Gaea Community - Latest posts https://talk.gaea.app Latest posts Newbie seeking private lesson(s) Thank you @TyXanders for the kind words! @Konjirmos I am also happy to do 1:1 tuition if you want help with your specific world :blush:

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_7 Fri, 20 Mar 2026 07:42:49 +0000 talk.gaea.app-post-1265
Macros : What are you most interested in? Ah another early bird I see haha :united_kingdom:
Fellow crumpeteer.

Loving the first three ideas there they could be fantastic use cases and lightweight!

Single biome masks sounds fantastic too! I can already see the drop down menu haha.

Enjoy your coffee, a tea for me soon

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https://talk.gaea.app/t/macros-what-are-you-most-interested-in/462#post_9 Fri, 20 Mar 2026 07:40:27 +0000 talk.gaea.app-post-1264
Macros : What are you most interested in? This sounds like a neat way to tidy things up a bit! There are quite a few things I’ve done in the past that I’d be inspired to create macros for:

  • Fake “tectonics” to create procedural but cohesive landmass and mountain range shapes
  • Rain shadow/Rainfall prediction
  • Biome prediction (based on rainfall, proximity to major rivers etc)
  • Population density prediction
  • A single node for multiple biome masks (e.g. from koppen climate classification)

I’m sure I’ll think of more once I’ve had a coffee!

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https://talk.gaea.app/t/macros-what-are-you-most-interested-in/462#post_8 Fri, 20 Mar 2026 07:31:29 +0000 talk.gaea.app-post-1263
Realistic proportions reference

I completely agree. I also hope to have a character that can test the terrain scale. And it should be possible to move directly on the terrain. This is a simple drawing I made. Basically, the user clicks the little person icon in the right toolbar, and an in-game third-person character is automatically generated at a certain position on the terrain, and the user can control his movement. Hahaha

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_8 Fri, 20 Mar 2026 07:31:14 +0000 talk.gaea.app-post-1262
Need help with Unreal Node. Can't set a color Mask. The /unreal node wants a heightfield as the first input.

You’ll want to do that first and any subsequent masks/colour drag and drop a wire onto the node, you’ll get a context menu to add it to the unreal node

Hope that helps

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https://talk.gaea.app/t/need-help-with-unreal-node-cant-set-a-color-mask/566#post_2 Fri, 20 Mar 2026 07:30:46 +0000 talk.gaea.app-post-1261
Need help with Unreal Node. Can't set a color Mask.

So long story short, Im trying to set everything up for export to unreal and this is the first time using the Gaea2unreal plugin. Everytime I try exporting my final color mask using the unreal node either it goes geometry chaos when choosing default or height field, or it gets completely grayed out when I use mask. How to solve this please?

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https://talk.gaea.app/t/need-help-with-unreal-node-cant-set-a-color-mask/566#post_1 Fri, 20 Mar 2026 07:24:08 +0000 talk.gaea.app-post-1260
Gaea tutorials wwithout files :saluting_face: yes sir

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https://talk.gaea.app/t/gaea-tutorials-wwithout-files/554#post_5 Fri, 20 Mar 2026 06:09:59 +0000 talk.gaea.app-post-1259
Gaea 2: Starter Guide Great video! I definitely learned a lot. OpenCL is blowing my mind; I had no idea.

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https://talk.gaea.app/t/gaea-2-starter-guide/551#post_3 Thu, 19 Mar 2026 19:23:24 +0000 talk.gaea.app-post-1257
Mask by Height / Blur node Thx Ty !
All good with blur back to default :ok_hand:

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https://talk.gaea.app/t/mask-by-height-blur-node/557#post_3 Thu, 19 Mar 2026 13:14:22 +0000 talk.gaea.app-post-1253
Pushing Gaea 2 beyond realism: With 1 mountain, 5 different art styles. I’ve been experimenting with Gaea 2 to see how versatile the nodes are for non-photorealistic styles. I managed to create these 5 variants starting from the same base mountain (which I’ve made too).

