to find a viable spot to go to. But when I tried to confirm it it didn't happen. It might also be  good to mention that you can cancel by right clicking, in the game description.

I'm interested to see what you will do with this game, I think there is a lot of potential.

Oh that's fine, I just didn't know if three starts would be enough or if you have to be perfect. But the fact that it spent the time to get it really speaks for how fun the game is. Maybe put a small note on the itch page.

Also I just noticed  that you can scroll out, that makes the game way easier :)

Part of the issue of how much you can see seems to be about the games size on the screen since you can kind of zoom out the game by zooming in the web page on itch so your game might look different in the browser than when you test it in godot, maybe that can be adjusted by the viewport size on the itch page, although I'm not sure about that since I also had some troubles with that. I think all the settings that affect the size are the window settings in your project settings then some are in the export settings and then the viewport size on itch, try playing around with those.

I love the art and for a first attempt it's pretty this is a pretty good game already.

Really really good idea and the player sprite is very cute.  Also i think you matched the colors of the player well to your other sprites, but the difference in pixel sizes of the different objects can make it fell a bit incoherent. The dragging itself is pretty good but the object no sliding along walls and other objects feels a bit janky.

I read you want to expand on the gameplay, i think one good idea would be to make objects only movable when the are on screen or when you are in the same room to make the player switch a bit more since right now you only have to switch once to move all the objects and then switch back to collect all the beads.

I'm looking forward to how you expand this game :)

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You probably already know about that but I got this bug a bunch of times where the floating image (circle) of the last placed item (arrow) gets stuck until you place the next one. I have no idea what could be causing it. Also maybe you should put the center of the image of the dragged item where the cursor is and not the corner. Otherwise really cool game the animations look really smooth and the puzzle mechanics are really fun.

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I really like this game especially the art. If you can, I would change the drag and drop a bit, I kept missing the drop off area since the items you grab clip to the mouse with their top left corner. I think if the mouse was always in the center of the item I think it would feel a lot better.

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For me they do order different things, fruity, sweet and cute which refer to the items. Haven't yet figured out what cute corresponds to though.

Edit: It's the striped bar.

I wanted to put in three difficulties at first but sadly ran out of time since I didn't get loading the csv file in html to work in time. But for the second part we'll definitely do that so check back in then :)

I really love the game, especially that you can basically choose your own difficulty. The trash can is really laggy, maybe the animation file is too big, we had a similar problem for a bit with our game at first. But luckily just throwing items up is way more efficient anyway :)

Also is there no actual second monument yet? I spent like four tries to get a perfect 50/50 but it still didn't unlock

Thanks for liking our game btw.

Thank you, your game is really cute too. And kind of cursed :)

You can rotate and resize with the control points on the bounding box.

Fell off the map. 10/10 :)

I really love the art, the music and the minigame. Sadly i thing i missed half of what the goldfish said because i had to concentrate on fishing. Also at least for now i don't think the distinction between the two action keys is really necessary, at least don't think there was a situation where you could do more than one thing at a time, but I might have missed that. (I'm just mad didn't read the instructions and spent like two minutes trying to get into the chair :)