Been a while since I posted something. I’ve recently graduated, married, and have a child on the way, so its been pretty busy! So back in May, my group finished our senior game project, where we developed a game in C++ and Ogre3D. We really wanted to try out making our own engine for this game, so it’s not as complete as we would have liked. It was a fun process, and we learned a lot trying to tackle the engine building process. My partners are a bit goofy, but awesome, so our video is entertaining at least. Hope you enjoy!
http://dangling-pointers.itch.io/hard-pg
Things I got to play with:
- Lighting
- Toon shaders using GLSL
- Graphical User Interfaces using MyGUI
- API comments written in Russian!
- Xbox controller integration
- Projectile physics
- And much more!
Main difficulties / challenges:
- Memory management / run time complexity
- Lighting / custom shaders
- Art Assets (we’re not artists)