I’m really glad by how the erosion and flow maps translate into stylized shapes with some simple trick, you can even use the colors to make really good stylized effect and more.

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https://talk.gaea.app/t/pushing-gaea-2-beyond-realism-with-1-mountain-5-different-art-styles/561#post_1 Thu, 19 Mar 2026 11:55:21 +0000 talk.gaea.app-post-1252
Mask by Height / Blur node Found it @MarcSaunier
There’s a few nodes that have thei Render intent set different but changing the blur back to default will fix it.

RenderIntentSolve

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https://talk.gaea.app/t/mask-by-height-blur-node/557#post_2 Thu, 19 Mar 2026 11:54:00 +0000 talk.gaea.app-post-1251
It would be nice if we could upload short videos on the forum GIF is supported but there is a server storage limit so it’s best to use external or optimised filesizes

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https://talk.gaea.app/t/it-would-be-nice-if-we-could-upload-short-videos-on-the-forum/556#post_2 Thu, 19 Mar 2026 10:56:23 +0000 talk.gaea.app-post-1250
Akua Island (Not a real place) Yeah i do enjoy that there’s a thousand different ways you can do something. It makes the adventure fun!

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https://talk.gaea.app/t/akua-island-not-a-real-place/498#post_6 Thu, 19 Mar 2026 10:53:47 +0000 talk.gaea.app-post-1249
Realistic proportions reference
Klaus:

Well said Ty!
I still do this to visualize scale better, Custom scaled shape that you can bomb on top of the terrain to get a sense of scale. This here is a 30m wide and 10m tall cylinder. Human scale would be too small, but you can import familiar shapes or use basic shapes at different scales 10m, 50m, 100m for visualization. Height is easy as you can autolevel + clamp to input precise values but for width, I first used overlay + grid to roughly get the scale I want.

Thank you for your reply. Your method is excellent and very helpful. Creating a custom macro might simplify things, but it still requires calibration for different terrain sizes. I’d like a reference point with absolute height values ​​that can accurately display a scale close to reality regardless of terrain size, thus optimizing this reference process. Currently, the software uses meters, and calculating scaling values ​​confirms the map scale. However, I’d appreciate a more efficient way to accomplish this.

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_7 Thu, 19 Mar 2026 07:56:26 +0000 talk.gaea.app-post-1247
Realistic proportions reference Yes, your method is correct; I sometimes calculate it this way too. However, isn’t it possible to have a simpler and more efficient way, with a built-in character model or a cube (1m*1m) that doesn’t change or shrink when I modify the terrain size? Of course, this is just a small wish, and it depends on whether the official team has the time to implement this support.

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_6 Thu, 19 Mar 2026 07:46:06 +0000 talk.gaea.app-post-1246
Akua Island (Not a real place) I added Outcrops and Shear in a different way than @TyXanders but we ended up with the same results :)

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https://talk.gaea.app/t/akua-island-not-a-real-place/498#post_5 Thu, 19 Mar 2026 04:52:30 +0000 talk.gaea.app-post-1245
Akua Island (Not a real place) Brilliant!
Very interesting how different artists apply the same concept in their own way. I still do this when I see a great looking terrain, to take the main idea and recreate it on my own. I prefer that over looking at the actual graph. Best way to learn!!

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https://talk.gaea.app/t/akua-island-not-a-real-place/498#post_4 Thu, 19 Mar 2026 04:49:52 +0000 talk.gaea.app-post-1244
Realistic proportions reference Well said Ty!
I still do this to visualize scale better, Custom scaled shape that you can bomb on top of the terrain to get a sense of scale. This here is a 30m wide and 10m tall cylinder. Human scale would be too small, but you can import familiar shapes or use basic shapes at different scales 10m, 50m, 100m for visualization. Height is easy as you can autolevel + clamp to input precise values but for width, I first used overlay + grid to roughly get the scale I want.

