// Version 1.79.1 3d-force-graph - https://github.com/vasturiano/3d-force-graph !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).ForceGraph3D=t()}(this,function(){"use strict";function e(e,t){(null==t||t>e.length)&&(t=e.length);for(var n=0,r=Array(t);n>8&255]+Et[e>>16&255]+Et[e>>24&255]+"-"+Et[255&t]+Et[t>>8&255]+"-"+Et[t>>16&15|64]+Et[t>>24&255]+"-"+Et[63&n|128]+Et[n>>8&255]+"-"+Et[n>>16&255]+Et[n>>24&255]+Et[255&r]+Et[r>>8&255]+Et[r>>16&255]+Et[r>>24&255]).toLowerCase()}function Nt(e,t,n){return Math.max(t,Math.min(n,e))}function Pt(e,t){return(e%t+t)%t}function Lt(e,t,n){return(1-n)*e+n*t}function Dt(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return e/4294967295;case Uint16Array:return e/65535;case Uint8Array:return e/255;case Int32Array:return Math.max(e/2147483647,-1);case Int16Array:return Math.max(e/32767,-1);case Int8Array:return Math.max(e/127,-1);default:throw new Error("Invalid component type.")}}function It(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return Math.round(4294967295*e);case Uint16Array:return Math.round(65535*e);case Uint8Array:return Math.round(255*e);case Int32Array:return Math.round(2147483647*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw new Error("Invalid component type.")}}const Ut={DEG2RAD:At,RAD2DEG:Rt,generateUUID:Ct,clamp:Nt,euclideanModulo:Pt,mapLinear:function(e,t,n,r,i){return r+(e-t)*(i-r)/(n-t)},inverseLerp:function(e,t,n){return e!==t?(n-e)/(t-e):0},lerp:Lt,damp:function(e,t,n,r){return Lt(e,t,1-Math.exp(-n*r))},pingpong:function(e,t=1){return t-Math.abs(Pt(e,2*t)-t)},smoothstep:function(e,t,n){return e<=t?0:e>=n?1:(e=(e-t)/(n-t))*e*(3-2*e)},smootherstep:function(e,t,n){return e<=t?0:e>=n?1:(e=(e-t)/(n-t))*e*e*(e*(6*e-15)+10)},randInt:function(e,t){return e+Math.floor(Math.random()*(t-e+1))},randFloat:function(e,t){return e+Math.random()*(t-e)},randFloatSpread:function(e){return e*(.5-Math.random())},seededRandom:function(e){void 0!==e&&(wt=e);let t=wt+=1831565813;return t=Math.imul(t^t>>>15,1|t),t^=t+Math.imul(t^t>>>7,61|t),((t^t>>>14)>>>0)/4294967296},degToRad:function(e){return e*At},radToDeg:function(e){return e*Rt},isPowerOfTwo:function(e){return!(e&e-1)&&0!==e},ceilPowerOfTwo:function(e){return Math.pow(2,Math.ceil(Math.log(e)/Math.LN2))},floorPowerOfTwo:function(e){return Math.pow(2,Math.floor(Math.log(e)/Math.LN2))},setQuaternionFromProperEuler:function(e,t,n,r,i){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),u=s((t+r)/2),c=a((t+r)/2),h=s((t-r)/2),d=a((t-r)/2),p=s((r-t)/2),f=a((r-t)/2);switch(i){case"XYX":e.set(o*c,l*h,l*d,o*u);break;case"YZY":e.set(l*d,o*c,l*h,o*u);break;case"ZXZ":e.set(l*h,l*d,o*c,o*u);break;case"XZX":e.set(o*c,l*f,l*p,o*u);break;case"YXY":e.set(l*p,o*c,l*f,o*u);break;case"ZYZ":e.set(l*f,l*p,o*c,o*u);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+i)}},normalize:It,denormalize:Dt};class Ot{constructor(e=0,t=0){Ot.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6],this.y=r[1]*t+r[4]*n+r[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Nt(this.x,e.x,t.x),this.y=Nt(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=Nt(this.x,e,t),this.y=Nt(this.y,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Nt(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Nt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),r=Math.sin(t),i=this.x-e.x,s=this.y-e.y;return this.x=i*n-s*r+e.x,this.y=i*r+s*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Ft{constructor(e=0,t=0,n=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=r}static slerpFlat(e,t,n,r,i,s,a){let o=n[r+0],l=n[r+1],u=n[r+2],c=n[r+3];const h=i[s+0],d=i[s+1],p=i[s+2],f=i[s+3];if(0===a)return e[t+0]=o,e[t+1]=l,e[t+2]=u,void(e[t+3]=c);if(1===a)return e[t+0]=h,e[t+1]=d,e[t+2]=p,void(e[t+3]=f);if(c!==f||o!==h||l!==d||u!==p){let e=1-a;const t=o*h+l*d+u*p+c*f,n=t>=0?1:-1,r=1-t*t;if(r>Number.EPSILON){const i=Math.sqrt(r),s=Math.atan2(i,t*n);e=Math.sin(e*s)/i,a=Math.sin(a*s)/i}const i=a*n;if(o=o*e+h*i,l=l*e+d*i,u=u*e+p*i,c=c*e+f*i,e===1-a){const e=1/Math.sqrt(o*o+l*l+u*u+c*c);o*=e,l*=e,u*=e,c*=e}}e[t]=o,e[t+1]=l,e[t+2]=u,e[t+3]=c}static multiplyQuaternionsFlat(e,t,n,r,i,s){const a=n[r],o=n[r+1],l=n[r+2],u=n[r+3],c=i[s],h=i[s+1],d=i[s+2],p=i[s+3];return e[t]=a*p+u*c+o*d-l*h,e[t+1]=o*p+u*h+l*c-a*d,e[t+2]=l*p+u*d+a*h-o*c,e[t+3]=u*p-a*c-o*h-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,r=e._y,i=e._z,s=e._order,a=Math.cos,o=Math.sin,l=a(n/2),u=a(r/2),c=a(i/2),h=o(n/2),d=o(r/2),p=o(i/2);switch(s){case"XYZ":this._x=h*u*c+l*d*p,this._y=l*d*c-h*u*p,this._z=l*u*p+h*d*c,this._w=l*u*c-h*d*p;break;case"YXZ":this._x=h*u*c+l*d*p,this._y=l*d*c-h*u*p,this._z=l*u*p-h*d*c,this._w=l*u*c+h*d*p;break;case"ZXY":this._x=h*u*c-l*d*p,this._y=l*d*c+h*u*p,this._z=l*u*p+h*d*c,this._w=l*u*c-h*d*p;break;case"ZYX":this._x=h*u*c-l*d*p,this._y=l*d*c+h*u*p,this._z=l*u*p-h*d*c,this._w=l*u*c+h*d*p;break;case"YZX":this._x=h*u*c+l*d*p,this._y=l*d*c+h*u*p,this._z=l*u*p-h*d*c,this._w=l*u*c-h*d*p;break;case"XZY":this._x=h*u*c-l*d*p,this._y=l*d*c-h*u*p,this._z=l*u*p+h*d*c,this._w=l*u*c+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,r=Math.sin(n);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],r=t[4],i=t[8],s=t[1],a=t[5],o=t[9],l=t[2],u=t[6],c=t[10],h=n+a+c;if(h>0){const e=.5/Math.sqrt(h+1);this._w=.25/e,this._x=(u-o)*e,this._y=(i-l)*e,this._z=(s-r)*e}else if(n>a&&n>c){const e=2*Math.sqrt(1+n-a-c);this._w=(u-o)/e,this._x=.25*e,this._y=(r+s)/e,this._z=(i+l)/e}else if(a>c){const e=2*Math.sqrt(1+a-n-c);this._w=(i-l)/e,this._x=(r+s)/e,this._y=.25*e,this._z=(o+u)/e}else{const e=2*Math.sqrt(1+c-n-a);this._w=(s-r)/e,this._x=(i+l)/e,this._y=(o+u)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-8?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Nt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const r=Math.min(1,t/n);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,r=e._y,i=e._z,s=e._w,a=t._x,o=t._y,l=t._z,u=t._w;return this._x=n*u+s*a+r*l-i*o,this._y=r*u+s*o+i*a-n*l,this._z=i*u+s*l+n*o-r*a,this._w=s*u-n*a-r*o-i*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,r=this._y,i=this._z,s=this._w;let a=s*e._w+n*e._x+r*e._y+i*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=s,this._x=n,this._y=r,this._z=i,this;const o=1-a*a;if(o<=Number.EPSILON){const e=1-t;return this._w=e*s+t*this._w,this._x=e*n+t*this._x,this._y=e*r+t*this._y,this._z=e*i+t*this._z,this.normalize(),this}const l=Math.sqrt(o),u=Math.atan2(l,a),c=Math.sin((1-t)*u)/l,h=Math.sin(t*u)/l;return this._w=s*c+this._w*h,this._x=n*c+this._x*h,this._y=r*c+this._y*h,this._z=i*c+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),r=Math.sqrt(1-n),i=Math.sqrt(n);return this.set(r*Math.sin(e),r*Math.cos(e),i*Math.sin(t),i*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Bt{constructor(e=0,t=0,n=0){Bt.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(zt.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(zt.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6]*r,this.y=i[1]*t+i[4]*n+i[7]*r,this.z=i[2]*t+i[5]*n+i[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=e.elements,s=1/(i[3]*t+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*t+i[4]*n+i[8]*r+i[12])*s,this.y=(i[1]*t+i[5]*n+i[9]*r+i[13])*s,this.z=(i[2]*t+i[6]*n+i[10]*r+i[14])*s,this}applyQuaternion(e){const t=this.x,n=this.y,r=this.z,i=e.x,s=e.y,a=e.z,o=e.w,l=2*(s*r-a*n),u=2*(a*t-i*r),c=2*(i*n-s*t);return this.x=t+o*l+s*c-a*u,this.y=n+o*u+a*l-i*c,this.z=r+o*c+i*u-s*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[4]*n+i[8]*r,this.y=i[1]*t+i[5]*n+i[9]*r,this.z=i[2]*t+i[6]*n+i[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Nt(this.x,e.x,t.x),this.y=Nt(this.y,e.y,t.y),this.z=Nt(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Nt(this.x,e,t),this.y=Nt(this.y,e,t),this.z=Nt(this.z,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Nt(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,r=e.y,i=e.z,s=t.x,a=t.y,o=t.z;return this.x=r*o-i*a,this.y=i*s-n*o,this.z=n*a-r*s,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return kt.copy(this).projectOnVector(e),this.sub(kt)}reflect(e){return this.sub(kt.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Nt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,r=this.z-e.z;return t*t+n*n+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const r=Math.sin(t)*e;return this.x=r*Math.sin(n),this.y=Math.cos(t)*e,this.z=r*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const kt=new Bt,zt=new Ft;class Vt{constructor(e,t,n,r,i,s,a,o,l){Vt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,s,a,o,l)}set(e,t,n,r,i,s,a,o,l){const u=this.elements;return u[0]=e,u[1]=r,u[2]=a,u[3]=t,u[4]=i,u[5]=o,u[6]=n,u[7]=s,u[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],u=n[4],c=n[7],h=n[2],d=n[5],p=n[8],f=r[0],m=r[3],g=r[6],_=r[1],v=r[4],y=r[7],x=r[2],b=r[5],T=r[8];return i[0]=s*f+a*_+o*x,i[3]=s*m+a*v+o*b,i[6]=s*g+a*y+o*T,i[1]=l*f+u*_+c*x,i[4]=l*m+u*v+c*b,i[7]=l*g+u*y+c*T,i[2]=h*f+d*_+p*x,i[5]=h*m+d*v+p*b,i[8]=h*g+d*y+p*T,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],s=e[4],a=e[5],o=e[6],l=e[7],u=e[8];return t*s*u-t*a*l-n*i*u+n*a*o+r*i*l-r*s*o}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],s=e[4],a=e[5],o=e[6],l=e[7],u=e[8],c=u*s-a*l,h=a*o-u*i,d=l*i-s*o,p=t*c+n*h+r*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return e[0]=c*f,e[1]=(r*l-u*n)*f,e[2]=(a*n-r*s)*f,e[3]=h*f,e[4]=(u*t-r*o)*f,e[5]=(r*i-a*t)*f,e[6]=d*f,e[7]=(n*o-l*t)*f,e[8]=(s*t-n*i)*f,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,r,i,s,a){const o=Math.cos(i),l=Math.sin(i);return this.set(n*o,n*l,-n*(o*s+l*a)+s+e,-r*l,r*o,-r*(-l*s+o*a)+a+t,0,0,1),this}scale(e,t){return this.premultiply(Gt.makeScale(e,t)),this}rotate(e){return this.premultiply(Gt.makeRotation(-e)),this}translate(e,t){return this.premultiply(Gt.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const Gt=new Vt;function Ht(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}function jt(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function Wt(){const e=jt("canvas");return e.style.display="block",e}const $t={};function Xt(e){e in $t||($t[e]=!0,console.warn(e))}const qt=(new Vt).set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Yt=(new Vt).set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Kt(){const e={enabled:!0,workingColorSpace:st,spaces:{},convert:function(e,t,n){return!1!==this.enabled&&t!==n&&t&&n?(this.spaces[t].transfer===ot&&(e.r=Zt(e.r),e.g=Zt(e.g),e.b=Zt(e.b)),this.spaces[t].primaries!==this.spaces[n].primaries&&(e.applyMatrix3(this.spaces[t].toXYZ),e.applyMatrix3(this.spaces[n].fromXYZ)),this.spaces[n].transfer===ot&&(e.r=Jt(e.r),e.g=Jt(e.g),e.b=Jt(e.b)),e):e},workingToColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},colorSpaceToWorking:function(e,t){return this.convert(e,t,this.workingColorSpace)},getPrimaries:function(e){return this.spaces[e].primaries},getTransfer:function(e){return e===rt?at:this.spaces[e].transfer},getToneMappingMode:function(e){return this.spaces[e].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(e,t=this.workingColorSpace){return e.fromArray(this.spaces[t].luminanceCoefficients)},define:function(e){Object.assign(this.spaces,e)},_getMatrix:function(e,t,n){return e.copy(this.spaces[t].toXYZ).multiply(this.spaces[n].fromXYZ)},_getDrawingBufferColorSpace:function(e){return this.spaces[e].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(e=this.workingColorSpace){return this.spaces[e].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(t,n){return Xt("THREE.ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),e.workingToColorSpace(t,n)},toWorkingColorSpace:function(t,n){return Xt("THREE.ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),e.colorSpaceToWorking(t,n)}},t=[.64,.33,.3,.6,.15,.06],n=[.2126,.7152,.0722],r=[.3127,.329];return e.define({[st]:{primaries:t,whitePoint:r,transfer:at,toXYZ:qt,fromXYZ:Yt,luminanceCoefficients:n,workingColorSpaceConfig:{unpackColorSpace:it},outputColorSpaceConfig:{drawingBufferColorSpace:it}},[it]:{primaries:t,whitePoint:r,transfer:ot,toXYZ:qt,fromXYZ:Yt,luminanceCoefficients:n,outputColorSpaceConfig:{drawingBufferColorSpace:it}}}),e}const Qt=Kt();function Zt(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Jt(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let en;class tn{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{void 0===en&&(en=jt("canvas")),en.width=e.width,en.height=e.height;const t=en.getContext("2d");e instanceof ImageData?t.putImageData(e,0,0):t.drawImage(e,0,0,e.width,e.height),n=en}return n.toDataURL(t)}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=jt("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const r=n.getImageData(0,0,e.width,e.height),i=r.data;for(let e=0;e1),this.pmremVersion=0}get width(){return this.source.getSize(on).x}get height(){return this.source.getSize(on).y}get depth(){return this.source.getSize(on).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const r=this[t];void 0!==r?r&&n&&r.isVector2&&n.isVector2||r&&n&&r.isVector3&&n.isVector3||r&&n&&r.isMatrix3&&n.isMatrix3?r.copy(n):this[t]=n:console.warn(`THREE.Texture.setValues(): property '${t}' does not exist.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case X:e.x=e.x-Math.floor(e.x);break;case q:e.x=e.x<0?0:1;break;case Y:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case X:e.y=e.y-Math.floor(e.y);break;case q:e.y=e.y<0?0:1;break;case Y:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}ln.DEFAULT_IMAGE=null,ln.DEFAULT_MAPPING=300,ln.DEFAULT_ANISOTROPY=1;class un{constructor(e=0,t=0,n=0,r=1){un.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,r){return this.x=e,this.y=t,this.z=n,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=this.w,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*r+s[12]*i,this.y=s[1]*t+s[5]*n+s[9]*r+s[13]*i,this.z=s[2]*t+s[6]*n+s[10]*r+s[14]*i,this.w=s[3]*t+s[7]*n+s[11]*r+s[15]*i,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,r,i;const s=.01,a=.1,o=e.elements,l=o[0],u=o[4],c=o[8],h=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(u-h)o&&e>_?e_?o1;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,gn),gn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Mn),En.subVectors(this.max,Mn),vn.subVectors(e.a,Mn),yn.subVectors(e.b,Mn),xn.subVectors(e.c,Mn),bn.subVectors(yn,vn),Tn.subVectors(xn,yn),Sn.subVectors(vn,xn);let t=[0,-bn.z,bn.y,0,-Tn.z,Tn.y,0,-Sn.z,Sn.y,bn.z,0,-bn.x,Tn.z,0,-Tn.x,Sn.z,0,-Sn.x,-bn.y,bn.x,0,-Tn.y,Tn.x,0,-Sn.y,Sn.x,0];return!!Rn(t,vn,yn,xn,En)&&(t=[1,0,0,0,1,0,0,0,1],!!Rn(t,vn,yn,xn,En)&&(wn.crossVectors(bn,Tn),t=[wn.x,wn.y,wn.z],Rn(t,vn,yn,xn,En)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,gn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(gn).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(mn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),mn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),mn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),mn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),mn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),mn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),mn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),mn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(mn)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const mn=[new Bt,new Bt,new Bt,new Bt,new Bt,new Bt,new Bt,new Bt],gn=new Bt,_n=new fn,vn=new Bt,yn=new Bt,xn=new Bt,bn=new Bt,Tn=new Bt,Sn=new Bt,Mn=new Bt,En=new Bt,wn=new Bt,An=new Bt;function Rn(e,t,n,r,i){for(let s=0,a=e.length-3;s<=a;s+=3){An.fromArray(e,s);const a=i.x*Math.abs(An.x)+i.y*Math.abs(An.y)+i.z*Math.abs(An.z),o=t.dot(An),l=n.dot(An),u=r.dot(An);if(Math.max(-Math.max(o,l,u),Math.min(o,l,u))>a)return!1}return!0}const Cn=new fn,Nn=new Bt,Pn=new Bt;class Ln{constructor(e=new Bt,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):Cn.setFromPoints(e).getCenter(n);let r=0;for(let t=0,i=e.length;tthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Nn.subVectors(e,this.center);const t=Nn.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(Nn,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(Pn.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Nn.copy(e.center).add(Pn)),this.expandByPoint(Nn.copy(e.center).sub(Pn))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}const Dn=new Bt,In=new Bt,Un=new Bt,On=new Bt,Fn=new Bt,Bn=new Bt,kn=new Bt;class zn{constructor(e=new Bt,t=new Bt(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Dn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Dn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Dn.copy(this.origin).addScaledVector(this.direction,t),Dn.distanceToSquared(e))}distanceSqToSegment(e,t,n,r){In.copy(e).add(t).multiplyScalar(.5),Un.copy(t).sub(e).normalize(),On.copy(this.origin).sub(In);const i=.5*e.distanceTo(t),s=-this.direction.dot(Un),a=On.dot(this.direction),o=-On.dot(Un),l=On.lengthSq(),u=Math.abs(1-s*s);let c,h,d,p;if(u>0)if(c=s*o-a,h=s*a-o,p=i*u,c>=0)if(h>=-p)if(h<=p){const e=1/u;c*=e,h*=e,d=c*(c+s*h+2*a)+h*(s*c+h+2*o)+l}else h=i,c=Math.max(0,-(s*h+a)),d=-c*c+h*(h+2*o)+l;else h=-i,c=Math.max(0,-(s*h+a)),d=-c*c+h*(h+2*o)+l;else h<=-p?(c=Math.max(0,-(-s*i+a)),h=c>0?-i:Math.min(Math.max(-i,-o),i),d=-c*c+h*(h+2*o)+l):h<=p?(c=0,h=Math.min(Math.max(-i,-o),i),d=h*(h+2*o)+l):(c=Math.max(0,-(s*i+a)),h=c>0?i:Math.min(Math.max(-i,-o),i),d=-c*c+h*(h+2*o)+l);else h=s>0?-i:i,c=Math.max(0,-(s*h+a)),d=-c*c+h*(h+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,c),r&&r.copy(In).addScaledVector(Un,h),d}intersectSphere(e,t){Dn.subVectors(e.center,this.origin);const n=Dn.dot(this.direction),r=Dn.dot(Dn)-n*n,i=e.radius*e.radius;if(r>i)return null;const s=Math.sqrt(i-r),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,t):this.at(a,t)}intersectsSphere(e){return!(e.radius<0)&&this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,r,i,s,a,o;const l=1/this.direction.x,u=1/this.direction.y,c=1/this.direction.z,h=this.origin;return l>=0?(n=(e.min.x-h.x)*l,r=(e.max.x-h.x)*l):(n=(e.max.x-h.x)*l,r=(e.min.x-h.x)*l),u>=0?(i=(e.min.y-h.y)*u,s=(e.max.y-h.y)*u):(i=(e.max.y-h.y)*u,s=(e.min.y-h.y)*u),n>s||i>r?null:((i>n||isNaN(n))&&(n=i),(s=0?(a=(e.min.z-h.z)*c,o=(e.max.z-h.z)*c):(a=(e.max.z-h.z)*c,o=(e.min.z-h.z)*c),n>o||a>r?null:((a>n||n!=n)&&(n=a),(o=0?n:r,t)))}intersectsBox(e){return null!==this.intersectBox(e,Dn)}intersectTriangle(e,t,n,r,i){Fn.subVectors(t,e),Bn.subVectors(n,e),kn.crossVectors(Fn,Bn);let s,a=this.direction.dot(kn);if(a>0){if(r)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}On.subVectors(this.origin,e);const o=s*this.direction.dot(Bn.crossVectors(On,Bn));if(o<0)return null;const l=s*this.direction.dot(Fn.cross(On));if(l<0)return null;if(o+l>a)return null;const u=-s*On.dot(kn);return u<0?null:this.at(u/a,i)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Vn{constructor(e,t,n,r,i,s,a,o,l,u,c,h,d,p,f,m){Vn.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,s,a,o,l,u,c,h,d,p,f,m)}set(e,t,n,r,i,s,a,o,l,u,c,h,d,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=r,g[1]=i,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=u,g[10]=c,g[14]=h,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Vn).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,r=1/Gn.setFromMatrixColumn(e,0).length(),i=1/Gn.setFromMatrixColumn(e,1).length(),s=1/Gn.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*i,t[5]=n[5]*i,t[6]=n[6]*i,t[7]=0,t[8]=n[8]*s,t[9]=n[9]*s,t[10]=n[10]*s,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,r=e.y,i=e.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(r),l=Math.sin(r),u=Math.cos(i),c=Math.sin(i);if("XYZ"===e.order){const e=s*u,n=s*c,r=a*u,i=a*c;t[0]=o*u,t[4]=-o*c,t[8]=l,t[1]=n+r*l,t[5]=e-i*l,t[9]=-a*o,t[2]=i-e*l,t[6]=r+n*l,t[10]=s*o}else if("YXZ"===e.order){const e=o*u,n=o*c,r=l*u,i=l*c;t[0]=e+i*a,t[4]=r*a-n,t[8]=s*l,t[1]=s*c,t[5]=s*u,t[9]=-a,t[2]=n*a-r,t[6]=i+e*a,t[10]=s*o}else if("ZXY"===e.order){const e=o*u,n=o*c,r=l*u,i=l*c;t[0]=e-i*a,t[4]=-s*c,t[8]=r+n*a,t[1]=n+r*a,t[5]=s*u,t[9]=i-e*a,t[2]=-s*l,t[6]=a,t[10]=s*o}else if("ZYX"===e.order){const e=s*u,n=s*c,r=a*u,i=a*c;t[0]=o*u,t[4]=r*l-n,t[8]=e*l+i,t[1]=o*c,t[5]=i*l+e,t[9]=n*l-r,t[2]=-l,t[6]=a*o,t[10]=s*o}else if("YZX"===e.order){const e=s*o,n=s*l,r=a*o,i=a*l;t[0]=o*u,t[4]=i-e*c,t[8]=r*c+n,t[1]=c,t[5]=s*u,t[9]=-a*u,t[2]=-l*u,t[6]=n*c+r,t[10]=e-i*c}else if("XZY"===e.order){const e=s*o,n=s*l,r=a*o,i=a*l;t[0]=o*u,t[4]=-c,t[8]=l*u,t[1]=e*c+i,t[5]=s*u,t[9]=n*c-r,t[2]=r*c-n,t[6]=a*u,t[10]=i*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(jn,e,Wn)}lookAt(e,t,n){const r=this.elements;return qn.subVectors(e,t),0===qn.lengthSq()&&(qn.z=1),qn.normalize(),$n.crossVectors(n,qn),0===$n.lengthSq()&&(1===Math.abs(n.z)?qn.x+=1e-4:qn.z+=1e-4,qn.normalize(),$n.crossVectors(n,qn)),$n.normalize(),Xn.crossVectors(qn,$n),r[0]=$n.x,r[4]=Xn.x,r[8]=qn.x,r[1]=$n.y,r[5]=Xn.y,r[9]=qn.y,r[2]=$n.z,r[6]=Xn.z,r[10]=qn.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],u=n[1],c=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],_=n[3],v=n[7],y=n[11],x=n[15],b=r[0],T=r[4],S=r[8],M=r[12],E=r[1],w=r[5],A=r[9],R=r[13],C=r[2],N=r[6],P=r[10],L=r[14],D=r[3],I=r[7],U=r[11],O=r[15];return i[0]=s*b+a*E+o*C+l*D,i[4]=s*T+a*w+o*N+l*I,i[8]=s*S+a*A+o*P+l*U,i[12]=s*M+a*R+o*L+l*O,i[1]=u*b+c*E+h*C+d*D,i[5]=u*T+c*w+h*N+d*I,i[9]=u*S+c*A+h*P+d*U,i[13]=u*M+c*R+h*L+d*O,i[2]=p*b+f*E+m*C+g*D,i[6]=p*T+f*w+m*N+g*I,i[10]=p*S+f*A+m*P+g*U,i[14]=p*M+f*R+m*L+g*O,i[3]=_*b+v*E+y*C+x*D,i[7]=_*T+v*w+y*N+x*I,i[11]=_*S+v*A+y*P+x*U,i[15]=_*M+v*R+y*L+x*O,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],s=e[1],a=e[5],o=e[9],l=e[13],u=e[2],c=e[6],h=e[10],d=e[14];return e[3]*(+i*o*c-r*l*c-i*a*h+n*l*h+r*a*d-n*o*d)+e[7]*(+t*o*d-t*l*h+i*s*h-r*s*d+r*l*u-i*o*u)+e[11]*(+t*l*c-t*a*d-i*s*c+n*s*d+i*a*u-n*l*u)+e[15]*(-r*a*u-t*o*c+t*a*h+r*s*c-n*s*h+n*o*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],s=e[4],a=e[5],o=e[6],l=e[7],u=e[8],c=e[9],h=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],_=c*m*l-f*h*l+f*o*d-a*m*d-c*o*g+a*h*g,v=p*h*l-u*m*l-p*o*d+s*m*d+u*o*g-s*h*g,y=u*f*l-p*c*l+p*a*d-s*f*d-u*a*g+s*c*g,x=p*c*o-u*f*o-p*a*h+s*f*h+u*a*m-s*c*m,b=t*_+n*v+r*y+i*x;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/b;return e[0]=_*T,e[1]=(f*h*i-c*m*i-f*r*d+n*m*d+c*r*g-n*h*g)*T,e[2]=(a*m*i-f*o*i+f*r*l-n*m*l-a*r*g+n*o*g)*T,e[3]=(c*o*i-a*h*i-c*r*l+n*h*l+a*r*d-n*o*d)*T,e[4]=v*T,e[5]=(u*m*i-p*h*i+p*r*d-t*m*d-u*r*g+t*h*g)*T,e[6]=(p*o*i-s*m*i-p*r*l+t*m*l+s*r*g-t*o*g)*T,e[7]=(s*h*i-u*o*i+u*r*l-t*h*l-s*r*d+t*o*d)*T,e[8]=y*T,e[9]=(p*c*i-u*f*i-p*n*d+t*f*d+u*n*g-t*c*g)*T,e[10]=(s*f*i-p*a*i+p*n*l-t*f*l-s*n*g+t*a*g)*T,e[11]=(u*a*i-s*c*i-u*n*l+t*c*l+s*n*d-t*a*d)*T,e[12]=x*T,e[13]=(u*f*r-p*c*r+p*n*h-t*f*h-u*n*m+t*c*m)*T,e[14]=(p*a*r-s*f*r-p*n*o+t*f*o+s*n*m-t*a*m)*T,e[15]=(s*c*r-u*a*r+u*n*o-t*c*o-s*n*h+t*a*h)*T,this}scale(e){const t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),r=Math.sin(t),i=1-n,s=e.x,a=e.y,o=e.z,l=i*s,u=i*a;return this.set(l*s+n,l*a-r*o,l*o+r*a,0,l*a+r*o,u*a+n,u*o-r*s,0,l*o-r*a,u*o+r*s,i*o*o+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,i,s){return this.set(1,n,i,0,e,1,s,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){const r=this.elements,i=t._x,s=t._y,a=t._z,o=t._w,l=i+i,u=s+s,c=a+a,h=i*l,d=i*u,p=i*c,f=s*u,m=s*c,g=a*c,_=o*l,v=o*u,y=o*c,x=n.x,b=n.y,T=n.z;return r[0]=(1-(f+g))*x,r[1]=(d+y)*x,r[2]=(p-v)*x,r[3]=0,r[4]=(d-y)*b,r[5]=(1-(h+g))*b,r[6]=(m+_)*b,r[7]=0,r[8]=(p+v)*T,r[9]=(m-_)*T,r[10]=(1-(h+f))*T,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){const r=this.elements;let i=Gn.set(r[0],r[1],r[2]).length();const s=Gn.set(r[4],r[5],r[6]).length(),a=Gn.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),e.x=r[12],e.y=r[13],e.z=r[14],Hn.copy(this);const o=1/i,l=1/s,u=1/a;return Hn.elements[0]*=o,Hn.elements[1]*=o,Hn.elements[2]*=o,Hn.elements[4]*=l,Hn.elements[5]*=l,Hn.elements[6]*=l,Hn.elements[8]*=u,Hn.elements[9]*=u,Hn.elements[10]*=u,t.setFromRotationMatrix(Hn),n.x=i,n.y=s,n.z=a,this}makePerspective(e,t,n,r,i,s,a=2e3,o=!1){const l=this.elements,u=2*i/(t-e),c=2*i/(n-r),h=(t+e)/(t-e),d=(n+r)/(n-r);let p,f;if(o)p=i/(s-i),f=s*i/(s-i);else if(a===xt)p=-(s+i)/(s-i),f=-2*s*i/(s-i);else{if(a!==bt)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);p=-s/(s-i),f=-s*i/(s-i)}return l[0]=u,l[4]=0,l[8]=h,l[12]=0,l[1]=0,l[5]=c,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=f,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,n,r,i,s,a=2e3,o=!1){const l=this.elements,u=2/(t-e),c=2/(n-r),h=-(t+e)/(t-e),d=-(n+r)/(n-r);let p,f;if(o)p=1/(s-i),f=s/(s-i);else if(a===xt)p=-2/(s-i),f=-(s+i)/(s-i);else{if(a!==bt)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=-1/(s-i),f=-i/(s-i)}return l[0]=u,l[4]=0,l[8]=0,l[12]=h,l[1]=0,l[5]=c,l[9]=0,l[13]=d,l[2]=0,l[6]=0,l[10]=p,l[14]=f,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Gn=new Bt,Hn=new Vn,jn=new Bt(0,0,0),Wn=new Bt(1,1,1),$n=new Bt,Xn=new Bt,qn=new Bt,Yn=new Vn,Kn=new Ft;class Qn{constructor(e=0,t=0,n=0,r=Qn.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const r=e.elements,i=r[0],s=r[4],a=r[8],o=r[1],l=r[5],u=r[9],c=r[2],h=r[6],d=r[10];switch(t){case"XYZ":this._y=Math.asin(Nt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-s,i)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Nt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,i),this._z=0);break;case"ZXY":this._x=Math.asin(Nt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,i));break;case"ZYX":this._y=Math.asin(-Nt(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,i)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Nt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-c,i)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Nt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,i)):(this._x=Math.atan2(-u,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Yn.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Yn,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Kn.setFromEuler(this),this.setFromQuaternion(Kn,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Qn.DEFAULT_ORDER="XYZ";class Zn{constructor(){this.mask=1}set(e){this.mask=1<>>0}enable(e){this.mask|=1<1){for(let e=0;e1){for(let e=0;e0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.geometryInfo=this._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox?e.boundingBox.toJSON():void 0,boundingSphere:e.boundingSphere?e.boundingSphere.toJSON():void 0})),r.instanceInfo=this._instanceInfo.map(e=>({...e})),r.availableInstanceIds=this._availableInstanceIds.slice(),r.availableGeometryIds=this._availableGeometryIds.slice(),r.nextIndexStart=this._nextIndexStart,r.nextVertexStart=this._nextVertexStart,r.geometryCount=this._geometryCount,r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.matricesTexture=this._matricesTexture.toJSON(e),r.indirectTexture=this._indirectTexture.toJSON(e),null!==this._colorsTexture&&(r.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(r.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(r.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=i(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,r=n.length;t0){r.children=[];for(let t=0;t0){r.animations=[];for(let t=0;t0&&(n.geometries=t),r.length>0&&(n.materials=r),i.length>0&&(n.textures=i),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),u.length>0&&(n.animations=u),c.length>0&&(n.nodes=c)}return n.object=r,n;function s(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)}static getBarycoord(e,t,n,r,i){mr.subVectors(r,t),gr.subVectors(n,t),_r.subVectors(e,t);const s=mr.dot(mr),a=mr.dot(gr),o=mr.dot(_r),l=gr.dot(gr),u=gr.dot(_r),c=s*l-a*a;if(0===c)return i.set(0,0,0),null;const h=1/c,d=(l*o-a*u)*h,p=(s*u-a*o)*h;return i.set(1-d-p,p,d)}static containsPoint(e,t,n,r){return null!==this.getBarycoord(e,t,n,r,vr)&&(vr.x>=0&&vr.y>=0&&vr.x+vr.y<=1)}static getInterpolation(e,t,n,r,i,s,a,o){return null===this.getBarycoord(e,t,n,r,vr)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(i,vr.x),o.addScaledVector(s,vr.y),o.addScaledVector(a,vr.z),o)}static getInterpolatedAttribute(e,t,n,r,i,s){return Er.setScalar(0),wr.setScalar(0),Ar.setScalar(0),Er.fromBufferAttribute(e,t),wr.fromBufferAttribute(e,n),Ar.fromBufferAttribute(e,r),s.setScalar(0),s.addScaledVector(Er,i.x),s.addScaledVector(wr,i.y),s.addScaledVector(Ar,i.z),s}static isFrontFacing(e,t,n,r){return mr.subVectors(n,t),gr.subVectors(e,t),mr.cross(gr).dot(r)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,n,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,r),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return mr.subVectors(this.c,this.b),gr.subVectors(this.a,this.b),.5*mr.cross(gr).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Rr.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Rr.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,r,i){return Rr.getInterpolation(e,this.a,this.b,this.c,t,n,r,i)}containsPoint(e){return Rr.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Rr.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,r=this.b,i=this.c;let s,a;yr.subVectors(r,n),xr.subVectors(i,n),Tr.subVectors(e,n);const o=yr.dot(Tr),l=xr.dot(Tr);if(o<=0&&l<=0)return t.copy(n);Sr.subVectors(e,r);const u=yr.dot(Sr),c=xr.dot(Sr);if(u>=0&&c<=u)return t.copy(r);const h=o*c-u*l;if(h<=0&&o>=0&&u<=0)return s=o/(o-u),t.copy(n).addScaledVector(yr,s);Mr.subVectors(e,i);const d=yr.dot(Mr),p=xr.dot(Mr);if(p>=0&&d<=p)return t.copy(i);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),t.copy(n).addScaledVector(xr,a);const m=u*p-d*c;if(m<=0&&c-u>=0&&d-p>=0)return br.subVectors(i,r),a=(c-u)/(c-u+(d-p)),t.copy(r).addScaledVector(br,a);const g=1/(m+f+h);return s=f*g,a=h*g,t.copy(n).addScaledVector(yr,s).addScaledVector(xr,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Cr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Nr={h:0,s:0,l:0},Pr={h:0,s:0,l:0};function Lr(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class Dr{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=it){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,Qt.colorSpaceToWorking(this,t),this}setRGB(e,t,n,r=Qt.workingColorSpace){return this.r=e,this.g=t,this.b=n,Qt.colorSpaceToWorking(this,r),this}setHSL(e,t,n,r=Qt.workingColorSpace){if(e=Pt(e,1),t=Nt(t,0,1),n=Nt(n,0,1),0===t)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,i=2*n-r;this.r=Lr(i,r,e+1/3),this.g=Lr(i,r,e),this.b=Lr(i,r,e-1/3)}return Qt.colorSpaceToWorking(this,r),this}setStyle(e,t=it){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let i;const s=r[1],a=r[2];switch(s){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(i[4]),this.setRGB(Math.min(255,parseInt(i[1],10))/255,Math.min(255,parseInt(i[2],10))/255,Math.min(255,parseInt(i[3],10))/255,t);if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(i[4]),this.setRGB(Math.min(100,parseInt(i[1],10))/100,Math.min(100,parseInt(i[2],10))/100,Math.min(100,parseInt(i[3],10))/100,t);break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(i[4]),this.setHSL(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=r[1],i=n.length;if(3===i)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===i)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=it){const n=Cr[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Zt(e.r),this.g=Zt(e.g),this.b=Zt(e.b),this}copyLinearToSRGB(e){return this.r=Jt(e.r),this.g=Jt(e.g),this.b=Jt(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=it){return Qt.workingToColorSpace(Ir.copy(this),e),65536*Math.round(Nt(255*Ir.r,0,255))+256*Math.round(Nt(255*Ir.g,0,255))+Math.round(Nt(255*Ir.b,0,255))}getHexString(e=it){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Qt.workingColorSpace){Qt.workingToColorSpace(Ir.copy(this),t);const n=Ir.r,r=Ir.g,i=Ir.b,s=Math.max(n,r,i),a=Math.min(n,r,i);let o,l;const u=(a+s)/2;if(a===s)o=0,l=0;else{const e=s-a;switch(l=u<=.5?e/(s+a):e/(2-s-a),s){case n:o=(r-i)/e+(r0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function r(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),this.blendSrc!==S&&(n.blendSrc=this.blendSrc),this.blendDst!==M&&(n.blendDst=this.blendDst),this.blendEquation!