Tabletop Garden https://tabletop.garden Fri, 14 May 2021 04:07:47 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://tabletop.garden/wp-content/uploads/2018/01/cropped-logo-32x32.png Tabletop Garden https://tabletop.garden 32 32 142043226 03.09: The Great Molasses Flood – January 07, 1919 01:51 PM https://tabletop.garden/2021/05/13/03-09-the-great-molasses-flood-january-07-1919-0151-pm/ https://tabletop.garden/2021/05/13/03-09-the-great-molasses-flood-january-07-1919-0151-pm/#respond Fri, 14 May 2021 04:07:37 +0000 https://tabletop.garden/?p=1955 Read more 03.09: The Great Molasses Flood – January 07, 1919 01:51 PM]]> Content Warnings: Strong Language, Police

With the Cut-Up Man looming over Harmony and a strike and sabotage brewing, will the North End of Boston see change or will it just be destroyed by a different kind of violence? This is the conclusion to The Great Molasses Flood.

After the campaign concludes, we reflect on it a bit! Soon, Gregory will release a separate postmortem going into planning and Narrator thoughts on the campaign. You can get that exclusively on their Patreon:

Become a Patron!

Goal: Stop the Cut-Up Men’s plans.

Consequence: Be remembered badly by history.

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?” The answer was that his brother is an anarchist.

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

Ashley: A temporal activist from 2019 who plucked the trio from disaster in order to send them back and stop the Cut-Up Men from changing history.

James: The barkeep and owner of the Block and Tackle bar.

Robert: Guard at the Purity Distilling tank on the North End.

Angelico Alfonso: An old Italian anarchist.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Arthur Jell: The administrator for Purity Distilling in Boston.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

Ronald Reagan, The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit made of newsprint. A member of a group of retrospectacle beings who turned the disaster into a readymade art piece.

Jack Tully: A notorious socialist lawyer.

John Urquhart: Boilermaker for Walter W. Fields & Sons, who recaulked the tank.

William White: Supervisor on-site for the Commercial Street tank.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.08: The Great Molasses Flood – January 07, 1919 09:05 AM https://tabletop.garden/2021/05/06/03-08-the-great-molasses-flood-january-07-1919-0905-am/ https://tabletop.garden/2021/05/06/03-08-the-great-molasses-flood-january-07-1919-0905-am/#respond Thu, 06 May 2021 05:11:03 +0000 https://tabletop.garden/?p=1945 Read more 03.08: The Great Molasses Flood – January 07, 1919 09:05 AM]]> Content Warnings: Strong Language, Police

It’s time to meet with Isaac Gonzales, the worker who knew the tank best. Can he provide the key to preventing this disaster? How much longer can our team withstand the growing pressure to just go along with the flow of history? To what lengths are they willing to go?

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the finale right now, support Gregory on Patreon:

Become a Patron!

Goal: Stop the Cut-Up Men’s plans.

Consequence: Be remembered badly by history.

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

Ashley: A temporal activist from 2019 who plucked the trio from disaster in order to send them back and stop the Cut-Up Men from changing history.

James: The barkeep and owner of the Block and Tackle bar.

Robert: Guard at the Purity Distilling tank on the North End.

Angelico Alfonso: An old Italian anarchist.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Arthur Jell: The administrator for Purity Distilling in Boston.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

Ronald Reagan, The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit made of newsprint. A member of a group of retrospectacle beings who turned the disaster into a readymade art piece.

Jack Tully: A notorious socialist lawyer.

John Urquhart: Boilermaker for Walter W. Fields & Sons, who recaulked the tank.

