Hello, not the person above--but are you using JSON at all? That would make them very easy to use for other things
tinygreyhawk
Recent community posts
I was going to make a stupid joke about only knowing how to do the waterfall method, but I read through a bit and was more compelled to say--this is great!
I recently got a physical copy of your solo notation book and I have yet to read through all of this but I hope you keep making more stuff like this!
EDIT: Was wondering, are you thinking of putting this up on Amazon for the physical copy as well?
Hi! I love your app and was wondering--I saw that you're working on a focus mode where we can disable the delete and backspace keys, but would you be willing to add blur to the inactive text as well? If not, I understand, but I have ADHD and perfectionism so I just want to free-write without being able to criticize myself lol
This is great! I've been using it for the last couple of days and it's already been incredibly useful for getting things done!
I just had one issue with it--the rules for habits is that you get 1XP per circle, correct? Would you only be able to earn up to 6XP per day in that case (and have to trade for the rest)?
Hey David!
Was looking through the rules and it took me a reread and while I did understand most of it, there's some confusing language for the Event Die system--I recommend saying something like 'use the higher die' etc. And I think the 2/4/6 results could be worded better--I see that in the expanded event die system 1, 3 and 5 have keyed results, but in the regular one they don't and that can be confusing.
For $20 you get around 257 pages of content, tables allowing you to name and fill a quickly prepared adventure, flexible mechanics and your very own guide to how to create an overbearing Wizard who takes over (a portion of) the world.
And there's even more! The modular battle system lets you modify the game for the crunch you want, and as this is a duet system (which usually features, y'know, one player character), your player can use Thumbs to allow themselves to make mistakes and roll back time so they can take a different route. If they die, (which they tend to), it's not automatically game over; your next character can pick a legacy based off of your dead (or more hopefully, retired) ex-parrot.
Not to say this game is built to be easy, but it's definitely one that is built for *fun*. There's a lot of good advice for duets as well, and the writing is easy, accessible and above all, hilarious. And who doesn't like a rash of bumbling, overpowered Wizards to rule them all?
I will say this--a mage you will not be with the game's general ethos. You, good adventurer, are a pitcrawler, and there you will stay. The game is however, extremely hackable, which goes back to the modular crunch in the battle system--you can add elements and take them away as you please, and who is to dictate your choices except you and your (hopefully-not-too-unhappy) duet partner?
I can't begin to put into words how much I love this system for everything it presents--from the CYOA stylings, to the Savage Worlds-style dice mechanics, to the tables and the extremely quick and easy character creation mechanics. It even comes with a sample adventure!
All that to say, get this if you like fun, and/or you're looking for a fully realized game intended to be played with one other friend, lover, or insert-here-parrot-of-choice.