==g&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==lt&&(n.stencilFail=this.stencilFail),this.stencilZFail!==lt&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==lt&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=r(e.textures),i=r(e.images);t.length>0&&(n.textures=t),i.length>0&&(n.images=i)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let r=0;r!==e;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class Fr extends Or{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Dr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Qn,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Br=kr();function kr(){const e=new ArrayBuffer(4),t=new Float32Array(e),n=new Uint32Array(e),r=new Uint32Array(512),i=new Uint32Array(512);for(let e=0;e<256;++e){const t=e-127;t<-27?(r[e]=0,r[256|e]=32768,i[e]=24,i[256|e]=24):t<-14?(r[e]=1024>>-t-14,r[256|e]=1024>>-t-14|32768,i[e]=-t-1,i[256|e]=-t-1):t<=15?(r[e]=t+15<<10,r[256|e]=t+15<<10|32768,i[e]=13,i[256|e]=13):t<128?(r[e]=31744,r[256|e]=64512,i[e]=24,i[256|e]=24):(r[e]=31744,r[256|e]=64512,i[e]=13,i[256|e]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,n=0;for(;!(8388608&t);)t<<=1,n-=8388608;t&=-8388609,n+=947912704,s[e]=t|n}for(let e=1024;e<2048;++e)s[e]=939524096+(e-1024<<13);for(let e=1;e<31;++e)a[e]=e<<23;a[31]=1199570944,a[32]=2147483648;for(let e=33;e<63;++e)a[e]=2147483648+(e-32<<23);a[63]=3347054592;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:s,exponentTable:a,offsetTable:o}}function zr(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=Nt(e,-65504,65504),Br.floatView[0]=e;const t=Br.uint32View[0],n=t>>23&511;return Br.baseTable[n]+((8388607&t)>>Br.shiftTable[n])}function Vr(e){const t=e>>10;return Br.uint32View[0]=Br.mantissaTable[Br.offsetTable[t]+(1023&e)]+Br.exponentTable[t],Br.floatView[0]}const Gr=new Bt,Hr=new Ot;let jr=0;class Wr{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:jr++}),this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=_t,this.updateRanges=[],this.gpuType=le,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let r=0,i=this.itemSize;rt.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new fn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new Bt(-1/0,-1/0,-1/0),new Bt(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const r=n[t];e.data.attributes[t]=r.toJSON(e.data)}const r={};let i=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],s=[];for(let t=0,r=n.length;t0&&(r[t]=s,i=!0)}i&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(e.data.boundingSphere=a.toJSON()),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone());const r=e.attributes;for(const e in r){const n=r[e];this.setAttribute(e,n.clone(t))}const i=e.morphAttributes;for(const e in i){const n=[],r=i[e];for(let e=0,i=r.length;e0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e(e.far-e.near)**2)return}ii.copy(i).invert(),si.copy(e.ray).applyMatrix4(ii),null!==n.boundingBox&&!1===si.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,si)}}_computeIntersections(e,t,n){let r;const i=this.geometry,s=this.material,a=i.index,o=i.attributes.position,l=i.attributes.uv,u=i.attributes.uv1,c=i.attributes.normal,h=i.groups,d=i.drawRange;if(null!==a)if(Array.isArray(s))for(let i=0,o=h.length;in.far?null:{distance:u,point:fi.clone(),object:e}}(e,t,n,r,li,ui,ci,pi);if(c){const e=new Bt;Rr.getBarycoord(pi,li,ui,ci,e),i&&(c.uv=Rr.getInterpolatedAttribute(i,o,l,u,e,new Ot)),s&&(c.uv1=Rr.getInterpolatedAttribute(s,o,l,u,e,new Ot)),a&&(c.normal=Rr.getInterpolatedAttribute(a,o,l,u,e,new Bt),c.normal.dot(r.direction)>0&&c.normal.multiplyScalar(-1));const t={a:o,b:l,c:u,normal:new Bt,materialIndex:0};Rr.getNormal(li,ui,ci,t.normal),c.face=t,c.barycoord=e}return c}class _i extends ri{constructor(e=1,t=1,n=1,r=1,i=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:s};const a=this;r=Math.floor(r),i=Math.floor(i),s=Math.floor(s);const o=[],l=[],u=[],c=[];let h=0,d=0;function p(e,t,n,r,i,s,p,f,m,g,_){const v=s/m,y=p/g,x=s/2,b=p/2,T=f/2,S=m+1,M=g+1;let E=0,w=0;const A=new Bt;for(let s=0;s0?1:-1,u.push(A.x,A.y,A.z),c.push(o/m),c.push(1-s/g),E+=1}}for(let e=0;e0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Si extends fr{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Vn,this.projectionMatrix=new Vn,this.projectionMatrixInverse=new Vn,this.coordinateSystem=xt,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const Mi=new Bt,Ei=new Ot,wi=new Ot;class Ai extends Si{constructor(e=50,t=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Rt*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*At*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*Rt*Math.atan(Math.tan(.5*At*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Mi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Mi.x,Mi.y).multiplyScalar(-e/Mi.z),Mi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Mi.x,Mi.y).multiplyScalar(-e/Mi.z)}getViewSize(e,t){return this.getViewBounds(e,Ei,wi),t.subVectors(wi,Ei)}setViewOffset(e,t,n,r,i,s){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*At*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r;const s=this.view;if(null!==this.view&&this.view.enabled){const e=s.fullWidth,a=s.fullHeight;i+=s.offsetX*r/e,t-=s.offsetY*n/a,r*=s.width/e,n*=s.height/a}const a=this.filmOffset;0!==a&&(i+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Ri=-90;class Ci extends fr{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Ai(Ri,1,e,t);r.layers=this.layers,this.add(r);const i=new Ai(Ri,1,e,t);i.layers=this.layers,this.add(i);const s=new Ai(Ri,1,e,t);s.layers=this.layers,this.add(s);const a=new Ai(Ri,1,e,t);a.layers=this.layers,this.add(a);const o=new Ai(Ri,1,e,t);o.layers=this.layers,this.add(o);const l=new Ai(Ri,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,r,i,s,a,o]=t;for(const e of t)this.remove(e);if(e===xt)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(e!==bt)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[i,s,a,o,l,u]=this.children,c=e.getRenderTarget(),h=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,r),e.render(t,i),e.setRenderTarget(n,1,r),e.render(t,s),e.setRenderTarget(n,2,r),e.render(t,a),e.setRenderTarget(n,3,r),e.render(t,o),e.setRenderTarget(n,4,r),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5,r),e.render(t,u),e.setRenderTarget(c,h,d),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class Ni extends ln{constructor(e=[],t=301,n,r,i,s,a,o,l,u){super(e,t,n,r,i,s,a,o,l,u),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Pi extends hn{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},r=[n,n,n,n,n,n];this.texture=new Ni(r),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},r=new _i(5,5,5),i=new Ti({name:"CubemapFromEquirect",uniforms:vi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});i.uniforms.tEquirect.value=t;const s=new mi(r,i),a=t.minFilter;t.minFilter===te&&(t.minFilter=J);return new Ci(1,10,this).update(e,s),t.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(e,t=!0,n=!0,r=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,n,r);e.setRenderTarget(i)}}let Li=class extends fr{constructor(){super(),this.isGroup=!0,this.type="Group"}};const Di={type:"move"};class Ii{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Li,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Li,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Bt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Bt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Li,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Bt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Bt),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let r=null,i=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){s=!0;for(const r of e.hand.values()){const e=t.getJointPose(r,n),i=this._getHandJoint(l,r);null!==e&&(i.matrix.fromArray(e.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=e.radius),i.visible=null!==e}const r=l.joints["index-finger-tip"],i=l.joints["thumb-tip"],a=r.position.distanceTo(i.position),o=.02,u=.005;l.inputState.pinching&&a>o+u?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&a<=o-u&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&(i=t.getPose(e.gripSpace,n),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(r=t.getPose(e.targetRaySpace,n),null===r&&null!==i&&(r=i),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,r.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(r.linearVelocity)):a.hasLinearVelocity=!1,r.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(r.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Di)))}return null!==a&&(a.visible=null!==r),null!==o&&(o.visible=null!==i),null!==l&&(l.visible=null!==s),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new Li;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Ui extends fr{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Qn,this.environmentIntensity=1,this.environmentRotation=new Qn,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class Oi{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=_t,this.updateRanges=[],this.version=0,this.uuid=Ct()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let r=0,i=this.stride;r1?null:t.copy(e.start).addScaledVector(n,i)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||ji.getNormalMatrix(e),r=this.coplanarPoint(Gi).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const $i=new Ln,Xi=new Ot(.5,.5),qi=new Bt;class Yi{constructor(e=new Wi,t=new Wi,n=new Wi,r=new Wi,i=new Wi,s=new Wi){this.planes=[e,t,n,r,i,s]}set(e,t,n,r,i,s){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(r),a[4].copy(i),a[5].copy(s),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3,n=!1){const r=this.planes,i=e.elements,s=i[0],a=i[1],o=i[2],l=i[3],u=i[4],c=i[5],h=i[6],d=i[7],p=i[8],f=i[9],m=i[10],g=i[11],_=i[12],v=i[13],y=i[14],x=i[15];if(r[0].setComponents(l-s,d-u,g-p,x-_).normalize(),r[1].setComponents(l+s,d+u,g+p,x+_).normalize(),r[2].setComponents(l+a,d+c,g+f,x+v).normalize(),r[3].setComponents(l-a,d-c,g-f,x-v).normalize(),n)r[4].setComponents(o,h,m,y).normalize(),r[5].setComponents(l-o,d-h,g-m,x-y).normalize();else if(r[4].setComponents(l-o,d-h,g-m,x-y).normalize(),t===xt)r[5].setComponents(l+o,d+h,g+m,x+y).normalize();else{if(t!==bt)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);r[5].setComponents(o,h,m,y).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),$i.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),$i.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere($i)}intersectsSprite(e){$i.center.set(0,0,0);const t=Xi.distanceTo(e.center);return $i.radius=.7071067811865476+t,$i.applyMatrix4(e.matrixWorld),this.intersectsSphere($i)}intersectsSphere(e){const t=this.planes,n=e.center,r=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)0?e.max.x:e.min.x,qi.y=r.normal.y>0?e.max.y:e.min.y,qi.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(qi)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}const Ki=new Vn,Qi=new Yi;class Zi{constructor(){this.coordinateSystem=xt}intersectsObject(e,t){if(!t.isArrayCamera||0===t.cameras.length)return!1;for(let n=0;nr)return;ss.applyMatrix4(e.matrixWorld);const l=t.ray.origin.distanceTo(ss);return lt.far?void 0:{distance:l,point:as.clone().applyMatrix4(e.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:e}}class ls extends Or{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Dr(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}class us extends ln{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=K,this.minFilter=K,this.generateMipmaps=!1,this.needsUpdate=!0}}class cs extends ln{constructor(e,t,n=1014,r,i,s,a=1003,o=1003,l,u=1026,c=1){if(u!==ve&&u!==ye)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:e,height:t,depth:c},r,i,s,a,o,u,n,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new rn(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class hs extends ln{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class ds extends ri{constructor(e=1,t=1,n=1,r=32,i=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:r,heightSegments:i,openEnded:s,thetaStart:a,thetaLength:o};const l=this;r=Math.floor(r),i=Math.floor(i);const u=[],c=[],h=[],d=[];let p=0;const f=[],m=n/2;let g=0;function _(n){const i=p,s=new Ot,f=new Bt;let _=0;const v=!0===n?e:t,y=!0===n?1:-1;for(let e=1;e<=r;e++)c.push(0,m*y,0),h.push(0,y,0),d.push(.5,.5),p++;const x=p;for(let e=0;e<=r;e++){const t=e/r*o+a,n=Math.cos(t),i=Math.sin(t);f.x=v*i,f.y=m*y,f.z=v*n,c.push(f.x,f.y,f.z),h.push(0,y,0),s.x=.5*n+.5,s.y=.5*i*y+.5,d.push(s.x,s.y),p++}for(let e=0;e0||0!==r)&&(u.push(s,a,l),v+=3),(t>0||r!==i-1)&&(u.push(a,o,l),v+=3)}l.addGroup(g,v,0),g+=v}(),!1===s&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new Yr(c,3)),this.setAttribute("normal",new Yr(h,3)),this.setAttribute("uv",new Yr(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ds(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ps extends ds{constructor(e=1,t=1,n=32,r=1,i=!1,s=0,a=2*Math.PI){super(0,e,t,n,r,i,s,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:r,openEnded:i,thetaStart:s,thetaLength:a}}static fromJSON(e){return new ps(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class fs{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){console.warn("THREE.Curve: .getPoint() not implemented.")}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,r=this.getPoint(0),i=0;t.push(0);for(let s=1;s<=e;s++)n=this.getPoint(s/e),i+=n.distanceTo(r),t.push(i),r=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){const n=this.getLengths();let r=0;const i=n.length;let s;s=t||e*n[i-1];let a,o=0,l=i-1;for(;o<=l;)if(r=Math.floor(o+(l-o)/2),a=n[r]-s,a<0)o=r+1;else{if(!(a>0)){l=r;break}l=r-1}if(r=l,n[r]===s)return r/(i-1);const u=n[r];return(r+(s-u)/(n[r+1]-u))/(i-1)}getTangent(e,t){const n=1e-4;let r=e-n,i=e+n;r<0&&(r=0),i>1&&(i=1);const s=this.getPoint(r),a=this.getPoint(i),o=t||(s.isVector2?new Ot:new Bt);return o.copy(a).sub(s).normalize(),o}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t=!1){const n=new Bt,r=[],i=[],s=[],a=new Bt,o=new Vn;for(let t=0;t<=e;t++){const n=t/e;r[t]=this.getTangentAt(n,new Bt)}i[0]=new Bt,s[0]=new Bt;let l=Number.MAX_VALUE;const u=Math.abs(r[0].x),c=Math.abs(r[0].y),h=Math.abs(r[0].z);u<=l&&(l=u,n.set(1,0,0)),c<=l&&(l=c,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],a),s[0].crossVectors(r[0],i[0]);for(let t=1;t<=e;t++){if(i[t]=i[t-1].clone(),s[t]=s[t-1].clone(),a.crossVectors(r[t-1],r[t]),a.length()>Number.EPSILON){a.normalize();const e=Math.acos(Nt(r[t-1].dot(r[t]),-1,1));i[t].applyMatrix4(o.makeRotationAxis(a,e))}s[t].crossVectors(r[t],i[t])}if(!0===t){let t=Math.acos(Nt(i[0].dot(i[e]),-1,1));t/=e,r[0].dot(a.crossVectors(i[0],i[e]))>0&&(t=-t);for(let n=1;n<=e;n++)i[n].applyMatrix4(o.makeRotationAxis(r[n],t*n)),s[n].crossVectors(r[n],i[n])}return{tangents:r,normals:i,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ms extends fs{constructor(e=0,t=0,n=1,r=1,i=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=r,this.aStartAngle=i,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(e,t=new Ot){const n=t,r=2*Math.PI;let i=this.aEndAngle-this.aStartAngle;const s=Math.abs(i)r;)i-=r;i0?0:(Math.floor(Math.abs(l)/i)+1)*i:0===u&&l===i-1&&(l=i-2,u=1),this.closed||l>0?a=r[(l-1)%i]:(_s.subVectors(r[0],r[1]).add(r[0]),a=_s);const c=r[l%i],h=r[(l+1)%i];if(this.closed||l+2r.length-2?r.length-1:s+1],c=r[s>r.length-3?r.length-1:s+2];return n.set(bs(a,o.x,l.x,u.x,c.x),bs(a,o.y,l.y,u.y,c.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t0)&&d.push(t,i,l),(e!==n-1||o0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Ds extends Or{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Dr(16777215),this.specular=new Dr(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Dr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ot(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Qn,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Is extends Or{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Dr(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Dr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ot(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class Us extends Or{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ot(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class Os extends Or{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Dr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Dr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ot(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Qn,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Fs extends Or{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Bs extends Or{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}class ks extends Or{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Dr(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ot(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class zs extends Ji{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}const Vs={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Gs{constructor(e,t,n){const r=this;let i,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.abortController=new AbortController,this.itemStart=function(e){o++,!1===s&&void 0!==r.onStart&&r.onStart(e,a,o),s=!0},this.itemEnd=function(e){a++,void 0!==r.onProgress&&r.onProgress(e,a,o),a===o&&(s=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(e){void 0!==r.onError&&r.onError(e)},this.resolveURL=function(e){return i?i(e):e},this.setURLModifier=function(e){return i=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){const t=l.indexOf(e);return-1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,n=l.length;te.start-t.start);let t=0;for(let e=1;e 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\tfloat depth = unpackRGBAToDepth( texture2D( depths, uv ) );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\treturn step( depth, compare );\n\t\t#else\n\t\t\treturn step( compare, depth );\n\t\t#endif\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow( sampler2D shadow, vec2 uv, float compare ) {\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\tfloat hard_shadow = step( distribution.x, compare );\n\t\t#else\n\t\t\tfloat hard_shadow = step( compare, distribution.x );\n\t\t#endif\n\t\tif ( hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Aa={common:{diffuse:{value:new Dr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Vt},alphaMap:{value:null},alphaMapTransform:{value:new Vt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Vt}},envmap:{envMap:{value:null},envMapRotation:{value:new Vt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Vt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Vt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Vt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Vt},normalScale:{value:new Ot(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new 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Dr(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Vt},alphaTest:{value:0},uvTransform:{value:new Vt}},sprite:{diffuse:{value:new Dr(16777215)},opacity:{value:1},center:{value:new Ot(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Vt},alphaMap:{value:null},alphaMapTransform:{value:new Vt},alphaTest:{value:0}}},Ra={basic:{uniforms:yi([Aa.common,Aa.specularmap,Aa.envmap,Aa.aomap,Aa.lightmap,Aa.fog]),vertexShader:wa.meshbasic_vert,fragmentShader:wa.meshbasic_frag},lambert:{uniforms:yi([Aa.common,Aa.specularmap,Aa.envmap,Aa.aomap,Aa.lightmap,Aa.emissivemap,Aa.bumpmap,Aa.normalmap,Aa.displacementmap,Aa.fog,Aa.lights,{emissive:{value:new Dr(0)}}]),vertexShader:wa.meshlambert_vert,fragmentShader:wa.meshlambert_frag},phong:{uniforms:yi([Aa.common,Aa.specularmap,Aa.envmap,Aa.aomap,Aa.lightmap,Aa.emissivemap,Aa.bumpmap,Aa.normalmap,Aa.displacementmap,Aa.fog,Aa.lights,{emissive:{value:new 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Vt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:wa.background_vert,fragmentShader:wa.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Vt}},vertexShader:wa.backgroundCube_vert,fragmentShader:wa.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:wa.cube_vert,fragmentShader:wa.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:wa.equirect_vert,fragmentShader:wa.equirect_frag},distanceRGBA:{uniforms:yi([Aa.common,Aa.displacementmap,{referencePosition:{value:new Bt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:wa.distanceRGBA_vert,fragmentShader:wa.distanceRGBA_frag},shadow:{uniforms:yi([Aa.lights,Aa.fog,{color:{value:new Dr(0)},opacity:{value:1}}]),vertexShader:wa.shadow_vert,fragmentShader:wa.shadow_frag}};Ra.physical={uniforms:yi([Ra.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Vt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Vt},clearcoatNormalScale:{value:new Ot(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Vt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Vt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Vt},sheen:{value:0},sheenColor:{value:new Dr(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Vt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Vt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Vt},transmissionSamplerSize:{value:new Ot},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Vt},attenuationDistance:{value:0},attenuationColor:{value:new Dr(0)},specularColor:{value:new Dr(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Vt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Vt},anisotropyVector:{value:new Ot},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Vt}}]),vertexShader:wa.meshphysical_vert,fragmentShader:wa.meshphysical_frag};const Ca={r:0,b:0,g:0},Na=new Qn,Pa=new Vn;function La(e,t,n,r,i,s,a){const o=new Dr(0);let l,u,c=!0===s?0:1,h=null,d=0,p=null;function f(e){let r=!0===e.isScene?e.background:null;if(r&&r.isTexture){r=(e.backgroundBlurriness>0?n:t).get(r)}return r}function m(t,n){t.getRGB(Ca,xi(e)),r.buffers.color.setClear(Ca.r,Ca.g,Ca.b,n,a)}return{getClearColor:function(){return o},setClearColor:function(e,t=1){o.set(e),c=t,m(o,c)},getClearAlpha:function(){return c},setClearAlpha:function(e){c=e,m(o,c)},render:function(t){let n=!1;const i=f(t);null===i?m(o,c):i&&i.isColor&&(m(i,1),n=!0);const s=e.xr.getEnvironmentBlendMode();"additive"===s?r.buffers.color.setClear(0,0,0,1,a):"alpha-blend"===s&&r.buffers.color.setClear(0,0,0,0,a),(e.autoClear||n)&&(r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,n){const r=f(n);r&&(r.isCubeTexture||r.mapping===$)?(void 0===u&&(u=new mi(new _i(1,1,1),new Ti({name:"BackgroundCubeMaterial",uniforms:vi(Ra.backgroundCube.uniforms),vertexShader:Ra.backgroundCube.vertexShader,fragmentShader:Ra.backgroundCube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),u.geometry.deleteAttribute("normal"),u.geometry.deleteAttribute("uv"),u.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(u.material,"envMap",{get:function(){return 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this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=eo(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Ja(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=Ba[a-e+4-1]:0===a&&(o=0),r.push(o);const l=1/(s-2),u=-l,c=1+l,h=[u,u,c,u,c,c,u,u,c,c,u,c],d=6,p=6,f=3,m=2,g=1,_=new Float32Array(f*p*d),v=new Float32Array(m*p*d),y=new Float32Array(g*p*d);for(let e=0;e2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];_.set(r,f*p*e),v.set(h,m*p*e);const i=[e,e,e,e,e,e];y.set(i,g*p*e)}const x=new ri;x.setAttribute("position",new Wr(_,f)),x.setAttribute("uv",new Wr(v,m)),x.setAttribute("faceIndex",new Wr(y,g)),t.push(x),i>4&&i--}return{lodPlanes:t,sizeLods:n,sigmas:r}}(r)),this._blurMaterial=function(e,t,n){const r=new Float32Array(ka),i=new Bt(0,1,0),s=new Ti({name:"SphericalGaussianBlur",defines:{n:ka,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:to(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return s}(r,e,t)}return r}_compileMaterial(e){const t=new mi(this._lodPlanes[0],e);this._renderer.compile(t,za)}_sceneToCubeUV(e,t,n,r,i){const s=new Ai(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,u=l.autoClear,c=l.toneMapping;l.getClearColor(Va),l.toneMapping=0,l.autoClear=!1;l.state.buffers.depth.getReversed()&&(l.setRenderTarget(r),l.clearDepth(),l.setRenderTarget(null));const h=new Fr({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),d=new mi(new _i,h);let p=!1;const f=e.background;f?f.isColor&&(h.color.copy(f),e.background=null,p=!0):(h.color.copy(Va),p=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(s.up.set(0,a[t],0),s.position.set(i.x,i.y,i.z),s.lookAt(i.x+o[t],i.y,i.z)):1===n?(s.up.set(0,0,a[t]),s.position.set(i.x,i.y,i.z),s.lookAt(i.x,i.y+o[t],i.z)):(s.up.set(0,a[t],0),s.position.set(i.x,i.y,i.z),s.lookAt(i.x,i.y,i.z+o[t]));const u=this._cubeSize;Za(r,n*u,t>2?u:0,u,u),l.setRenderTarget(r),p&&l.render(d,s),l.render(e,s)}d.geometry.dispose(),d.material.dispose(),l.toneMapping=c,l.autoClear=u,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,r=e.mapping===G||e.mapping===H;r?(null===this._cubemapMaterial&&(this._cubemapMaterial=eo()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Ja());const i=r?this._cubemapMaterial:this._equirectMaterial,s=new mi(this._lodPlanes[0],i);i.uniforms.envMap.value=e;const a=this._cubeSize;Za(t,0,0,3*a,2*a),n.setRenderTarget(t),n.render(s,za)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const r=this._lodPlanes.length;for(let t=1;tka&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e_-4?r-_+4:0),4*(this._cubeSize-v),3*v,2*v),o.setRenderTarget(t),o.render(u,za)}};function Qa(e,t,n){const r=new hn(e,t,n);return r.texture.mapping=$,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function Za(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function Ja(){return new Ti({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:to(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function eo(){return new Ti({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:to(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function to(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function no(e){let t=new WeakMap,n=null;function r(e){const n=e.target;n.removeEventListener("dispose",r);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const 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${_l.elements.map(e=>e.toFixed(4))} )`;switch(Qt.getTransfer(e)){case at:return[t,"LinearTransferOETF"];case ot:return[t,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space: ",e),[t,"LinearTransferOETF"]}}(t);return[`vec4 ${e}( vec4 value ) {`,`\treturn ${n[1]}( vec4( value.rgb * ${n[0]}, value.a ) );`,"}"].join("\n")}function xl(e,t){let n;switch(t){case 1:n="Linear";break;case 2:n="Reinhard";break;case 3:n="Cineon";break;case 4:n="ACESFilmic";break;case 6:n="AgX";break;case 7:n="Neutral";break;case 5:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),n="Linear"}return"vec3 "+e+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}const bl=new Bt;function Tl(){Qt.getLuminanceCoefficients(bl);return["float luminance( const in vec3 rgb ) {",`\tconst vec3 weights = vec3( ${bl.x.toFixed(4)}, ${bl.y.toFixed(4)}, ${bl.z.toFixed(4)} );`,"\treturn dot( weights, rgb );","}"].join("\n")}function Sl(e){return""!==e}function Ml(e,t){const n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function El(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}const wl=/^[ \t]*#include +<([\w\d./]+)>/gm;function Al(e){return e.replace(wl,Cl)}const Rl=new Map;function Cl(e,t){let n=wa[t];if(void 0===n){const 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y=r.hash;y.directionalLength===l&&y.pointLength===u&&y.spotLength===c&&y.rectAreaLength===h&&y.hemiLength===d&&y.numDirectionalShadows===p&&y.numPointShadows===f&&y.numSpotShadows===m&&y.numSpotMaps===g&&y.numLightProbes===v||(r.directional.length=l,r.spot.length=c,r.rectArea.length=h,r.point.length=u,r.hemi.length=d,r.directionalShadow.length=p,r.directionalShadowMap.length=p,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=m,r.spotShadowMap.length=m,r.directionalShadowMatrix.length=p,r.pointShadowMatrix.length=f,r.spotLightMatrix.length=m+g-_,r.spotLightMap.length=g,r.numSpotLightShadowsWithMaps=_,r.numLightProbes=v,y.directionalLength=l,y.pointLength=u,y.spotLength=c,y.rectAreaLength=h,y.hemiLength=d,y.numDirectionalShadows=p,y.numPointShadows=f,y.numSpotShadows=m,y.numSpotMaps=g,y.numLightProbes=v,r.version=Wl++)},setupView:function(e,t){let n=0,o=0,l=0,u=0,c=0;const h=t.matrixWorldInverse;for(let t=0,d=e.length;t=i.length?(s=new 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0===i&&(i=s.clone(),r[t]=i,n.addEventListener("dispose",M)),s=i}if(s.visible=n.visible,s.wireframe=n.wireframe,s.side=3===i?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:h[n.side],s.alphaMap=n.alphaMap,s.alphaTest=!0===n.alphaToCoverage?.5:n.alphaTest,s.map=n.map,s.clipShadows=n.clipShadows,s.clippingPlanes=n.clippingPlanes,s.clipIntersection=n.clipIntersection,s.displacementMap=n.displacementMap,s.displacementScale=n.displacementScale,s.displacementBias=n.displacementBias,s.wireframeLinewidth=n.wireframeLinewidth,s.linewidth=n.linewidth,!0===r.isPointLight&&!0===s.isMeshDistanceMaterial){e.properties.get(s).light=r}return s}function S(n,i,s,a,o){if(!1===n.visible)return;if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const r=t.update(n),l=n.material;if(Array.isArray(l)){const t=r.groups;for(let u=0,c=t.length;uc||i.y>c)&&(i.x>c&&(s.x=Math.floor(c/m.x),i.x=s.x*m.x,h.mapSize.x=s.x),i.y>c&&(s.y=Math.floor(c/m.y),i.y=s.y*m.y,h.mapSize.y=s.y)),null===h.map||!0===p||!0===f){const e=3!==this.type?{minFilter:K,magFilter:K}:{};null!==h.map&&h.map.dispose(),h.map=new hn(i.x,i.y,e),h.map.texture.name=u.name+".shadowMap",h.camera.updateProjectionMatrix()}e.setRenderTarget(h.map),e.clear();const g=h.getViewportCount();for(let e=0;e=1):-1!==Y.indexOf("OpenGL ES")&&(q=parseFloat(/^OpenGL ES (\d)/.exec(Y)[1]),X=q>=2);let K=null,Q={};const Z=e.getParameter(e.SCISSOR_BOX),J=e.getParameter(e.VIEWPORT),ee=(new un).fromArray(Z),te=(new un).fromArray(J);function ne(t,n,r,i){const s=new Uint8Array(4),a=e.createTexture();e.bindTexture(t,a),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let a=0;an||i.height>n)&&(r=n/Math.max(i.width,i.height)),r<1){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof VideoFrame&&e instanceof VideoFrame){const n=Math.floor(r*i.width),s=Math.floor(r*i.height);void 0===h&&(h=f(n,s));const a=t?f(n,s):h;a.width=n,a.height=s;return a.getContext("2d").drawImage(e,0,0,n,s),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+i.width+"x"+i.height+") to ("+n+"x"+s+")."),a}return"data"in e&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+i.width+"x"+i.height+")."),e}return e}function g(e){return e.generateMipmaps}function _(t){e.generateMipmap(t)}function v(t){return t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D}function y(n,r,i,s,a=!1){if(null!==n){if(void 0!==e[n])return e[n];console.warn("THREE.WebGLRenderer: Attempt to use 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t=a?at:Qt.getTransfer(s);i===e.FLOAT&&(o=e.RGBA32F),i===e.HALF_FLOAT&&(o=e.RGBA16F),i===e.UNSIGNED_BYTE&&(o=t===ot?e.SRGB8_ALPHA8:e.RGBA8),i===e.UNSIGNED_SHORT_4_4_4_4&&(o=e.RGBA4),i===e.UNSIGNED_SHORT_5_5_5_1&&(o=e.RGB5_A1)}return o!==e.R16F&&o!==e.R32F&&o!==e.RG16F&&o!==e.RG32F&&o!==e.RGBA16F&&o!==e.RGBA32F||t.get("EXT_color_buffer_float"),o}function x(t,n){let r;return t?null===n||n===oe||n===de?r=e.DEPTH24_STENCIL8:n===le?r=e.DEPTH32F_STENCIL8:n===se&&(r=e.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. 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0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",T));const i=n.source;let s=d.get(i);void 0===s&&(s={},d.set(i,s));const o=function(e){const t=[];return t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR||0),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy),t.push(e.internalFormat),t.push(e.format),t.push(e.type),t.push(e.generateMipmaps),t.push(e.premultiplyAlpha),t.push(e.flipY),t.push(e.unpackAlignment),t.push(e.colorSpace),t.join()}(n);if(o!