William White: Supervisor on-site for the Commercial Street tank.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.07: The Great Molasses Flood – January 06, 1919 06:48 PM https://tabletop.garden/2021/04/28/03-07-the-great-molasses-flood-january-06-1919-0648-pm/ https://tabletop.garden/2021/04/28/03-07-the-great-molasses-flood-january-06-1919-0648-pm/#respond Thu, 29 Apr 2021 00:40:12 +0000 https://tabletop.garden/?p=1939 Read more 03.07: The Great Molasses Flood – January 06, 1919 06:48 PM]]> Content Warnings: Strong Language, Police

Three Bostonians have begun to comprehend the shape of history, but how can mere individuals change the course of society? Drastic action comes with drastic consequences; can you accept the risks of discarding the disaster that you can see coming in favor of being responsible for an unknown future filled with unknown disasters? How can you be sure it won’t just be bent back into the shape of hegemony, even stronger for your efforts?

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the next episode right now, support Gregory on Patreon:

Become a Patron!

Goal: Stop the Cut-Up Men’s plans.

Consequence: Be remembered badly by history.

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

Ashley: A temporal activist from 2019 who plucked the trio from disaster in order to send them back and stop the Cut-Up Men from changing history.

James: The barkeep and owner of the Block and Tackle bar.

Robert: Guard at the Purity Distilling tank on the North End.

Angelico Alfonso: An old Italian anarchist.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Arthur Jell: The administrator for Purity Distilling in Boston.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

Ronald Reagan, The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit made of newsprint. A member of a group of retrospectacle beings who turned the disaster into a readymade art piece.

Jack Tully: A notorious socialist lawyer.

John Urquhart: Boilermaker for Walter W. Fields & Sons, who recaulked the tank.

William White: Supervisor on-site for the Commercial Street tank.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.06: The Great Molasses Flood – January 06, 1919 01:14 PM https://tabletop.garden/2021/04/21/03-06-the-great-molasses-flood-january-06-1919-0114-pm/ https://tabletop.garden/2021/04/21/03-06-the-great-molasses-flood-january-06-1919-0114-pm/#respond Thu, 22 Apr 2021 02:15:43 +0000 https://tabletop.garden/?p=1928 Read more 03.06: The Great Molasses Flood – January 06, 1919 01:14 PM]]> Content Warnings: Strong Language

Boston in 1919 is ruled by capital, with most of its people living in the shadow of the instruments of industry. But the cracks are starting to show as the pressure builds. What is leaking out of the places where humanity was risked for profit? How do you hold together something that was always going to fall apart?

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the next episode right now, support Gregory on Patreon:

Become a Patron!

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

Ashley: A temporal activist from 2019 who plucked the trio from disaster in order to send them back and stop the Cut-Up Men from changing history.

The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit made of newsprint. A member of a group of retrospectacle beings who turned the disaster into a readymade art piece.

James: The barkeep and owner of the Block and Tackle bar.

Robert: Guard at the Purity Distilling tank on the North End.

Angelico Alfonso: An old Italian anarchist.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Arthur Jell: The administrator for Purity Distilling in Boston.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

Jack Tully: A notorious socialist lawyer.

John Urquhart: Boilermaker for Walter W. Fields & Sons, who recaulked the tank.

William White: Supervisor on-site for the Commercial Street tank.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.05: The Great Molasses Flood – January 06, 1919 09:12 AM https://tabletop.garden/2021/04/14/03-05-the-great-molasses-flood-january-06-1919-0912-pm/ https://tabletop.garden/2021/04/14/03-05-the-great-molasses-flood-january-06-1919-0912-pm/#respond Wed, 14 Apr 2021 23:05:15 +0000 https://tabletop.garden/?p=1896 Read more 03.05: The Great Molasses Flood – January 06, 1919 09:12 AM]]> Content Warnings: Strong Language

After receiving a vision of the future, three ordinary people in 1919 must figure out how creatures from outside time manipulated the destruction of a neighborhood. Anarchism and capitalism threaten to meet in conflagration. What’s the plan?

No project, no flood.

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the next episode right now, support Gregory on Patreon:

Become a Patron!

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

Ashley: A temporal activist from 2019 who plucked the trio from disaster in order to send them back and stop the Cut-Up Men from changing history.