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_5 Thu, 19 Mar 2026 04:38:06 +0000 talk.gaea.app-post-1243
Mask by Height / Blur node Hi,
I started to follow the new starter guide and I get unexpected results with mask by height / Blur node.
I restarted the pc, tried file repair, windows/gpu driver up to date but no change.
Am I doing something wrong or is this a bug ?

MaartenStarterTuto.terrain (37.9 KB)

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https://talk.gaea.app/t/mask-by-height-blur-node/557#post_1 Wed, 18 Mar 2026 20:43:07 +0000 talk.gaea.app-post-1240
It would be nice if we could upload short videos on the forum I miss the ability to upload short videos :slight_smile:

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https://talk.gaea.app/t/it-would-be-nice-if-we-could-upload-short-videos-on-the-forum/556#post_1 Wed, 18 Mar 2026 20:39:59 +0000 talk.gaea.app-post-1239
Gaea tutorials wwithout files Never one person buddy, here anytime if you need to support.

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https://talk.gaea.app/t/gaea-tutorials-wwithout-files/554#post_4 Wed, 18 Mar 2026 19:43:53 +0000 talk.gaea.app-post-1238
Gaea tutorials wwithout files Partially I don’t want to make it a habit of sharing each file because it can lead to more questions than answers. People will try to just make the file work rather than actually understanding and learning the techniques used.

I create rather complicated node graphs, and I’d have to revisit/improve them because to someone who’s learning and didn’t create them it probably looks like a confusing mess haha.

The idea of more examples etc. has been discussed. might take some time to refine a few terrains into simpler versions for more examples.

Regarding this it’s mostly just a time management thing. I am 1 person. I need to research ways to create terrains, then record edit and upload tutorials, test SEO stuff, record, edit, upload documentation videos, create art for thumbnails, blogs, covers. So it will likely happen in the future when time allows for it. But for now documentation and content are the priorities.

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https://talk.gaea.app/t/gaea-tutorials-wwithout-files/554#post_3 Wed, 18 Mar 2026 18:15:13 +0000 talk.gaea.app-post-1236
Akua Island (Not a real place) It’s well worth noting the OP did mention some of their explorations and discoveries which you can absolutely utilise.

To help maximise some usage If you’re learning I highly recommend further exploration based on it, think of it as lego just using blockas and filling your imagination and leveling you up too

Here i took all the keywords and references mentioned and spent 10/15mins coming up with my own idea from it for the terrain shape.

Hope that helps some

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https://talk.gaea.app/t/akua-island-not-a-real-place/498#post_3 Wed, 18 Mar 2026 14:23:34 +0000 talk.gaea.app-post-1235
Akua Island (Not a real place) Please attach a grid of how you achieved this so that others can learn from it. It will be useful and interesting.

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https://talk.gaea.app/t/akua-island-not-a-real-place/498#post_2 Wed, 18 Mar 2026 13:26:37 +0000 talk.gaea.app-post-1234
Gaea tutorials wwithout files The project itself?

or the file nodes?

  • In both cases one answer is the file node, it’s not licensed to just share ( megascans asset) you can just replace this with anything mind, or get the megascans asset, but if it were shipped without the file or a different one, then someone follwoing step by step woudl still be confused and just not understand.

  • Another could be for tutorials like this ( step mby step) some of the goals are to make a users step by step themselves to understand why and apply the ideas themselves ( a learning process)

  • Finally it may be something the team want to refine to add to the examples

There could be even more reasons but these are a few logical ones.

[!note]
Here is the Original File Node input

In cases where Maarten has shared files and deep learning.