==t.__cacheKey){void 0===s[o]&&(s[o]={texture:e.createTexture(),usedTimes:0},a.memory.textures++,r=!0),s[o].usedTimes++;const i=s[t.__cacheKey];void 0!==i&&(s[t.__cacheKey].usedTimes--,0===i.usedTimes&&M(n)),t.__cacheKey=o,t.__webglTexture=s[o].texture}return r}function L(e,t,n){return Math.floor(Math.floor(e/n)/t)}function D(t,a,o){let l=e.TEXTURE_2D;(a.isDataArrayTexture||a.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),a.isData3DTexture&&(l=e.TEXTURE_3D);const 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i=0;i{delete i.__boundDepthTexture,delete i.__depthDisposeCallback,e.removeEventListener("dispose",t)};e.addEventListener("dispose",t),i.__depthDisposeCallback=t}i.__boundDepthTexture=e}if(t.depthTexture&&!i.__autoAllocateDepthBuffer){if(s)throw new Error("target.depthTexture not supported in Cube render targets");const e=t.texture.mipmaps;e&&e.length>0?O(i.__webglFramebuffer[0],t):O(i.__webglFramebuffer,t)}else if(s){i.__webglDepthbuffer=[];for(let r=0;r<6;r++)if(n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[r]),void 0===i.__webglDepthbuffer[r])i.__webglDepthbuffer[r]=e.createRenderbuffer(),U(i.__webglDepthbuffer[r],t,!1);else{const n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,s=i.__webglDepthbuffer[r];e.bindRenderbuffer(e.RENDERBUFFER,s),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,s)}}else{const r=t.texture.mipmaps;if(r&&r.length>0?n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[0]):n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer),void 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l=P(t,a),u=a.source;n.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+o);const c=r.get(u);if(u.version!==c.__version||!0===l){n.activeTexture(e.TEXTURE0+o);const t=Qt.getPrimaries(Qt.workingColorSpace),r=a.colorSpace===rt?null:Qt.getPrimaries(a.colorSpace),h=a.colorSpace===rt||t===r?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,a.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,a.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,h);const d=a.isCompressedTexture||a.image[0].isCompressedTexture,p=a.image[0]&&a.image[0].isDataTexture,f=[];for(let e=0;e<6;e++)f[e]=d||p?p?a.image[e].image:a.image[e]:m(a.image[e],!0,i.maxCubemapSize),f[e]=G(a,f[e]);const v=f[0],x=s.convert(a.format,a.colorSpace),T=s.convert(a.type),S=y(a.internalFormat,x,T,a.colorSpace),M=!0!==a.isVideoTexture,E=void 0===c.__version||!0===l,w=u.dataReady;let A,R=b(a,v);if(N(e.TEXTURE_CUBE_MAP,a),d){M&&E&&n.texStorage2D(e.TEXTURE_CUBE_MAP,R,S,v.width,v.height);for(let t=0;t<6;t++){A=f[t].mipmaps;for(let r=0;r0&&R++;const t=H(f[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,R,S,t.width,t.height)}for(let t=0;t<6;t++)if(p){M?w&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,f[t].width,f[t].height,x,T,f[t].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,S,f[t].width,f[t].height,0,x,T,f[t].data);for(let r=0;r1;if(h||(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=i.version,a.memory.textures++),c){o.__webglFramebuffer=[];for(let t=0;t<6;t++)if(i.mipmaps&&i.mipmaps.length>0){o.__webglFramebuffer[t]=[];for(let n=0;n0){o.__webglFramebuffer=[];for(let t=0;t0&&!1===V(t)){o.__webglMultisampledFramebuffer=e.createFramebuffer(),o.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let n=0;n0)for(let r=0;r0)for(let n=0;n0)if(!1===V(t)){const i=t.textures,s=t.width,a=t.height;let o=e.COLOR_BUFFER_BIT;const u=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=r.get(t),h=i.length>1;if(h)for(let t=0;t0?n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer[0]):n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer);for(let n=0;n= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new mi(new As(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class nu extends Mt{constructor(e,t){super();const n=this;let r=null,i=1,s=null,a="local-floor",o=1,l=null,u=null,c=null,h=null,d=null,p=null;const f="undefined"!=typeof XRWebGLBinding,m=new tu,g={},_=t.getContextAttributes();let v=null,y=null;const x=[],b=[],T=new Ot;let S=null;const M=new Ai;M.viewport=new un;const E=new Ai;E.viewport=new un;const w=[M,E],A=new pa;let R=null,C=null;function N(e){const t=b.indexOf(e.inputSource);if(-1===t)return;const n=x[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||s),n.dispatchEvent({type:e.type,data:e.inputSource}))}function P(){r.removeEventListener("select",N),r.removeEventListener("selectstart",N),r.removeEventListener("selectend",N),r.removeEventListener("squeeze",N),r.removeEventListener("squeezestart",N),r.removeEventListener("squeezeend",N),r.removeEventListener("end",P),r.removeEventListener("inputsourceschange",L);for(let e=0;e=0&&(b[r]=null,x[r].disconnect(n))}for(let t=0;t=b.length){b.push(n),r=e;break}if(null===b[e]){b[e]=n,r=e;break}}if(-1===r)break}const i=x[r];i&&i.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=x[e];return void 0===t&&(t=new Ii,x[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=x[e];return void 0===t&&(t=new Ii,x[e]=t),t.getGripSpace()},this.getHand=function(e){let t=x[e];return void 0===t&&(t=new Ii,x[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){i=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){a=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==h?h:d},this.getBinding=function(){return null===c&&f&&(c=new XRWebGLBinding(r,t)),c},this.getFrame=function(){return p},this.getSession=function(){return r},this.setSession=async function(u){if(r=u,null!==r){v=e.getRenderTarget(),r.addEventListener("select",N),r.addEventListener("selectstart",N),r.addEventListener("selectend",N),r.addEventListener("squeeze",N),r.addEventListener("squeezestart",N),r.addEventListener("squeezeend",N),r.addEventListener("end",P),r.addEventListener("inputsourceschange",L),!0!==_.xrCompatible&&await t.makeXRCompatible(),S=e.getPixelRatio(),e.getSize(T);if(f&&"createProjectionLayer"in XRWebGLBinding.prototype){let n=null,s=null,a=null;_.depth&&(a=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=_.stencil?ye:ve,s=_.stencil?de:oe);const o={colorFormat:t.RGBA8,depthFormat:a,scaleFactor:i};c=this.getBinding(),h=c.createProjectionLayer(o),r.updateRenderState({layers:[h]}),e.setPixelRatio(1),e.setSize(h.textureWidth,h.textureHeight,!1),y=new hn(h.textureWidth,h.textureHeight,{format:_e,type:ne,depthTexture:new cs(h.textureWidth,h.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:_.stencil,colorSpace:e.outputColorSpace,samples:_.antialias?4:0,resolveDepthBuffer:!1===h.ignoreDepthValues,resolveStencilBuffer:!1===h.ignoreDepthValues})}else{const n={antialias:_.antialias,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:i};d=new XRWebGLLayer(r,t,n),r.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),y=new hn(d.framebufferWidth,d.framebufferHeight,{format:_e,type:ne,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}y.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await r.requestReferenceSpace(a),F.setContext(r),F.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==r)return r.environmentBlendMode},this.getDepthTexture=function(){return m.getDepthTexture()};const D=new Bt,I=new Bt;function U(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===r)return;let t=e.near,n=e.far;null!==m.texture&&(m.depthNear>0&&(t=m.depthNear),m.depthFar>0&&(n=m.depthFar)),A.near=E.near=M.near=t,A.far=E.far=M.far=n,R===A.near&&C===A.far||(r.updateRenderState({depthNear:A.near,depthFar:A.far}),R=A.near,C=A.far),A.layers.mask=6|e.layers.mask,M.layers.mask=3&A.layers.mask,E.layers.mask=5&A.layers.mask;const i=e.parent,s=A.cameras;U(A,i);for(let e=0;e0&&(e.alphaTest.value=r.alphaTest);const i=t.get(r),s=i.envMap,a=i.envMapRotation;s&&(e.envMap.value=s,ru.copy(a),ru.x*=-1,ru.y*=-1,ru.z*=-1,s.isCubeTexture&&!1===s.isRenderTargetTexture&&(ru.y*=-1,ru.z*=-1),e.envMapRotation.value.setFromMatrix4(iu.makeRotationFromEuler(ru)),e.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,e.reflectivity.value=r.reflectivity,e.ior.value=r.ior,e.refractionRatio.value=r.refractionRatio),r.lightMap&&(e.lightMap.value=r.lightMap,e.lightMapIntensity.value=r.lightMapIntensity,n(r.lightMap,e.lightMapTransform)),r.aoMap&&(e.aoMap.value=r.aoMap,e.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,xi(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,i,s,a,o){i.isMeshBasicMaterial||i.isMeshLambertMaterial?r(e,i):i.isMeshToonMaterial?(r(e,i),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,i)):i.isMeshPhongMaterial?(r(e,i),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,i)):i.isMeshStandardMaterial?(r(e,i),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,i),i.isMeshPhysicalMaterial&&function(e,t,r){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),1===t.side&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=r.texture,e.transmissionSamplerSize.value.set(r.width,r.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,i,o)):i.isMeshMatcapMaterial?(r(e,i),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,i)):i.isMeshDepthMaterial?r(e,i):i.isMeshDistanceMaterial?(r(e,i),function(e,n){const r=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(r.matrixWorld),e.nearDistance.value=r.shadow.camera.near,e.farDistance.value=r.shadow.camera.far}(e,i)):i.isMeshNormalMaterial?r(e,i):i.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,i),i.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,i)):i.isPointsMaterial?function(e,t,r,i){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*r,e.scale.value=.5*i,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,i,s,a):i.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,i):i.isShadowMaterial?(e.color.value.copy(i.color),e.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function au(e,t,n,r){let i={},s={},a=[];const o=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(e,t,n,r){const i=e.value,s=t+"_"+n;if(void 0===r[s])return r[s]="number"==typeof i||"boolean"==typeof i?i:i.clone(),!0;{const e=r[s];if("number"==typeof i||"boolean"==typeof i){if(e!==i)return r[s]=i,!0}else if(!1===e.equals(i))return e.copy(i),!0}return!1}function u(e){const t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",e),t}function c(t){const n=t.target;n.removeEventListener("dispose",c);const r=a.indexOf(n.__bindingPointIndex);a.splice(r,1),e.deleteBuffer(i[n.id]),delete i[n.id],delete s[n.id]}return{bind:function(e,t){const n=t.program;r.uniformBlockBinding(e,n)},update:function(n,h){let d=i[n.id];void 0===d&&(!function(e){const t=e.uniforms;let n=0;const r=16;for(let e=0,i=t.length;e0&&(n+=r-i);e.__size=n,e.__cache={}}(n),d=function(t){const n=function(){for(let e=0;e0){const e=yu[0].object;ou.setFromNormalAndCoplanarPoint(t.getWorldDirection(ou.normal),pu.setFromMatrixPosition(e.matrixWorld)),vu!==e&&null!==vu&&(this.dispatchEvent({type:"hoveroff",object:vu}),n.style.cursor="auto",vu=null),vu!==e&&(this.dispatchEvent({type:"hoveron",object:e}),n.style.cursor="pointer",vu=e)}else null!==vu&&(this.dispatchEvent({type:"hoveroff",object:vu}),n.style.cursor="auto",vu=null);hu.copy(lu)}}function Eu(e){const 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Hp{constructor(e){this.renderObjects=new WeakMap,this.hasNode=this.containsNode(e),this.hasAnimation=!0===e.object.isSkinnedMesh,this.refreshUniforms=Vp,this.renderId=0}firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:n,material:r,object:i}=e;if(t={material:this.getMaterialData(r),geometry:{id:n.id,attributes:this.getAttributesData(n.attributes),indexVersion:n.index?n.index.version:null,drawRange:{start:n.drawRange.start,count:n.drawRange.count}},worldMatrix:i.matrixWorld.clone()},i.center&&(t.center=i.center.clone()),i.morphTargetInfluences&&(t.morphTargetInfluences=i.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),t.material.transmission>0){const{width:n,height:r}=e.context;t.bufferWidth=n,t.bufferHeight=r}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const n in e){const r=e[n];t[n]={version:r.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return null!==e.renderer.overrideNodes.modelViewMatrix||null!==e.renderer.overrideNodes.modelNormalViewMatrix}getMaterialData(e){const t={};for(const n of this.refreshUniforms){const r=e[n];null!=r&&("object"==typeof r&&void 0!==r.clone?!0===r.isTexture?t[n]={id:r.id,version:r.version}:t[n]=r.clone():t[n]=r)}return t}equals(e,t){const{object:n,material:r,geometry:i}=e,s=this.getRenderObjectData(e);if(!0!==s.worldMatrix.equals(n.matrixWorld))return s.worldMatrix.copy(n.matrixWorld),!1;const a=s.material;for(const e in a){const t=a[e],n=r[e];if(void 0!==t.equals){if(!1===t.equals(n))return t.copy(n),!1}else if(!0===n.isTexture){if(t.id!==n.id||t.version!==n.version)return t.id=n.id,t.version=n.version,!1}else if(t!==n)return a[e]=n,!1}if(a.transmission>0){const{width:t,height:n}=e.context;if(s.bufferWidth!==t||s.bufferHeight!==n)return s.bufferWidth=t,s.bufferHeight=n,!1}const o=s.geometry,l=i.attributes,u=o.attributes,c=Object.keys(u),h=Object.keys(l);if(o.id!==i.id)return o.id=i.id,!1;if(c.length!==h.length)return s.geometry.attributes=this.getAttributesData(l),!1;for(const e of c){const t=u[e],n=l[e];if(void 0===n)return delete u[e],!1;if(t.version!==n.version)return t.version=n.version,!1}const d=i.index,p=o.indexVersion,f=d?d.version:null;if(p!==f)return o.indexVersion=f,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(s.morphTargetInfluences){let e=!1;for(let t=0;t>>16,2246822507),n^=Math.imul(r^r>>>13,3266489909),r=Math.imul(r^r>>>16,2246822507),r^=Math.imul(n^n>>>13,3266489909),4294967296*(2097151&r)+(n>>>0)}const Wp=e=>jp(e),$p=(...e)=>jp(e);function Xp(e,t=!1){const n=[];!0===e.isNode&&n.push(e.id);for(const{property:r,childNode:i}of qp(e))n.push(jp(r.slice(0,-4)),i.getCacheKey(t));return jp(n)}function*qp(e,t=!1){for(const n of Object.getOwnPropertyNames(e)){if(!0===n.startsWith("_"))continue;const r=e[n];if(!0===Array.isArray(r))for(let e=0;ee.charCodeAt(0)).buffer):null;var r}function Jp(e){let t=Kp.get(e);return void 0===t&&(t={},Kp.set(e,t)),t}const ef="vertex",tf="none",nf="frame",rf="render",sf="object",af="readOnly",of="writeOnly",lf="readWrite",uf=["setup","analyze","generate"],cf=["fragment","vertex","compute"],hf=["x","y","z","w"],df={analyze:"setup",generate:"analyze"};let pf=0;class ff extends Mt{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=tf,this.updateBeforeType=tf,this.updateAfterType=tf,this.uuid=Ut.generateUUID(),this.version=0,this.global=!1,this.parents=!1,this.isNode=!0,this._cacheKey=null,this._cacheKeyVersion=0,Object.defineProperty(this,"id",{value:pf++})}set needsUpdate(e){!0===e&&this.version++}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,nf)}onRenderUpdate(e){return this.onUpdate(e,rf)}onObjectUpdate(e){return this.onUpdate(e,sf)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of qp(this))yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}getCacheKey(e=!1){return!0!==(e=e||this.version!==this._cacheKeyVersion)&&null!==this._cacheKey||(this._cacheKey=$p(Xp(this,e),this.customCacheKey()),this._cacheKeyVersion=this.version),this._cacheKey}customCacheKey(){return 0}getScope(){return this}getHash(){return this.uuid}getUpdateType(){return this.updateType}getUpdateBeforeType(){return this.updateBeforeType}getUpdateAfterType(){return this.updateAfterType}getElementType(e){const t=this.getNodeType(e);return e.getElementType(t)}getMemberType(){return"void"}getNodeType(e){const t=e.getNodeProperties(this);return t.outputNode?t.outputNode.getNodeType(e):this.nodeType}getShared(e){const t=this.getHash(e);return e.getNodeFromHash(t)||this}getArrayCount(){return null}setup(e){const t=e.getNodeProperties(this);let n=0;for(const e of this.getChildren())t["node"+n++]=e;return t.outputNode||null}analyze(e,t=null){const n=e.increaseUsage(this);if(!0===this.parents){const n=e.getDataFromNode(this,"any");n.stages=n.stages||{},n.stages[e.shaderStage]=n.stages[e.shaderStage]||[],n.stages[e.shaderStage].push(t)}if(1===n){const t=e.getNodeProperties(this);for(const n of Object.values(t))n&&!0===n.isNode&&n.build(e,this)}}generate(e,t){const{outputNode:n}=e.getNodeProperties(this);if(n&&!0===n.isNode)return n.build(e,t)}updateBefore(){console.warn("Abstract function.")}updateAfter(){console.warn("Abstract function.")}update(){console.warn("Abstract function.")}build(e,t=null){const n=this.getShared(e);if(this!==n)return n.build(e,t);const r=e.getDataFromNode(this);r.buildStages=r.buildStages||{},r.buildStages[e.buildStage]=!0;const i=df[e.buildStage];if(i&&!0!==r.buildStages[i]){const t=e.getBuildStage();e.setBuildStage(i),this.build(e),e.setBuildStage(t)}e.addNode(this),e.addChain(this);let s=null;const a=e.getBuildStage();if("setup"===a){this.updateReference(e);const t=e.getNodeProperties(this);if(!0!==t.initialized){t.initialized=!0,t.outputNode=this.setup(e)||t.outputNode||null;for(const n of Object.values(t))if(n&&!0===n.isNode){if(!0===n.parents){const t=e.getNodeProperties(n);t.parents=t.parents||[],t.parents.push(this)}n.build(e)}}s=t.outputNode}else if("analyze"===a)this.analyze(e,t);else if("generate"===a){if(1===this.generate.length){const n=this.getNodeType(e),r=e.getDataFromNode(this);s=r.snippet,void 0===s?void 0===r.generated?(r.generated=!0,s=this.generate(e)||"",r.snippet=s):(console.warn("THREE.Node: Recursion detected.",this),s="/* Recursion detected. */"):void 0!==r.flowCodes&&void 0!==e.context.nodeBlock&&e.addFlowCodeHierarchy(this,e.context.nodeBlock),s=e.format(s,n,t)}else s=this.generate(e,t)||"";""===s&&null!==t&&"void"!==t&&"OutputType"!==t&&(console.error(`THREE.TSL: Invalid generated code, expected a "${t}".`),s=e.generateConst(t))}return e.removeChain(this),e.addSequentialNode(this),s}getSerializeChildren(){return qp(this)}serialize(e){const t=this.getSerializeChildren(),n={};for(const{property:r,index:i,childNode:s}of t)void 0!==i?(void 0===n[r]&&(n[r]=Number.isInteger(i)?[]:{}),n[r][i]=s.toJSON(e.meta).uuid):n[r]=s.toJSON(e.meta).uuid;Object.keys(n).length>0&&(e.inputNodes=n)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const n in e.inputNodes)if(Array.isArray(e.inputNodes[n])){const r=[];for(const i of e.inputNodes[n])r.push(t[i]);this[n]=r}else if("object"==typeof e.inputNodes[n]){const r={};for(const i in e.inputNodes[n]){const s=e.inputNodes[n][i];r[i]=t[s]}this[n]=r}else{const r=e.inputNodes[n];this[n]=t[r]}}}toJSON(e){const{uuid:t,type:n}=this,r=void 0===e||"string"==typeof e;r&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function s(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}if(void 0===i&&(i={uuid:t,type:n,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==r&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),r){const t=s(e.textures),n=s(e.images),r=s(e.nodes);t.length>0&&(i.textures=t),n.length>0&&(i.images=n),r.length>0&&(i.nodes=r)}return i}}class mf extends ff{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}getNodeType(e){return this.node.getElementType(e)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class gf extends ff{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}getNodeType(e){const t=this.node.getNodeType(e);let n=null;for(const r of this.convertTo.split("|"))null!==n&&e.getTypeLength(t)!==e.getTypeLength(r)||(n=r);return n}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const n=this.node,r=this.getNodeType(e),i=n.build(e,r);return e.format(i,r,t)}}class _f extends ff{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const n=e.getVectorType(this.getNodeType(e,t)),r=e.getDataFromNode(this);if(void 0!==r.propertyName)return e.format(r.propertyName,n,t);if("void"!==n&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,n),s=e.getVarFromNode(this,null,n),a=e.getPropertyName(s);return e.addLineFlowCode(`${a} = ${i}`,this),r.snippet=i,r.propertyName=a,e.format(r.propertyName,n,t)}}return super.build(e,t)}}class vf extends _f{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,n)=>t+e.getTypeLength(n.getNodeType(e)),0))}generate(e,t){const n=this.getNodeType(e),r=e.getTypeLength(n),i=this.nodes,s=e.getComponentType(n),a=[];let o=0;for(const t of i){if(o>=r){console.error(`THREE.TSL: Length of parameters exceeds maximum length of function '${n}()' type.`);break}let i,l=t.getNodeType(e),u=e.getTypeLength(l);o+u>r&&(console.error(`THREE.TSL: Length of '${n}()' data exceeds maximum length of output type.`),u=r-o,l=e.getTypeFromLength(u)),o+=u,i=t.build(e,l);if(e.getComponentType(l)!==s){const t=e.getTypeFromLength(u,s);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(n)}( ${a.join(", ")} )`;return e.format(l,n,t)}}const yf=hf.join("");class xf extends ff{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(hf.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const n=this.node,r=e.getTypeLength(n.getNodeType(e));let i=null;if(r>1){let s=null;this.getVectorLength()>=r&&(s=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=n.build(e,s);i=this.components.length===r&&this.components===yf.slice(0,this.components.length)?e.format(a,s,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=n.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class bf extends _f{static get type(){return"SetNode"}constructor(e,t,n){super(),this.sourceNode=e,this.components=t,this.targetNode=n}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:n,targetNode:r}=this,i=this.getNodeType(e),s=e.getComponentType(r.getNodeType(e)),a=e.getTypeFromLength(n.length,s),o=r.build(e,a),l=t.build(e,i),u=e.getTypeLength(i),c=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");ff.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==Af?Af.assign(this,...e):console.error("THREE.TSL: No stack defined for assign operation. Make sure the assign is inside a Fn()."),this;{const t=Rf.get("assign");return this.add(t(...e))}},ff.prototype.toVarIntent=function(){return this},ff.prototype.get=function(e){return new wf(this,e)};const Pf={};function Lf(e,t,n){Pf[e]=Pf[t]=Pf[n]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new xf(this,e),this._cache[e]=t),t},set(t){this[e].assign(rm(t))}};const r=e.toUpperCase(),i=t.toUpperCase(),s=n.toUpperCase();ff.prototype["set"+r]=ff.prototype["set"+i]=ff.prototype["set"+s]=function(t){const n=Nf(e);return new bf(this,n,rm(t))},ff.prototype["flip"+r]=ff.prototype["flip"+i]=ff.prototype["flip"+s]=function(){const t=Nf(e);return new Tf(this,t)}}const Df=["x","y","z","w"],If=["r","g","b","a"],Uf=["s","t","p","q"];for(let e=0;e<4;e++){let t=Df[e],n=If[e],r=Uf[e];Lf(t,n,r);for(let i=0;i<4;i++){t=Df[e]+Df[i],n=If[e]+If[i],r=Uf[e]+Uf[i],Lf(t,n,r);for(let s=0;s<4;s++){t=Df[e]+Df[i]+Df[s],n=If[e]+If[i]+If[s],r=Uf[e]+Uf[i]+Uf[s],Lf(t,n,r);for(let a=0;a<4;a++)t=Df[e]+Df[i]+Df[s]+Df[a],n=If[e]+If[i]+If[s]+If[a],r=Uf[e]+Uf[i]+Uf[s]+Uf[a],Lf(t,n,r)}}}for(let e=0;e<32;e++)Pf[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new mf(this,new Ef(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(rm(t))}};Object.defineProperties(ff.prototype,Pf);const Of=new WeakMap,Ff=function(e,t=null){for(const n in e)e[n]=rm(e[n],t);return e},Bf=function(e,t=null){const n=e.length;for(let r=0;ro?(console.error(`THREE.TSL: "${n}" parameter length exceeds limit.`),t.slice(0,o)):t}return null===t?s=(...t)=>i(new e(...am(u(t)))):null!==n?(n=rm(n),s=(...r)=>i(new e(t,...am(u(r)),n))):s=(...n)=>i(new e(t,...am(u(n)))),s.setParameterLength=(...e)=>(1===e.length?a=o=e[0]:2===e.length&&([a,o]=e),s),s.setName=e=>(l=e,s),s},zf=function(e,...t){return rm(new e(...am(t)))};class Vf extends ff{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:n}=this,r=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",s=i||"default";if(r[s])return r[s];const a=e.subBuildFn;e.subBuildFn=i;let o=null;if(t.layout){let r=Of.get(e.constructor);void 0===r&&(r=new WeakMap,Of.set(e.constructor,r));let i=r.get(t);void 0===i&&(i=rm(e.buildFunctionNode(t)),r.set(t,i)),e.addInclude(i);const s=n?function(e){let t;sm(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];return t}(n):null;o=rm(i.call(s))}else{const r=new Proxy(e,{get:(e,t,n)=>{let r;return r=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,n),r}}),i=n?function(e){let t=0;return sm(e),new Proxy(e,{get:(n,r,i)=>{let s;if("length"===r)return s=e.length,s;if(Symbol.iterator===r)s=function*(){for(const t of e)yield rm(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const n=e[0];s=void 0===n[r]?n[t++]:Reflect.get(n,r,i)}else e[0]instanceof ff&&(s=void 0===e[r]?e[t++]:Reflect.get(e,r,i));else s=Reflect.get(n,r,i);s=rm(s)}return s}})}(n):null,s=Array.isArray(n)?n.length>0:null!==n,a=t.jsFunc,l=s||a.length>1?a(i,r):a(r);o=rm(l)}return e.subBuildFn=a,t.once&&(r[s]=o),o}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),n=e.getSubBuildOutput(this);return t[n]=t[n]||this.setupOutput(e),t[n].subBuild=e.getClosestSubBuild(this),t[n]}build(e,t=null){let n=null;const r=e.getBuildStage(),i=e.getNodeProperties(this),s=e.getSubBuildOutput(this),a=this.getOutputNode(e);if("setup"===r){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[s]=this.getOutputNode(e),i[s].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const n=e.getDataFromNode(t,"any");n.subBuilds=n.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)n.subBuilds.add(e)}n=i[s]}else"analyze"===r?a.build(e,t):"generate"===r&&(n=a.build(e,t)||"");return n}}class Gf extends ff{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}call(e=null){return rm(new Vf(this,e))}setup(){return this.call()}}const Hf=[!1,!0],jf=[0,1,2,3],Wf=[-1,-2],$f=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],Xf=new Map;for(const e of Hf)Xf.set(e,new Ef(e));const qf=new Map;for(const e of jf)qf.set(e,new Ef(e,"uint"));const Yf=new Map([...qf].map(e=>new Ef(e.value,"int")));for(const e of Wf)Yf.set(e,new Ef(e,"int"));const Kf=new Map([...Yf].map(e=>new Ef(e.value)));for(const e of $f)Kf.set(e,new Ef(e));for(const e of $f)Kf.set(-e,new Ef(-e));const Qf={bool:Xf,uint:qf,ints:Yf,float:Kf},Zf=new Map([...Xf,...Kf]),Jf=(e,t)=>Zf.has(e)?Zf.get(e):!0===e.isNode?e:new Ef(e,t),em=function(e,t=null){return(...n)=>{for(const t of n)if(void 0===t)return console.error(`THREE.TSL: Invalid parameter for the type "${e}".`),rm(new Ef(0,e));if((0===n.length||!["bool","float","int","uint"].includes(e)&&n.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(n=[Zp(e,...n)]),1===n.length&&null!==t&&t.has(n[0]))return im(t.get(n[0]));if(1===n.length){const t=Jf(n[0],e);return t.nodeType===e?im(t):im(new gf(t,e))}const r=n.map(e=>Jf(e));return im(new vf(r,e))}},tm=e=>"object"==typeof e&&null!==e?e.value:e;function nm(e,t){return new Gf(e,t)}const rm=(e,t=null)=>function(e,t=null){const n=Qp(e);return"node"===n?e:null===t&&("float"===n||"boolean"===n)||n&&"shader"!==n&&"string"!==n?rm(Jf(e,t)):"shader"===n?e.isFn?e:dm(e):e}(e,t),im=(e,t=null)=>rm(e,t).toVarIntent(),sm=(e,t=null)=>new Ff(e,t),am=(e,t=null)=>new Bf(e,t),om=(e,t=null,n=null,r=null)=>new kf(e,t,n,r),lm=(e,...t)=>new zf(e,...t),um=(e,t=null,n=null,r={})=>new kf(e,t,n,{intent:!0,...r});let cm=0;class hm extends ff{constructor(e,t=null){super();let n=null;null!==t&&("object"==typeof t?n=t.return:("string"==typeof t?n=t:console.error("THREE.TSL: Invalid layout type."),t=null)),this.shaderNode=new nm(e,n),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const n={name:"fn"+cm++,type:t,inputs:[]};for(const t in e)"return"!==t&&n.inputs.push({name:t,type:e[t]});e=n}return this.shaderNode.setLayout(e),this}getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return console.error('THREE.TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".'),e.generateConst(t)}}function dm(e,t=null){const n=new hm(e,t);return new Proxy(()=>{},{apply:(e,t,r)=>n.call(...r),get:(e,t,r)=>Reflect.get(n,t,r),set:(e,t,r,i)=>Reflect.set(n,t,r,i)})}const pm=e=>{Af=e},fm=()=>Af,mm=(...e)=>Af.If(...e);function gm(e){return Af&&Af.add(e),e}Cf("toStack",gm);const _m=new em("color"),vm=new em("float",Qf.float),ym=new em("int",Qf.ints),xm=new em("uint",Qf.uint),bm=new em("bool",Qf.bool),Tm=new em("vec2"),Sm=new em("ivec2"),Mm=new em("uvec2"),Em=new em("bvec2"),wm=new em("vec3"),Am=new em("ivec3"),Rm=new em("uvec3"),Cm=new em("bvec3"),Nm=new em("vec4"),Pm=new em("ivec4"),Lm=new em("uvec4"),Dm=new em("bvec4"),Im=new em("mat2"),Um=new em("mat3"),Om=new em("mat4");Cf("toColor",_m),Cf("toFloat",vm),Cf("toInt",ym),Cf("toUint",xm),Cf("toBool",bm),Cf("toVec2",Tm),Cf("toIVec2",Sm),Cf("toUVec2",Mm),Cf("toBVec2",Em),Cf("toVec3",wm),Cf("toIVec3",Am),Cf("toUVec3",Rm),Cf("toBVec3",Cm),Cf("toVec4",Nm),Cf("toIVec4",Pm),Cf("toUVec4",Lm),Cf("toBVec4",Dm),Cf("toMat2",Im),Cf("toMat3",Um),Cf("toMat4",Om);Cf("element",om(mf).setParameterLength(2)),Cf("convert",(e,t)=>rm(new gf(rm(e),t))),Cf("append",e=>(console.warn("THREE.TSL: .append() has been renamed to .toStack()."),gm(e)));class Fm extends ff{static get type(){return"PropertyNode"}constructor(e,t=null,n=!1){super(e),this.name=t,this.varying=n,this.isPropertyNode=!0,this.global=!0}getHash(e){return this.name||super.getHash(e)}generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}}const Bm=(e,t)=>rm(new Fm(e,t)),km=(e,t)=>rm(new Fm(e,t,!0)),zm=lm(Fm,"vec4","DiffuseColor"),Vm=lm(Fm,"vec3","EmissiveColor"),Gm=lm(Fm,"float","Roughness"),Hm=lm(Fm,"float","Metalness"),jm=lm(Fm,"float","Clearcoat"),Wm=lm(Fm,"float","ClearcoatRoughness"),$m=lm(Fm,"vec3","Sheen"),Xm=lm(Fm,"float","SheenRoughness"),qm=lm(Fm,"float","Iridescence"),Ym=lm(Fm,"float","IridescenceIOR"),Km=lm(Fm,"float","IridescenceThickness"),Qm=lm(Fm,"float","AlphaT"),Zm=lm(Fm,"float","Anisotropy"),Jm=lm(Fm,"vec3","AnisotropyT"),eg=lm(Fm,"vec3","AnisotropyB"),tg=lm(Fm,"color","SpecularColor"),ng=lm(Fm,"float","SpecularF90"),rg=lm(Fm,"float","Shininess"),ig=lm(Fm,"vec4","Output"),sg=lm(Fm,"float","dashSize"),ag=lm(Fm,"float","gapSize"),og=lm(Fm,"float","IOR"),lg=lm(Fm,"float","Transmission"),ug=lm(Fm,"float","Thickness"),cg=lm(Fm,"float","AttenuationDistance"),hg=lm(Fm,"color","AttenuationColor"),dg=lm(Fm,"float","Dispersion");class pg extends ff{static get type(){return"UniformGroupNode"}constructor(e,t=!1,n=1){super("string"),this.name=e,this.shared=t,this.order=n,this.isUniformGroup=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const fg=e=>new pg(e),mg=(e,t=0)=>new pg(e,!0,t),gg=mg("frame"),_g=mg("render"),vg=fg("object");class yg extends Sf{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=vg}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const n=e(t,this);void 0!==n&&(this.value=n)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const n=this.getNodeType(e),r=this.getUniformHash(e);let i=e.getNodeFromHash(r);void 0===i&&(e.setHashNode(this,r),i=this);const s=i.getInputType(e),a=e.getUniformFromNode(i,s,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let l=o;if("bool"===n){const t=e.getDataFromNode(this);let r=t.propertyName;if(void 0===r){const i=e.getVarFromNode(this,null,"bool");r=e.getPropertyName(i),t.propertyName=r,l=e.format(o,s,n),e.addLineFlowCode(`${r} = ${l}`,this)}l=r}return e.format(l,n,t)}}const xg=(e,t)=>{const n=(e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null)(t||e);return n===e&&(e=Zp(n)),e=e&&!0===e.isNode?e.node&&e.node.value||e.value:e,rm(new yg(e,n))};class bg extends _f{static get type(){return"ArrayNode"}constructor(e,t,n=null){super(e),this.count=t,this.values=n,this.isArrayNode=!0}getArrayCount(){return this.count}getNodeType(e){return null===this.nodeType&&(this.nodeType=this.values[0].getNodeType(e)),this.nodeType}getElementType(e){return this.getNodeType(e)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}Cf("toArray",(e,t)=>((...e)=>{let t;if(1===e.length){const n=e[0];t=new bg(null,n.length,n)}else{const n=e[0],r=e[1];t=new bg(n,r)}return rm(t)})(Array(t).fill(e)));class Tg extends _f{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const n=e.getTypeLength(t.node.getNodeType(e));return hf.join("").slice(0,n)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:n}=this,r=t.getScope();e.getNodeProperties(r).