The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit made of newsprint. A member of a group of retrospectacle beings who turned the disaster into a readymade art piece.

James: The barkeep and owner of the Block and Tackle bar.

Robert: Guard at the Purity Distilling tank on the North End.

Angelico Alfonso: An old Italian anarchist.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Arthur Jell: The administrator for Purity Distilling in Boston.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.04: The Great Molasses Flood – January 15, 2019 12:45 PM https://tabletop.garden/2021/04/07/03-04-the-great-molasses-flood-january-15-2019-1245-pm/ https://tabletop.garden/2021/04/07/03-04-the-great-molasses-flood-january-15-2019-1245-pm/#respond Wed, 07 Apr 2021 22:18:59 +0000 https://tabletop.garden/?p=1894 Read more 03.04: The Great Molasses Flood – January 15, 2019 12:45 PM]]> Content Warnings: Strong Language, Sexual Content

Everyone who was in the Great Molasses Flood is dead. The location is now just a park: a baseball field, an ice rink, bocce ball. Despite the tall tales, you can’t smell even a hint of molasses on the site.

But some echoes still remain.

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the next episode right now, support Gregory on Patreon:

Become a Patron!

Books and games mentioned in discussion:

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

Ashley: A strange individual wearing blue canvas trousers, a hooded red sweater, and an orange vest with glowing stripes. They were watching the neighborhood before the disaster and using a handheld adding machine.

The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit with horizontal black stripes. They were talking to George before the disaster.

James: The barkeep and owner of the Block and Tackle bar.

John Berry: A stonecutter who was hanging out with the firefighters.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Teddy Roosevelt: Former president of the United States known for his confrontational persona, love of nature, advocacy of corporate regulation, and aggressive imperialism.

Acknowledgements

This episode contains a reading of “Didn’t Sappho say her guts clutched up like this?” by Marilyn Hacker.

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.03: The Great Molasses Flood – January 15, 1919 12:36 PM https://tabletop.garden/2021/03/31/03-03-the-great-molasses-flood-january-15-1919-1236-pm/ https://tabletop.garden/2021/03/31/03-03-the-great-molasses-flood-january-15-1919-1236-pm/#respond Wed, 31 Mar 2021 23:56:51 +0000 https://tabletop.garden/?p=1888 Read more 03.03: The Great Molasses Flood – January 15, 1919 12:36 PM]]> Content Warnings: Urban Disaster, Claustrophobia, Death, Strong Language

The situation on the North End of Boston is increasingly dire. Cloying molasses clings to faces and bodies and buildings are slowly collapsing. Survival seems impossible for many of those who are trapped here.

A quiet song echoes over the field of rubble and is suddenly cut off.

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the next episode right now, support Gregory on Patreon:

Become a Patron!

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

James: The barkeep and owner of the Block and Tackle bar.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

The Man in the Suit: A strange individual with yellow, papery skin and a gray suit with horizontal black stripes. They were talking to George before the disaster.

The Person on the Hill: A strange individual wearing blue canvas trousers, a hooded red sweater, and an orange vest with glowing stripes. They were watching the neighborhood before the disaster and using a handheld adding machine.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.02: The Great Molasses Flood – January 15, 1919 12:33 PM https://tabletop.garden/2021/03/24/03-02-the-great-molasses-flood-january-15-1919-1233-pm/ https://tabletop.garden/2021/03/24/03-02-the-great-molasses-flood-january-15-1919-1233-pm/#respond Wed, 24 Mar 2021 20:17:54 +0000 https://tabletop.garden/?p=1876 Read more 03.02: The Great Molasses Flood – January 15, 1919 12:33 PM]]> Content Warnings: Urban Disaster, Claustrophobia, Strong Language

(This episode was initially uploaded with the wrong audio! I hope folks enjoyed their accidental sneak preview.)

On the North End of Boston, an enormous industrial molasses tank has exploded, reducing a neighborhood to rubble in a moment. For those who live, work, and stay here, the event is not over. They’re trapped in an increasingly perilous disaster zone of collapsing buildings and tar-like molasses.

