Super-senior CS undergraduate and Project Lead for the Game Development Club at SF State, aspiring to become a video game director.
Extensive background in project management, game program architecture, and technical design
Thorough communication of design and development goals
Proficient in various toolchains such as Unity 6 and Unreal Engine 5 for game editing, Confluence x Jira for live documentation, Diversion & Git for source control, Procreate and Libresprite for digital art