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=n,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:n,sourceNode:r}=e.getNodeProperties(this),i=this.needsSplitAssign(e),s=n.build(e),a=n.getNodeType(e),o=r.build(e,a),l=r.getNodeType(e),u=e.getDataFromNode(this);let c;if(!0===u.initialized)"void"!==t&&(c=s);else if(i){const r=e.getVarFromNode(this,null,a),i=e.getPropertyName(r);e.addLineFlowCode(`${i} = ${o}`,this);const l=n.node,u=l.node.context({assign:!0}).build(e);for(let t=0;t{const r=n.type;let i;return i="pointer"===r?"&"+t.build(e):t.build(e,r),i};if(Array.isArray(i)){if(i.length>r.length)console.error("THREE.TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=r.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?am(t):sm(t[0]),rm(new Sg(rm(e),t))));const Mg={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Eg extends _f{static get type(){return"OperatorNode"}constructor(e,t,n,...r){if(super(),r.length>0){let i=new Eg(e,t,n);for(let t=0;t>"===n||"<<"===n)return e.getIntegerType(s);if("!"===n||"&&"===n||"||"===n||"^^"===n)return"bool";if("=="===n||"!="===n||"<"===n||">"===n||"<="===n||">="===n){const t=Math.max(e.getTypeLength(s),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(s)){if("float"===a)return s;if(e.isVector(a))return e.getVectorFromMatrix(s);if(e.isMatrix(a))return s}else if(e.isMatrix(a)){if("float"===s)return a;if(e.isVector(s))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(s)?a:s}generate(e,t){const n=this.op,{aNode:r,bNode:i}=this,s=this.getNodeType(e,t);let a=null,o=null;"void"!==s?(a=r.getNodeType(e),o=i?i.getNodeType(e):null,"<"===n||">"===n||"<="===n||">="===n||"=="===n||"!="===n?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===n||"<<"===n?(a=s,o=e.changeComponentType(o,"uint")):"%"===n?(a=s,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=s):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=s:o=s):a=o=s;const l=r.build(e,a),u=i?i.build(e,o):null,c=e.getFunctionOperator(n);if("void"!==t){const r=e.renderer.coordinateSystem===xt;if("=="===n||"!="===n||"<"===n||">"===n||"<="===n||">="===n)return r&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${l}, ${u} )`,s,t):e.format(`( ${l} ${n} ${u} )`,s,t);if("%"===n)return e.isInteger(o)?e.format(`( ${l} % ${u} )`,s,t):e.format(`${this.getOperatorMethod(e,s)}( ${l}, ${u} )`,s,t);if("!"===n||"~"===n)return e.format(`(${n}${l})`,a,t);if(c)return e.format(`${c}( ${l}, ${u} )`,s,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${u} ${n} ${l} )`,s,t);if("float"===a&&e.isMatrix(o))return e.format(`${l} ${n} ${u}`,s,t);{let i=`( ${l} ${n} ${u} )`;return!r&&"bool"===s&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,s,t)}}if("void"!==a)return c?e.format(`${c}( ${l}, ${u} )`,s,t):e.isMatrix(a)&&"float"===o?e.format(`${u} ${n} ${l}`,s,t):e.format(`${l} ${n} ${u}`,s,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const wg=um(Eg,"+").setParameterLength(2,1/0).setName("add"),Ag=um(Eg,"-").setParameterLength(2,1/0).setName("sub"),Rg=um(Eg,"*").setParameterLength(2,1/0).setName("mul"),Cg=um(Eg,"/").setParameterLength(2,1/0).setName("div"),Ng=um(Eg,"%").setParameterLength(2).setName("mod"),Pg=um(Eg,"==").setParameterLength(2).setName("equal"),Lg=um(Eg,"!=").setParameterLength(2).setName("notEqual"),Dg=um(Eg,"<").setParameterLength(2).setName("lessThan"),Ig=um(Eg,">").setParameterLength(2).setName("greaterThan"),Ug=um(Eg,"<=").setParameterLength(2).setName("lessThanEqual"),Og=um(Eg,">=").setParameterLength(2).setName("greaterThanEqual"),Fg=um(Eg,"&&").setParameterLength(2,1/0).setName("and"),Bg=um(Eg,"||").setParameterLength(2,1/0).setName("or"),kg=um(Eg,"!").setParameterLength(1).setName("not"),zg=um(Eg,"^^").setParameterLength(2).setName("xor"),Vg=um(Eg,"&").setParameterLength(2).setName("bitAnd"),Gg=um(Eg,"~").setParameterLength(2).setName("bitNot"),Hg=um(Eg,"|").setParameterLength(2).setName("bitOr"),jg=um(Eg,"^").setParameterLength(2).setName("bitXor"),Wg=um(Eg,"<<").setParameterLength(2).setName("shiftLeft"),$g=um(Eg,">>").setParameterLength(2).setName("shiftRight"),Xg=dm(([e])=>(e.addAssign(1),e)),qg=dm(([e])=>(e.subAssign(1),e)),Yg=dm(([e])=>{const t=ym(e).toConst();return e.addAssign(1),t}),Kg=dm(([e])=>{const t=ym(e).toConst();return e.subAssign(1),t});Cf("add",wg),Cf("sub",Ag),Cf("mul",Rg),Cf("div",Cg),Cf("mod",Ng),Cf("equal",Pg),Cf("notEqual",Lg),Cf("lessThan",Dg),Cf("greaterThan",Ig),Cf("lessThanEqual",Ug),Cf("greaterThanEqual",Og),Cf("and",Fg),Cf("or",Bg),Cf("not",kg),Cf("xor",zg),Cf("bitAnd",Vg),Cf("bitNot",Gg),Cf("bitOr",Hg),Cf("bitXor",jg),Cf("shiftLeft",Wg),Cf("shiftRight",$g),Cf("incrementBefore",Xg),Cf("decrementBefore",qg),Cf("increment",Yg),Cf("decrement",Kg);Cf("modInt",(e,t)=>(console.warn('THREE.TSL: "modInt()" is deprecated. Use "mod( int( ... ) )" instead.'),Ng(ym(e),ym(t))));class Qg extends _f{static get type(){return"MathNode"}constructor(e,t,n=null,r=null){if(super(),(e===Qg.MAX||e===Qg.MIN)&&arguments.length>3){let i=new Qg(e,t,n);for(let t=2;ts&&i>a?t:s>a?n:a>i?r:t}getNodeType(e){const t=this.method;return t===Qg.LENGTH||t===Qg.DISTANCE||t===Qg.DOT?"float":t===Qg.CROSS?"vec3":t===Qg.ALL||t===Qg.ANY?"bool":t===Qg.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:n,method:r}=this;let i=null;if(r===Qg.ONE_MINUS)i=Ag(1,t);else if(r===Qg.RECIPROCAL)i=Cg(1,t);else if(r===Qg.DIFFERENCE)i=x_(Ag(t,n));else if(r===Qg.TRANSFORM_DIRECTION){let r=t,s=n;e.isMatrix(r.getNodeType(e))?s=Nm(wm(s),0):r=Nm(wm(r),0);const a=Rg(r,s).xyz;i=d_(a)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let n=this.method;const r=this.getNodeType(e),i=this.getInputType(e),s=this.aNode,a=this.bNode,o=this.cNode,l=e.renderer.coordinateSystem;if(n===Qg.NEGATE)return e.format("( - "+s.build(e,i)+" )",r,t);{const u=[];return n===Qg.CROSS?u.push(s.build(e,r),a.build(e,r)):l===xt&&n===Qg.STEP?u.push(s.build(e,1===e.getTypeLength(s.getNodeType(e))?"float":i),a.build(e,i)):l!==xt||n!==Qg.MIN&&n!==Qg.MAX?n===Qg.REFRACT?u.push(s.build(e,i),a.build(e,i),o.build(e,"float")):n===Qg.MIX?u.push(s.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(l===bt&&n===Qg.ATAN&&null!==a&&(n="atan2"),"fragment"===e.shaderStage||n!==Qg.DFDX&&n!==Qg.DFDY||(console.warn(`THREE.TSL: '${n}' is not supported in the ${e.shaderStage} stage.`),n="/*"+n+"*/"),u.push(s.build(e,i)),null!==a&&u.push(a.build(e,i)),null!==o&&u.push(o.build(e,i))):u.push(s.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(n,r)}( ${u.join(", ")} )`,r,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}Qg.ALL="all",Qg.ANY="any",Qg.RADIANS="radians",Qg.DEGREES="degrees",Qg.EXP="exp",Qg.EXP2="exp2",Qg.LOG="log",Qg.LOG2="log2",Qg.SQRT="sqrt",Qg.INVERSE_SQRT="inversesqrt",Qg.FLOOR="floor",Qg.CEIL="ceil",Qg.NORMALIZE="normalize",Qg.FRACT="fract",Qg.SIN="sin",Qg.COS="cos",Qg.TAN="tan",Qg.ASIN="asin",Qg.ACOS="acos",Qg.ATAN="atan",Qg.ABS="abs",Qg.SIGN="sign",Qg.LENGTH="length",Qg.NEGATE="negate",Qg.ONE_MINUS="oneMinus",Qg.DFDX="dFdx",Qg.DFDY="dFdy",Qg.ROUND="round",Qg.RECIPROCAL="reciprocal",Qg.TRUNC="trunc",Qg.FWIDTH="fwidth",Qg.TRANSPOSE="transpose",Qg.DETERMINANT="determinant",Qg.INVERSE="inverse",Qg.EQUALS="equals",Qg.MIN="min",Qg.MAX="max",Qg.STEP="step",Qg.REFLECT="reflect",Qg.DISTANCE="distance",Qg.DIFFERENCE="difference",Qg.DOT="dot",Qg.CROSS="cross",Qg.POW="pow",Qg.TRANSFORM_DIRECTION="transformDirection",Qg.MIX="mix",Qg.CLAMP="clamp",Qg.REFRACT="refract",Qg.SMOOTHSTEP="smoothstep",Qg.FACEFORWARD="faceforward";const Zg=vm(1e-6),Jg=vm(Math.PI),e_=um(Qg,Qg.ALL).setParameterLength(1),t_=um(Qg,Qg.ANY).setParameterLength(1),n_=um(Qg,Qg.RADIANS).setParameterLength(1),r_=um(Qg,Qg.DEGREES).setParameterLength(1),i_=um(Qg,Qg.EXP).setParameterLength(1),s_=um(Qg,Qg.EXP2).setParameterLength(1),a_=um(Qg,Qg.LOG).setParameterLength(1),o_=um(Qg,Qg.LOG2).setParameterLength(1),l_=um(Qg,Qg.SQRT).setParameterLength(1),u_=um(Qg,Qg.INVERSE_SQRT).setParameterLength(1),c_=um(Qg,Qg.FLOOR).setParameterLength(1),h_=um(Qg,Qg.CEIL).setParameterLength(1),d_=um(Qg,Qg.NORMALIZE).setParameterLength(1),p_=um(Qg,Qg.FRACT).setParameterLength(1),f_=um(Qg,Qg.SIN).setParameterLength(1),m_=um(Qg,Qg.COS).setParameterLength(1),g_=um(Qg,Qg.TAN).setParameterLength(1),__=um(Qg,Qg.ASIN).setParameterLength(1),v_=um(Qg,Qg.ACOS).setParameterLength(1),y_=um(Qg,Qg.ATAN).setParameterLength(1,2),x_=um(Qg,Qg.ABS).setParameterLength(1),b_=um(Qg,Qg.SIGN).setParameterLength(1),T_=um(Qg,Qg.LENGTH).setParameterLength(1),S_=um(Qg,Qg.NEGATE).setParameterLength(1),M_=um(Qg,Qg.ONE_MINUS).setParameterLength(1),E_=um(Qg,Qg.DFDX).setParameterLength(1),w_=um(Qg,Qg.DFDY).setParameterLength(1),A_=um(Qg,Qg.ROUND).setParameterLength(1),R_=um(Qg,Qg.RECIPROCAL).setParameterLength(1),C_=um(Qg,Qg.TRUNC).setParameterLength(1),N_=um(Qg,Qg.FWIDTH).setParameterLength(1),P_=um(Qg,Qg.TRANSPOSE).setParameterLength(1),L_=um(Qg,Qg.DETERMINANT).setParameterLength(1),D_=um(Qg,Qg.INVERSE).setParameterLength(1),I_=um(Qg,Qg.MIN).setParameterLength(2,1/0),U_=um(Qg,Qg.MAX).setParameterLength(2,1/0),O_=um(Qg,Qg.STEP).setParameterLength(2),F_=um(Qg,Qg.REFLECT).setParameterLength(2),B_=um(Qg,Qg.DISTANCE).setParameterLength(2),k_=um(Qg,Qg.DIFFERENCE).setParameterLength(2),z_=um(Qg,Qg.DOT).setParameterLength(2),V_=um(Qg,Qg.CROSS).setParameterLength(2),G_=um(Qg,Qg.POW).setParameterLength(2),H_=e=>Rg(e,e),j_=um(Qg,Qg.TRANSFORM_DIRECTION).setParameterLength(2),W_=e=>z_(e,e),$_=um(Qg,Qg.MIX).setParameterLength(3),X_=(e,t=0,n=1)=>rm(new Qg(Qg.CLAMP,rm(e),rm(t),rm(n))),q_=e=>X_(e),Y_=um(Qg,Qg.REFRACT).setParameterLength(3),K_=um(Qg,Qg.SMOOTHSTEP).setParameterLength(3),Q_=um(Qg,Qg.FACEFORWARD).setParameterLength(3),Z_=dm(([e])=>{const t=z_(e.xy,Tm(12.9898,78.233)),n=Ng(t,Jg);return p_(f_(n).mul(43758.5453))});Cf("all",e_),Cf("any",t_),Cf("equals",(e,t)=>(console.warn('THREE.TSL: "equals" is deprecated. Use "equal" inside a vector instead, like: "bvec*( equal( ... ) )"'),Pg(e,t))),Cf("radians",n_),Cf("degrees",r_),Cf("exp",i_),Cf("exp2",s_),Cf("log",a_),Cf("log2",o_),Cf("sqrt",l_),Cf("inverseSqrt",u_),Cf("floor",c_),Cf("ceil",h_),Cf("normalize",d_),Cf("fract",p_),Cf("sin",f_),Cf("cos",m_),Cf("tan",g_),Cf("asin",__),Cf("acos",v_),Cf("atan",y_),Cf("abs",x_),Cf("sign",b_),Cf("length",T_),Cf("lengthSq",W_),Cf("negate",S_),Cf("oneMinus",M_),Cf("dFdx",E_),Cf("dFdy",w_),Cf("round",A_),Cf("reciprocal",R_),Cf("trunc",C_),Cf("fwidth",N_),Cf("atan2",(e,t)=>(console.warn('THREE.TSL: "atan2" is overloaded. Use "atan" instead.'),y_(e,t))),Cf("min",I_),Cf("max",U_),Cf("step",(e,t)=>O_(t,e)),Cf("reflect",F_),Cf("distance",B_),Cf("dot",z_),Cf("cross",V_),Cf("pow",G_),Cf("pow2",H_),Cf("pow3",e=>Rg(e,e,e)),Cf("pow4",e=>Rg(e,e,e,e)),Cf("transformDirection",j_),Cf("mix",(e,t,n)=>$_(t,n,e)),Cf("clamp",X_),Cf("refract",Y_),Cf("smoothstep",(e,t,n)=>K_(t,n,e)),Cf("faceForward",Q_),Cf("difference",k_),Cf("saturate",q_),Cf("cbrt",e=>Rg(b_(e),G_(x_(e),1/3))),Cf("transpose",P_),Cf("determinant",L_),Cf("inverse",D_),Cf("rand",Z_);class J_ extends ff{static get type(){return"ConditionalNode"}constructor(e,t,n=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=n}getNodeType(e){const{ifNode:t,elseNode:n}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const r=t.getNodeType(e);if(null!==n){const t=n.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(r))return t}return r}setup(e){const t=this.condNode.cache(),n=this.ifNode.cache(),r=this.elseNode?this.elseNode.cache():null,i=e.context.nodeBlock;e.getDataFromNode(n).parentNodeBlock=i,null!==r&&(e.getDataFromNode(r).parentNodeBlock=i);const s=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=s?n:n.context({nodeBlock:n}),a.elseNode=r?s?r:r.context({nodeBlock:r}):null}generate(e,t){const n=this.getNodeType(e),r=e.getDataFromNode(this);if(void 0!==r.nodeProperty)return r.nodeProperty;const{condNode:i,ifNode:s,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,l="void"!==t,u=l?Bm(n).build(e):"";r.nodeProperty=u;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const r=s.build(e,n),i=a.build(e,n),o=e.getTernary(c,r,i);return e.format(o,n,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=s.build(e,n);if(h&&(l?h=u+" = "+h+";":(h="return "+h+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,n);t&&(l?t=u+" = "+t+";":(t="return "+t+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(u,n,t)}}const ev=om(J_).setParameterLength(2,3);Cf("select",ev);class tv extends ff{static get type(){return"ContextNode"}constructor(e,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}getNodeType(e){return this.node.getNodeType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}setup(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}generate(e,t){const n=e.getContext();e.setContext({...e.context,...this.value});const r=this.node.build(e,t);return e.setContext(n),r}}const nv=om(tv).setParameterLength(1,2),rv=(e,t)=>nv(e,{nodeName:t});Cf("context",nv),Cf("label",function(e,t){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),rv(e,t)}),Cf("uniformFlow",e=>nv(e,{uniformFlow:!0})),Cf("setName",rv);class iv extends ff{static get type(){return"VarNode"}constructor(e,t=null,n=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=n,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}getNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}build(...e){if(!0===this.intent){if(!0!==e[0].getNodeProperties(this).assign)return this.node.build(...e)}return super.build(...e)}generate(e){const{node:t,name:n,readOnly:r}=this,{renderer:i}=e,s=!0===i.backend.isWebGPUBackend;let a=!1,o=!1;r&&(a=e.isDeterministic(t),o=s?r:a);const l=e.getVectorType(this.getNodeType(e)),u=t.build(e,l),c=e.getVarFromNode(this,n,l,void 0,o),h=e.getPropertyName(c);let d=h;if(o)if(s)d=a?`const ${h}`:`let ${h}`;else{const n=t.getArrayCount(e);d=`const ${e.getVar(c.type,h,n)}`}return e.addLineFlowCode(`${d} = ${u}`,this),h}}const sv=om(iv);Cf("toVar",(e,t=null)=>sv(e,t).toStack()),Cf("toConst",(e,t=null)=>sv(e,t,!0).toStack()),Cf("toVarIntent",e=>null===fm()?e:sv(e).setIntent(!0).toStack());class av extends ff{static get type(){return"SubBuild"}constructor(e,t,n=null){super(n),this.node=e,this.name=t,this.isSubBuildNode=!0}getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const n=this.node.build(e,...t);return e.removeSubBuild(),n}}const ov=(e,t,n=null)=>rm(new av(rm(e),t,n));class lv extends ff{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=e,this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}getNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let n=t.varying;if(void 0===n){const r=this.name,i=this.getNodeType(e),s=this.interpolationType,a=this.interpolationSampling;t.varying=n=e.getVaryingFromNode(this,r,i,s,a),t.node=ov(this.node,"VERTEX")}return n.needsInterpolation||(n.needsInterpolation="fragment"===e.shaderStage),n}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(ef,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(ef,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),n=e.getNodeProperties(this),r=this.setupVarying(e);if(void 0===n[t]){const i=this.getNodeType(e),s=e.getPropertyName(r,ef);e.flowNodeFromShaderStage(ef,n.node,i,s),n[t]=s}return e.getPropertyName(r)}}const uv=om(lv).setParameterLength(1,2);Cf("toVarying",uv),Cf("toVertexStage",e=>uv(e)),Cf("varying",(...e)=>(console.warn("THREE.TSL: .varying() has been renamed to .toVarying()."),uv(...e))),Cf("vertexStage",(...e)=>(console.warn("THREE.TSL: .vertexStage() has been renamed to .toVertexStage()."),uv(...e)));const cv=dm(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),n=e.mul(.0773993808),r=e.lessThanEqual(.04045);return $_(t,n,r)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),hv=dm(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),n=e.mul(12.92),r=e.lessThanEqual(.0031308);return $_(t,n,r)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),dv="WorkingColorSpace";class pv extends _f{static get type(){return"ColorSpaceNode"}constructor(e,t,n){super("vec4"),this.colorNode=e,this.source=t,this.target=n}resolveColorSpace(e,t){return t===dv?Qt.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,n=this.resolveColorSpace(e,this.source),r=this.resolveColorSpace(e,this.target);let i=t;return!1!==Qt.enabled&&n!==r&&n&&r?(Qt.getTransfer(n)===ot&&(i=Nm(cv(i.rgb),i.a)),Qt.getPrimaries(n)!==Qt.getPrimaries(r)&&(i=Nm(Um(Qt._getMatrix(new Vt,n,r)).mul(i.rgb),i.a)),Qt.getTransfer(r)===ot&&(i=Nm(hv(i.rgb),i.a)),i):i}}const fv=(e,t)=>rm(new pv(rm(e),t,dv));Cf("workingToColorSpace",(e,t)=>rm(new pv(rm(e),dv,t))),Cf("colorSpaceToWorking",fv);let mv=class extends mf{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),n=this.referenceNode.getNodeType(),r=this.getNodeType();return e.format(t,n,r)}};class gv extends ff{static get type(){return"ReferenceBaseNode"}constructor(e,t,n=null,r=null){super(),this.property=e,this.uniformType=t,this.object=n,this.count=r,this.properties=e.split("."),this.reference=n,this.node=null,this.group=null,this.updateType=sf}setGroup(e){return this.group=e,this}element(e){return rm(new mv(this,rm(e)))}setNodeType(e){const t=xg(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let n=e[t[0]];for(let e=1;erm(new _v(e,t,n));class yv extends _f{static get type(){return"ToneMappingNode"}constructor(e,t=xv,n=null){super("vec3"),this.toneMapping=e,this.exposureNode=t,this.colorNode=n}customCacheKey(){return $p(this.toneMapping)}setup(e){const t=this.colorNode||e.context.color,n=this.toneMapping;if(0===n)return t;let r=null;const i=e.renderer.library.getToneMappingFunction(n);return null!==i?r=Nm(i(t.rgb,this.exposureNode),t.a):(console.error("ToneMappingNode: Unsupported Tone Mapping configuration.",n),r=t),r}}const xv=vv("toneMappingExposure","float");Cf("toneMapping",(e,t,n)=>((e,t,n)=>rm(new yv(e,rm(t),rm(n))))(t,n,e));class bv extends Sf{static get type(){return"BufferAttributeNode"}constructor(e,t=null,n=0,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=n,this.bufferOffset=r,this.usage=_t,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),n=this.value,r=e.getTypeLength(t),i=this.bufferStride||r,s=this.bufferOffset,a=!0===n.isInterleavedBuffer?n:new Oi(n,i),o=new Bi(a,r,s);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),n=e.getBufferAttributeFromNode(this,t),r=e.getPropertyName(n);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=r,i=r;else{i=uv(this).build(e,t)}return i}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}const Tv=(e,t=null,n=0,r=0)=>rm(new bv(e,t,n,r)),Sv=(e,t=null,n=0,r=0)=>Tv(e,t,n,r).setInstanced(!0),Mv=(e,t=null,n=0,r=0)=>((e,t=null,n=0,r=0)=>Tv(e,t,n,r).setUsage(vt))(e,t,n,r).setInstanced(!0);Cf("toAttribute",e=>Tv(e.value));class Ev extends ff{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.version=1,this.name="",this.updateBeforeType=sf,this.onInitFunction=null}setCount(e){return this.count=e,this}getCount(){return this.count}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:n}=e;if("compute"===n){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const n=e.getNodeProperties(this).outputComputeNode;if(n)return n.build(e,t)}}}const wv=(e,t=[64])=>{(0===t.length||t.length>3)&&console.error("THREE.TSL: compute() workgroupSize must have 1, 2, or 3 elements");for(let e=0;ewv(e,n).setCount(t)),Cf("computeKernel",wv);class Av extends ff{static get type(){return"CacheNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isCacheNode=!0}getNodeType(e){const t=e.getCache(),n=e.getCacheFromNode(this,this.parent);e.setCache(n);const r=this.node.getNodeType(e);return e.setCache(t),r}build(e,...t){const n=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const i=this.node.build(e,...t);return e.setCache(n),i}}const Rv=(e,t)=>rm(new Av(rm(e),t));Cf("cache",Rv);class Cv extends ff{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}getNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}Cf("bypass",om(Cv).setParameterLength(2));class Nv extends ff{static get type(){return"RemapNode"}constructor(e,t,n,r=vm(0),i=vm(1)){super(),this.node=e,this.inLowNode=t,this.inHighNode=n,this.outLowNode=r,this.outHighNode=i,this.doClamp=!0}setup(){const{node:e,inLowNode:t,inHighNode:n,outLowNode:r,outHighNode:i,doClamp:s}=this;let a=e.sub(t).div(n.sub(t));return!0===s&&(a=a.clamp()),a.mul(i.sub(r)).add(r)}}const Pv=om(Nv,null,null,{doClamp:!1}).setParameterLength(3,5),Lv=om(Nv).setParameterLength(3,5);Cf("remap",Pv),Cf("remapClamp",Lv);class Dv extends ff{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const n=this.getNodeType(e),r=this.snippet;if("void"!==n)return e.format(r,n,t);e.addLineFlowCode(r,this)}}const Iv=om(Dv).setParameterLength(1,2);Cf("discard",e=>(e?ev(e,Iv("discard")):Iv("discard")).toStack());class Uv extends _f{static get type(){return"RenderOutputNode"}constructor(e,t,n){super("vec4"),this.colorNode=e,this.toneMapping=t,this.outputColorSpace=n,this.isRenderOutputNode=!0}setup({context:e}){let t=this.colorNode||e.color;const n=(null!==this.toneMapping?this.toneMapping:e.toneMapping)||0,r=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||rt;return 0!==n&&(t=t.toneMapping(n)),r!==rt&&r!==Qt.workingColorSpace&&(t=t.workingToColorSpace(r)),t}}Cf("renderOutput",(e,t=null,n=null)=>rm(new Uv(rm(e),t,n)));class Ov extends _f{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}getNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,n=this.node.build(e),r="--- TSL debug - "+e.shaderStage+" shader ---",i="-".repeat(r.length);let s="";return s+="// #"+r+"#\n",s+=e.flow.code.replace(/^\t/gm,"")+"\n",s+="/* ... */ "+n+" /* ... */\n",s+="// #"+i+"#\n",null!==t?t(e,s):console.log(s),n}}Cf("debug",(e,t=null)=>rm(new Ov(rm(e),t)).toStack());class Fv extends ff{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}getNodeType(e){let t=this.nodeType;if(null===t){const n=this.getAttributeName(e);if(e.hasGeometryAttribute(n)){const r=e.geometry.getAttribute(n);t=e.getTypeFromAttribute(r)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),n=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const r=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(r),s=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(s.name,i,n);return uv(this).build(e,n)}return console.warn(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(n)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const Bv=(e,t=null)=>rm(new Fv(e,t)),kv=(e=0)=>Bv("uv"+(e>0?e:""),"vec2");class zv extends ff{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const n=this.textureNode.build(e,"property"),r=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${n}, ${r} )`,this.getNodeType(e),t)}}const Vv=om(zv).setParameterLength(1,2);class Gv extends yg{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=nf}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,n=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(n&&void 0!==n.width){const{width:e,height:t}=n;this.value=Math.log2(Math.max(e,t))}}}const Hv=om(Gv).setParameterLength(1),jv=new ln;class Wv extends yg{static get type(){return"TextureNode"}constructor(e=jv,t=null,n=null,r=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=n,this.biasNode=r,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=tf,this.referenceNode=null,this._value=e,this._matrixUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===oe?"uvec4":this.value.type===ae?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return kv(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=xg(this.value.matrix)),this._matrixUniform.mul(wm(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this.updateType=e?sf:tf,this}setupUV(e,t){const n=this.value;return e.isFlipY()&&(n.image instanceof ImageBitmap&&!0===n.flipY||!0===n.isRenderTargetTexture||!0===n.isFramebufferTexture||!0===n.isDepthTexture)&&(t=this.sampler?t.flipY():t.setY(ym(Vv(this,this.levelNode).y).sub(t.y).sub(1))),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const n=this.value;if(!n||!0!==n.isTexture)throw new Error("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().");let r=this.uvNode;null!==r&&!0!==e.context.forceUVContext||!e.context.getUV||(r=e.context.getUV(this,e)),r||(r=this.getDefaultUV()),!0===this.updateMatrix&&(r=this.getTransformedUV(r)),r=this.setupUV(e,r);let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this)),t.uvNode=r,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=this.compareNode,t.gradNode=this.gradNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,n,r,i,s,a,o,l){const u=this.value;let c;return c=r?e.generateTextureLevel(u,t,n,r,s,l):i?e.generateTextureBias(u,t,n,i,s,l):o?e.generateTextureGrad(u,t,n,o,s,l):a?e.generateTextureCompare(u,t,n,a,s,l):!1===this.sampler?e.generateTextureLoad(u,t,n,s,l):e.generateTexture(u,t,n,s,l),c}generate(e,t){const n=this.value,r=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const s=e.getDataFromNode(this);let a=s.propertyName;if(void 0===a){const{uvNode:t,levelNode:n,biasNode:o,compareNode:l,depthNode:u,gradNode:c,offsetNode:h}=r,d=this.generateUV(e,t),p=n?n.build(e,"float"):null,f=o?o.build(e,"float"):null,m=u?u.build(e,"int"):null,g=l?l.build(e,"float"):null,_=c?[c[0].build(e,"vec2"),c[1].build(e,"vec2")]:null,v=h?this.generateOffset(e,h):null,y=e.getVarFromNode(this);a=e.getPropertyName(y);const x=this.generateSnippet(e,i,d,p,f,m,g,_,v);e.addLineFlowCode(`${a} = ${x}`,this),s.snippet=x,s.propertyName=a}let o=a;const l=this.getNodeType(e);return e.needsToWorkingColorSpace(n)&&(o=fv(Iv(o,l),n.colorSpace).setup(e).build(e,l)),e.format(o,l,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}uv(e){return console.warn("THREE.TextureNode: .uv() has been renamed. Use .sample() instead."),this.sample(e)}sample(e){const t=this.clone();return t.uvNode=rm(e),t.referenceNode=this.getBase(),rm(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=rm(e).mul(Hv(t)),t.referenceNode=this.getBase();const n=t.value;return!1===t.generateMipmaps&&(n&&!1===n.generateMipmaps||n.minFilter===K||n.magFilter===K)&&(console.warn("THREE.TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),rm(t)}level(e){const t=this.clone();return t.levelNode=rm(e),t.referenceNode=this.getBase(),rm(t)}size(e){return Vv(this,e)}bias(e){const t=this.clone();return t.biasNode=rm(e),t.referenceNode=this.getBase(),rm(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=rm(e),t.referenceNode=this.getBase(),rm(t)}grad(e,t){const n=this.clone();return n.gradNode=[rm(e),rm(t)],n.referenceNode=this.getBase(),rm(n)}depth(e){const t=this.clone();return t.depthNode=rm(e),t.referenceNode=this.getBase(),rm(t)}offset(e){const t=this.clone();return t.offsetNode=rm(e),t.referenceNode=this.getBase(),rm(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix()}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}const $v=om(Wv).setParameterLength(1,4).setName("texture"),Xv=(e=jv,t=null,n=null,r=null)=>{let i;return e&&!0===e.isTextureNode?(i=rm(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=rm(t)),null!==n&&(i.levelNode=rm(n)),null!==r&&(i.biasNode=rm(r))):i=$v(e,t,n,r),i},qv=(...e)=>Xv(...e).setSampler(!1);class Yv extends yg{static get type(){return"BufferNode"}constructor(e,t,n=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=n}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const Kv=(e,t,n)=>rm(new Yv(e,t,n));class Qv extends mf{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),n=this.getNodeType(),r=this.node.getPaddedType();return e.format(t,r,n)}}class Zv extends Yv{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?Qp(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=rf,this.isArrayBufferNode=!0}getNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,n=this.elementType;if("float"===n||"int"===n||"uint"===n)for(let n=0;nrm(new Zv(e,t));const ey=om(class extends ff{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}).setParameterLength(1);let ty,ny;class ry extends ff{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}getNodeType(){return this.scope===ry.DPR?"float":this.scope===ry.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=tf;return this.scope!==ry.SIZE&&this.scope!==ry.VIEWPORT&&this.scope!==ry.DPR||(e=rf),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===ry.VIEWPORT?null!==t?ny.copy(t.viewport):(e.getViewport(ny),ny.multiplyScalar(e.getPixelRatio())):this.scope===ry.DPR?this._output.value=e.getPixelRatio():null!==t?(ty.width=t.width,ty.height=t.height):e.getDrawingBufferSize(ty)}setup(){const e=this.scope;let t=null;return t=e===ry.SIZE?xg(ty||(ty=new Ot)):e===ry.VIEWPORT?xg(ny||(ny=new un)):e===ry.DPR?xg(1):Tm(oy.div(ay)),this._output=t,t}generate(e){if(this.scope===ry.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const n=e.getNodeProperties(ay).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${n}.y - ${t}.y )`}return t}return super.generate(e)}}ry.COORDINATE="coordinate",ry.VIEWPORT="viewport",ry.SIZE="size",ry.UV="uv",ry.DPR="dpr";const iy=lm(ry,ry.DPR),sy=lm(ry,ry.UV),ay=lm(ry,ry.SIZE),oy=lm(ry,ry.COORDINATE),ly=lm(ry,ry.VIEWPORT),uy=ly.zw;ly.xy;const cy=xg(0,"uint").setName("u_cameraIndex").setGroup(mg("cameraIndex")).toVarying("v_cameraIndex"),hy=xg("float").setName("cameraNear").setGroup(_g).onRenderUpdate(({camera:e})=>e.near),dy=xg("float").setName("cameraFar").setGroup(_g).onRenderUpdate(({camera:e})=>e.far),py=dm(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const n=[];for(const t of e.cameras)n.push(t.projectionMatrix);t=Jv(n).setGroup(_g).setName("cameraProjectionMatrices").element(e.isMultiViewCamera?ey("gl_ViewID_OVR"):cy).toConst("cameraProjectionMatrix")}else t=xg("mat4").setName("cameraProjectionMatrix").setGroup(_g).onRenderUpdate(({camera:e})=>e.projectionMatrix);return t}).once()(),fy=dm(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const n=[];for(const t of e.cameras)n.push(t.matrixWorldInverse);t=Jv(n).setGroup(_g).setName("cameraViewMatrices").element(e.isMultiViewCamera?ey("gl_ViewID_OVR"):cy).toConst("cameraViewMatrix")}else t=xg("mat4").setName("cameraViewMatrix").setGroup(_g).onRenderUpdate(({camera:e})=>e.matrixWorldInverse);return t}).once()(),my=dm(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const n=[];for(let t=0,r=e.cameras.length;t{const n=e.cameras,r=t.array;for(let e=0,t=n.length;et.value.setFromMatrixPosition(e.matrixWorld));return t}).once()(),gy=new Ln;class _y extends ff{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=sf,this.uniformNode=new yg(null)}getNodeType(){const e=this.scope;return e===_y.WORLD_MATRIX?"mat4":e===_y.POSITION||e===_y.VIEW_POSITION||e===_y.DIRECTION||e===_y.SCALE?"vec3":e===_y.RADIUS?"float":void 0}update(e){const t=this.object3d,n=this.uniformNode,r=this.scope;if(r===_y.WORLD_MATRIX)n.value=t.matrixWorld;else if(r===_y.POSITION)n.value=n.value||new Bt,n.value.setFromMatrixPosition(t.matrixWorld);else if(r===_y.SCALE)n.value=n.value||new Bt,n.value.setFromMatrixScale(t.matrixWorld);else if(r===_y.DIRECTION)n.value=n.value||new Bt,t.getWorldDirection(n.value);else if(r===_y.VIEW_POSITION){const r=e.camera;n.value=n.value||new Bt,n.value.setFromMatrixPosition(t.matrixWorld),n.value.applyMatrix4(r.matrixWorldInverse)}else if(r===_y.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),gy.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),n.value=gy.radius}}generate(e){const t=this.scope;return t===_y.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===_y.POSITION||t===_y.VIEW_POSITION||t===_y.DIRECTION||t===_y.SCALE?this.uniformNode.nodeType="vec3":t===_y.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}_y.WORLD_MATRIX="worldMatrix",_y.POSITION="position",_y.SCALE="scale",_y.VIEW_POSITION="viewPosition",_y.DIRECTION="direction",_y.RADIUS="radius";const vy=om(_y,_y.POSITION).setParameterLength(1);class yy extends _y{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const xy=lm(yy,yy.WORLD_MATRIX),by=xg(new Vt).