How could this have been allowed to happen?

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

To get the next episode right now, support Gregory on Patreon:

Become a Patron!

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

James: The barkeep and owner of the Block and Tackle bar.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

The Man in the Suit: A strange individual with yellow, papery skin and a gray suit with horizontal black stripes. They were talking to George before the disaster.

The Person on the Hill: A strange individual wearing blue canvas trousers, a hooded red sweater, and an orange vest with glowing stripes. They were watching the neighborhood before the disaster and using a handheld adding machine.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.01: The Great Molasses Flood – January 15, 1919 12:29 PM https://tabletop.garden/2021/03/17/03-01-the-great-molasses-flood-january-15-1919-1229-pm/ https://tabletop.garden/2021/03/17/03-01-the-great-molasses-flood-january-15-1919-1229-pm/#respond Wed, 17 Mar 2021 16:32:18 +0000 https://tabletop.garden/?p=1860 Read more 03.01: The Great Molasses Flood – January 15, 1919 12:29 PM]]> Content Warnings: Urban Disaster, Claustrophobia, Strong Language

It was a warm day on the North End of Boston on January 15, 1919, around lunchtime on a Wednesday. World War I was about to end. Prohibition was about to start. Public views on ethnicity, queerness, and class were in a state of upheaval. And the enormous industrial tank rumbled.

They say, on warm days, you can still smell the molasses.

This is the first episode of a new story on Tabletop Garden! The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

Episodes will come out weekly, but if you want to listen to the next one early as well as get occasional behind-the-scenes info from the Narrator, support them on Patreon:

Become a Patron!

Supplemental Material

A black-and-white photo of a neighborhood. A bare playground is on the right and an elevated train track is on the left. In the distance, a huge cylindrical tank looms over a row of buildings.
Looking north from the playground toward the tank, before the flood.
An aerial shot of a neighborhood with most buildings reduced to rubble. The harbor is visible in the distance. A crowd of people and ambulances loiter at the edge of a shallow lake of liquid, with more  walking on it and searching the wreckage.
The neighborhood the day after the disaster.

Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

John Berry: A stonecutter who was hanging out with the firefighters.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

The Man in the Suit: A strange individual with yellow, papery skin and a gray suit with horizontal black stripes. They were talking to George before the disaster.

The Person on the Hill: A strange individual wearing blue canvas trousers, a hooded red sweater, and an orange vest with glowing stripes. They were watching the neighborhood before the disaster and using a handheld adding machine.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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03.00: The Great Molasses Flood Teaser https://tabletop.garden/2021/02/03/03-00-the-great-molasses-flood-teaser/ https://tabletop.garden/2021/02/03/03-00-the-great-molasses-flood-teaser/#comments Thu, 04 Feb 2021 03:55:41 +0000 https://tabletop.garden/?p=1850 Read more 03.00: The Great Molasses Flood Teaser]]> January 15, 1919 was an unusually warm day in Boston. As World War I came to an end and Prohibition was about to be ratified, a molasses tank on the North End ruptured, destroying a neighborhood. How did it happen? What did it mean? Can we ever understand?

For three regular people caught up in the disaster, it started as a normal Wednesday and ended up throwing into question their very concept of society, reality, and time itself.

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and GM.

It’s coming soon.