Check out out his post here and his latest starter guide on YT

Hope that helps

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https://talk.gaea.app/t/gaea-tutorials-wwithout-files/554#post_2 Wed, 18 Mar 2026 13:24:33 +0000 talk.gaea.app-post-1233
Gaea 2: Starter Guide Great job again !
I enjoy and learn a lot from your tutorials!
I do not have any academic title to assert this but I find that you are very talented and also a good tutor. :ok_hand:

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https://talk.gaea.app/t/gaea-2-starter-guide/551#post_2 Wed, 18 Mar 2026 13:18:42 +0000 talk.gaea.app-post-1232
Gaea tutorials wwithout files Hi,

To the Gaea team. I came across a tutorial you published and I am wondering why you don’t share the file associated with your tutorials so we can follow what happening and become better using the software ? is the file a secret?

Cheer

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https://talk.gaea.app/t/gaea-tutorials-wwithout-files/554#post_1 Wed, 18 Mar 2026 13:15:27 +0000 talk.gaea.app-post-1231
Realistic proportions reference @lumen @rabbithawk256

Your best best is what Klaus has said.

However just to help you both further understand contcepts:

Terrain Scale + Human Scale

To give you some perspecitive the video i have here is a human scale or 160cm tall and 1m wide in the default terrain scale as you can imagine, you just cant see it.
2026-03-18_12-48-50

Hill Scale + Human Scale

If you scale the terrain def down to 100x100m you can also add a 2x2m cube and the same 1.6m height which could represent a hill fairly well.

[!Tip]
If you are using terrain def relative scales, many nodes support metre values inputs as well as decimal or percentage

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_4 Wed, 18 Mar 2026 12:58:20 +0000 talk.gaea.app-post-1230
Realistic proportions reference I vouch. I’d love some kind of way for Gaea to say “hey, mate, the terrain is this big!” because I’ve found myself accidentally overshooting my numbers a lot

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_3 Wed, 18 Mar 2026 12:26:13 +0000 talk.gaea.app-post-1229
Gaea 2: Starter Guide

Gaea 2: Starter Guide

Join Maarten as he walks through a complete starter guide for Gaea 2, covering the interface, settings, node categories, and core workflows. Follow along as he builds a full terrain from start to finish while explaining each step along the way.

As promised, the terrain files: https://talk.gaea.app/t/kyrgyzstan-va…

Intel® CPU Runtime for OpenCL™ Applications with SYCL* Support
https://www.intel.com/content/www/us/…

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https://talk.gaea.app/t/gaea-2-starter-guide/551#post_1 Wed, 18 Mar 2026 09:37:31 +0000 talk.gaea.app-post-1226
Occult Gaea activities at 3am! Art is the surface, Math is the vector!
It never discriminates, every pixel…every sector!!

It is time to switch career to a poet.

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https://talk.gaea.app/t/occult-gaea-activities-at-3am/544#post_3 Wed, 18 Mar 2026 04:32:32 +0000 talk.gaea.app-post-1224
Realistic proportions reference “Overlay” might just be what you are looking for. There are some preset images already loaded and you can even load your own. There is also the grid to look for when looking at scale. Each smaller section on grid = (Width/40)m

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_2 Wed, 18 Mar 2026 04:23:38 +0000 talk.gaea.app-post-1223
Realistic proportions reference Is it possible to add a character node that can move freely and automatically scales according to the terrain size, mainly to provide a realistic scale reference?

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https://talk.gaea.app/t/realistic-proportions-reference/549#post_1 Wed, 18 Mar 2026 02:49:31 +0000 talk.gaea.app-post-1222
Newbie seeking private lesson(s) This is a great recommendation! It’s exactly the kind of content I find helpful. Honestly you might have just solved my request, as his channel is essentially the exact workflow I was looking for a guide on. Beautiful.

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_6 Tue, 17 Mar 2026 21:31:45 +0000 talk.gaea.app-post-1220
Occult Gaea activities at 3am! Definitely a creative use for the software lmao. I’ve never used it for anything other than terrain but I’ve seen people even use it to make textures/materials. Very cool exploration of the available tools.