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),Ty=dm(e=>e.renderer.overrideNodes.modelViewMatrix||Sy).once()().toVar("modelViewMatrix"),Sy=fy.mul(xy),My=dm(e=>(e.context.isHighPrecisionModelViewMatrix=!0,xg("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),Ey=dm(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return xg("mat3").onObjectUpdate(({object:e,camera:n})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),wy=Bv("position","vec3"),Ay=wy.toVarying("positionLocal"),Ry=wy.toVarying("positionPrevious"),Cy=dm(e=>xy.mul(Ay).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),Ny=dm(()=>Ay.transformDirection(xy).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Py=dm(e=>e.context.setupPositionView().toVarying("v_positionView"),"vec3").once(["POSITION"])(),Ly=Py.negate().toVarying("v_positionViewDirection").normalize().toVar("positionViewDirection");class Dy extends ff{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return 1===t.side?"false":e.getFrontFacing()}}const Iy=vm(lm(Dy)).mul(2).sub(1),Uy=dm(([e],{material:t})=>{const n=t.side;return 1===n?e=e.mul(-1):2===n&&(e=e.mul(Iy)),e}),Oy=Bv("normal","vec3"),Fy=dm(e=>!1===e.geometry.hasAttribute("normal")?(console.warn('THREE.TSL: Vertex attribute "normal" not found on geometry.'),wm(0,1,0)):Oy,"vec3").once()().toVar("normalLocal"),By=Py.dFdx().cross(Py.dFdy()).normalize().toVar("normalFlat"),ky=dm(e=>{let t;return t=!0===e.material.flatShading?By:Wy(Fy).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),zy=dm(e=>{let t=ky.transformDirection(fy);return!0!==e.material.flatShading&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),Vy=dm(({subBuildFn:e,material:t,context:n})=>{let r;return"NORMAL"===e||"VERTEX"===e?(r=ky,!0!==t.flatShading&&(r=Uy(r))):r=n.setupNormal().context({getUV:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),Gy=Vy.transformDirection(fy).toVar("normalWorld"),Hy=dm(({subBuildFn:e,context:t})=>{let n;return n="NORMAL"===e||"VERTEX"===e?Vy:t.setupClearcoatNormal().context({getUV:null}),n},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),jy=dm(([e,t=xy])=>{const n=Um(t),r=e.div(wm(n[0].dot(n[0]),n[1].dot(n[1]),n[2].dot(n[2])));return n.mul(r).xyz}),Wy=dm(([e],t)=>{const n=t.renderer.overrideNodes.modelNormalViewMatrix;if(null!==n)return n.transformDirection(e);const r=by.mul(e);return fy.transformDirection(r)});dm(()=>(console.warn('THREE.TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),Vy)).once(["NORMAL","VERTEX"])(),dm(()=>(console.warn('THREE.TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),Gy)).once(["NORMAL","VERTEX"])(),dm(()=>(console.warn('THREE.TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),Hy)).once(["NORMAL","VERTEX"])();const $y=new Qn,Xy=new Vn,qy=xg(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Yy=xg(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),Ky=xg(new Vn).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const n=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return n?($y.copy(n),Xy.makeRotationFromEuler($y)):Xy.identity(),Xy}),Qy=Ly.negate().reflect(Vy),Zy=Ly.negate().refract(Vy,qy),Jy=Qy.transformDirection(fy).toVar("reflectVector"),ex=Zy.transformDirection(fy).toVar("reflectVector"),tx=new Ni;class nx extends Wv{static get type(){return"CubeTextureNode"}constructor(e,t=null,n=null,r=null){super(e,t,n,r),this.isCubeTextureNode=!0}getInputType(){return"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===G?Jy:e.mapping===H?ex:(console.error('THREE.CubeTextureNode: Mapping "%s" not supported.',e.mapping),wm(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const n=this.value;return e.renderer.coordinateSystem!==bt&&n.isRenderTargetTexture||(t=wm(t.x.negate(),t.yz)),Ky.mul(t)}generateUV(e,t){return t.build(e,"vec3")}}const rx=om(nx).setParameterLength(1,4).setName("cubeTexture"),ix=(e=tx,t=null,n=null,r=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=rm(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=rm(t)),null!==n&&(i.levelNode=rm(n)),null!==r&&(i.biasNode=rm(r))):i=rx(e,t,n,r),i};class sx extends mf{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),n=this.referenceNode.getNodeType(),r=this.getNodeType();return e.format(t,n,r)}}class ax extends ff{static get type(){return"ReferenceNode"}constructor(e,t,n=null,r=null){super(),this.property=e,this.uniformType=t,this.object=n,this.count=r,this.properties=e.split("."),this.reference=n,this.node=null,this.group=null,this.name=null,this.updateType=sf}element(e){return rm(new sx(this,rm(e)))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;t=null!==this.count?Kv(null,e,this.count):Array.isArray(this.getValueFromReference())?Jv(null,e):"texture"===e?Xv(null):"cubeTexture"===e?ix(null):xg(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let n=e[t[0]];for(let e=1;erm(new ax(e,t,n)),lx=(e,t,n,r)=>rm(new ax(e,t,r,n));class ux extends ax{static get type(){return"MaterialReferenceNode"}constructor(e,t,n=null){super(e,t,n),this.material=n,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const cx=(e,t,n=null)=>rm(new ux(e,t,n)),hx=kv(),dx=Py.dFdx(),px=Py.dFdy(),fx=hx.dFdx(),mx=hx.dFdy(),gx=Vy,_x=px.cross(gx),vx=gx.cross(dx),yx=_x.mul(fx.x).add(vx.mul(mx.x)),xx=_x.mul(fx.y).add(vx.mul(mx.y)),bx=yx.dot(yx).max(xx.dot(xx)),Tx=bx.equal(0).select(0,bx.inverseSqrt()),Sx=yx.mul(Tx).toVar("tangentViewFrame"),Mx=xx.mul(Tx).toVar("bitangentViewFrame"),Ex=dm(e=>(!1===e.geometry.hasAttribute("tangent")&&e.geometry.computeTangents(),Bv("tangent","vec4")))(),wx=Ex.xyz.toVar("tangentLocal"),Ax=dm(({subBuildFn:e,geometry:t,material:n})=>{let r;return r="VERTEX"===e||t.hasAttribute("tangent")?Ty.mul(Nm(wx,0)).xyz.toVarying("v_tangentView").normalize():Sx,!0!==n.flatShading&&(r=Uy(r)),r},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Rx=dm(([e,t],{subBuildFn:n,material:r})=>{let i=e.mul(Ex.w).xyz;return"NORMAL"===n&&!0!==r.flatShading&&(i=i.toVarying(t)),i}).once(["NORMAL"]),Cx=Um(Ax,dm(({subBuildFn:e,geometry:t,material:n})=>{let r;return r="VERTEX"===e||t.hasAttribute("tangent")?Rx(Vy.cross(Ax),"v_bitangentView").normalize():Mx,!0!==n.flatShading&&(r=Uy(r)),r},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),Vy).toVar("TBNViewMatrix"),Nx=dm(()=>{let e=eg.cross(Ly);return e=e.cross(eg).normalize(),e=$_(e,Vy,Zm.mul(Gm.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()();class Px extends _f{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=0}setup({material:e}){const{normalMapType:t,scaleNode:n}=this;let r=this.node.mul(2).sub(1);if(null!==n){let t=n;!0===e.flatShading&&(t=Uy(t)),r=wm(r.xy.mul(t),r.z)}let i=null;return 1===t?i=Wy(r):0===t?i=Cx.mul(r).normalize():(console.error(`THREE.NodeMaterial: Unsupported normal map type: ${t}`),i=Vy),i}}const Lx=om(Px).setParameterLength(1,2),Dx=dm(({textureNode:e,bumpScale:t})=>{const n=t=>e.cache().context({getUV:e=>t(e.uvNode||kv()),forceUVContext:!0}),r=vm(n(e=>e));return Tm(vm(n(e=>e.add(e.dFdx()))).sub(r),vm(n(e=>e.add(e.dFdy()))).sub(r)).mul(t)}),Ix=dm(e=>{const{surf_pos:t,surf_norm:n,dHdxy:r}=e,i=t.dFdx().normalize(),s=n,a=t.dFdy().normalize().cross(s),o=s.cross(i),l=i.dot(a).mul(Iy),u=l.sign().mul(r.x.mul(a).add(r.y.mul(o)));return l.abs().mul(n).sub(u).normalize()});class Ux extends _f{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=Dx({textureNode:this.textureNode,bumpScale:e});return Ix({surf_pos:Py,surf_norm:Vy,dHdxy:t})}}const Ox=om(Ux).setParameterLength(1,2),Fx=new Map;class Bx extends ff{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let n=Fx.get(e);return void 0===n&&(n=cx(e,t),Fx.set(e,n)),n}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,n=this.scope;let r=null;if(n===Bx.COLOR){const e=void 0!==t.color?this.getColor(n):wm();r=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(n===Bx.OPACITY){const e=this.getFloat(n);r=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(n===Bx.SPECULAR_STRENGTH)r=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:vm(1);else if(n===Bx.SPECULAR_INTENSITY){const e=this.getFloat(n);r=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(n).a):e}else if(n===Bx.SPECULAR_COLOR){const e=this.getColor(n);r=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(n).rgb):e}else if(n===Bx.ROUGHNESS){const e=this.getFloat(n);r=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(n).g):e}else if(n===Bx.METALNESS){const e=this.getFloat(n);r=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(n).b):e}else if(n===Bx.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(n).mul(e);r=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(n)):i}else if(n===Bx.NORMAL)t.normalMap?(r=Lx(this.getTexture("normal"),this.getCache("normalScale","vec2")),r.normalMapType=t.normalMapType):r=t.bumpMap?Ox(this.getTexture("bump").r,this.getFloat("bumpScale")):Vy;else if(n===Bx.CLEARCOAT){const e=this.getFloat(n);r=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(n).r):e}else if(n===Bx.CLEARCOAT_ROUGHNESS){const e=this.getFloat(n);r=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(n).r):e}else if(n===Bx.CLEARCOAT_NORMAL)r=t.clearcoatNormalMap?Lx(this.getTexture(n),this.getCache(n+"Scale","vec2")):Vy;else if(n===Bx.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));r=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(n===Bx.SHEEN_ROUGHNESS){const e=this.getFloat(n);r=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(n).a):e,r=r.clamp(.07,1)}else if(n===Bx.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(n);r=Im(bb.x,bb.y,bb.y.negate(),bb.x).mul(e.rg.mul(2).sub(Tm(1)).normalize().mul(e.b))}else r=bb;else if(n===Bx.IRIDESCENCE_THICKNESS){const e=ox("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=ox("0","float",t.iridescenceThicknessRange);r=e.sub(i).mul(this.getTexture(n).g).add(i)}else r=e}else if(n===Bx.TRANSMISSION){const e=this.getFloat(n);r=t.transmissionMap?e.mul(this.getTexture(n).r):e}else if(n===Bx.THICKNESS){const e=this.getFloat(n);r=t.thicknessMap?e.mul(this.getTexture(n).g):e}else if(n===Bx.IOR)r=this.getFloat(n);else if(n===Bx.LIGHT_MAP)r=this.getTexture(n).rgb.mul(this.getFloat("lightMapIntensity"));else if(n===Bx.AO)r=this.getTexture(n).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(n===Bx.LINE_DASH_OFFSET)r=t.dashOffset?this.getFloat(n):vm(0);else{const t=this.getNodeType(e);r=this.getCache(n,t)}return r}}Bx.ALPHA_TEST="alphaTest",Bx.COLOR="color",Bx.OPACITY="opacity",Bx.SHININESS="shininess",Bx.SPECULAR="specular",Bx.SPECULAR_STRENGTH="specularStrength",Bx.SPECULAR_INTENSITY="specularIntensity",Bx.SPECULAR_COLOR="specularColor",Bx.REFLECTIVITY="reflectivity",Bx.ROUGHNESS="roughness",Bx.METALNESS="metalness",Bx.NORMAL="normal",Bx.CLEARCOAT="clearcoat",Bx.CLEARCOAT_ROUGHNESS="clearcoatRoughness",Bx.CLEARCOAT_NORMAL="clearcoatNormal",Bx.EMISSIVE="emissive",Bx.ROTATION="rotation",Bx.SHEEN="sheen",Bx.SHEEN_ROUGHNESS="sheenRoughness",Bx.ANISOTROPY="anisotropy",Bx.IRIDESCENCE="iridescence",Bx.IRIDESCENCE_IOR="iridescenceIOR",Bx.IRIDESCENCE_THICKNESS="iridescenceThickness",Bx.IOR="ior",Bx.TRANSMISSION="transmission",Bx.THICKNESS="thickness",Bx.ATTENUATION_DISTANCE="attenuationDistance",Bx.ATTENUATION_COLOR="attenuationColor",Bx.LINE_SCALE="scale",Bx.LINE_DASH_SIZE="dashSize",Bx.LINE_GAP_SIZE="gapSize",Bx.LINE_WIDTH="linewidth",Bx.LINE_DASH_OFFSET="dashOffset",Bx.POINT_SIZE="size",Bx.DISPERSION="dispersion",Bx.LIGHT_MAP="light",Bx.AO="ao";const kx=lm(Bx,Bx.ALPHA_TEST),zx=lm(Bx,Bx.COLOR),Vx=lm(Bx,Bx.SHININESS),Gx=lm(Bx,Bx.EMISSIVE),Hx=lm(Bx,Bx.OPACITY),jx=lm(Bx,Bx.SPECULAR),Wx=lm(Bx,Bx.SPECULAR_INTENSITY),$x=lm(Bx,Bx.SPECULAR_COLOR),Xx=lm(Bx,Bx.SPECULAR_STRENGTH),qx=lm(Bx,Bx.REFLECTIVITY),Yx=lm(Bx,Bx.ROUGHNESS),Kx=lm(Bx,Bx.METALNESS),Qx=lm(Bx,Bx.NORMAL),Zx=lm(Bx,Bx.CLEARCOAT),Jx=lm(Bx,Bx.CLEARCOAT_ROUGHNESS),eb=lm(Bx,Bx.CLEARCOAT_NORMAL),tb=lm(Bx,Bx.ROTATION),nb=lm(Bx,Bx.SHEEN),rb=lm(Bx,Bx.SHEEN_ROUGHNESS),ib=lm(Bx,Bx.ANISOTROPY),sb=lm(Bx,Bx.IRIDESCENCE),ab=lm(Bx,Bx.IRIDESCENCE_IOR),ob=lm(Bx,Bx.IRIDESCENCE_THICKNESS),lb=lm(Bx,Bx.TRANSMISSION),ub=lm(Bx,Bx.THICKNESS),cb=lm(Bx,Bx.IOR),hb=lm(Bx,Bx.ATTENUATION_DISTANCE),db=lm(Bx,Bx.ATTENUATION_COLOR),pb=lm(Bx,Bx.LINE_SCALE),fb=lm(Bx,Bx.LINE_DASH_SIZE),mb=lm(Bx,Bx.LINE_GAP_SIZE);Bx.LINE_WIDTH;const gb=lm(Bx,Bx.LINE_DASH_OFFSET),_b=lm(Bx,Bx.POINT_SIZE),vb=lm(Bx,Bx.DISPERSION),yb=lm(Bx,Bx.LIGHT_MAP),xb=lm(Bx,Bx.AO),bb=xg(new Ot).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),Tb=dm(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class Sb extends ff{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),n=this.scope;let r,i;if(n===Sb.VERTEX)r=e.getVertexIndex();else if(n===Sb.INSTANCE)r=e.getInstanceIndex();else if(n===Sb.DRAW)r=e.getDrawIndex();else if(n===Sb.INVOCATION_LOCAL)r=e.getInvocationLocalIndex();else if(n===Sb.INVOCATION_SUBGROUP)r=e.getInvocationSubgroupIndex();else{if(n!==Sb.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+n);r=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=r;else{i=uv(this).build(e,t)}return i}}Sb.VERTEX="vertex",Sb.INSTANCE="instance",Sb.SUBGROUP="subgroup",Sb.INVOCATION_LOCAL="invocationLocal",Sb.INVOCATION_SUBGROUP="invocationSubgroup",Sb.DRAW="draw";const Mb=lm(Sb,Sb.VERTEX),Eb=lm(Sb,Sb.INSTANCE);Sb.SUBGROUP,Sb.INVOCATION_SUBGROUP,Sb.INVOCATION_LOCAL;const wb=lm(Sb,Sb.DRAW);class Ab extends ff{static get type(){return"InstanceNode"}constructor(e,t,n=null){super("void"),this.count=e,this.instanceMatrix=t,this.instanceColor=n,this.instanceMatrixNode=null,this.instanceColorNode=null,this.updateType=nf,this.buffer=null,this.bufferColor=null}setup(e){const{instanceMatrix:t,instanceColor:n}=this,{count:r}=t;let{instanceMatrixNode:i,instanceColorNode:s}=this;if(null===i){if(r<=1e3)i=Kv(t.array,"mat4",Math.max(r,1)).element(Eb);else{const e=new ma(t.array,16,1);this.buffer=e;const n=t.usage===vt?Mv:Sv,r=[n(e,"vec4",16,0),n(e,"vec4",16,4),n(e,"vec4",16,8),n(e,"vec4",16,12)];i=Om(...r)}this.instanceMatrixNode=i}if(n&&null===s){const e=new Vi(n.array,3),t=n.usage===vt?Mv:Sv;this.bufferColor=e,s=wm(t(e,"vec3",3,0)),this.instanceColorNode=s}const a=i.mul(Ay).xyz;if(Ay.assign(a),e.hasGeometryAttribute("normal")){const e=jy(Fy,i);Fy.assign(e)}null!==this.instanceColorNode&&km("vec3","vInstanceColor").assign(this.instanceColorNode)}update(){this.instanceMatrix.usage!==vt&&null!==this.buffer&&this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version),this.instanceColor&&this.instanceColor.usage!==vt&&null!==this.bufferColor&&this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)}}class Rb extends Ab{static get type(){return"InstancedMeshNode"}constructor(e){const{count:t,instanceMatrix:n,instanceColor:r}=e;super(t,n,r),this.instancedMesh=e}}const Cb=om(Rb).setParameterLength(1);class Nb extends ff{static get type(){return"BatchNode"}constructor(e){super("void"),this.batchMesh=e,this.batchingIdNode=null}setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=Eb:this.batchingIdNode=wb);const t=dm(([e])=>{const t=ym(Vv(qv(this.batchMesh._indirectTexture),0).x),n=ym(e).mod(t),r=ym(e).div(t);return qv(this.batchMesh._indirectTexture,Sm(n,r)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),n=t(ym(this.batchingIdNode)),r=this.batchMesh._matricesTexture,i=ym(Vv(qv(r),0).x),s=vm(n).mul(4).toInt().toVar(),a=s.mod(i),o=s.div(i),l=Om(qv(r,Sm(a,o)),qv(r,Sm(a.add(1),o)),qv(r,Sm(a.add(2),o)),qv(r,Sm(a.add(3),o))),u=this.batchMesh._colorsTexture;if(null!==u){const e=dm(([e])=>{const t=ym(Vv(qv(u),0).x),n=e,r=n.mod(t),i=n.div(t);return qv(u,Sm(r,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(n);km("vec3","vBatchColor").assign(t)}const c=Um(l);Ay.assign(l.mul(Ay));const h=Fy.div(wm(c[0].dot(c[0]),c[1].dot(c[1]),c[2].dot(c[2]))),d=c.mul(h).xyz;Fy.assign(d),e.hasGeometryAttribute("tangent")&&wx.mulAssign(c)}}const Pb=om(Nb).setParameterLength(1),Lb=new WeakMap;class Db extends ff{static get type(){return"SkinningNode"}constructor(e){super("void"),this.skinnedMesh=e,this.updateType=sf,this.skinIndexNode=Bv("skinIndex","uvec4"),this.skinWeightNode=Bv("skinWeight","vec4"),this.bindMatrixNode=ox("bindMatrix","mat4"),this.bindMatrixInverseNode=ox("bindMatrixInverse","mat4"),this.boneMatricesNode=lx("skeleton.boneMatrices","mat4",e.skeleton.bones.length),this.positionNode=Ay,this.toPositionNode=Ay,this.previousBoneMatricesNode=null}getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:n,skinWeightNode:r,bindMatrixNode:i,bindMatrixInverseNode:s}=this,a=e.element(n.x),o=e.element(n.y),l=e.element(n.z),u=e.element(n.w),c=i.mul(t),h=wg(a.mul(r.x).mul(c),o.mul(r.y).mul(c),l.mul(r.z).mul(c),u.mul(r.w).mul(c));return s.mul(h).xyz}getSkinnedNormal(e=this.boneMatricesNode,t=Fy){const{skinIndexNode:n,skinWeightNode:r,bindMatrixNode:i,bindMatrixInverseNode:s}=this,a=e.element(n.x),o=e.element(n.y),l=e.element(n.z),u=e.element(n.w);let c=wg(r.x.mul(a),r.y.mul(o),r.z.mul(l),r.w.mul(u));return c=s.mul(c).mul(i),c.transformDirection(t).xyz}getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=lx("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,Ry)}needsPreviousBoneMatrices(e){const t=e.renderer.getMRT();return t&&t.has("velocity")||!0===Jp(e.object).useVelocity}setup(e){this.needsPreviousBoneMatrices(e)&&Ry.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const t=this.getSkinnedNormal();Fy.assign(t),e.hasGeometryAttribute("tangent")&&wx.assign(t)}return t}generate(e,t){if("void"!==t)return super.generate(e,t)}update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;Lb.get(t)!==e.frameId&&(Lb.set(t,e.frameId),null!==this.previousBoneMatricesNode&&t.previousBoneMatrices.set(t.boneMatrices),t.update())}}class Ib extends ff{static get type(){return"LoopNode"}constructor(e=[]){super(),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const n={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)s=`while ( ${l} )`;else{const n={start:o,end:l},r=n.start,i=n.end;let a;const p=()=>h.includes("<")?"+=":"-=";if(null!=d)switch(typeof d){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=u+" "+p()+" "+e.generateConst(c,d);break;case"string":a=u+" "+d;break;default:d.isNode?a=u+" "+p()+" "+d.build(e):(console.error("THREE.TSL: 'Loop( { update: ... } )' is not a function, string or number."),a="break /* invalid update */")}else d="int"===c||"uint"===c?h.includes("<")?"++":"--":p()+" 1.",a=u+" "+d;s=`for ( ${e.getVar(c,u)+" = "+r}; ${u+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===r?"\n":"")+e.tab+s+" {\n\n").addFlowTab()}const i=r.build(e,"void"),s=t.returnsNode?t.returnsNode.build(e):"";e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,n=this.params.length-1;trm(new Ib(am(e,"int"))).toStack(),Ob=new WeakMap,Fb=new un,Bb=dm(({bufferMap:e,influence:t,stride:n,width:r,depth:i,offset:s})=>{const a=ym(Mb).mul(n).add(s),o=a.div(r),l=a.sub(o.mul(r));return qv(e,Sm(l,o)).depth(i).xyz.mul(t)});class kb extends ff{static get type(){return"MorphNode"}constructor(e){super("void"),this.mesh=e,this.morphBaseInfluence=xg(1),this.updateType=sf}setup(e){const{geometry:t}=e,n=void 0!==t.morphAttributes.position,r=t.hasAttribute("normal")&&void 0!==t.morphAttributes.normal,i=t.morphAttributes.position||t.morphAttributes.normal||t.morphAttributes.color,s=void 0!==i?i.length:0,{texture:a,stride:o,size:l}=function(e){const t=void 0!==e.morphAttributes.position,n=void 0!==e.morphAttributes.normal,r=void 0!==e.morphAttributes.color,i=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,s=void 0!==i?i.length:0;let a=Ob.get(e);if(void 0===a||a.count!==s){void 0!==a&&a.texture.dispose();const o=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],u=e.morphAttributes.color||[];let c=0;!0===t&&(c=1),!0===n&&(c=2),!0===r&&(c=3);let h=e.attributes.position.count*c,d=1;const p=4096;h>p&&(d=Math.ceil(h/p),h=p);const f=new Float32Array(h*d*4*s),m=new dn(f,h,d,s);m.type=le,m.needsUpdate=!0;const g=4*c;for(let v=0;v{const t=vm(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(qv(this.mesh.morphTexture,Sm(ym(e).add(1),ym(Eb))).r):t.assign(ox("morphTargetInfluences","float").element(e).toVar()),mm(t.notEqual(0),()=>{!0===n&&Ay.addAssign(Bb({bufferMap:a,influence:t,stride:o,width:u,depth:e,offset:ym(0)})),!0===r&&Fy.addAssign(Bb({bufferMap:a,influence:t,stride:o,width:u,depth:e,offset:ym(1)}))})})}update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}}const zb=om(kb).setParameterLength(1);class Vb extends ff{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class Gb extends Vb{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class Hb extends tv{static get type(){return"LightingContextNode"}constructor(e,t=null,n=null,r=null){super(e),this.lightingModel=t,this.backdropNode=n,this.backdropAlphaNode=r,this._value=null}getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,n={directDiffuse:wm().toVar("directDiffuse"),directSpecular:wm().toVar("directSpecular"),indirectDiffuse:wm().toVar("indirectDiffuse"),indirectSpecular:wm().toVar("indirectSpecular")};return{radiance:wm().toVar("radiance"),irradiance:wm().toVar("irradiance"),iblIrradiance:wm().toVar("iblIrradiance"),ambientOcclusion:vm(1).toVar("ambientOcclusion"),reflectedLight:n,backdrop:e,backdropAlpha:t}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const jb=om(Hb);class Wb extends Vb{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const $b=new Ot;class Xb extends Wv{static get type(){return"ViewportTextureNode"}constructor(e=sy,t=null,n=null){let r=null;null===n?(r=new us,r.minFilter=te,n=r):r=n,super(n,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=r,this.isOutputTextureNode=!0,this.updateBeforeType=nf,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,n;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,n=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,n=this._cacheTextures),null===e)return t;if(!1===n.has(e)){const r=t.clone();n.set(e,r)}return n.get(e)}updateReference(e){const t=e.renderer.getRenderTarget();return this.value=this.getTextureForReference(t),this.value}updateBefore(e){const t=e.renderer,n=t.getRenderTarget();null===n?t.getDrawingBufferSize($b):$b.set(n.width,n.height);const r=this.getTextureForReference(n);r.image.width===$b.width&&r.image.height===$b.height||(r.image.width=$b.width,r.image.height=$b.height,r.needsUpdate=!0);const i=r.generateMipmaps;r.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(r),r.generateMipmaps=i}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const qb=om(Xb,null,null,{generateMipmaps:!0}).setParameterLength(0,3);let Yb=null;class Kb extends Xb{static get type(){return"ViewportDepthTextureNode"}constructor(e=sy,t=null){null===Yb&&(Yb=new cs),super(e,t,Yb)}getTextureForReference(){return Yb}}const Qb=om(Kb).setParameterLength(0,2);class Zb extends ff{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===Zb.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,n=this.valueNode;let r=null;if(t===Zb.DEPTH_BASE)null!==n&&(r=rT().assign(n));else if(t===Zb.DEPTH)r=e.isPerspectiveCamera?eT(Py.z,hy,dy):Jb(Py.z,hy,dy);else if(t===Zb.LINEAR_DEPTH)if(null!==n)if(e.isPerspectiveCamera){const e=tT(n,hy,dy);r=Jb(e,hy,dy)}else r=n;else r=Jb(Py.z,hy,dy);return r}}Zb.DEPTH_BASE="depthBase",Zb.DEPTH="depth",Zb.LINEAR_DEPTH="linearDepth";const Jb=(e,t,n)=>e.add(t).div(t.sub(n)),eT=(e,t,n)=>t.add(e).mul(n).div(n.sub(t).mul(e)),tT=(e,t,n)=>t.mul(n).div(n.sub(t).mul(e).sub(n)),nT=(e,t,n)=>{t=t.max(1e-6).toVar();const r=o_(e.negate().div(t)),i=o_(n.div(t));return r.div(i)},rT=om(Zb,Zb.DEPTH_BASE),iT=lm(Zb,Zb.DEPTH);Qb(),iT.assign=e=>rT(e);class sT extends ff{static get type(){return"ClippingNode"}constructor(e=sT.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:n,unionPlanes:r}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===sT.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(n,r):this.scope===sT.HARDWARE?this.setupHardwareClipping(r,e):this.setupDefault(n,r)}setupAlphaToCoverage(e,t){return dm(()=>{const n=vm().toVar("distanceToPlane"),r=vm().toVar("distanceToGradient"),i=vm(1).toVar("clipOpacity"),s=t.length;if(!1===this.hardwareClipping&&s>0){const e=Jv(t).setGroup(_g);Ub(s,({i:t})=>{const s=e.element(t);n.assign(Py.dot(s.xyz).negate().add(s.w)),r.assign(n.fwidth().div(2)),i.mulAssign(K_(r.negate(),r,n))})}const a=e.length;if(a>0){const t=Jv(e).setGroup(_g),s=vm(1).toVar("intersectionClipOpacity");Ub(a,({i:e})=>{const i=t.element(e);n.assign(Py.dot(i.xyz).negate().add(i.w)),r.assign(n.fwidth().div(2)),s.mulAssign(K_(r.negate(),r,n).oneMinus())}),i.mulAssign(s.oneMinus())}zm.a.mulAssign(i),zm.a.equal(0).discard()})()}setupDefault(e,t){return dm(()=>{const n=t.length;if(!1===this.hardwareClipping&&n>0){const e=Jv(t).setGroup(_g);Ub(n,({i:t})=>{const n=e.element(t);Py.dot(n.xyz).greaterThan(n.w).discard()})}const r=e.length;if(r>0){const t=Jv(e).setGroup(_g),n=bm(!0).toVar("clipped");Ub(r,({i:e})=>{const r=t.element(e);n.assign(Py.dot(r.xyz).greaterThan(r.w).and(n))}),n.discard()}})()}setupHardwareClipping(e,t){const n=e.length;return t.enableHardwareClipping(n),dm(()=>{const r=Jv(e).setGroup(_g),i=ey(t.getClipDistance());Ub(n,({i:e})=>{const t=r.element(e),n=Py.dot(t.xyz).sub(t.w).negate();i.element(e).assign(n)})})()}}sT.ALPHA_TO_COVERAGE="alphaToCoverage",sT.DEFAULT="default",sT.HARDWARE="hardware";const aT=dm(([e])=>p_(Rg(1e4,f_(Rg(17,e.x).add(Rg(.1,e.y)))).mul(wg(.1,x_(f_(Rg(13,e.y).add(e.x))))))),oT=dm(([e])=>aT(Tm(aT(e.xy),e.z))),lT=dm(([e])=>{const t=U_(T_(E_(e.xyz)),T_(w_(e.xyz))),n=vm(1).div(vm(.05).mul(t)).toVar("pixScale"),r=Tm(s_(c_(o_(n))),s_(h_(o_(n)))),i=Tm(oT(c_(r.x.mul(e.xyz))),oT(c_(r.y.mul(e.xyz)))),s=p_(o_(n)),a=wg(Rg(s.oneMinus(),i.x),Rg(s,i.y)),o=I_(s,s.oneMinus()),l=wm(a.mul(a).div(Rg(2,o).mul(Ag(1,o))),a.sub(Rg(.5,o)).div(Ag(1,o)),Ag(1,Ag(1,a).mul(Ag(1,a)).div(Rg(2,o).mul(Ag(1,o))))),u=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(l.x,l.y),l.z);return X_(u,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class uT extends Fv{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let n;return n=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new un(1,1,1,1)),n}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const cT=dm(([e])=>Nm(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"});class hT extends Or{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.hardwareClipping=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,Object.defineProperty(this,"shadowPositionNode",{get:()=>this.receivedShadowPositionNode,set:e=>{console.warn('THREE.NodeMaterial: ".shadowPositionNode" was renamed to ".receivedShadowPositionNode".'),this.receivedShadowPositionNode=e}})}customProgramCacheKey(){return this.type+Xp(this)}build(e){this.setup(e)}setupObserver(e){return new Hp(e)}setup(e){e.context.setupNormal=()=>ov(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,n=t.getRenderTarget();e.addStack();const r=ov(this.setupVertex(e),"VERTEX"),i=this.vertexNode||r;let s;e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==n?!0===n.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const r=this.setupLighting(e);null!==a&&e.stack.add(a);const i=Nm(r,zm.a).max(0);s=this.setupOutput(e,i),ig.assign(s);const o=null!==this.outputNode;if(o&&(s=this.outputNode),null!==n){const e=t.getMRT(),n=this.mrtNode;null!==e?(o&&ig.assign(s),s=e,null!==n&&(s=e.merge(n))):null!==n&&(s=n)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=Nm(t)),s=this.setupOutput(e,t)}e.stack.outputNode=s,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:n}=e.clippingContext;let r=null;if(t.length>0||n.length>0){const t=e.renderer.samples;this.alphaToCoverage&&t>1?r=rm(new sT(sT.ALPHA_TO_COVERAGE)):e.stack.add(rm(new sT))}return r}setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.add(rm(new sT(sT.HARDWARE))),this.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:n}=e;let r=this.depthNode;if(null===r){const e=t.getMRT();e&&e.has("depth")?r=e.get("depth"):!0===t.logarithmicDepthBuffer&&(r=n.isPerspectiveCamera?nT(Py.z,hy,dy):Jb(Py.z,hy,dy))}null!==r&&iT.assign(r).toStack()}setupPositionView(){return Ty.mul(Ay).xyz}setupModelViewProjection(){return py.mul(Py)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.vertex=e.removeStack(),Tb}setupPosition(e){const{object:t,geometry:n}=e;var r;if((n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color)&&zb(t).toStack(),!0===t.isSkinnedMesh&&(r=t,rm(new Db(r))).toStack(),this.displacementMap){const e=cx("displacementMap","texture"),t=cx("displacementScale","float"),n=cx("displacementBias","float");Ay.addAssign(Fy.normalize().mul(e.x.mul(t).add(n)))}return t.isBatchedMesh&&Pb(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&Cb(t).toStack(),null!==this.positionNode&&Ay.assign(ov(this.positionNode,"POSITION","vec3")),Ay}setupDiffuseColor({object:e,geometry:t}){null!==this.maskNode&&bm(this.maskNode).not().discard();let n=this.colorNode?Nm(this.colorNode):zx;if(!0===this.vertexColors&&t.hasAttribute("color")&&(n=n.mul(((e=0)=>rm(new uT(e)))())),e.instanceColor){n=km("vec3","vInstanceColor").mul(n)}if(e.isBatchedMesh&&e._colorsTexture){n=km("vec3","vBatchColor").mul(n)}zm.assign(n);const r=this.opacityNode?vm(this.opacityNode):Hx;zm.a.assign(zm.a.mul(r));let i=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(i=null!==this.alphaTestNode?vm(this.alphaTestNode):kx,zm.a.lessThanEqual(i).discard()),!0===this.alphaHash&&zm.a.lessThan(lT(Ay)).discard();!1===this.transparent&&1===this.blending&&!1===this.alphaToCoverage?zm.a.assign(1):null===i&&zm.a.lessThanEqual(0).discard()}setupVariants(){}setupOutgoingLight(){return!0===this.lights?wm(0):zm.rgb}setupNormal(){return this.normalNode?wm(this.normalNode):Qx}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?cx("envMap","cubeTexture"):cx("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Wb(yb)),t}setupLights(e){const t=[],n=this.setupEnvironment(e);n&&n.isLightingNode&&t.push(n);const r=this.setupLightMap(e);if(r&&r.isLightingNode&&t.push(r),null!==this.aoNode||e.material.aoMap){const e=null!==this.aoNode?this.aoNode:xb;t.push(new Gb(e))}let i=this.lightsNode||e.lightsNode;return t.length>0&&(i=e.renderer.lighting.createNode([...i.getLights(),...t])),i}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:n,backdropAlphaNode:r,emissiveNode:i}=this,s=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(s&&s.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=jb(s,t,n,r)}else null!==n&&(a=wm(null!==r?$_(a,n,r):n));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(Vm.assign(wm(i||Gx)),a=a.add(Vm)),a}setupFog(e,t){const n=e.fogNode;return n&&(ig.assign(t),t=Nm(n.toVar())),t}setupPremultipliedAlpha(e,t){return cT(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const n=e[t];void 0===this[t]&&(this[t]=n,n&&n.clone&&(this[t]=n.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const n=Or.prototype.toJSON.call(this,e),r=qp(this);n.inputNodes={};for(const{property:t,childNode:i}of r)n.inputNodes[t]=i.toJSON(e).uuid;function i(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}if(t){const t=i(e.textures),r=i(e.images),s=i(e.nodes);t.length>0&&(n.textures=t),r.length>0&&(n.images=r),s.length>0&&(n.nodes=s)}return n}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,super.copy(e)}}const dT=new Ji;class pT extends hT{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(dT),this.setValues(e)}}const fT=new zs;class mT extends hT{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(fT),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?vm(this.offsetNode):gb,t=this.dashScaleNode?vm(this.dashScaleNode):pb,n=this.dashSizeNode?vm(this.dashSizeNode):fb,r=this.gapSizeNode?vm(this.gapSizeNode):mb;sg.assign(n),ag.assign(r);const i=uv(Bv("lineDistance").mul(t));(e?i.add(e):i).mod(sg.add(ag)).greaterThan(sg).discard()}}const gT=new Us;class _T extends hT{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(gT),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?vm(this.opacityNode):Hx;zm.assign(fv(Nm(rm(Vy).mul(.5).add(.5),e),it))}}const vT=dm(([e=Ny])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),n=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return Tm(t,n)});class yT extends Pi{constructor(e=1,t={}){super(e,t),this.isCubeRenderTarget=!0}fromEquirectangularTexture(e,t){const n=t.minFilter,r=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new _i(5,5,5),s=vT(Ny),a=new hT;a.colorNode=Xv(t,s,0),a.side=1,a.blending=0;const o=new mi(i,a),l=new Ui;l.add(o),t.minFilter===te&&(t.minFilter=J);const u=new Ci(1,10,this),c=e.getMRT();return e.setMRT(null),u.update(e,l),e.setMRT(c),t.minFilter=n,t.currentGenerateMipmaps=r,o.geometry.dispose(),o.material.dispose(),this}}const xT=new WeakMap;class bT extends _f{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=ix(null);const t=new Ni;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=rf}updateBefore(e){const{renderer:t,material:n}=e,r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const e=r.isTextureNode?r.value:n[r.property];if(e&&e.isTexture){const n=e.mapping;if(n===j||n===W){if(xT.has(e)){const t=xT.get(e);ST(t,e.mapping),this._cubeTexture=t}else{const n=e.image;if(function(e){return null!