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

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Ego Driver Housekeeping, Postmortem, Plans https://tabletop.garden/2021/01/27/ego-driver-housekeeping-postmortem-plans/ https://tabletop.garden/2021/01/27/ego-driver-housekeeping-postmortem-plans/#respond Wed, 27 Jan 2021 19:59:08 +0000 https://tabletop.garden/?p=1838 Read more Ego Driver Housekeeping, Postmortem, Plans]]> Hello, folks! Thank you for listening to Tabletop Garden: Ego Driver. A summary of the news in this episode:

  • I’ve put up a patron-exclusive postmortem of Ego Driver with behind-the-scenes info and reflections on what worked and what I would have done differently. For over an hour of my thoughts on the campaign and a sneak announcement of the next campaign, support me on Patreon at patreon.com/GregoryAveryWeir!
  • Please promote the show: rate and review it on your favorite podcasting platform, show it to your friends, or post it on Discord or Twitter or whatever social platform you use. I’d love to get more people listening!
  • I hope to get a preview of the next campaign up here soon. There’ll be a hopefully-short break afterward to let me finish recording and editing it, and it’ll start airing when I’ve finished editing the whole thing.

Thank you so much for listening and for any support you give. Talk to you later!

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02.10: Ego Driver – Scream https://tabletop.garden/2021/01/20/02-10-ego-driver-scream/ https://tabletop.garden/2021/01/20/02-10-ego-driver-scream/#respond Wed, 20 Jan 2021 19:33:22 +0000 https://tabletop.garden/?p=1826 Read more 02.10: Ego Driver – Scream]]> CW: Strong language, violence, endangerment of civilians, self-sacrifice/self-harm

The Ego Drivers have discovered the nature of the Jacko Gang! As a climactic confrontation looms, what will they do? Comet gets a new jacket. Karloff salvages some junk. Vake reveals their divine origin. Jones goes home.

In our final OOC discussion for Ego Driver, we talk about emotional investment in short RPG campaigns.

Ben, Jim, Lucy, and Zoë join Gregory for the tenth and final episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

To support the next story of Tabletop Garden, and get episodes early when they start airing, subscribe to Gregory’s Patreon at: patreon.com/GregoryAveryWeir

Become a Patron!

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, used under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the album on their website.

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02.09: Ego Driver – Out of Time https://tabletop.garden/2021/01/13/02-09-ego-driver-out-of-time/ https://tabletop.garden/2021/01/13/02-09-ego-driver-out-of-time/#respond Wed, 13 Jan 2021 18:24:27 +0000 https://tabletop.garden/?p=1819 Read more 02.09: Ego Driver – Out of Time]]> CW: Strong language, violence, mild body horror, euthanasia.

As the confrontation with Thriller reaches its climax, the Ego Drivers are faced with a crossroads. Comet misses a shot. Karloff has a moment of reflection. Jones gets some confusing sonar readings. Vake relaxes.

In our OOC chat, we discuss the value of life in the postapocalypse.

Ben, Jim, Lucy, and Zoë join Gregory for the ninth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

To listen to the next episode early, subscribe to Gregory’s Patreon at: patreon.com/GregoryAveryWeir

Become a Patron!

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, used under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the album on their website.

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02.08: Ego Driver – Thriller https://tabletop.garden/2021/01/06/02-08-ego-driver-thriller/ https://tabletop.garden/2021/01/06/02-08-ego-driver-thriller/#respond Wed, 06 Jan 2021 16:46:59 +0000 https://tabletop.garden/?p=1814 Read more 02.08: Ego Driver – Thriller]]> CW: Strong language, violence

Our ragtag band of Ego Drivers have encountered the entity codenamed “Thriller”. Vake gets dogpiled. Comet apologizes. Jones takes on a passenger. Karloff goes hunting.

Ben, Jim, Lucy, and Zoë join Gregory for the eighth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

To listen to the next episode early, subscribe to Gregory’s Patreon at: patreon.com/GregoryAveryWeir

Become a Patron!

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, used under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the album on their website.

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02.07: Ego Driver – The End of Your Drive https://tabletop.garden/2020/12/30/02-07-ego-driver-the-end-of-your-drive/ https://tabletop.garden/2020/12/30/02-07-ego-driver-the-end-of-your-drive/#respond Wed, 30 Dec 2020 16:09:21 +0000 https://tabletop.garden/?p=1805 Read more 02.07: Ego Driver – The End of Your Drive]]> CW: Strong language, violence

Our Ego Drivers have come face-to-face with Billie Jean. With Karloff bleeding out, Comet still has hopes for finding more about her family. Jones remembers something important to the west, and Vake’s car is reassuring.