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https://talk.gaea.app/t/occult-gaea-activities-at-3am/544#post_2 Tue, 17 Mar 2026 13:55:38 +0000 talk.gaea.app-post-1202
Newbie seeking private lesson(s) @Kilroys_Kartography does some really awe inspiring content in that area if you just wanted to enjoy the journey and self experience there in the meantime.
He has a YT, and a nice calm voice to enjoy the content as well.

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_5 Tue, 17 Mar 2026 05:46:15 +0000 talk.gaea.app-post-1201
Newbie seeking private lesson(s) I appreciate you looking out! I’m hoping someone takes me up on my offer. If anything just to hang out with a fellow mapping nerd and learning from their exploration of the software. It’s honestly so much fun just to combine stuff and move sliders around. I am trying to learn how to take my traditional drawing cartography and turn it into something 3D.

This all started because I am making a Valheim map and decided I wanted to full send learning this program so I could make it epic but also remake some of my older maps with those skills as well.

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_4 Tue, 17 Mar 2026 05:43:25 +0000 talk.gaea.app-post-1200
Tile Build Seams showing up regardless of blend percentage @TyXanders
My first yesterday “everything baked” test was perhaps too “complex”.
I tried again with a simpler you die one:
One single mountain node.
8K baked.
Build 16 K , 4 x 8K tiles with no hybrid subdiv.
Tiles are still not perfectly matching and if you zoom in (plausible scenario), you can see seams “issues”:



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https://talk.gaea.app/t/tile-build-seams-showing-up-regardless-of-blend-percentage/536#post_12 Mon, 16 Mar 2026 12:35:33 +0000 talk.gaea.app-post-1179
4 tiles build / 8 Height maps exported Thank you Ty. For sure it helped !

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https://talk.gaea.app/t/4-tiles-build-8-height-maps-exported/543#post_3 Mon, 16 Mar 2026 08:07:52 +0000 talk.gaea.app-post-1178
Kyrgyzstan Valley Terrains Hey there, for the Gaea 2 Starterguide I created a terrain that I wanted to share. I also took the time to create a very heavy but more realistic terrain. It covers extensive erosion, rock formations, and detailing. Plus a really complex texturing setup.

The terrains require you to draw a valley, and for the heavy file please bake the first half of the shaping once you get it to a place you like!

HEAVY Kyrgyzstan Valley.terrain (277.7 KB)

Kyrgyz Valley Tutorial.terrain (156.7 KB)

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https://talk.gaea.app/t/kyrgyzstan-valley-terrains/545#post_1 Mon, 16 Mar 2026 06:48:51 +0000 talk.gaea.app-post-1177
Tile Build Seams showing up regardless of blend percentage Hey @TyXanders,

Thanks for replying, Sorry I didn’t see your message until now, It’s been a busy day.

Here is a screen recording I made showing how I imported the tiles into blender (the way I have been taught is best) https://www.youtube.com/watch?v=RQI4Aj3e9II

I will note that the few times I was clicking around randomly and blender did nothing, I was loading in the 25% overlap exr files (that window was showing some private details so it was hidden).

If you would like the files from my orgional post you can get them here (Password: Gaea, link expires 1st of April)

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https://talk.gaea.app/t/tile-build-seams-showing-up-regardless-of-blend-percentage/536#post_11 Mon, 16 Mar 2026 06:31:33 +0000 talk.gaea.app-post-1176
Occult Gaea activities at 3am!

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https://talk.gaea.app/t/occult-gaea-activities-at-3am/544#post_1 Mon, 16 Mar 2026 04:53:08 +0000 talk.gaea.app-post-1175
Tile Build Seams showing up regardless of blend percentage Hey,
Looks like I need to update that file anyway! I left a Todo on there xD.

But yes, I will check this out in the morning just in case I have missed something on my end.
I can’t imagine auto leveled anything there mind.

I will update them here for latest versions

And let you know if I find anything different as well.