=e&&e.height>0}(n)){const r=new yT(n.height);r.fromEquirectangularTexture(t,e),ST(r.texture,e.mapping),this._cubeTexture=r.texture,xT.set(e,r.texture),e.addEventListener("dispose",TT)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function TT(e){const t=e.target;t.removeEventListener("dispose",TT);const n=xT.get(t);void 0!==n&&(xT.delete(t),n.dispose())}function ST(e,t){t===j?e.mapping=G:t===W&&(e.mapping=H)}const MT=om(bT).setParameterLength(1);class ET extends Vb{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=MT(this.envNode)}}class wT extends Vb{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=vm(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class AT{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class RT extends AT{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,n=e.reflectedLight,r=e.irradianceLightMap;n.indirectDiffuse.assign(Nm(0)),r?n.indirectDiffuse.addAssign(r):n.indirectDiffuse.addAssign(Nm(1,1,1,0)),n.indirectDiffuse.mulAssign(t),n.indirectDiffuse.mulAssign(zm.rgb)}finish(e){const{material:t,context:n}=e,r=n.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case 0:r.rgb.assign($_(r.rgb,r.rgb.mul(i.rgb),Xx.mul(qx)));break;case 1:r.rgb.assign($_(r.rgb,i.rgb,Xx.mul(qx)));break;case 2:r.rgb.addAssign(i.rgb.mul(Xx.mul(qx)));break;default:console.warn("THREE.BasicLightingModel: Unsupported .combine value:",t.combine)}}}const CT=new Fr;class NT extends hT{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(CT),this.setValues(e)}setupNormal(){return Uy(ky)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new ET(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new wT(yb)),t}setupOutgoingLight(){return zm.rgb}setupLightingModel(){return new RT}}const PT=dm(({f0:e,f90:t,dotVH:n})=>{const r=n.mul(-5.55473).sub(6.98316).mul(n).exp2();return e.mul(r.oneMinus()).add(t.mul(r))}),LT=dm(e=>e.diffuseColor.mul(1/Math.PI)),DT=dm(({dotNH:e})=>rg.mul(vm(.5)).add(1).mul(vm(1/Math.PI)).mul(e.pow(rg))),IT=dm(({lightDirection:e})=>{const t=e.add(Ly).normalize(),n=Vy.dot(t).clamp(),r=Ly.dot(t).clamp(),i=PT({f0:tg,f90:1,dotVH:r}),s=vm(.25),a=DT({dotNH:n});return i.mul(s).mul(a)});class UT extends RT{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:n}){const r=Vy.dot(e).clamp().mul(t);n.directDiffuse.addAssign(r.mul(LT({diffuseColor:zm.rgb}))),!0===this.specular&&n.directSpecular.addAssign(r.mul(IT({lightDirection:e})).mul(Xx))}indirect(e){const{ambientOcclusion:t,irradiance:n,reflectedLight:r}=e.context;r.indirectDiffuse.addAssign(n.mul(LT({diffuseColor:zm}))),r.indirectDiffuse.mulAssign(t)}}const OT=new Os;class FT extends hT{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(OT),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new ET(t):null}setupLightingModel(){return new UT(!1)}}const BT=new Ds;class kT extends hT{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(BT),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new ET(t):null}setupLightingModel(){return new UT}setupVariants(){const e=(this.shininessNode?vm(this.shininessNode):Vx).max(1e-4);rg.assign(e);const t=this.specularNode||jx;tg.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const zT=dm(e=>{if(!1===e.geometry.hasAttribute("normal"))return vm(0);const t=ky.dFdx().abs().max(ky.dFdy().abs());return t.x.max(t.y).max(t.z)}),VT=dm(e=>{const{roughness:t}=e,n=zT();let r=t.max(.0525);return r=r.add(n),r=r.min(1),r}),GT=dm(({alpha:e,dotNL:t,dotNV:n})=>{const r=e.pow2(),i=t.mul(r.add(r.oneMinus().mul(n.pow2())).sqrt()),s=n.mul(r.add(r.oneMinus().mul(t.pow2())).sqrt());return Cg(.5,i.add(s).max(Zg))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),HT=dm(({alphaT:e,alphaB:t,dotTV:n,dotBV:r,dotTL:i,dotBL:s,dotNV:a,dotNL:o})=>{const l=o.mul(wm(e.mul(n),t.mul(r),a).length()),u=a.mul(wm(e.mul(i),t.mul(s),o).length());return Cg(.5,l.add(u)).saturate()}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),jT=dm(({alpha:e,dotNH:t})=>{const n=e.pow2(),r=t.pow2().mul(n.oneMinus()).oneMinus();return n.div(r.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),WT=vm(1/Math.PI),$T=dm(({alphaT:e,alphaB:t,dotNH:n,dotTH:r,dotBH:i})=>{const s=e.mul(t),a=wm(t.mul(r),e.mul(i),s.mul(n)),o=a.dot(a),l=s.div(o);return WT.mul(s.mul(l.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),XT=dm(({lightDirection:e,f0:t,f90:n,roughness:r,f:i,normalView:s=Vy,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const l=r.pow2(),u=e.add(Ly).normalize(),c=s.dot(e).clamp(),h=s.dot(Ly).clamp(),d=s.dot(u).clamp(),p=Ly.dot(u).clamp();let f,m,g=PT({f0:t,f90:n,dotVH:p});if(tm(a)&&(g=qm.mix(g,i)),tm(o)){const t=Jm.dot(e),n=Jm.dot(Ly),r=Jm.dot(u),i=eg.dot(e),s=eg.dot(Ly),a=eg.dot(u);f=HT({alphaT:Qm,alphaB:l,dotTV:n,dotBV:s,dotTL:t,dotBL:i,dotNV:h,dotNL:c}),m=$T({alphaT:Qm,alphaB:l,dotNH:d,dotTH:r,dotBH:a})}else f=GT({alpha:l,dotNL:c,dotNV:h}),m=jT({alpha:l,dotNH:d});return g.mul(f).mul(m)}),qT=dm(({roughness:e,dotNV:t})=>{const n=Nm(-1,-.0275,-.572,.022),r=Nm(1,.0425,1.04,-.04),i=e.mul(n).add(r),s=i.x.mul(i.x).min(t.mul(-9.28).exp2()).mul(i.x).add(i.y);return Tm(-1.04,1.04).mul(s).add(i.zw)}).setLayout({name:"DFGApprox",type:"vec2",inputs:[{name:"roughness",type:"float"},{name:"dotNV",type:"vec3"}]}),YT=dm(e=>{const{dotNV:t,specularColor:n,specularF90:r,roughness:i}=e,s=qT({dotNV:t,roughness:i});return n.mul(s.x).add(r.mul(s.y))}),KT=dm(({f:e,f90:t,dotVH:n})=>{const r=n.oneMinus().saturate(),i=r.mul(r),s=r.mul(i,i).clamp(0,.9999);return e.sub(wm(t).mul(s)).div(s.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),QT=dm(({roughness:e,dotNH:t})=>{const n=e.pow2(),r=vm(1).div(n),i=t.pow2().oneMinus().max(.0078125);return vm(2).add(r).mul(i.pow(r.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),ZT=dm(({dotNV:e,dotNL:t})=>vm(1).div(vm(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),JT=dm(({lightDirection:e})=>{const t=e.add(Ly).normalize(),n=Vy.dot(e).clamp(),r=Vy.dot(Ly).clamp(),i=Vy.dot(t).clamp(),s=QT({roughness:Xm,dotNH:i}),a=ZT({dotNV:r,dotNL:n});return $m.mul(s).mul(a)}),eS=dm(({N:e,V:t,roughness:n})=>{const r=e.dot(t).saturate(),i=Tm(n,r.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),tS=dm(({f:e})=>{const t=e.length();return U_(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),nS=dm(({v1:e,v2:t})=>{const n=e.dot(t),r=n.abs().toVar(),i=r.mul(.0145206).add(.4965155).mul(r).add(.8543985).toVar(),s=r.add(4.1616724).mul(r).add(3.417594).toVar(),a=i.div(s),o=n.greaterThan(0).select(a,U_(n.mul(n).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),rS=dm(({N:e,V:t,P:n,mInv:r,p0:i,p1:s,p2:a,p3:o})=>{const l=s.sub(i).toVar(),u=o.sub(i).toVar(),c=l.cross(u),h=wm().toVar();return mm(c.dot(n.sub(i)).greaterThanEqual(0),()=>{const l=t.sub(e.mul(t.dot(e))).normalize(),u=e.cross(l).negate(),c=r.mul(Um(l,u,e).transpose()).toVar(),d=c.mul(i.sub(n)).normalize().toVar(),p=c.mul(s.sub(n)).normalize().toVar(),f=c.mul(a.sub(n)).normalize().toVar(),m=c.mul(o.sub(n)).normalize().toVar(),g=wm(0).toVar();g.addAssign(nS({v1:d,v2:p})),g.addAssign(nS({v1:p,v2:f})),g.addAssign(nS({v1:f,v2:m})),g.addAssign(nS({v1:m,v2:d})),h.assign(wm(tS({f:g})))}),h}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),iS=1/6,sS=e=>Rg(iS,Rg(e,Rg(e,e.negate().add(3)).sub(3)).add(1)),aS=e=>Rg(iS,Rg(e,Rg(e,Rg(3,e).sub(6))).add(4)),oS=e=>Rg(iS,Rg(e,Rg(e,Rg(-3,e).add(3)).add(3)).add(1)),lS=e=>Rg(iS,G_(e,3)),uS=e=>sS(e).add(aS(e)),cS=e=>oS(e).add(lS(e)),hS=e=>wg(-1,aS(e).div(sS(e).add(aS(e)))),dS=e=>wg(1,lS(e).div(oS(e).add(lS(e)))),pS=(e,t,n)=>{const r=e.uvNode,i=Rg(r,t.zw).add(.5),s=c_(i),a=p_(i),o=uS(a.x),l=cS(a.x),u=hS(a.x),c=dS(a.x),h=hS(a.y),d=dS(a.y),p=Tm(s.x.add(u),s.y.add(h)).sub(.5).mul(t.xy),f=Tm(s.x.add(c),s.y.add(h)).sub(.5).mul(t.xy),m=Tm(s.x.add(u),s.y.add(d)).sub(.5).mul(t.xy),g=Tm(s.x.add(c),s.y.add(d)).sub(.5).mul(t.xy),_=uS(a.y).mul(wg(o.mul(e.sample(p).level(n)),l.mul(e.sample(f).level(n)))),v=cS(a.y).mul(wg(o.mul(e.sample(m).level(n)),l.mul(e.sample(g).level(n))));return _.add(v)},fS=dm(([e,t])=>{const n=Tm(e.size(ym(t))),r=Tm(e.size(ym(t.add(1)))),i=Cg(1,n),s=Cg(1,r),a=pS(e,Nm(i,n),c_(t)),o=pS(e,Nm(s,r),h_(t));return p_(t).mix(a,o)}),mS=dm(([e,t,n,r,i])=>{const s=wm(Y_(t.negate(),d_(e),Cg(1,r))),a=wm(T_(i[0].xyz),T_(i[1].xyz),T_(i[2].xyz));return d_(s).mul(n.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),gS=dm(([e,t])=>e.mul(X_(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),_S=qb(),vS=qb(),yS=dm(([e,t,n],{material:r})=>{const i=(1===r.side?_S:vS).sample(e),s=o_(ay.x).mul(gS(t,n));return fS(i,s)}),xS=dm(([e,t,n])=>(mm(n.notEqual(0),()=>{const r=a_(t).negate().div(n);return i_(r.negate().mul(e))}),wm(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),bS=dm(([e,t,n,r,i,s,a,o,l,u,c,h,d,p,f])=>{let m,g;if(f){m=Nm().toVar(),g=wm().toVar();const i=c.sub(1).mul(f.mul(.025)),s=wm(c.sub(i),c,c.add(i));Ub({start:0,end:3},({i:i})=>{const c=s.element(i),f=mS(e,t,h,c,o),_=a.add(f),v=u.mul(l.mul(Nm(_,1))),y=Tm(v.xy.div(v.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(Tm(y.x,y.y.oneMinus()));const x=yS(y,n,c);m.element(i).assign(x.element(i)),m.a.addAssign(x.a),g.element(i).assign(r.element(i).mul(xS(T_(f),d,p).element(i)))}),m.a.divAssign(3)}else{const i=mS(e,t,h,c,o),s=a.add(i),f=u.mul(l.mul(Nm(s,1))),_=Tm(f.xy.div(f.w)).toVar();_.addAssign(1),_.divAssign(2),_.assign(Tm(_.x,_.y.oneMinus())),m=yS(_,n,c),g=r.mul(xS(T_(i),d,p))}const _=g.rgb.mul(m.rgb),v=e.dot(t).clamp(),y=wm(YT({dotNV:v,specularColor:i,specularF90:s,roughness:n})),x=g.r.add(g.g,g.b).div(3);return Nm(y.oneMinus().mul(_),m.a.oneMinus().mul(x).oneMinus())}),TS=Um(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),SS=(e,t)=>e.sub(t).div(e.add(t)).pow2(),MS=dm(({outsideIOR:e,eta2:t,cosTheta1:n,thinFilmThickness:r,baseF0:i})=>{const s=$_(e,t,K_(0,.03,r)),a=e.div(s).pow2().mul(n.pow2().oneMinus()).oneMinus();mm(a.lessThan(0),()=>wm(1));const o=a.sqrt(),l=SS(s,e),u=PT({f0:l,f90:1,dotVH:n}),c=u.oneMinus(),h=s.lessThan(e).select(Math.PI,0),d=vm(Math.PI).sub(h),p=(e=>{const t=e.sqrt();return wm(1).add(t).div(wm(1).sub(t))})(i.clamp(0,.9999)),f=SS(p,s.toVec3()),m=PT({f0:f,f90:1,dotVH:o}),g=wm(p.x.lessThan(s).select(Math.PI,0),p.y.lessThan(s).select(Math.PI,0),p.z.lessThan(s).select(Math.PI,0)),_=s.mul(r,o,2),v=wm(d).add(g),y=u.mul(m).clamp(1e-5,.9999),x=y.sqrt(),b=c.pow2().mul(m).div(wm(1).sub(y)),T=u.add(b).toVar(),S=b.sub(c).toVar();return Ub({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{S.mulAssign(x);const t=((e,t)=>{const n=e.mul(2*Math.PI*1e-9),r=wm(54856e-17,44201e-17,52481e-17),i=wm(1681e3,1795300,2208400),s=wm(43278e5,93046e5,66121e5),a=vm(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(n.mul(2239900).add(t.x).cos()).mul(n.pow2().mul(-45282e5).exp());let o=r.mul(s.mul(2*Math.PI).sqrt()).mul(i.mul(n).add(t).cos()).mul(n.pow2().negate().mul(s).exp());return o=wm(o.x.add(a),o.y,o.z).div(1.0685e-7),TS.mul(o)})(vm(e).mul(_),vm(e).mul(v)).mul(2);T.addAssign(S.mul(t))}),T.max(wm(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),ES=dm(({normal:e,viewDir:t,roughness:n})=>{const r=e.dot(t).saturate(),i=n.pow2(),s=ev(n.lessThan(.25),vm(-339.2).mul(i).add(vm(161.4).mul(n)).sub(25.9),vm(-8.48).mul(i).add(vm(14.3).mul(n)).sub(9.95)),a=ev(n.lessThan(.25),vm(44).mul(i).sub(vm(23.7).mul(n)).add(3.26),vm(1.97).mul(i).sub(vm(3.27).mul(n)).add(.72));return ev(n.lessThan(.25),0,vm(.1).mul(n).sub(.025)).add(s.mul(r).add(a).exp()).mul(1/Math.PI).saturate()}),wS=wm(.04),AS=vm(1);class RS extends AT{constructor(e=!1,t=!1,n=!1,r=!1,i=!1,s=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=n,this.anisotropy=r,this.transmission=i,this.dispersion=s,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=wm().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=wm().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=wm().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=wm().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=wm().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=Vy.dot(Ly).clamp();this.iridescenceFresnel=MS({outsideIOR:vm(1),eta2:Ym,cosTheta1:e,thinFilmThickness:Km,baseF0:tg}),this.iridescenceF0=KT({f:this.iridescenceFresnel,f90:1,dotVH:e})}if(!0===this.transmission){const t=Cy,n=my.sub(Cy).normalize(),r=Gy,i=e.context;i.backdrop=bS(r,n,Gm,zm,tg,ng,t,xy,fy,py,og,ug,hg,cg,this.dispersion?dg:null),i.backdropAlpha=lg,zm.a.mulAssign($_(1,i.backdrop.a,lg))}super.start(e)}computeMultiscattering(e,t,n){const r=Vy.dot(Ly).clamp(),i=qT({roughness:Gm,dotNV:r}),s=(this.iridescenceF0?qm.mix(tg,this.iridescenceF0):tg).mul(i.x).add(n.mul(i.y)),a=i.x.add(i.y).oneMinus(),o=tg.add(tg.oneMinus().mul(.047619)),l=s.mul(o).div(a.mul(o).oneMinus());e.addAssign(s),t.addAssign(l.mul(a))}direct({lightDirection:e,lightColor:t,reflectedLight:n}){const r=Vy.dot(e).clamp().mul(t);if(!0===this.sheen&&this.sheenSpecularDirect.addAssign(r.mul(JT({lightDirection:e}))),!0===this.clearcoat){const n=Hy.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(n.mul(XT({lightDirection:e,f0:wS,f90:AS,roughness:Wm,normalView:Hy})))}n.directDiffuse.addAssign(r.mul(LT({diffuseColor:zm.rgb}))),n.directSpecular.addAssign(r.mul(XT({lightDirection:e,f0:tg,f90:1,roughness:Gm,iridescence:this.iridescence,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:n,halfHeight:r,reflectedLight:i,ltc_1:s,ltc_2:a}){const o=t.add(n).sub(r),l=t.sub(n).sub(r),u=t.sub(n).add(r),c=t.add(n).add(r),h=Vy,d=Ly,p=Py.toVar(),f=eS({N:h,V:d,roughness:Gm}),m=s.sample(f).toVar(),g=a.sample(f).toVar(),_=Um(wm(m.x,0,m.y),wm(0,1,0),wm(m.z,0,m.w)).toVar(),v=tg.mul(g.x).add(tg.oneMinus().mul(g.y)).toVar();i.directSpecular.addAssign(e.mul(v).mul(rS({N:h,V:d,P:p,mInv:_,p0:o,p1:l,p2:u,p3:c}))),i.directDiffuse.addAssign(e.mul(zm).mul(rS({N:h,V:d,P:p,mInv:Um(1,0,0,0,1,0,0,0,1),p0:o,p1:l,p2:u,p3:c})))}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:n}=e.context;n.indirectDiffuse.addAssign(t.mul(LT({diffuseColor:zm})))}indirectSpecular(e){const{radiance:t,iblIrradiance:n,reflectedLight:r}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(n.mul($m,ES({normal:Vy,viewDir:Ly,roughness:Xm}))),!0===this.clearcoat){const e=Hy.dot(Ly).clamp(),t=YT({dotNV:e,specularColor:wS,specularF90:AS,roughness:Wm});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=wm().toVar("singleScattering"),s=wm().toVar("multiScattering"),a=n.mul(1/Math.PI);this.computeMultiscattering(i,s,ng);const o=i.add(s),l=zm.mul(o.r.max(o.g).max(o.b).oneMinus());r.indirectSpecular.addAssign(t.mul(i)),r.indirectSpecular.addAssign(s.mul(a)),r.indirectDiffuse.addAssign(l.mul(a))}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:n}=e.context,r=Vy.dot(Ly).clamp().add(t),i=Gm.mul(-16).oneMinus().negate().exp2(),s=t.sub(r.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),n.indirectDiffuse.mulAssign(t),n.indirectSpecular.mulAssign(s)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=Hy.dot(Ly).clamp(),n=PT({dotVH:e,f0:wS,f90:AS}),r=t.mul(jm.mul(n).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(jm));t.assign(r)}if(!0===this.sheen){const e=$m.r.max($m.g).max($m.b).mul(.157).oneMinus(),n=t.mul(e).add(this.sheenSpecularDirect,this.sheenSpecularIndirect);t.assign(n)}}}const CS=vm(1),NS=vm(-2),PS=vm(.8),LS=vm(-1),DS=vm(.4),IS=vm(2),US=vm(.305),OS=vm(3),FS=vm(.21),BS=vm(4),kS=vm(4),zS=vm(16),VS=dm(([e])=>{const t=wm(x_(e)).toVar(),n=vm(-1).toVar();return mm(t.x.greaterThan(t.z),()=>{mm(t.x.greaterThan(t.y),()=>{n.assign(ev(e.x.greaterThan(0),0,3))}).Else(()=>{n.assign(ev(e.y.greaterThan(0),1,4))})}).Else(()=>{mm(t.z.greaterThan(t.y),()=>{n.assign(ev(e.z.greaterThan(0),2,5))}).Else(()=>{n.assign(ev(e.y.greaterThan(0),1,4))})}),n}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),GS=dm(([e,t])=>{const n=Tm().toVar();return mm(t.equal(0),()=>{n.assign(Tm(e.z,e.y).div(x_(e.x)))}).ElseIf(t.equal(1),()=>{n.assign(Tm(e.x.negate(),e.z.negate()).div(x_(e.y)))}).ElseIf(t.equal(2),()=>{n.assign(Tm(e.x.negate(),e.y).div(x_(e.z)))}).ElseIf(t.equal(3),()=>{n.assign(Tm(e.z.negate(),e.y).div(x_(e.x)))}).ElseIf(t.equal(4),()=>{n.assign(Tm(e.x.negate(),e.z).div(x_(e.y)))}).Else(()=>{n.assign(Tm(e.x,e.y).div(x_(e.z)))}),Rg(.5,n.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),HS=dm(([e])=>{const t=vm(0).toVar();return mm(e.greaterThanEqual(PS),()=>{t.assign(CS.sub(e).mul(LS.sub(NS)).div(CS.sub(PS)).add(NS))}).ElseIf(e.greaterThanEqual(DS),()=>{t.assign(PS.sub(e).mul(IS.sub(LS)).div(PS.sub(DS)).add(LS))}).ElseIf(e.greaterThanEqual(US),()=>{t.assign(DS.sub(e).mul(OS.sub(IS)).div(DS.sub(US)).add(IS))}).ElseIf(e.greaterThanEqual(FS),()=>{t.assign(US.sub(e).mul(BS.sub(OS)).div(US.sub(FS)).add(OS))}).Else(()=>{t.assign(vm(-2).mul(o_(Rg(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),jS=dm(([e,t])=>{const n=e.toVar();n.assign(Rg(2,n).sub(1));const r=wm(n,1).toVar();return mm(t.equal(0),()=>{r.assign(r.zyx)}).ElseIf(t.equal(1),()=>{r.assign(r.xzy),r.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{r.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{r.assign(r.zyx),r.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{r.assign(r.xzy),r.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{r.z.mulAssign(-1)}),r}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),WS=dm(([e,t,n,r,i,s])=>{const a=vm(n),o=wm(t),l=X_(HS(a),NS,s),u=p_(l),c=c_(l),h=wm($S(e,o,c,r,i,s)).toVar();return mm(u.notEqual(0),()=>{const t=wm($S(e,o,c.add(1),r,i,s)).toVar();h.assign($_(h,t,u))}),h}),$S=dm(([e,t,n,r,i,s])=>{const a=vm(n).toVar(),o=wm(t),l=vm(VS(o)).toVar(),u=vm(U_(kS.sub(a),0)).toVar();a.assign(U_(a,kS));const c=vm(s_(a)).toVar(),h=Tm(GS(o,l).mul(c.sub(2)).add(1)).toVar();return mm(l.greaterThan(2),()=>{h.y.addAssign(c),l.subAssign(3)}),h.x.addAssign(l.mul(c)),h.x.addAssign(u.mul(Rg(3,zS))),h.y.addAssign(Rg(4,s_(s).sub(c))),h.x.mulAssign(r),h.y.mulAssign(i),e.sample(h).grad(Tm(),Tm())}),XS=dm(({envMap:e,mipInt:t,outputDirection:n,theta:r,axis:i,CUBEUV_TEXEL_WIDTH:s,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const l=m_(r),u=n.mul(l).add(i.cross(n).mul(f_(r))).add(i.mul(i.dot(n).mul(l.oneMinus())));return $S(e,u,t,s,a,o)}),qS=dm(({n:e,latitudinal:t,poleAxis:n,outputDirection:r,weights:i,samples:s,dTheta:a,mipInt:o,envMap:l,CUBEUV_TEXEL_WIDTH:u,CUBEUV_TEXEL_HEIGHT:c,CUBEUV_MAX_MIP:h})=>{const d=wm(ev(t,n,V_(n,r))).toVar();mm(d.equal(wm(0)),()=>{d.assign(wm(r.z,0,r.x.negate()))}),d.assign(d_(d));const p=wm().toVar();return p.addAssign(i.element(0).mul(XS({theta:0,axis:d,outputDirection:r,mipInt:o,envMap:l,CUBEUV_TEXEL_WIDTH:u,CUBEUV_TEXEL_HEIGHT:c,CUBEUV_MAX_MIP:h}))),Ub({start:ym(1),end:e},({i:e})=>{mm(e.greaterThanEqual(s),()=>{Iv("break").toStack()});const t=vm(a.mul(vm(e))).toVar();p.addAssign(i.element(e).mul(XS({theta:t.mul(-1),axis:d,outputDirection:r,mipInt:o,envMap:l,CUBEUV_TEXEL_WIDTH:u,CUBEUV_TEXEL_HEIGHT:c,CUBEUV_MAX_MIP:h}))),p.addAssign(i.element(e).mul(XS({theta:t,axis:d,outputDirection:r,mipInt:o,envMap:l,CUBEUV_TEXEL_WIDTH:u,CUBEUV_TEXEL_HEIGHT:c,CUBEUV_MAX_MIP:h})))}),Nm(p,1)}),YS=[.125,.215,.35,.446,.526,.582],KS=20,QS=new aa(-1,1,1,-1,0,1),ZS=new Ai(90,1),JS=new Dr;let eM=null,tM=0,nM=0;const rM=(1+Math.sqrt(5))/2,iM=1/rM,sM=[new Bt(-rM,iM,0),new Bt(rM,iM,0),new Bt(-iM,0,rM),new Bt(iM,0,rM),new Bt(0,rM,-iM),new Bt(0,rM,iM),new Bt(-1,1,-1),new Bt(1,1,-1),new Bt(-1,1,1),new Bt(1,1,1)],aM=new Bt,oM=new WeakMap,lM=[3,1,5,0,4,2],uM=jS(kv(),Bv("faceIndex")).normalize(),cM=wm(uM.x,uM.y,uM.z);class hM{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,n=.1,r=100,i={}){const{size:s=256,position:a=aM,renderTarget:o=null}=i;if(this._setSize(s),!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Try using .fromSceneAsync() instead.");const s=o||this._allocateTarget();return i.renderTarget=s,this.fromSceneAsync(e,t,n,r,i),s}eM=this._renderer.getRenderTarget(),tM=this._renderer.getActiveCubeFace(),nM=this._renderer.getActiveMipmapLevel();const l=o||this._allocateTarget();return l.depthBuffer=!0,this._init(l),this._sceneToCubeUV(e,n,r,l,a),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}async fromSceneAsync(e,t=0,n=.1,r=100,i={}){return!1===this._hasInitialized&&await this._renderer.init(),this.fromScene(e,t,n,r,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using .fromEquirectangularAsync() instead."),this._setSizeFromTexture(e);const n=t||this._allocateTarget();return this.fromEquirectangularAsync(e,n),n}return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const n=t||this._allocateTarget();return this.fromCubemapAsync(e,t),n}return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=mM(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=gM(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===G||e.mapping===H?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?l=YS[o-e+4-1]:0===o&&(l=0),r.push(l);const u=1/(a-2),c=-u,h=1+u,d=[c,c,h,c,h,h,c,c,h,h,c,h],p=6,f=6,m=3,g=2,_=1,v=new Float32Array(m*f*p),y=new Float32Array(g*f*p),x=new Float32Array(_*f*p);for(let e=0;e2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0],i=lM[e];v.set(r,m*f*i),y.set(d,g*f*i);const s=[i,i,i,i,i,i];x.set(s,_*f*i)}const b=new ri;b.setAttribute("position",new Wr(v,m)),b.setAttribute("uv",new Wr(y,g)),b.setAttribute("faceIndex",new Wr(x,_)),t.push(b),i.push(new mi(b,null)),s>4&&s--}return{lodPlanes:t,sizeLods:n,sigmas:r,lodMeshes:i}}(t)),this._blurMaterial=function(e,t,n){const r=Jv(new Array(KS).fill(0)),i=xg(new Bt(0,1,0)),s=xg(0),a=vm(KS),o=xg(0),l=xg(1),u=Xv(null),c=xg(0),h=vm(1/t),d=vm(1/n),p=vm(e),f={n:a,latitudinal:o,weights:r,poleAxis:i,outputDirection:cM,dTheta:s,samples:l,envMap:u,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:p},m=fM("blur");return m.fragmentNode=qS({...f,latitudinal:o.equal(1)}),oM.set(m,f),m}(t,e.width,e.height)}}async _compileMaterial(e){const t=new mi(this._lodPlanes[0],e);await this._renderer.compile(t,QS)}_sceneToCubeUV(e,t,n,r,i){const s=ZS;s.near=t,s.far=n;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],l=this._renderer,u=l.autoClear;l.getClearColor(JS),l.autoClear=!1;let c=this._backgroundBox;if(null===c){const e=new Fr({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1});c=new mi(new _i,e)}let h=!1;const d=e.background;d?d.isColor&&(c.material.color.copy(d),e.background=null,h=!0):(c.material.color.copy(JS),h=!0),l.setRenderTarget(r),l.clear(),h&&l.render(c,s);for(let t=0;t<6;t++){const n=t%3;0===n?(s.up.set(0,a[t],0),s.position.set(i.x,i.y,i.z),s.lookAt(i.x+o[t],i.y,i.z)):1===n?(s.up.set(0,0,a[t]),s.position.set(i.x,i.y,i.z),s.lookAt(i.x,i.y+o[t],i.z)):(s.up.set(0,a[t],0),s.position.set(i.x,i.y,i.z),s.lookAt(i.x,i.y,i.z+o[t]));const u=this._cubeSize;pM(r,n*u,t>2?u:0,u,u),l.render(e,s)}l.autoClear=u,e.background=d}_textureToCubeUV(e,t){const n=this._renderer,r=e.mapping===G||e.mapping===H;r?null===this._cubemapMaterial&&(this._cubemapMaterial=mM(e)):null===this._equirectMaterial&&(this._equirectMaterial=gM(e));const i=r?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const s=this._lodMeshes[0];s.material=i;const a=this._cubeSize;pM(t,0,0,3*a,2*a),n.setRenderTarget(t),n.render(s,QS)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const r=this._lodPlanes.length;for(let t=1;tKS&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e_-4?r-_+4:0),4*(this._cubeSize-v),3*v,2*v),o.setRenderTarget(t),o.render(u,QS)}}function dM(e,t){const n=new cn(e,t,{magFilter:J,minFilter:J,generateMipmaps:!1,type:ue,format:_e,colorSpace:st});return n.texture.mapping=$,n.texture.name="PMREM.cubeUv",n.texture.isPMREMTexture=!0,n.scissorTest=!0,n}function pM(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function fM(e){const t=new hT;return t.depthTest=!1,t.depthWrite=!1,t.blending=0,t.name=`PMREM_${e}`,t}function mM(e){const t=fM("cubemap");return t.fragmentNode=ix(e,cM),t}function gM(e){const t=fM("equirect");return t.fragmentNode=Xv(e,vT(cM),0),t}const _M=new WeakMap;function vM(e,t,n){const r=function(e){let t=_M.get(e);void 0===t&&(t=new WeakMap,_M.set(e,t));return t}(t);let i=r.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const n=6;for(let r=0;r0}(t))return null;i=n.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,r.set(e,i)}return i.texture}class yM extends _f{static get type(){return"PMREMNode"}constructor(e,t=null,n=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=n,this._generator=null;const r=new ln;r.isRenderTargetTexture=!0,this._texture=Xv(r),this._width=xg(0),this._height=xg(0),this._maxMip=xg(0),this.updateBeforeType=rf}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,n=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:n,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const n=t?t.pmremVersion:-1,r=this._value;n!==r.pmremVersion&&(t=!0===r.isPMREMTexture?r:vM(r,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new hM(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this)),t=Ky.mul(wm(t.x,t.y.negate(),t.z));let n=this.levelNode;return null===n&&e.context.getTextureLevel&&(n=e.context.getTextureLevel(this)),WS(this._texture,t,n,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const xM=om(yM).setParameterLength(1,3),bM=new WeakMap;class TM extends Vb{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let n=this.envNode;if(n.isTextureNode||n.isMaterialReferenceNode){const e=n.isTextureNode?n.value:t[n.property];let r=bM.get(e);void 0===r&&(r=xM(e),bM.set(e,r)),n=r}const r=!0===t.useAnisotropy||t.anisotropy>0?Nx:Vy,i=n.context(SM(Gm,r)).mul(Yy),s=n.context(MM(Gy)).mul(Math.PI).mul(Yy),a=Rv(i),o=Rv(s);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const l=e.context.lightingModel.clearcoatRadiance;if(l){const e=n.context(SM(Wm,Hy)).mul(Yy),t=Rv(e);l.addAssign(t)}}}const SM=(e,t)=>{let n=null;return{getUV:()=>(null===n&&(n=Ly.negate().reflect(t),n=e.mul(e).mix(n,t).normalize(),n=n.transformDirection(fy)),n),getTextureLevel:()=>e}},MM=e=>({getUV:()=>e,getTextureLevel:()=>vm(1)}),EM=new Ps;class wM extends hT{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(EM),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new TM(t):null}setupLightingModel(){return new RS}setupSpecular(){const e=$_(wm(.04),zm.rgb,Hm);tg.assign(e),ng.assign(1)}setupVariants(){const e=this.metalnessNode?vm(this.metalnessNode):Kx;Hm.assign(e);let t=this.roughnessNode?vm(this.roughnessNode):Yx;t=VT({roughness:t}),Gm.assign(t),this.setupSpecular(),zm.assign(Nm(zm.rgb.mul(e.oneMinus()),zm.a))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const AM=new Ls;class RM extends wM{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(AM),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?vm(this.iorNode):cb;og.assign(e),tg.assign($_(I_(H_(og.sub(1).div(og.add(1))).mul($x),wm(1)).mul(Wx),zm.rgb,Hm)),ng.assign($_(Wx,1,Hm))}setupLightingModel(){return new RS(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?vm(this.clearcoatNode):Zx,t=this.clearcoatRoughnessNode?vm(this.clearcoatRoughnessNode):Jx;jm.assign(e),Wm.assign(VT({roughness:t}))}if(this.useSheen){const e=this.sheenNode?wm(this.sheenNode):nb,t=this.sheenRoughnessNode?vm(this.sheenRoughnessNode):rb;$m.assign(e),Xm.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?vm(this.iridescenceNode):sb,t=this.iridescenceIORNode?vm(this.iridescenceIORNode):ab,n=this.iridescenceThicknessNode?vm(this.iridescenceThicknessNode):ob;qm.assign(e),Ym.assign(t),Km.assign(n)}if(this.useAnisotropy){const e=(this.anisotropyNode?Tm(this.anisotropyNode):ib).toVar();Zm.assign(e.length()),mm(Zm.equal(0),()=>{e.assign(Tm(1,0))}).Else(()=>{e.divAssign(Tm(Zm)),Zm.assign(Zm.saturate())}),Qm.assign(Zm.pow2().mix(Gm.pow2(),1)),Jm.assign(Cx[0].mul(e.x).add(Cx[1].mul(e.y))),eg.assign(Cx[1].mul(e.x).sub(Cx[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?vm(this.transmissionNode):lb,t=this.thicknessNode?vm(this.thicknessNode):ub,n=this.attenuationDistanceNode?vm(this.attenuationDistanceNode):hb,r=this.attenuationColorNode?wm(this.attenuationColorNode):db;if(lg.assign(e),ug.assign(t),cg.assign(n),hg.assign(r),this.useDispersion){const e=this.dispersionNode?vm(this.dispersionNode):vb;dg.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?wm(this.clearcoatNormalNode):eb}setup(e){e.context.setupClearcoatNormal=()=>ov(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}const CM=dm(({normal:e,lightDirection:t,builder:n})=>{const r=e.dot(t),i=Tm(r.mul(.5).add(.5),0);if(n.material.gradientMap){const e=cx("gradientMap","texture").context({getUV:()=>i});return wm(e.r)}{const e=i.fwidth().mul(.5);return $_(wm(.7),wm(1),K_(vm(.7).sub(e.x),vm(.7).add(e.x),i.x))}});class NM extends AT{direct({lightDirection:e,lightColor:t,reflectedLight:n},r){const i=CM({normal:Oy,lightDirection:e,builder:r}).mul(t);n.directDiffuse.addAssign(i.mul(LT({diffuseColor:zm.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:n,reflectedLight:r}=e.context;r.indirectDiffuse.addAssign(n.mul(LT({diffuseColor:zm}))),r.indirectDiffuse.mulAssign(t)}}const PM=new Is;class LM extends hT{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(PM),this.setValues(e)}setupLightingModel(){return new NM}}const DM=dm(()=>{const e=wm(Ly.z,0,Ly.x.negate()).normalize(),t=Ly.cross(e);return Tm(e.dot(Vy),t.dot(Vy)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),IM=new ks;class UM extends hT{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(IM),this.setValues(e)}setupVariants(e){const t=DM;let n;n=e.material.matcap?cx("matcap","texture").context({getUV:()=>t}):wm($_(.2,.8,t.y)),zm.rgb.mulAssign(n.rgb)}}class OM extends _f{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}getNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:n}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),r=t.sin();return Im(e,r,r.negate(),e).mul(n)}{const e=t,r=Om(Nm(1,0,0,0),Nm(0,m_(e.x),f_(e.x).negate(),0),Nm(0,f_(e.x),m_(e.x),0),Nm(0,0,0,1)),i=Om(Nm(m_(e.y),0,f_(e.y),0),Nm(0,1,0,0),Nm(f_(e.y).negate(),0,m_(e.y),0),Nm(0,0,0,1)),s=Om(Nm(m_(e.z),f_(e.z).negate(),0,0),Nm(f_(e.z),m_(e.z),0,0),Nm(0,0,1,0),Nm(0,0,0,1));return r.mul(i).mul(s).mul(Nm(n,1)).xyz}}}const FM=om(OM).setParameterLength(2),BM=new ki;class kM extends hT{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(BM),this.setValues(e)}setupPositionView(e){const{object:t,camera:n}=e,{positionNode:r,rotationNode:i,scaleNode:s,sizeAttenuation:a}=this,o=Ty.mul(wm(r||0));let l=Tm(xy[0].xyz.length(),xy[1].xyz.length());null!==s&&(l=l.mul(Tm(s))),n.isPerspectiveCamera&&!1===a&&(l=l.mul(o.z.negate()));let u=wy.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,n)=>rm(new gv(e,t,n)))("center","vec2",t);u=u.sub(e.sub(.5))}u=u.mul(l);const c=vm(i||tb),h=FM(u,c);return Nm(o.xy.add(h),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const zM=new ls,VM=new Ot;class GM extends kM{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(zM),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return Ty.mul(wm(e||Ay)).xyz}setupVertexSprite(e){const{material:t,camera:n}=e,{rotationNode:r,scaleNode:i,sizeNode:s,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let l=null!==s?Tm(s):_b;l=l.mul(iy),n.isPerspectiveCamera&&!0===a&&(l=l.mul(HM.div(Py.z.negate()))),i&&i.isNode&&(l=l.mul(Tm(i)));let u=wy.xy;if(r&&r.isNode){const e=vm(r);u=FM(u,e)}return u=u.mul(l),u=u.div(uy.div(2)),u=u.mul(o.w),o=o.add(Nm(u,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const HM=xg(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(VM);this.value=.5*t.y});class jM extends AT{constructor(){super(),this.shadowNode=vm(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){zm.