Ben, Jim, Lucy, and Zoë join Gregory for the seventh episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

To listen to the next episode early, subscribe to Gregory’s Patreon at: patreon.com/GregoryAveryWeir

Become a Patron!


Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, used under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the album on their website.

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02.06: Ego Driver – Billie Jean https://tabletop.garden/2020/12/23/02-06-ego-driver-billie-jean/ https://tabletop.garden/2020/12/23/02-06-ego-driver-billie-jean/#respond Wed, 23 Dec 2020 17:01:00 +0000 https://tabletop.garden/?p=1793 Read more 02.06: Ego Driver – Billie Jean]]> CW: Strong language, violence

Our Ego Drivers are in the midst of confronting the menacing Billie Jean. Will Comet be able to reunite with her mother? Can Karloff keep it together? Does Jones have any respect for architecture? And can Vake make a new friend?

Ben, Jim, Lucy, and Zoë join Gregory for the sixth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

To listen to the next episode early, subscribe to Gregory’s Patreon at: patreon.com/GregoryAveryWeir Become a Patron!

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, used under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the album on their website.

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02.05: Ego Driver – Yetnikoff https://tabletop.garden/2019/03/06/02-05-ego-driver-yetnikoff/ https://tabletop.garden/2019/03/06/02-05-ego-driver-yetnikoff/#respond Wed, 06 Mar 2019 20:32:46 +0000 https://tabletop.garden/?p=1762 Read more 02.05: Ego Driver – Yetnikoff]]> CW: Strong language, violence.

Back in Niederdorf, our Ego Drivers are about to receive their next assignment: discover where the Jacko Gang is getting their technology! But how is their next target connected to Comet? Why has Jones taken up demolishing buildings? Is it really that easy to win over Vake? And can Karloff put the fear of himself in them?

Ben, Jim, Lucy, and Zoë join Gregory for the fifth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

A shout out to RPG Casts, an excellent directory of roleplaying game podcasts created by Tess of I Am Hear, who puts particular focus on marginalized voices and accessibility. Tabletop Garden is newly listed in their site!

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, available under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the song on Bandcamp.

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02.04: Ego Driver – Smooth Criminal https://tabletop.garden/2019/02/27/02-04-ego-driver-smooth-criminal/ https://tabletop.garden/2019/02/27/02-04-ego-driver-smooth-criminal/#respond Wed, 27 Feb 2019 18:54:31 +0000 https://tabletop.garden/?p=1749 Read more 02.04: Ego Driver – Smooth Criminal]]> CW: Strong language, violence.

Our Ego Drivers were sent to take out Smooth Criminal, but it looks like his partner might be more trouble than he is! Can Vake survive an encounter with her rifle? How good is Jones’s throwing arm? Has Karloff started offering tours of the countryside? And will Comet manage to keep her feet on the ground?

Ben, Jim, Lucy, and Zoë join Gregory for the fourth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

We also discuss disability in postapocalyptic fiction. Why is it so prevalent and how do you present it well?

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, available under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the song on Bandcamp.

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02.03B – A Brief Break https://tabletop.garden/2019/02/20/02-03b-a-brief-break/ https://tabletop.garden/2019/02/20/02-03b-a-brief-break/#respond Wed, 20 Feb 2019 20:24:57 +0000 https://tabletop.garden/?p=1743 One of our players had a sudden family issue, so we’re skipping this week. We’ll see you all next Wednesday!

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02.03: Ego Driver – Ruining the Barbecue https://tabletop.garden/2019/02/13/02-03-ego-driver-ruining-the-barbecue/ https://tabletop.garden/2019/02/13/02-03-ego-driver-ruining-the-barbecue/#respond Wed, 13 Feb 2019 17:50:44 +0000 https://tabletop.garden/?p=1735 CW: Strong language, violence.