I am not really a blender user, mind giving me a quick step-by getting to the point you have the issue?

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https://talk.gaea.app/t/tile-build-seams-showing-up-regardless-of-blend-percentage/536#post_10 Sun, 15 Mar 2026 23:09:46 +0000 talk.gaea.app-post-1174
Tile Build Seams showing up regardless of blend percentage Hi @TyXanders,

In several of the tests that I have done for this issue I have made sure to do the “Bake required nodes” each time and that has made no difference. Here is what the file looks like (I belive it’s the file you provided on discord a while back)

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https://talk.gaea.app/t/tile-build-seams-showing-up-regardless-of-blend-percentage/536#post_9 Sun, 15 Mar 2026 23:04:55 +0000 talk.gaea.app-post-1173
4 tiles build / 8 Height maps exported Hey @MarcSaunier

When you set up a node for export by default, you mark all of its output ports ( right side ports on nodes)

So in your Heigh Map named node it has the output ports

  • Out
  • Layers

it’ll build 4 tiles for each.

That’s confirmed on your screenshot.

You can configure what output ports you want to build and export in the 'lil configure icon left of each node name there.

[!TIP]
You can quickly mark just the main out by selecting Primary Only on nodes with lots of output ports.

Hope that helps!

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https://talk.gaea.app/t/4-tiles-build-8-height-maps-exported/543#post_2 Sun, 15 Mar 2026 23:00:30 +0000 talk.gaea.app-post-1172
Newbie seeking private lesson(s) I used to give lessons privately but have been out of time for a while. If no one reaches out to you after a few weeks, just me up and I’ll see what I can do. :slight_smile:

No promises but don’t want to leave you hanging.

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_3 Sun, 15 Mar 2026 22:02:38 +0000 talk.gaea.app-post-1171
4 tiles build / 8 Height maps exported A four 8K tiles with no hybrid subdivision,slope, tree mask and height map marked fro export:

In the build folder, I find four slope maps, four tree mask maps and eight 8k height maps ( 4 “Map_layers” and 4 "Map_out) all different ?!?





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https://talk.gaea.app/t/4-tiles-build-8-height-maps-exported/543#post_1 Sun, 15 Mar 2026 20:44:14 +0000 talk.gaea.app-post-1170
Newbie seeking private lesson(s)
Konjirmos:

If this isn’t the right area for this, apologies, feel free to point me in a better direction!

Close enough I think, Mods can move the topic if it needs more clarity or exposure :slight_smile:

Mods have these shields if you need to identify quickly

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_2 Sun, 15 Mar 2026 20:32:25 +0000 talk.gaea.app-post-1169
Newbie seeking private lesson(s) I’m a brand new Gaea 2 user, though I’ve been making maps for my TTRPG campaigns for decades in photoshop, and I’d love to connect with an experienced user for a private lesson or two. I’d be willing to pay commission for the time.

I’ve already started working through the resources available, especially YouTube videos, but I learn best when I can ask questions and get guidance tailored to the specific workflows I’m trying to build. I’m looking for a way to accelerate the learning process and build a solid foundation with help from someone more experienced.

I’m in CST (GMT+6) and am usually free in the evenings on weekdays or all day on the weekends.

If this isn’t the right area for this, apologies, feel free to point me in a better direction!

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https://talk.gaea.app/t/newbie-seeking-private-lesson-s/542#post_1 Sun, 15 Mar 2026 20:31:02 +0000 talk.gaea.app-post-1168
Tile Build Seams showing up regardless of blend percentage Thank you for the detailed answers.
Looks like, to make it very simple, baking is the key.
I didn’t (bake) when I did tiled builds, months ago specifically for this seam strory. => I’m testing right now.

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https://talk.gaea.app/t/tile-build-seams-showing-up-regardless-of-blend-percentage/536#post_8 Sun, 15 Mar 2026 19:35:06 +0000 talk.gaea.app-post-1166