Comments for swiftcoding https://swiftcoder.wordpress.com Ramblings on code, etc. Tue, 02 Nov 2021 00:29:44 +0000 hourly 1 http://wordpress.com/ Comment on Isosurface Extraction by whendric so https://swiftcoder.wordpress.com/planets/isosurface-extraction/#comment-2771 Tue, 02 Nov 2021 00:29:44 +0000 http://swiftcoder.wordpress.com/?page_id=373#comment-2771 In reply to Manu.

Marching cubes provides the best performance, since it uses a lookup table to resolve geometry. Transvoxel is also extremely fast, but it’s optimized for massive terrains and therefore contains a lot of unnecessary optimizations for sculpting objects. If this is your first time working with isosurfaces, I would recommend starting with marching cubes.

]]>
Comment on Simple GLSL wrapper for Pyglet by Rael Persone https://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/#comment-2725 Wed, 04 Aug 2021 05:26:01 +0000 http://swiftcoder.wordpress.com/?p=78#comment-2725 In reply to Tristam MacDonald.

The changes Nexor (above) identified were sufficient to make your code work for me in python 3 (in addition to the print statements). Thanks, Nexor! And, thanks Tristam!

]]>
Comment on Constructing a Billboard Matrix by Roy Triesscheijn https://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/#comment-2666 Sat, 06 Feb 2021 14:38:34 +0000 http://swiftcoder.wordpress.com/?p=45#comment-2666 I’ve adapted the above code to MonoGame. I thought I’d post it here. https://gist.github.com/roy-t/c3ce8d43d730cd861860d7e1322080ac

]]>
Comment on Isosurface Extraction by procshape - A procgen library | tizis devlog https://swiftcoder.wordpress.com/planets/isosurface-extraction/#comment-1942 Sat, 23 Feb 2019 14:20:06 +0000 http://swiftcoder.wordpress.com/?page_id=373#comment-1942 […] very useful collection of methods for this topic can be found here. I chose to start out with dual contouring, as described in this tutorial here. This implementation […]

]]>
Comment on Isosurface Extraction by Dual Contouring Tutorial – BorisTheBrave.Com https://swiftcoder.wordpress.com/planets/isosurface-extraction/#comment-1612 Sun, 15 Apr 2018 11:08:12 +0000 http://swiftcoder.wordpress.com/?page_id=373#comment-1612 […] Contouring is only one of a handful of similar techniques. See SwiftCoder’s list for a number of other approaches, each with pros and […]

]]>
Comment on Constructing a Billboard Matrix by caleb https://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/#comment-1510 Mon, 12 Mar 2018 23:26:50 +0000 http://swiftcoder.wordpress.com/?p=45#comment-1510 Great technique! This was just what I was after trying to add billboarded icons to my engine’s editor. 🙂 Thanks

]]>
Comment on PlayFab Game Jam Postmortem by deltaKshatriya https://swiftcoder.wordpress.com/2015/10/26/playfab-game-jam-postmortem/#comment-1086 Wed, 19 Apr 2017 00:29:28 +0000 http://swiftcoder.wordpress.com/?p=563#comment-1086 In reply to Tristam MacDonald.

It’s tough man. I barely find time as it is on my blog.

]]>
Comment on PlayFab Game Jam Postmortem by Tristam MacDonald https://swiftcoder.wordpress.com/2015/10/26/playfab-game-jam-postmortem/#comment-1085 Tue, 18 Apr 2017 23:33:30 +0000 http://swiftcoder.wordpress.com/?p=563#comment-1085 In reply to deltaKshatriya.

Very infrequently, sadly. I’ll get back to blogging regularly at some point 🙂

]]>
Comment on PlayFab Game Jam Postmortem by deltaKshatriya https://swiftcoder.wordpress.com/2015/10/26/playfab-game-jam-postmortem/#comment-1084 Tue, 18 Apr 2017 23:31:04 +0000 http://swiftcoder.wordpress.com/?p=563#comment-1084 Hey there! Awesome stuff here! Version control with Unity is truly a pain, which is unfortunate, since it’s my engine of choice.

You may recognize me from gamedev.net, as deltaKshatriya. I didn’t know you blogged too!

]]>
Comment on Logarithmic Spiral Distance Field by Math https://swiftcoder.wordpress.com/2010/06/21/logarithmic-spiral-distance-field/#comment-826 Wed, 30 Dec 2015 09:06:16 +0000 http://swiftcoder.wordpress.com/?p=401#comment-826 FIY: https://www.shadertoy.com/view/ld3Gz2

]]>