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(zm.rgb)}}const WM=new Ns;class $M extends hT{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(WM),this.setValues(e)}setupLightingModel(){return new jM}}Bm("vec3"),Bm("vec3"),Bm("vec3");class XM{constructor(e,t){this.nodes=e,this.info=t,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,n)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,null!==this._animationLoop&&this._animationLoop(t,n)};e()}stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class qM{constructor(){this.weakMap=new WeakMap}get(e){let t=this.weakMap;for(let n=0;n{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.material.hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,n=[],r=new Set,i={};for(const s of e){let e;if(s.node&&s.node.attribute?e=s.node.attribute:(e=t.getAttribute(s.name),i[s.name]=e.version),void 0===e)continue;n.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;r.add(a)}return this.attributes=n,this.attributesId=i,this.vertexBuffers=Array.from(r.values()),n}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:n,group:r,drawRange:i}=this,s=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let l=1;if(!0===n.isInstancedBufferGeometry?l=n.instanceCount:void 0!==e.count&&(l=Math.max(0,e.count)),0===l)return null;if(s.instanceCount=l,!0===e.isBatchedMesh)return s;let u=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(u=2);let c=i.start*u,h=(i.start+i.count)*u;null!==r&&(c=Math.max(c,r.start*u),h=Math.min(h,(r.start+r.count)*u));const d=n.attributes.position;let p=1/0;o?p=a.count:null!=d&&(p=d.count),c=Math.max(c,0),h=Math.min(h,p);const f=h-c;return f<0||f===1/0?null:(s.vertexCount=f,s.firstVertex=c,s)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const n of Object.keys(e.attributes).sort()){const r=e.attributes[n];t+=n+",",r.data&&(t+=r.data.stride+","),r.offset&&(t+=r.offset+","),r.itemSize&&(t+=r.itemSize+","),r.normalized&&(t+="n,")}for(const n of Object.keys(e.morphAttributes).sort()){const r=e.morphAttributes[n];t+="morph-"+n+",";for(let e=0,n=r.length;e1)&&(r+=e.uuid+","),r+=e.receiveShadow+",",jp(r)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const n=this.geometry.getAttribute(t);if(void 0===n||e[t]!==n.id)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=$p(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=$p(e,1)),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}}const QM=[];class ZM{constructor(e,t,n,r,i,s){this.renderer=e,this.nodes=t,this.geometries=n,this.pipelines=r,this.bindings=i,this.info=s,this.chainMaps={}}get(e,t,n,r,i,s,a,o){const l=this.getChainMap(o);QM[0]=e,QM[1]=t,QM[2]=s,QM[3]=i;let u=l.get(QM);return void 0===u?(u=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,n,r,i,s,a,o),l.set(QM,u)):(u.updateClipping(a),u.needsGeometryUpdate&&u.setGeometry(e.geometry),(u.version!==t.version||u.needsUpdate)&&(u.initialCacheKey!==u.getCacheKey()?(u.dispose(),u=this.get(e,t,n,r,i,s,a,o)):u.version=t.version)),QM.length=0,u}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new qM)}dispose(){this.chainMaps={}}createRenderObject(e,t,n,r,i,s,a,o,l,u,c){const h=this.getChainMap(c),d=new KM(e,t,n,r,i,s,a,o,l,u);return d.onDispose=()=>{this.pipelines.delete(d),this.bindings.delete(d),this.nodes.delete(d),h.delete(d.getChainArray())},d}}class JM{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const eE=1,tE=2,nE=3,rE=4,iE=16;class sE extends JM{constructor(e){super(),this.backend=e}delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}update(e,t){const n=this.get(e);if(void 0===n.version)t===eE?this.backend.createAttribute(e):t===tE?this.backend.createIndexAttribute(e):t===nE?this.backend.createStorageAttribute(e):t===rE&&this.backend.createIndirectStorageAttribute(e),n.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(n.version{this.info.memory.geometries--;const r=t.index,i=e.getAttributes();null!==r&&this.attributes.delete(r);for(const e of i)this.attributes.delete(e);const s=this.wireframes.get(t);void 0!==s&&this.attributes.delete(s),t.removeEventListener("dispose",n)};t.addEventListener("dispose",n)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,nE):this.updateAttribute(e,eE);const n=this.getIndex(e);null!==n&&this.updateAttribute(n,tE);const r=e.geometry.indirect;null!==r&&this.updateAttribute(r,rE)}updateAttribute(e,t){const n=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,n)):this.attributeCall.get(e.data)!==n&&(this.attributes.update(e,t),this.attributeCall.set(e.data,n),this.attributeCall.set(e,n)):this.attributeCall.get(e)!==n&&(this.attributes.update(e,t),this.attributeCall.set(e,n))}getIndirect(e){return e.geometry.indirect}getIndex(e){const{geometry:t,material:n}=e;let r=t.index;if(!0===n.wireframe){const e=this.wireframes;let n=e.get(t);void 0===n?(n=oE(t),e.set(t,n)):n.version!==aE(t)&&(this.attributes.delete(n),n=oE(t),e.set(t,n)),r=n}return r}}class uE{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={geometries:0,textures:0}}update(e,t,n){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=n*(t/3):e.isPoints?this.render.points+=n*t:e.isLineSegments?this.render.lines+=n*(t/2):e.isLine?this.render.lines+=n*(t-1):console.error("THREE.WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}}class cE{constructor(e){this.cacheKey=e,this.usedTimes=0}}class hE extends cE{constructor(e,t,n){super(e),this.vertexProgram=t,this.fragmentProgram=n}}class dE extends cE{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let pE=0;class fE{constructor(e,t,n,r=null,i=null){this.id=pE++,this.code=e,this.stage=t,this.name=n,this.transforms=r,this.attributes=i,this.usedTimes=0}}class mE extends JM{constructor(e,t){super(),this.backend=e,this.nodes=t,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:n}=this,r=this.get(e);if(this._needsComputeUpdate(e)){const i=r.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const s=this.nodes.getForCompute(e);let a=this.programs.compute.get(s.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new fE(s.computeShader,"compute",e.name,s.transforms,s.nodeAttributes),this.programs.compute.set(s.computeShader,a),n.createProgram(a));const o=this._getComputeCacheKey(e,a);let l=this.caches.get(o);void 0===l&&(i&&0===i.usedTimes&&this._releasePipeline(i),l=this._getComputePipeline(e,a,o,t)),l.usedTimes++,a.usedTimes++,r.version=e.version,r.pipeline=l}return r.pipeline}getForRender(e,t=null){const{backend:n}=this,r=this.get(e);if(this._needsRenderUpdate(e)){const i=r.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const s=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(s.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new fE(s.vertexShader,"vertex",a),this.programs.vertex.set(s.vertexShader,o),n.createProgram(o));let l=this.programs.fragment.get(s.fragmentShader);void 0===l&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),l=new fE(s.fragmentShader,"fragment",a),this.programs.fragment.set(s.fragmentShader,l),n.createProgram(l));const u=this._getRenderCacheKey(e,o,l);let c=this.caches.get(u);void 0===c?(i&&0===i.usedTimes&&this._releasePipeline(i),c=this._getRenderPipeline(e,o,l,u,t)):e.pipeline=c,c.usedTimes++,o.usedTimes++,l.usedTimes++,r.pipeline=c}return r.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,n,r){n=n||this._getComputeCacheKey(e,t);let i=this.caches.get(n);return void 0===i&&(i=new dE(n,t),this.caches.set(n,i),this.backend.createComputePipeline(i,r)),i}_getRenderPipeline(e,t,n,r,i){r=r||this._getRenderCacheKey(e,t,n);let s=this.caches.get(r);return void 0===s&&(s=new hE(r,t,n),this.caches.set(r,s),e.pipeline=s,this.backend.createRenderPipeline(e,i)),s}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,n){return t.id+","+n.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,n=e.stage;this.programs[n].delete(t)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class gE extends JM{constructor(e,t,n,r,i,s){super(),this.backend=e,this.textures=n,this.pipelines=i,this.attributes=r,this.nodes=t,this.info=s,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings();for(const e of t){const n=this.get(e);void 0===n.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),n.bindGroup=e)}return t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const n=this.get(e);void 0===n.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),n.bindGroup=e)}return t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}_updateBindings(e){for(const t of e)this._update(t,e)}_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isStorageBuffer){const e=t.attribute,n=e.isIndirectStorageBufferAttribute?rE:nE;this.attributes.update(e,n)}}_update(e,t){const{backend:n}=this;let r=!1,i=!0,s=0,a=0;for(const t of e.bindings){if(t.isNodeUniformsGroup){if(!1===this.nodes.updateGroup(t))continue}if(t.isStorageBuffer){const e=t.attribute,n=e.isIndirectStorageBufferAttribute?rE:nE;this.attributes.update(e,n)}if(t.isUniformBuffer){t.update()&&n.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,l=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==l.generation&&(t.generation=l.generation,r=!0,i=!1));if(void 0!==n.get(o).externalTexture||l.isDefaultTexture?i=!1:(s=10*s+o.id,a+=o.version),!0===o.isStorageTexture){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else t.isSampler&&t.update()}!0===r&&this.backend.updateBindings(e,t,i?s:0,a)}}function _E(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function vE(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function yE(e){return(e.transmission>0||e.transmissionNode)&&2===e.side&&!1===e.forceSinglePass}class xE{constructor(e,t,n){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lightsNode=e.getNode(t,n),this.lightsArray=[],this.scene=t,this.camera=n,this.occlusionQueryCount=0}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,n,r,i,s,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:n,groupOrder:r,renderOrder:e.renderOrder,z:i,group:s,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=n,o.groupOrder=r,o.renderOrder=e.renderOrder,o.z=i,o.group=s,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,n,r,i,s,a){const o=this.getNextRenderItem(e,t,n,r,i,s,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===n.transparent||n.transmission>0?(yE(n)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,n,r,i,s,a){const o=this.getNextRenderItem(e,t,n,r,i,s,a);!0===n.transparent||n.transmission>0?(yE(n)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t){this.opaque.length>1&&this.opaque.sort(e||_E),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||vE),this.transparent.length>1&&this.transparent.sort(t||vE)}finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,l=a.height>>t;let u=e.depthTexture||i[t];const c=!0===e.depthBuffer||!0===e.stencilBuffer;let h=!1;void 0===u&&c&&(u=new cs,u.format=e.stencilBuffer?ye:ve,u.type=e.stencilBuffer?de:oe,u.image.width=o,u.image.height=l,u.image.depth=a.depth,u.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=u),n.width===a.width&&a.height===n.height||(h=!0,u&&(u.needsUpdate=!0,u.image.width=o,u.image.height=l,u.image.depth=u.isArrayTexture?u.image.depth:1)),n.width=a.width,n.height=a.height,n.textures=s,n.depthTexture=u||null,n.depth=e.depthBuffer,n.stencil=e.stencilBuffer,n.renderTarget=e,n.sampleCount!==r&&(h=!0,u&&(u.needsUpdate=!0),n.sampleCount=r);const d={sampleCount:r};if(!0!==e.isXRRenderTarget){for(let e=0;e{e.removeEventListener("dispose",t);for(let e=0;e0&&t.levels++,r||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createSampler(e),i.createTexture(e,t),n.generation=e.version;else{if(!0!==n.initialized&&i.createSampler(e),e.version>0){const r=e.image;if(void 0===r)console.warn("THREE.Renderer: Texture marked for update but image is undefined.");else if(!1===r.complete)console.warn("THREE.Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const n=[];for(const t of e.images)n.push(t);t.images=n}else t.image=r;void 0!==n.isDefaultTexture&&!0!==n.isDefaultTexture||(i.createTexture(e,t),n.isDefaultTexture=!1,n.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t),t.needsMipmaps&&0===e.mipmaps.length&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),n.isDefaultTexture=!0,n.generation=e.version}if(!0!==n.initialized){n.initialized=!0,n.generation=e.version,this.info.memory.textures++,e.isVideoTexture&&Qt.getTransfer(e.colorSpace)!==ot&&console.warn("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace.");const t=()=>{e.removeEventListener("dispose",t),this._destroyTexture(e)};e.addEventListener("dispose",t)}n.version=e.version}getSize(e,t=NE){let n=e.images?e.images[0]:e.image;return n?(void 0!==n.image&&(n=n.image),"undefined"!=typeof HTMLVideoElement&&n instanceof HTMLVideoElement?(t.width=n.videoWidth||1,t.height=n.videoHeight||1,t.depth=1):n instanceof VideoFrame?(t.width=n.displayWidth||1,t.height=n.displayHeight||1,t.depth=1):(t.width=n.width||1,t.height=n.height||1,t.depth=e.isCubeTexture?6:n.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,n){let r;return r=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,n)))+1,r}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyTexture(e){!0===this.has(e)&&(this.backend.destroySampler(e),this.backend.destroyTexture(e),this.delete(e),this.info.memory.textures--)}}class LE extends Dr{constructor(e,t,n,r=1){super(e,t,n),this.a=r}set(e,t,n,r=1){return this.a=r,super.set(e,t,n)}copy(e){return void 0!==e.a&&(this.a=e.a),super.copy(e)}clone(){return new this.constructor(this.r,this.g,this.b,this.a)}}class DE extends Fm{static get type(){return"ParameterNode"}constructor(e,t=null){super(e,t),this.isParameterNode=!0}getHash(){return this.uuid}generate(){return this.name}}class IE extends ff{static get type(){return"StackNode"}constructor(e=null){super(),this.nodes=[],this.outputNode=null,this.parent=e,this._currentCond=null,this._expressionNode=null,this.isStackNode=!0}getNodeType(e){return this.hasOutput?this.outputNode.getNodeType(e):"void"}getMemberType(e,t){return this.hasOutput?this.outputNode.getMemberType(e,t):"void"}add(e){return!0!==e.isNode?(console.error("THREE.TSL: Invalid node added to stack."),this):(this.nodes.push(e),this)}If(e,t){const n=new nm(t);return this._currentCond=ev(e,n),this.add(this._currentCond)}ElseIf(e,t){const n=new nm(t),r=ev(e,n);return this._currentCond.elseNode=r,this._currentCond=r,this}Else(e){return this._currentCond.elseNode=new nm(e),this}Switch(e){return this._expressionNode=rm(e),this}Case(...e){const t=[];if(e.length>=2)for(let n=0;n{const e=n.background;return null!==e&&e.isTexture&&300!==e.mapping?(GE.copy(n.backgroundRotation),GE.x*=-1,GE.y*=-1,GE.z*=-1,HE.makeRotationFromEuler(GE)):HE.identity(),HE}):console.error("THREE.SceneNode: Unknown scope:",t),r}}jE.BACKGROUND_BLURRINESS="backgroundBlurriness",jE.BACKGROUND_INTENSITY="backgroundIntensity",jE.BACKGROUND_ROTATION="backgroundRotation";const WE=lm(jE,jE.BACKGROUND_BLURRINESS),$E=lm(jE,jE.BACKGROUND_INTENSITY),XE=lm(jE,jE.BACKGROUND_ROTATION),qE=dm(({texture:e,uv:t})=>{const n=1e-4,r=wm().toVar();return mm(t.x.lessThan(n),()=>{r.assign(wm(1,0,0))}).ElseIf(t.y.lessThan(n),()=>{r.assign(wm(0,1,0))}).ElseIf(t.z.lessThan(n),()=>{r.assign(wm(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{r.assign(wm(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{r.assign(wm(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{r.assign(wm(0,0,-1))}).Else(()=>{const n=.01,i=e.sample(t.add(wm(-.01,0,0))).r.sub(e.sample(t.add(wm(n,0,0))).r),s=e.sample(t.add(wm(0,-.01,0))).r.sub(e.sample(t.add(wm(0,n,0))).r),a=e.sample(t.add(wm(0,0,-.01))).r.sub(e.sample(t.add(wm(0,0,n))).r);r.assign(wm(i,s,a))}),r.normalize()});class YE extends Wv{static get type(){return"Texture3DNode"}constructor(e,t=null,n=null){super(e,t,n),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return wm(.5,.5,.5)}setUpdateMatrix(){}setupUV(e,t){const n=this.value;return!e.isFlipY()||!0!==n.isRenderTargetTexture&&!0!==n.isFramebufferTexture||(t=this.sampler?t.flipY():t.setY(ym(Vv(this,this.levelNode).y).sub(t.y).sub(1))),t}generateUV(e,t){return t.build(e,"vec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return qE({texture:this,uv:e})}}const KE=om(YE).setParameterLength(1,3),QE=new Ot;class ZE extends Wv{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.setUpdateMatrix(!1)}setup(e){return this.passNode.build(e),super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class JE extends ZE{static get type(){return"PassMultipleTextureNode"}constructor(e,t,n=!1){super(e,null),this.textureName=t,this.previousTexture=n}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}}class ew extends _f{static get type(){return"PassNode"}constructor(e,t,n,r={}){super("vec4"),this.scope=e,this.scene=t,this.camera=n,this.options=r,this._pixelRatio=1,this._width=1,this._height=1;const i=new cs;i.isRenderTargetTexture=!0,i.name="depth";const s=new cn(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:ue,...r});s.texture.name="output",s.depthTexture=i,this.renderTarget=s,this._textures={output:s.texture,depth:i},this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=xg(0),this._cameraFar=xg(0),this._mrt=null,this._layers=null,this._resolution=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=nf,this.global=!0}setResolution(e){return this._resolution=e,this}getResolution(){return this._resolution}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const n=this._textures[e],r=this.renderTarget.textures.indexOf(n);this.renderTarget.textures[r]=t,this._textures[e]=t,this._previousTextures[e]=n,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=rm(new JE(this,e)),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=rm(new JE(this,e,!0)),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const n=this._cameraNear,r=this._cameraFar;this._viewZNodes[e]=t=tT(this.getTextureNode(e),n,r)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const n=this._cameraNear,r=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Jb(i,n,r)}return t}async compileAsync(e){const t=e.getRenderTarget(),n=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(n)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getColorBufferType(),this.scope===ew.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:n}=this;let r,i;const s=t.getOutputRenderTarget();s&&!0===s.isXRRenderTarget?(i=1,r=t.xr.getCamera(),t.xr.updateCamera(r),QE.set(s.width,s.height)):(r=this.camera,i=t.getPixelRatio(),t.getSize(QE)),this._pixelRatio=i,this.setSize(QE.width,QE.height);const a=t.getRenderTarget(),o=t.getMRT(),l=r.layers.mask;this._cameraNear.value=r.near,this._cameraFar.value=r.far,null!==this._layers&&(r.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.render(n,r),t.setRenderTarget(a),t.setMRT(o),r.layers.mask=l}setSize(e,t){this._width=e,this._height=t;const n=this._width*this._pixelRatio*this._resolution,r=this._height*this._pixelRatio*this._resolution;this.renderTarget.setSize(n,r),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}setScissor(e,t,n,r){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new un),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,n,r),this._scissor.multiplyScalar(this._pixelRatio*this._resolution).floor())}setViewport(e,t,n,r){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new un),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,n,r),this._viewport.multiplyScalar(this._pixelRatio*this._resolution).floor())}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget.dispose()}}ew.COLOR="color",ew.DEPTH="depth";const tw=dm(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),nw=dm(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),rw=dm(([e,t])=>{const n=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),r=e.mul(e.mul(6.2).add(1.7)).add(.06);return n.div(r).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),iw=dm(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),n=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(n)}),sw=dm(([e,t])=>{const n=Um(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),r=Um(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=n.mul(e),e=iw(e),(e=r.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),aw=Um(wm(1.6605,-.1246,-.0182),wm(-.5876,1.1329,-.1006),wm(-.0728,-.0083,1.1187)),ow=Um(wm(.6274,.0691,.0164),wm(.3293,.9195,.088),wm(.0433,.0113,.8956)),lw=dm(([e])=>{const t=wm(e).toVar(),n=wm(t.mul(t)).toVar(),r=wm(n.mul(n)).toVar();return vm(15.5).mul(r.mul(n)).sub(Rg(40.14,r.mul(t))).add(Rg(31.96,r).sub(Rg(6.868,n.mul(t))).add(Rg(.4298,n).add(Rg(.1191,t).sub(.00232))))}),uw=dm(([e,t])=>{const n=wm(e).toVar(),r=Um(wm(.856627153315983,.137318972929847,.11189821299995),wm(.0951212405381588,.761241990602591,.0767994186031903),wm(.0482516061458583,.101439036467562,.811302368396859)),i=Um(wm(1.1271005818144368,-.1413297634984383,-.14132976349843826),wm(-.11060664309660323,1.157823702216272,-.11060664309660294),wm(-.016493938717834573,-.016493938717834257,1.2519364065950405)),s=vm(-12.47393),a=vm(4.026069);return n.mulAssign(t),n.assign(ow.mul(n)),n.assign(r.mul(n)),n.assign(U_(n,1e-10)),n.assign(o_(n)),n.assign(n.sub(s).div(a.sub(s))),n.assign(X_(n,0,1)),n.assign(lw(n)),n.assign(i.mul(n)),n.assign(G_(U_(wm(0),n),wm(2.2))),n.assign(aw.mul(n)),n.assign(X_(n,0,1)),n}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),cw=dm(([e,t])=>{const n=vm(.76),r=vm(.15);e=e.mul(t);const i=I_(e.r,I_(e.g,e.b)),s=ev(i.lessThan(.08),i.sub(Rg(6.25,i.mul(i))),.04);e.subAssign(s);const a=U_(e.r,U_(e.g,e.b));mm(a.lessThan(n),()=>e);const o=Ag(1,n),l=Ag(1,o.mul(o).div(a.add(o.sub(n))));e.mulAssign(l.div(a));const u=Ag(1,Cg(1,r.mul(a.sub(l)).add(1)));return $_(e,wm(l),u)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class hw extends ff{static get type(){return"CodeNode"}constructor(e="",t=[],n=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=n}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const n of t)n.build(e);const n=e.getCodeFromNode(this,this.getNodeType(e));return n.code=this.code,n.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}class dw extends hw{static get type(){return"FunctionNode"}constructor(e="",t=[],n=""){super(e,t,n)}getNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const n=this.getNodeType(e);return e.getStructTypeNode(n).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let n=t.nodeFunction;return void 0===n&&(n=e.parser.parseFunction(this.code),t.nodeFunction=n),n}generate(e,t){super.generate(e);const n=this.getNodeFunction(e),r=n.name,i=n.type,s=e.getCodeFromNode(this,i);""!==r&&(s.name=r);const a=e.getPropertyName(s),o=this.getNodeFunction(e).getCode(a);return s.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}function pw(e){let t;const n=e.context.getViewZ;return void 0!==n&&(t=n(this)),(t||Py.z).negate()}const fw=dm(([e,t],n)=>{const r=pw(n);return K_(e,t,r)}),mw=dm(([e],t)=>{const n=pw(t);return e.mul(e,n,n).negate().exp().oneMinus()}),gw=dm(([e,t])=>Nm(t.toFloat().mix(ig.rgb,e.toVec3()),ig.a));om(class extends ff{constructor(e){super(),this.scope=e}generate(e){const{scope:t}=this,{renderer:n}=e;!0===n.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}});class _w extends ff{static get type(){return"AtomicFunctionNode"}constructor(e,t,n){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=n,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}getNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),n=t.parents,r=this.method,i=this.getNodeType(e),s=this.getInputType(e),a=this.pointerNode,o=this.valueNode,l=[];l.push(`&${a.build(e,s)}`),null!==o&&l.push(o.build(e,s));const u=`${e.getMethod(r,i)}( ${l.join(", ")} )`;if(!(!!n&&(1===n.length&&!0===n[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Iv(u,i).toConst()),t.constNode.build(e);e.addLineFlowCode(u,this)}}_w.ATOMIC_LOAD="atomicLoad",_w.ATOMIC_STORE="atomicStore",_w.ATOMIC_ADD="atomicAdd",_w.ATOMIC_SUB="atomicSub",_w.ATOMIC_MAX="atomicMax",_w.ATOMIC_MIN="atomicMin",_w.ATOMIC_AND="atomicAnd",_w.ATOMIC_OR="atomicOr",_w.ATOMIC_XOR="atomicXor",om(_w);class vw extends _f{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,n=null){super(),this.method=e,this.aNode=t,this.bNode=n}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,n=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(n)?0:e.getTypeLength(n))?t:n}getNodeType(e){const t=this.method;return t===vw.SUBGROUP_ELECT?"bool":t===vw.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const n=this.method,r=this.getNodeType(e),i=this.getInputType(e),s=this.aNode,a=this.bNode,o=[];if(n===vw.SUBGROUP_BROADCAST||n===vw.SUBGROUP_SHUFFLE||n===vw.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(s.build(e,r),a.build(e,"float"===t?"int":r))}else n===vw.SUBGROUP_SHUFFLE_XOR||n===vw.SUBGROUP_SHUFFLE_DOWN||n===vw.SUBGROUP_SHUFFLE_UP?o.push(s.build(e,r),a.build(e,"uint")):(null!==s&&o.push(s.build(e,i)),null!==a&&o.push(a.build(e,i)));const l=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(n,r)}${l}`,r,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}let yw;function xw(e){yw=yw||new WeakMap;let t=yw.get(e);return void 0===t&&yw.set(e,t={}),t}function bw(e){const t=xw(e);return t.shadowMatrix||(t.shadowMatrix=xg("mat4").setGroup(_g).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||e.shadow.updateMatrices(e),e.shadow.matrix)))}function Tw(e){const t=xw(e);return t.position||(t.position=xg(new Bt).setGroup(_g).onRenderUpdate((t,n)=>n.value.setFromMatrixPosition(e.matrixWorld)))}function Sw(e){const t=xw(e);return t.viewPosition||(t.viewPosition=xg(new Bt).setGroup(_g).onRenderUpdate(({camera:t},n)=>{n.value=n.value||new Bt,n.value.setFromMatrixPosition(e.matrixWorld),n.value.applyMatrix4(t.matrixWorldInverse)}))}vw.SUBGROUP_ELECT="subgroupElect",vw.SUBGROUP_BALLOT="subgroupBallot",vw.SUBGROUP_ADD="subgroupAdd",vw.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",vw.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",vw.SUBGROUP_MUL="subgroupMul",vw.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",vw.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",vw.SUBGROUP_AND="subgroupAnd",vw.SUBGROUP_OR="subgroupOr",vw.SUBGROUP_XOR="subgroupXor",vw.SUBGROUP_MIN="subgroupMin",vw.SUBGROUP_MAX="subgroupMax",vw.SUBGROUP_ALL="subgroupAll",vw.SUBGROUP_ANY="subgroupAny",vw.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",vw.QUAD_SWAP_X="quadSwapX",vw.QUAD_SWAP_Y="quadSwapY",vw.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",vw.SUBGROUP_BROADCAST="subgroupBroadcast",vw.SUBGROUP_SHUFFLE="subgroupShuffle",vw.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",vw.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",vw.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",vw.QUAD_BROADCAST="quadBroadcast";const Mw=e=>fy.transformDirection(Tw(e).sub(function(e){const t=xw(e);return t.targetPosition||(t.targetPosition=xg(new Bt).setGroup(_g).onRenderUpdate((t,n)=>n.value.setFromMatrixPosition(e.target.matrixWorld)))}(e))),Ew=(e,t)=>{for(const n of t)if(n.isAnalyticLightNode&&n.light.id===e)return n;return null},ww=new WeakMap,Aw=[];class Rw extends ff{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=Bm("vec3","totalDiffuse"),this.totalSpecularNode=Bm("vec3","totalSpecular"),this.outgoingLightNode=Bm("vec3","outgoingLight"),this._lights=[],this._lightNodes=null,this._lightNodesHash=null,this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of r)if(e.isNode)t.push(rm(e));else{let r=null;if(null!==n&&(r=Ew(e.id,n)),null===r){const n=i.getLightNodeClass(e.constructor);if(null===n){console.warn(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let r=null;ww.has(e)?r=ww.get(e):(r=rm(new n(e)),ww.set(e,r)),t.push(r)}}this._lightNodes=t}setupDirectLight(e,t,n){const{lightingModel:r,reflectedLight:i}=e.context;r.direct({...n,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,n){const{lightingModel:r,reflectedLight:i}=e.context;r.directRectArea({...n,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const n of t)n.build(e)}getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let n=this.outgoingLightNode;const r=e.context,i=r.lightingModel,s=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;r.outgoingLight=n;const o=e.addStack();s.nodes=o.nodes,i.start(e);const{backdrop:l,backdropAlpha:u}=r,{directDiffuse:c,directSpecular:h,indirectDiffuse:d,indirectSpecular:p}=r.reflectedLight;let f=c.add(d);null!==l&&(f=wm(null!==u?u.mix(f,l):l),r.material.transparent=!0),t.assign(f),a.assign(h.add(p)),n.assign(t.add(a)),i.finish(e),n=n.bypass(e.removeStack())}else s.nodes=[];return e.lightsNode=t,n}setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class Cw extends ff{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=rf,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){Nw.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Cy)}}const Nw=Bm("vec3","shadowPositionWorld");function Pw(e,t){return t=function(e,t={}){return t.toneMapping=e.toneMapping,t.toneMappingExposure=e.toneMappingExposure,t.outputColorSpace=e.outputColorSpace,t.renderTarget=e.getRenderTarget(),t.activeCubeFace=e.getActiveCubeFace(),t.activeMipmapLevel=e.getActiveMipmapLevel(),t.renderObjectFunction=e.getRenderObjectFunction(),t.pixelRatio=e.getPixelRatio(),t.mrt=e.getMRT(),t.clearColor=e.getClearColor(t.clearColor||new Dr),t.clearAlpha=e.getClearAlpha(),t.autoClear=e.autoClear,t.scissorTest=e.getScissorTest(),t}(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}const Lw=new WeakMap,Dw=dm(({depthTexture:e,shadowCoord:t,depthLayer:n})=>{let r=Xv(e,t.xy).setName("t_basic");return e.isArrayTexture&&(r=r.depth(n)),r.compare(t.z)}),Iw=dm(({depthTexture:e,shadowCoord:t,shadow:n,depthLayer:r})=>{const i=(t,n)=>{let i=Xv(e,t);return e.isArrayTexture&&(i=i.depth(r)),i.compare(n)},s=ox("mapSize","vec2",n).setGroup(_g),a=ox("radius","float",n).setGroup(_g),o=Tm(1).div(s),l=o.x.negate().mul(a),u=o.y.negate().mul(a),c=o.x.mul(a),h=o.y.mul(a),d=l.div(2),p=u.div(2),f=c.div(2),m=h.div(2);return wg(i(t.xy.add(Tm(l,u)),t.z),i(t.xy.add(Tm(0,u)),t.z),i(t.xy.add(Tm(c,u)),t.z),i(t.xy.add(Tm(d,p)),t.z),i(t.xy.add(Tm(0,p)),t.z),i(t.xy.add(Tm(f,p)),t.z),i(t.xy.add(Tm(l,0)),t.z),i(t.xy.add(Tm(d,0)),t.z),i(t.xy,t.z),i(t.xy.add(Tm(f,0)),t.z),i(t.xy.add(Tm(c,0)),t.z),i(t.xy.add(Tm(d,m)),t.z),i(t.xy.add(Tm(0,m)),t.z),i(t.xy.add(Tm(f,m)),t.z),i(t.xy.add(Tm(l,h)),t.z),i(t.xy.add(Tm(0,h)),t.z),i(t.xy.add(Tm(c,h)),t.z)).mul(1/17)}),Uw=dm(({depthTexture:e,shadowCoord:t,shadow:n,depthLayer:r})=>{const i=(t,n)=>{let i=Xv(e,t);return e.isArrayTexture&&(i=i.depth(r)),i.compare(n)},s=ox("mapSize","vec2",n).setGroup(_g),a=Tm(1).div(s),o=a.x,l=a.y,u=t.xy,c=p_(u.mul(s).add(.5));return u.subAssign(c.mul(a)),wg(i(u,t.z),i(u.add(Tm(o,0)),t.z),i(u.add(Tm(0,l)),t.z),i(u.add(a),t.z),$_(i(u.add(Tm(o.negate(),0)),t.z),i(u.add(Tm(o.mul(2),0)),t.z),c.x),$_(i(u.add(Tm(o.negate(),l)),t.z),i(u.add(Tm(o.mul(2),l)),t.z),c.x),$_(i(u.add(Tm(0,l.negate())),t.z),i(u.add(Tm(0,l.mul(2))),t.z),c.y),$_(i(u.add(Tm(o,l.negate())),t.z),i(u.add(Tm(o,l.mul(2))),t.z),c.y),$_($_(i(u.add(Tm(o.negate(),l.negate())),t.z),i(u.add(Tm(o.mul(2),l.negate())),t.z),c.x),$_(i(u.add(Tm(o.negate(),l.mul(2))),t.z),i(u.add(Tm(o.mul(2),l.mul(2))),t.z),c.x),c.y)).mul(1/9)}),Ow=dm(({depthTexture:e,shadowCoord:t,depthLayer:n})=>{const r=vm(1).toVar();let i=Xv(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(n)),i=i.rg;const s=O_(t.z,i.x);return mm(s.notEqual(vm(1)),()=>{const e=t.z.sub(i.x),n=U_(0,i.y.mul(i.y));let a=n.div(n.add(e.mul(e)));a=X_(Ag(a,.3).div(.95-.3)),r.assign(X_(U_(s,a)))}),r}),Fw=dm(([e,t,n])=>{let r=Cy.sub(e).length();return r=r.sub(t).div(n.sub(t)),r=r.saturate(),r}),Bw=e=>{let t=Lw.get(e);if(void 0===t){const n=e.isPointLight?