Comments for TheMaxscriptGuy's Page https://themaxscriptguy.wordpress.com Spreading Knowledge Fri, 09 Feb 2018 16:15:55 +0000 hourly 1 http://wordpress.com/ Comment on 3ds Max to ThreeJS – Direct Export by soft8soft https://themaxscriptguy.wordpress.com/2013/10/04/3ds-max-to-threejs-direct-export/comment-page-1/#comment-67 Fri, 09 Feb 2018 16:15:55 +0000 http://themaxscriptguy.wordpress.com/?p=8#comment-67 We developed a 3ds Max-to-WebGL plugin called Verge3D. Also based on Three.js

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Comment on Rotating Cubemap in Unity by themaxscriptguy https://themaxscriptguy.wordpress.com/2014/11/20/rotating-cubemap-in-unity/comment-page-1/#comment-32 Wed, 27 Apr 2016 06:19:11 +0000 http://themaxscriptguy.wordpress.com/?p=29#comment-32 In reply to Julien.

Thank you for the reply. As we are adding special/custom attributes, we will need to add a script. Though, what you can do is change the textfield into a slider as a UI option.
Please let me know if you have any queries.

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Comment on Rotating Cubemap in Unity by Somebody https://themaxscriptguy.wordpress.com/2014/11/20/rotating-cubemap-in-unity/comment-page-1/#comment-26 Mon, 21 Dec 2015 16:11:07 +0000 http://themaxscriptguy.wordpress.com/?p=29#comment-26 I would like to say thank you for share this! it’s helpful!

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Comment on Rotating Cubemap in Unity by Julien https://themaxscriptguy.wordpress.com/2014/11/20/rotating-cubemap-in-unity/comment-page-1/#comment-22 Wed, 04 Nov 2015 07:00:22 +0000 http://themaxscriptguy.wordpress.com/?p=29#comment-22 This is very informative! Thanks for sharing!
Is there a way to rotate the texture with a slider as a property?
Instead of adding a Script?

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Comment on 3ds Max to ThreeJS – Direct Export by Jordan https://themaxscriptguy.wordpress.com/2013/10/04/3ds-max-to-threejs-direct-export/comment-page-1/#comment-19 Tue, 12 May 2015 18:19:19 +0000 http://themaxscriptguy.wordpress.com/?p=8#comment-19 thank you so much for the clearly described walkthrough

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Comment on 3ds Max to ThreeJS – Direct Export by themaxscriptguy https://themaxscriptguy.wordpress.com/2013/10/04/3ds-max-to-threejs-direct-export/comment-page-1/#comment-9 Wed, 16 Jul 2014 11:21:00 +0000 http://themaxscriptguy.wordpress.com/?p=8#comment-9 In reply to 2pha.

Thank you for sharing the information. I think I should make it as an open source exporter. The only thing I want to share is how a simple exporter can be made 🙂

Thanks once again.

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Comment on 3ds Max to ThreeJS – Direct Export by 2pha https://themaxscriptguy.wordpress.com/2013/10/04/3ds-max-to-threejs-direct-export/comment-page-1/#comment-8 Sun, 29 Jun 2014 09:16:53 +0000 http://themaxscriptguy.wordpress.com/?p=8#comment-8 There is already an exporter for max. It is in the utils/exporters/max folder of three.js. It works pretty well except it has a problem with smoothing groups. I think it needs to use ‘meshop.getFaceRNormals’ instead of ‘GetNormal’

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Comment on Exporting OBJ to JSON by Exporting OBJ to JSON | Portfolio https://themaxscriptguy.wordpress.com/2013/10/02/exporting-obj-to-json/comment-page-1/#comment-1 Wed, 02 Oct 2013 19:25:49 +0000 http://themaxscriptguy.wordpress.com/?p=3#comment-1 […] Exporting OBJ to JSON. […]

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