Our Ego Drivers are ready to assault Smooth Criminal’s band of raiders. Can they get the drop on him? What sort of car is that he’s driving? And is his partner even more dangerous than he is? Jones engages Operation: Land Shark. Karloff checks footwear. Comet goes beyond reverse. Vake seeks inner peace.

Ben, Jim, Lucy, and Zoë join Gregory for the third episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

We also discuss our second agenda item for the campaign, “Make it look good.” Is there a conflict between strategy and drama?

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, available under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the song on Bandcamp.

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02.02: Ego Driver – Niederdorf https://tabletop.garden/2019/02/06/02-02-ego-driver-niederdorf/ https://tabletop.garden/2019/02/06/02-02-ego-driver-niederdorf/#respond Wed, 06 Feb 2019 14:55:09 +0000 https://tabletop.garden/?p=1722 CW: Strong language, violence.

How will our Ego Drivers survive the final assault of Beat It? How can they tolerate the oasis of Niederdorf after their battle in the wasteland? And who’s their next target? Jones goes underground. Vake refuses an invitation to a gathering. Karloff makes small talk. Comet resupplies.

Ben, Jim, Lucy, and Zoë join Gregory for the second episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order.

We also discuss the rules system and the tradeoffs of systems that require guidance and high fluency with their specific ruleset.

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, available under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the song on Bandcamp.

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02.01B: A Dry Spell https://tabletop.garden/2019/01/30/02-01b-a-dry-spell/ https://tabletop.garden/2019/01/30/02-01b-a-dry-spell/#respond Wed, 30 Jan 2019 18:04:46 +0000 https://tabletop.garden/?p=1716 A brief note that we’re skipping a week due to scheduling and technical issues. See you next week! In the meantime, check out Gregory’s essay “Actual Play Podcasts Do Not Portray Actual Play, Actually” over on their personal blog.

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02.01: Ego Driver – Beat It https://tabletop.garden/2019/01/23/02-01-ego-driver-beat-it/ https://tabletop.garden/2019/01/23/02-01-ego-driver-beat-it/#comments Wed, 23 Jan 2019 15:00:19 +0000 https://tabletop.garden/?p=188 CW: Strong language, violence.

A ragtag band of Ego Drivers does battle in the open roads of the wasteland against a contingent of the Jacko Gang. Jones smokes out a car. Vake tells someone to be quiet. Karloff provides tow truck service. Comet plays the siren.

In the first episode of our new campaign, Ben, Jim, Lucy, and Zoë join Gregory for Ego Driver, an original story of postapocalyptic, postcolonial, vehicular combat using the BESM 3 system by Guardians of Order.

We also discuss one of our principles for this campaign: “Save yourself. The world is your enemy. Be ruthless. Even your allies are expendable if it means fighting for another sunrise.” What responsibilities do we have when playing amoral characters or exploring questionable situations?

This is the first episode in a short campaign projected to last 7-10 episodes.

Comet "Baby Teeth" Sharps
Zoë’s rendition of her Ego Driver character, Comet “Baby Teeth” Sharps

Our theme song for this campaign is “Wasteland,” a single by Phantom Elite, available under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license. You can buy the song on Bandcamp.

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02.00: Ego Driver Teaser https://tabletop.garden/2019/01/02/02-00-ego-driver-teaser/ https://tabletop.garden/2019/01/02/02-00-ego-driver-teaser/#respond Wed, 02 Jan 2019 08:00:39 +0000 https://tabletop.garden/?p=158

In the year 2050, the thirteen white ships of the Subaltern Constellation arrived in Earth orbit. In response, Earth’s governments launched their entire nuclear arsenal. The Constellation was destroyed and the atmosphere was poisoned. Twelve Terror Engines fell to Earth and are now the only power sources capable of supporting civilization.

In 2113, the Earth is a wasteland. The only people who live away from the Terror Engines are mutants, bandits, and the Ego Drivers who battle the inevitable.

When the world is your enemy, the only thing you can fight for is yourself.

Our next campaign is Ego Driver, a postapocalyptic car action game using the BESM 3 rule system. We’ll have some returning cast and some new faces. Expect it early this year.

The theme song for this campaign is “Wasteland” by Phantom Elite, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license. You can buy the song on Bandcamp.

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01.03: MECHANICAL ORYX – Into the Dark https://tabletop.garden/2018/12/26/01-3-mechanical-oryx/ https://tabletop.garden/2018/12/26/01-3-mechanical-oryx/#respond Wed, 26 Dec 2018 08:31:42 +0000 https://tabletop.garden/?p=96 Read more 01.03: MECHANICAL ORYX – Into the Dark]]> As tensions between the Dome and nearby villages escalate, a strange mechanical beast has appeared and begun destroying food stores. Tragos has lost trust among some humans, Overrun has caused an outbreak of fruit, Tancho has acquired help with its marsh, and Trial is ready to pass judgment on the one responsible for the crisis.

In our pilot campaign, BrendanLucyMelissa, and Zoë join Gregory for a short game of MECHANICAL ORYX by Grant Howitt.

We also discuss the core agenda principles of Tabletop Garden. In this episode, we talk about crafting story with social responsibility, which leads to a discussion of colonialism in Mechanical Oryx.

This is the last of three episodes in this campaign.

Our theme song for this campaign is “Amphibian Circuits” from the eponymous album by Dirtwire, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license. You can buy the album on Bandcamp.

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01.02: MECHANICAL ORYX – Waiting for Nightfall https://tabletop.garden/2018/12/19/01-2-mechanical-oryx/ https://tabletop.garden/2018/12/19/01-2-mechanical-oryx/#respond Wed, 19 Dec 2018 07:59:40 +0000 https://tabletop.garden/?p=76 Read more 01.02: MECHANICAL ORYX – Waiting for Nightfall]]> Overrun has addressed some of the Dome’s food needs, while Tragos has discovered that the people have become distressingly willing to commit violence in defense of their town. Trial sits in wait for whoever is attacking the food stores and Tancho has learned that its marshes are disrupted due to the town’s new moats.

In our pilot campaign, BrendanLucyMelissa, and Zoë join Gregory for a short game of MECHANICAL ORYX by Grant Howitt.

We also discuss the core agenda principles of Tabletop Garden. In this episode, we talk about pursuing healthy play practices, which leads to a discussion of some problematic tropes used by Mechanical Oryx.

This is the second of three episodes in this campaign.

Our theme song for this campaign is “Amphibian Circuits” from the eponymous album by Dirtwire, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license. You can buy the album on Bandcamp.

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01.01: MECHANICAL ORYX – To the Dome https://tabletop.garden/2018/12/12/01-1-mechanical-oryx/ https://tabletop.garden/2018/12/12/01-1-mechanical-oryx/#respond Wed, 12 Dec 2018 19:24:32 +0000 https://tabletop.garden/?p=72 Read more 01.01: MECHANICAL ORYX – To the Dome]]> In the solarpunk post-apocalypse, someone is raiding the food stores of the Dome. In response, the humans have armed themselves and diverted a river. The situation draws the attention of Tragos, Trial, Overrun, and Tancho, four mechanical guardians who travel to the Dome to find out who is threatening the peace of the region.

In our pilot campaign, BrendanLucyMelissa, and Zoë join Gregory for a short game of MECHANICAL ORYX by Grant Howitt.

We also discuss the core agenda principles of Tabletop Garden. In this episode, we talk about honestly playing diverse characters.

This is the first of three episodes in this campaign.

The “solarpunk” image linked during the episode has no properly-licensed source online, but the first image in this tweet has a similar mood and is by the same artist.

Our theme song for this campaign is “Amphibian Circuits” from the eponymous album by Dirtwire, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license. You can buy the album on Bandcamp.

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