(e=>{const t=e.shadow.camera,n=ox("near","float",t).setGroup(_g),r=ox("far","float",t).setGroup(_g),i=vy(e);return Fw(i,n,r)})(e):null;t=new hT,t.colorNode=Nm(0,0,0,1),t.depthNode=n,t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.fog=!1,Lw.set(e,t)}return t},kw=new qM,zw=[],Vw=dm(({samples:e,radius:t,size:n,shadowPass:r,depthLayer:i})=>{const s=vm(0).toVar("meanVertical"),a=vm(0).toVar("squareMeanVertical"),o=e.lessThanEqual(vm(1)).select(vm(0),vm(2).div(e.sub(1))),l=e.lessThanEqual(vm(1)).select(vm(0),vm(-1));Ub({start:ym(0),end:ym(e),type:"int",condition:"<"},({i:e})=>{const u=l.add(vm(e).mul(o));let c=r.sample(wg(oy.xy,Tm(0,u).mul(t)).div(n));r.value.isArrayTexture&&(c=c.depth(i)),c=c.x,s.addAssign(c),a.addAssign(c.mul(c))}),s.divAssign(e),a.divAssign(e);const u=l_(a.sub(s.mul(s)));return Tm(s,u)}),Gw=dm(({samples:e,radius:t,size:n,shadowPass:r,depthLayer:i})=>{const s=vm(0).toVar("meanHorizontal"),a=vm(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(vm(1)).select(vm(0),vm(2).div(e.sub(1))),l=e.lessThanEqual(vm(1)).select(vm(0),vm(-1));Ub({start:ym(0),end:ym(e),type:"int",condition:"<"},({i:e})=>{const u=l.add(vm(e).mul(o));let c=r.sample(wg(oy.xy,Tm(u,0).mul(t)).div(n));r.value.isArrayTexture&&(c=c.depth(i)),s.addAssign(c.x),a.addAssign(wg(c.y.mul(c.y),c.x.mul(c.x)))}),s.divAssign(e),a.divAssign(e);const u=l_(a.sub(s.mul(s)));return Tm(s,u)}),Hw=[Dw,Iw,Uw,Ow];let jw;const Ww=new zE;class $w extends Cw{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:n,shadowCoord:r,shadow:i,depthLayer:s}){const a=r.x.greaterThanEqual(0).and(r.x.lessThanEqual(1)).and(r.y.greaterThanEqual(0)).and(r.y.lessThanEqual(1)).and(r.z.lessThanEqual(1)),o=t({depthTexture:n,shadowCoord:r,shadow:i,depthLayer:s});return a.select(o,vm(1))}setupShadowCoord(e,t){const{shadow:n}=this,{renderer:r}=e,i=ox("bias","float",n).setGroup(_g);let s,a=t;if(n.camera.isOrthographicCamera||!0!==r.logarithmicDepthBuffer)a=a.xyz.div(a.w),s=a.z,r.coordinateSystem===bt&&(s=s.mul(2).sub(1));else{const e=a.w;a=a.xy.div(e);const t=ox("near","float",n.camera).setGroup(_g),r=ox("far","float",n.camera).setGroup(_g);s=nT(e.negate(),t,r)}return a=wm(a.x,a.y.oneMinus(),s.add(i)),a}getShadowFilterFn(e){return Hw[e]}setupRenderTarget(e,t){const n=new cs(e.mapSize.width,e.mapSize.height);n.name="ShadowDepthTexture",n.compareFunction=ct;const r=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return r.texture.name="ShadowMap",r.texture.type=e.mapType,r.depthTexture=n,{shadowMap:r,depthTexture:n}}setupShadow(e){const{renderer:t}=e,{light:n,shadow:r}=this,i=t.shadowMap.type,{depthTexture:s,shadowMap:a}=this.setupRenderTarget(r,e);if(r.camera.updateProjectionMatrix(),3===i&&!0!==r.isPointLightShadow){s.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(r.mapSize.width,r.mapSize.height,{format:Te,type:ue,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(r.mapSize.width,r.mapSize.height,{format:Te,type:ue,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(r.mapSize.width,r.mapSize.height,{format:Te,type:ue,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(r.mapSize.width,r.mapSize.height,{format:Te,type:ue,depthBuffer:!1}));let t=Xv(s);s.isArrayTexture&&(t=t.depth(this.depthLayer));let n=Xv(this.vsmShadowMapVertical.texture);s.isArrayTexture&&(n=n.depth(this.depthLayer));const i=ox("blurSamples","float",r).setGroup(_g),o=ox("radius","float",r).setGroup(_g),l=ox("mapSize","vec2",r).setGroup(_g);let u=this.vsmMaterialVertical||(this.vsmMaterialVertical=new hT);u.fragmentNode=Vw({samples:i,radius:o,size:l,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),u.name="VSMVertical",u=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new hT),u.fragmentNode=Gw({samples:i,radius:o,size:l,shadowPass:n,depthLayer:this.depthLayer}).context(e.getSharedContext()),u.name="VSMHorizontal"}const o=ox("intensity","float",r).setGroup(_g),l=ox("normalBias","float",r).setGroup(_g),u=bw(n).mul(Nw.add(Gy.mul(l))),c=this.setupShadowCoord(e,u),h=r.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===h)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const d=3===i&&!0!==r.isPointLightShadow?this.vsmShadowMapHorizontal.texture:s,p=this.setupShadowFilter(e,{filterFn:h,shadowTexture:a.texture,depthTexture:d,shadowCoord:c,shadow:r,depthLayer:this.depthLayer});let f=Xv(a.texture,c);s.isArrayTexture&&(f=f.depth(this.depthLayer));const m=$_(1,p.rgb.mix(f,1),o.mul(f.a)).toVar();return this.shadowMap=a,this.shadow.map=a,m}setup(e){if(!1!==e.renderer.shadowMap.enabled)return dm(()=>{let t=this._node;return this.setupShadowPosition(e),null===t&&(this._node=t=this.setupShadow(e)),e.material.shadowNode&&console.warn('THREE.NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.'),e.material.receivedShadowNode&&(t=e.material.receivedShadowNode(t)),t})()}renderShadow(e){const{shadow:t,shadowMap:n,light:r}=this,{renderer:i,scene:s}=e;t.updateMatrices(r),n.setSize(t.mapSize.width,t.mapSize.height,n.depth),i.render(s,t.camera)}updateShadow(e){const{shadowMap:t,light:n,shadow:r}=this,{renderer:i,scene:s,camera:a}=e,o=i.shadowMap.type,l=t.depthTexture.version;this._depthVersionCached=l;const u=r.camera.layers.mask;4294967294&r.camera.layers.mask||(r.camera.layers.mask=a.layers.mask);const c=i.getRenderObjectFunction(),h=i.getMRT(),d=!!h&&h.has("velocity");jw=function(e,t,n){return n=function(e,t){return t=function(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}(t,n=Pw(e,n)),n}(i,s,jw),s.overrideMaterial=Bw(n),i.setRenderObjectFunction(((e,t,n,r)=>{zw[0]=e,zw[1]=t;let i=kw.get(zw);return void 0!==i&&i.shadowType===n&&i.useVelocity===r||(i=(i,s,a,o,l,u,...c)=>{(!0===i.castShadow||i.receiveShadow&&3===n)&&(r&&(Jp(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,s.overrideMaterial,u),e.renderObject(i,s,a,o,l,u,...c),i.onAfterShadow(e,i,a,t.camera,o,s.overrideMaterial,u))},i.shadowType=n,i.useVelocity=r,kw.set(zw,i)),zw[0]=null,zw[1]=null,i})(i,r,o,d)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(c),3===o&&!0!==r.isPointLightShadow&&this.vsmPass(i),r.camera.layers.mask=u,function(e,t,n){!function(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}(e,n),function(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}(t,n)}(i,s,jw)}vsmPass(e){const{shadow:t}=this,n=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,n),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,n),e.setRenderTarget(this.vsmShadowMapVertical),Ww.material=this.vsmMaterialVertical,Ww.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),Ww.material=this.vsmMaterialHorizontal,Ww.render(e)}dispose(){this.shadowMap.dispose(),this.shadowMap=null,null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null),super.dispose()}updateBefore(e){const{shadow:t}=this;let n=t.needsUpdate||t.autoUpdate;n&&(this._cameraFrameId[e.camera]===e.frameId&&(n=!1),this._cameraFrameId[e.camera]=e.frameId),n&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const Xw=new Dr,qw=dm(([e,t])=>{const n=e.toVar(),r=x_(n),i=Cg(1,U_(r.x,U_(r.y,r.z)));r.mulAssign(i),n.mulAssign(i.mul(t.mul(2).oneMinus()));const s=Tm(n.xy).toVar(),a=t.mul(1.5).oneMinus();return mm(r.z.greaterThanEqual(a),()=>{mm(n.z.greaterThan(0),()=>{s.x.assign(Ag(4,n.x))})}).ElseIf(r.x.greaterThanEqual(a),()=>{const e=b_(n.x);s.x.assign(n.z.mul(e).add(e.mul(2)))}).ElseIf(r.y.greaterThanEqual(a),()=>{const e=b_(n.y);s.x.assign(n.x.add(e.mul(2)).add(2)),s.y.assign(n.z.mul(e).sub(2))}),Tm(.125,.25).mul(s).add(Tm(.375,.75)).flipY()}).setLayout({name:"cubeToUV",type:"vec2",inputs:[{name:"pos",type:"vec3"},{name:"texelSizeY",type:"float"}]}),Yw=dm(({depthTexture:e,bd3D:t,dp:n,texelSize:r})=>Xv(e,qw(t,r.y)).compare(n)),Kw=dm(({depthTexture:e,bd3D:t,dp:n,texelSize:r,shadow:i})=>{const s=ox("radius","float",i).setGroup(_g),a=Tm(-1,1).mul(s).mul(r.y);return Xv(e,qw(t.add(a.xyy),r.y)).compare(n).add(Xv(e,qw(t.add(a.yyy),r.y)).compare(n)).add(Xv(e,qw(t.add(a.xyx),r.y)).compare(n)).add(Xv(e,qw(t.add(a.yyx),r.y)).compare(n)).add(Xv(e,qw(t,r.y)).compare(n)).add(Xv(e,qw(t.add(a.xxy),r.y)).compare(n)).add(Xv(e,qw(t.add(a.yxy),r.y)).compare(n)).add(Xv(e,qw(t.add(a.xxx),r.y)).compare(n)).add(Xv(e,qw(t.add(a.yxx),r.y)).compare(n)).mul(1/9)}),Qw=dm(({filterFn:e,depthTexture:t,shadowCoord:n,shadow:r})=>{const i=n.xyz.toVar(),s=i.length(),a=xg("float").setGroup(_g).onRenderUpdate(()=>r.camera.near),o=xg("float").setGroup(_g).onRenderUpdate(()=>r.camera.far),l=ox("bias","float",r).setGroup(_g),u=xg(r.mapSize).setGroup(_g),c=vm(1).toVar();return mm(s.sub(o).lessThanEqual(0).and(s.sub(a).greaterThanEqual(0)),()=>{const n=s.sub(a).div(o.sub(a)).toVar();n.addAssign(l);const h=i.normalize(),d=Tm(1).div(u.mul(Tm(4,2)));c.assign(e({depthTexture:t,bd3D:h,dp:n,texelSize:d,shadow:r}))}),c}),Zw=new un,Jw=new Ot,eA=new Ot;class tA extends $w{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return 0===e?Yw:Kw}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,shadowTexture:n,depthTexture:r,shadowCoord:i,shadow:s}){return Qw({filterFn:t,shadowTexture:n,depthTexture:r,shadowCoord:i,shadow:s})}renderShadow(e){const{shadow:t,shadowMap:n,light:r}=this,{renderer:i,scene:s}=e,a=t.getFrameExtents();eA.copy(t.mapSize),eA.multiply(a),n.setSize(eA.width,eA.height),Jw.copy(t.mapSize);const o=i.autoClear,l=i.getClearColor(Xw),u=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha),i.clear();const c=t.getViewportCount();for(let e=0;erm(new $w(e,t)))(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let n=this.shadowColorNode;if(null===n){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?rm(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=n=this.colorNode.mul(t),this.baseColorNode=this.colorNode}this.colorNode=n}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),n=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),n&&e.lightsNode.setupDirectRectAreaLight(e,this,n)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const rA=dm(({lightDistance:e,cutoffDistance:t,decayExponent:n})=>{const r=e.pow(n).max(.01).reciprocal();return t.greaterThan(0).select(r.mul(e.div(t).pow4().oneMinus().clamp().pow2()),r)});class iA extends nA{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=xg(0).setGroup(_g),this.decayExponentNode=xg(2).setGroup(_g)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return((e,t)=>rm(new tA(e,t)))(this.light)}setupDirect(e){return(({color:e,lightVector:t,cutoffDistance:n,decayExponent:r})=>{const i=t.normalize(),s=t.length(),a=rA({lightDistance:s,cutoffDistance:n,decayExponent:r});return{lightDirection:i,lightColor:e.mul(a)}})({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}dm(([e=kv()],{renderer:t,material:n})=>{const r=W_(e.mul(2).sub(1));let i;if(n.alphaToCoverage&&t.samples>1){const e=vm(r.fwidth()).toVar();i=K_(e.oneMinus(),e.add(1),r).oneMinus()}else i=ev(r.greaterThan(1),0,1);return i});const sA=dm(([e,t])=>{const n=e.x,r=e.y,i=e.z;let s=t.element(0).mul(.886227);return s=s.add(t.element(1).mul(1.023328).mul(r)),s=s.add(t.element(2).mul(1.023328).mul(i)),s=s.add(t.element(3).mul(1.023328).mul(n)),s=s.add(t.element(4).mul(.858086).mul(n).mul(r)),s=s.add(t.element(5).mul(.858086).mul(r).mul(i)),s=s.add(t.element(6).mul(i.mul(i).mul(.743125).sub(.247708))),s=s.add(t.element(7).mul(.858086).mul(n).mul(i)),s=s.add(t.element(8).mul(.429043).mul(Rg(n,n).sub(Rg(r,r)))),s}),aA=new LE;class oA extends JM{constructor(e,t){super(),this.renderer=e,this.nodes=t}update(e,t,n){const r=this.renderer,i=this.nodes.getBackgroundNode(e)||e.background;let s=!1;if(null===i)r._clearColor.getRGB(aA),aA.a=r._clearColor.a;else if(!0===i.isColor)i.getRGB(aA),aA.a=1,s=!0;else if(!0===i.isNode){const o=this.get(e),l=i;aA.copy(r._clearColor);let u=o.backgroundMesh;if(void 0===u){const h=nv(Nm(l).mul($E),{getUV:()=>XE.mul(zy),getTextureLevel:()=>WE});let d=Tb;d=d.setZ(d.w);const p=new hT;function f(){i.removeEventListener("dispose",f),u.material.dispose(),u.geometry.dispose()}p.name="Background.material",p.side=1,p.depthTest=!1,p.depthWrite=!1,p.allowOverride=!1,p.fog=!1,p.lights=!1,p.vertexNode=d,p.colorNode=h,o.backgroundMeshNode=h,o.backgroundMesh=u=new mi(new Rs(1,32,32),p),u.frustumCulled=!1,u.name="Background.mesh",u.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},i.addEventListener("dispose",f)}const c=l.getCacheKey();o.backgroundCacheKey!==c&&(o.backgroundMeshNode.node=Nm(l).mul($E),o.backgroundMeshNode.needsUpdate=!0,u.material.needsUpdate=!0,o.backgroundCacheKey=c),t.unshift(u,u.geometry,u.material,0,0,null,null)}else console.error("THREE.Renderer: Unsupported background configuration.",i);const a=r.xr.getEnvironmentBlendMode();if("additive"===a?aA.set(0,0,0,1):"alpha-blend"===a&&aA.set(0,0,0,0),!0===r.autoClear||!0===s){const m=n.clearColorValue;m.r=aA.r,m.g=aA.g,m.b=aA.b,m.a=aA.a,!0!==r.backend.isWebGLBackend&&!0!==r.alpha||(m.r*=m.a,m.g*=m.a,m.b*=m.a),n.depthClearValue=r._clearDepth,n.stencilClearValue=r._clearStencil,n.clearColor=!0===r.autoClearColor,n.clearDepth=!0===r.autoClearDepth,n.clearStencil=!0===r.autoClearStencil}else n.clearColor=!1,n.clearDepth=!1,n.clearStencil=!1}}let lA=0;class uA{constructor(e="",t=[],n=0,r=[]){this.name=e,this.bindings=t,this.index=n,this.bindingsReference=r,this.id=lA++}}class cA{constructor(e,t,n,r,i,s,a,o,l,u=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=n,this.transforms=u,this.nodeAttributes=r,this.bindings=i,this.updateNodes=s,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=l,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const n=new uA(t.name,[],t.index,t.bindingsReference);e.push(n);for(const e of t.bindings)n.bindings.push(e.clone())}else e.push(t)}return e}}class hA{constructor(e,t,n=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=n}}class dA{constructor(e,t,n){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=n}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}class pA{constructor(e,t,n=!1,r=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=n,this.count=r}}class fA extends 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Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,"uint"],[Uint16Array,"uint"],[Uint32Array,"uint"],[Float32Array,"float"]]),BA=e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0");class 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this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),n=this.flowChildNode(e,t);return this.flowsData.set(e,n),n}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=new dw,n=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=n,t}flowShaderNode(e){const t=e.layout,n={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)n[e.name]=new DE(e.type,e.name);e.layout=null;const r=e.call(n),i=this.flowStagesNode(r,t.type);return e.layout=t,i}flowBuildStage(e,t,n=null){const r=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,n);return this.setBuildStage(r),i}flowStagesNode(e,t=null){const n=this.flow,r=this.vars,i=this.declarations,s=this.cache,a=this.buildStage,o=this.stack,l={code:""};this.flow=l,this.vars={},this.declarations={},this.cache=new _A,this.stack=UE();for(const n of uf)this.setBuildStage(n),l.result=e.build(this,t);return l.vars=this.getVars(this.shaderStage),this.flow=n,this.vars=r,this.declarations=i,this.cache=s,this.stack=o,this.setBuildStage(a),l}getFunctionOperator(){return null}buildFunctionCode(){console.warn("Abstract function.")}flowChildNode(e,t=null){const n=this.flow,r={code:""};return this.flow=r,r.result=e.build(this,t),this.flow=n,r}flowNodeFromShaderStage(e,t,n=null,r=null){const i=this.tab,s=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const l={...this.context};delete l.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=l;let u=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,n);null!==r&&(i.code+=`${this.tab+r} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,u=i}else u=t.build(this);return this.setShaderStage(a),this.cache=s,this.tab=i,this.context=o,u}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){console.warn("Abstract function.")}getVaryings(){console.warn("Abstract function.")}getVar(e,t,n=null){return`${null!==n?this.generateArrayDeclaration(e,n):this.getType(e)} ${t}`}getVars(e){let t="";const n=this.vars[e];if(void 0!==n)for(const e of n)t+=`${this.getVar(e.type,e.name)}; `;return t}getUniforms(){console.warn("Abstract function.")}getCodes(e){const t=this.codes[e];let n="";if(void 0!==t)for(const e of t)n+=e.code+"\n";return n}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){console.warn("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const n=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const r=t[e];if(n.includes(r))return r}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let n,r;return n=null!==t?this.getClosestSubBuild(t):this.subBuildFn,r=n?e?n+"_"+e:n:e,r}build(){const{object:e,material:t,renderer:n}=this;if(null!==t){let e=n.library.fromMaterial(t);null===e&&(console.error(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new hT),e.build(this)}else this.addFlow("compute",e);for(const e of uf){this.setBuildStage(e),this.context.vertex&&this.context.vertex.isNode&&this.flowNodeFromShaderStage("vertex",this.context.vertex);for(const t of cf){this.setShaderStage(t);const n=this.flowNodes[t];for(const t of n)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getNodeUniform(e,t){if("float"===t||"int"===t||"uint"===t)return new RA(e);if("vec2"===t||"ivec2"===t||"uvec2"===t)return new CA(e);if("vec3"===t||"ivec3"===t||"uvec3"===t)return new NA(e);if("vec4"===t||"ivec4"===t||"uvec4"===t)return new PA(e);if("color"===t)return new LA(e);if("mat2"===t)return new DA(e);if("mat3"===t)return new IA(e);if("mat4"===t)return new UA(e);throw new Error(`Uniform "${t}" not declared.`)}format(e,t,n){if((t=this.getVectorType(t))===(n=this.getVectorType(n))||null===n||this.isReference(n))return e;const r=this.getTypeLength(t),i=this.getTypeLength(n);return 16===r&&9===i?`${this.getType(n)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===r&&4===i?`${this.getType(n)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:r>4||i>4||0===i?e:r===i?`${this.getType(n)}( ${e} )`:r>i?(e="bool"===n?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),n)):4===i&&r>1?`${this.getType(n)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===r?`${this.getType(n)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===r&&i>1&&t!==this.getComponentType(n)&&(e=`${this.getType(this.getComponentType(n))}( ${e} )`),`${this.getType(n)}( ${e} )`)}getSignature(){return`// Three.js r${s} - Node System\n`}}class zA{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let n=e.get(t);return void 0===n&&(n={renderMap:new WeakMap,frameMap:new WeakMap},e.set(t,n)),n}updateBeforeNode(e){const t=e.getUpdateBeforeType(),n=e.updateReference(this);if(t===nf){const{frameMap:t}=this._getMaps(this.updateBeforeMap,n);t.get(n)!==this.frameId&&!1!==e.updateBefore(this)&&t.set(n,this.frameId)}else if(t===rf){const{renderMap:t}=this._getMaps(this.updateBeforeMap,n);t.get(n)!==this.renderId&&!1!==e.updateBefore(this)&&t.set(n,this.renderId)}else t===sf&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),n=e.updateReference(this);if(t===nf){const{frameMap:t}=this._getMaps(this.updateAfterMap,n);t.get(n)!==this.frameId&&!1!==e.updateAfter(this)&&t.set(n,this.frameId)}else if(t===rf){const{renderMap:t}=this._getMaps(this.updateAfterMap,n);t.get(n)!==this.renderId&&!1!==e.updateAfter(this)&&t.set(n,this.renderId)}else t===sf&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),n=e.updateReference(this);if(t===nf){const{frameMap:t}=this._getMaps(this.updateMap,n);t.get(n)!==this.frameId&&!1!==e.update(this)&&t.set(n,this.frameId)}else if(t===rf){const{renderMap:t}=this._getMaps(this.updateMap,n);t.get(n)!==this.renderId&&!1!==e.update(this)&&t.set(n,this.renderId)}else t===sf&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class VA{constructor(e,t,n=null,r="",i=!1){this.type=e,this.name=t,this.count=n,this.qualifier=r,this.isConst=i}}VA.isNodeFunctionInput=!0;class GA extends nA{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:Mw(this.light),lightColor:e}}}const HA=new Vn,jA=new Vn;let WA=null;class $A extends nA{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=xg(new Bt).setGroup(_g),this.halfWidth=xg(new Bt).setGroup(_g),this.updateType=rf}update(e){super.update(e);const{light:t}=this,n=e.camera.matrixWorldInverse;jA.identity(),HA.copy(t.matrixWorld),HA.premultiply(n),jA.extractRotation(HA),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(jA),this.halfHeight.value.applyMatrix4(jA)}setupDirectRectArea(e){let t,n;e.isAvailable("float32Filterable")?(t=Xv(WA.LTC_FLOAT_1),n=Xv(WA.LTC_FLOAT_2)):(t=Xv(WA.LTC_HALF_1),n=Xv(WA.LTC_HALF_2));const{colorNode:r,light:i}=this;return{lightColor:r,lightPosition:Sw(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:n}}static setLTC(e){WA=e}}class XA extends nA{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=xg(0).setGroup(_g),this.penumbraCosNode=xg(0).setGroup(_g),this.cutoffDistanceNode=xg(0).setGroup(_g),this.decayExponentNode=xg(0).setGroup(_g),this.colorNode=xg(this.color).setGroup(_g)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:n,penumbraCosNode:r}=this;return K_(n,r,t)}getLightCoord(e){const t=e.getNodeProperties(this);let n=t.projectionUV;return void 0===n&&(n=function(e,t=Cy){const n=bw(e).mul(t);return n.xyz.div(n.w)}(this.light,e.context.positionWorld),t.projectionUV=n),n}setupDirect(e){const{colorNode:t,cutoffDistanceNode:n,decayExponentNode:r,light:i}=this,s=this.getLightVector(e),a=s.normalize(),o=a.dot(Mw(i)),l=this.getSpotAttenuation(e,o),u=s.length(),c=rA({lightDistance:u,cutoffDistance:n,decayExponent:r});let h,d,p=t.mul(l).mul(c);if(i.colorNode?(d=this.getLightCoord(e),h=i.colorNode(d)):i.map&&(d=this.getLightCoord(e),h=Xv(i.map,d.xy).onRenderUpdate(()=>i.map)),h){p=d.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(h),p)}return{lightColor:p,lightDirection:a}}}class qA extends XA{static get type(){return"IESSpotLightNode"}getSpotAttenuation(e,t){const n=this.light.iesMap;let r=null;if(n&&!0===n.isTexture){const e=t.acos().mul(1/Math.PI);r=Xv(n,Tm(e,0),0).r}else r=super.getSpotAttenuation(t);return r}}const YA=dm(([e,t])=>{const n=e.abs().sub(t);return T_(U_(n,0)).add(I_(U_(n.x,n.y),0))});class KA extends XA{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=vm(0),n=this.penumbraCosNode,r=bw(this.light).mul(e.context.positionWorld||Cy);return mm(r.w.greaterThan(0),()=>{const e=r.xyz.div(r.w),i=YA(e.xy.sub(Tm(.5)),Tm(.5)),s=Cg(-1,Ag(1,v_(n)).sub(1));t.assign(q_(i.mul(-2).mul(s)))}),t}}class QA extends nA{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class ZA extends nA{static get type(){return"HemisphereLightNode"}constructor(e=null){super(e),this.lightPositionNode=Tw(e),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=xg(new Dr).setGroup(_g)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:n,lightDirectionNode:r}=this,i=Gy.dot(r).mul(.5).add(.5),s=$_(n,t,i);e.context.irradiance.addAssign(s)}}class JA extends nA{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new Bt);this.lightProbe=Jv(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=sA(Gy,this.lightProbe);e.context.irradiance.addAssign(t)}}class eR{parseFunction(){console.warn("Abstract function.")}}class tR{constructor(e,t,n="",r=""){this.type=e,this.inputs=t,this.name=n,this.precision=r}getCode(){console.warn("Abstract function.")}}tR.isNodeFunction=!0;const nR=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,rR=/[a-z_0-9]+/gi,iR="#pragma main";class sR extends tR{constructor(e){const{type:t,inputs:n,name:r,precision:i,inputsCode:s,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(iR),n=-1!==t?e.slice(t+12):e,r=n.match(nR);if(null!==r&&5===r.length){const i=r[4],s=[];let a=null;for(;null!==(a=rR.exec(i));)s.push(a);const o=[];let l=0;for(;l0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==n||r){const i=this.getCacheNode("background",n,()=>{if(!0===n.isCubeTexture||n.mapping===j||n.mapping===W||n.mapping===$){if(e.backgroundBlurriness>0||n.mapping===$)return xM(n);{let e;return e=!0===n.isCubeTexture?ix(n):Xv(n),MT(e)}}if(!0===n.isTexture)return Xv(n,sy.flipY()).setUpdateMatrix(!0);!0!==n.isColor&&console.error("WebGPUNodes: Unsupported background configuration.",n)},r);t.backgroundNode=i,t.background=n,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,n,r=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let s=i.get(t);return(void 0===s||r)&&(s=n(),i.set(t,s)),s}updateFog(e){const t=this.get(e),n=e.fog;if(n){if(t.fog!==n){const e=this.getCacheNode("fog",n,()=>{if(n.isFogExp2){const e=ox("color","color",n).setGroup(_g),t=ox("density","float",n).setGroup(_g);return gw(e,mw(t))}if(n.isFog){const e=ox("color","color",n).setGroup(_g),t=ox("near","float",n).setGroup(_g),r=ox("far","float",n).setGroup(_g);return gw(e,fw(t,r))}console.error("THREE.Renderer: Unsupported fog configuration.",n)});t.fogNode=e,t.fog=n}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),n=e.environment;if(n){if(t.environment!==n){const e=this.getCacheNode("environment",n,()=>!0===n.isCubeTexture?ix(n):!0===n.isTexture?Xv(n):void console.error("Nodes: Unsupported environment configuration.",n));t.environmentNode=e,t.environment=n}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,n=null,r=null,i=null){const s=this.nodeFrame;return s.renderer=e,s.scene=t,s.object=n,s.camera=r,s.material=i,s}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}hasOutputChange(e){return oR.get(e)!==this.getOutputCacheKey()}getOutputNode(e){const t=this.renderer,n=this.getOutputCacheKey(),r=e.isArrayTexture?KE(e,wm(sy,ey("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):Xv(e,sy).renderOutput(t.toneMapping,t.currentColorSpace);return oR.set(e,n),r}updateBefore(e){const t=e.getNodeBuilderState();for(const n of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(n)}updateAfter(e){const t=e.getNodeBuilderState();for(const n of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(n)}updateForCompute(e){const t=this.getNodeFrame(),n=this.getForCompute(e);for(const e of n.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),n=e.getNodeBuilderState();for(const e of n.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new zA,this.nodeBuilderCache=new Map,this.cacheLib={}}}const hR=new Wi;class dR{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewNormalMatrix=new Vt,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass,this.viewMatrix=e.viewMatrix)}projectPlanes(e,t,n){const r=e.length;for(let i=0;i0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,r,n);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new xR(i.framebufferWidth,i.framebufferHeight,{format:_e,type:ne,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const n=e.near,r=e.far,i=this._cameraXR,s=this._cameraL,a=this._cameraR;i.near=a.near=s.near=n,i.far=a.far=s.far=r,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,s.layers.mask=3&i.layers.mask,a.layers.mask=5&i.layers.mask;const o=e.parent,l=i.cameras;MR(i,o);for(let e=0;e=0&&(n[s]=null,t[s].disconnect(i))}for(let r=0;r=n.length){n.push(i),s=e;break}if(null===n[e]){n[e]=i,s=e;break}}if(-1===s)break}const a=t[s];a&&a.connect(i)}}function RR(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function CR(e,t){if(void 0===t)return;const n=this._cameraXR,r=this._renderer,i=r.backend,s=this._glBaseLayer,a=this.getReferenceSpace(),o=t.getViewerPose(a);if(this._xrFrame=t,null!==o){const e=o.views;null!==this._glBaseLayer&&i.setXRTarget(s.framebuffer);let t=!1;e.length!==n.cameras.length&&(n.cameras.length=0,t=!0);for(let r=0;r{await this.compileAsync(e,t);const r=this._renderLists.get(e,t),i=this._renderContexts.get(e,t,this._renderTarget),s=e.overrideMaterial||n.material,a=this._objects.get(n,s,e,t,r.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:l}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:l}}}}async init(){if(this._initialized)throw new Error("Renderer: Backend has already been initialized.");return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let n=this.backend;try{await n.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=n=this._getFallback(e),await n.init(this)}catch(e){return void t(e)}}this._nodes=new cR(this,n),this._animation=new XM(this._nodes,this.info),this._attributes=new sE(n),this._background=new oA(this,this._nodes),this._geometries=new lE(this._attributes,this.info),this._textures=new PE(this,n,this.info),this._pipelines=new mE(n,this._nodes),this._bindings=new gE(n,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new ZM(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new TE(this.lighting),this._bundles=new mR,this._renderContexts=new CE,this._animation.start(),this._initialized=!0,e(this)})),this._initPromise}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,n=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const r=this._nodes.nodeFrame,i=r.renderId,s=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._compilationPromises,l=!0===e.isScene?e:NR;null===n&&(n=e);const u=this._renderTarget,c=this._renderContexts.get(n,t,u),h=this._activeMipmapLevel,d=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=d,r.renderId++,r.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new dR),c.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,u);const p=this._renderLists.get(e,t);if(p.begin(),this._projectObject(e,t,0,p,c.clippingContext),n!==e&&n.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&p.pushLight(e)}),p.finish(),null!==u){this._textures.updateRenderTarget(u,h);const e=this._textures.get(u);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;this._background.update(l,p,c);const f=p.opaque,m=p.transparent,g=p.transparentDoublePass,_=p.lightsNode;!0===this.opaque&&f.length>0&&this._renderObjects(f,t,l,_),!0===this.transparent&&m.length>0&&this._renderTransparents(m,g,t,l,_),r.renderId=i,this._currentRenderContext=s,this._currentRenderObjectFunction=a,this._compilationPromises=o,this._handleObjectFunction=this._renderObjectDirect,await Promise.all(d)}async renderAsync(e,t){!1===this._initialized&&await this.init(),this._renderScene(e,t)}async waitForGPU(){await this.backend.waitForGPU()}set highPrecision(e){!0===e?(this.overrideNodes.modelViewMatrix=My,this.overrideNodes.modelNormalViewMatrix=Ey):this.highPrecision&&(this.overrideNodes.modelViewMatrix=null,this.overrideNodes.modelNormalViewMatrix=null)}get highPrecision(){return this.overrideNodes.modelViewMatrix===My&&this.overrideNodes.modelNormalViewMatrix===Ey}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getColorBufferType(){return this._colorBufferType}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),console.error(t),this._isDeviceLost=!0}_renderBundle(e,t,n){const{bundleGroup:r,camera:i,renderList:s}=e,a=this._currentRenderContext,o=this._bundles.get(r,i),l=this.backend.get(o);void 0===l.renderContexts&&(l.renderContexts=new Set);const u=r.version!==l.version,c=!1===l.renderContexts.has(a)||u;if(l.renderContexts.add(a),c){this.backend.beginBundle(a),(void 0===l.renderObjects||u)&&(l.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:c,opaque:h}=s;!0===this.opaque&&h.length>0&&this._renderObjects(h,i,t,n),!0===this.transparent&&c.length>0&&this._renderTransparents(c,e,i,t,n),this._currentRenderBundle=null,this.backend.finishBundle(a,o),l.version=r.version}else{const{renderObjects:e}=l;for(let t=0,n=e.length;t>=h,p.viewportValue.height>>=h,p.viewportValue.minDepth=y,p.viewportValue.maxDepth=x,p.viewport=!1===p.viewportValue.equals(LR),p.scissorValue.copy(_).multiplyScalar(v).floor(),p.scissor=this._scissorTest&&!1===p.scissorValue.equals(LR),p.scissorValue.width>>=h,p.scissorValue.height>>=h,p.clippingContext||(p.clippingContext=new dR),p.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,d);const b=t.isArrayCamera?IR:DR;t.isArrayCamera||(UR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),b.setFromProjectionMatrix(UR,t.coordinateSystem,t.reversedDepth));const T=this._renderLists.get(e,t);if(T.begin(),this._projectObject(e,t,0,T,p.clippingContext),T.finish(),!0===this.sortObjects&&T.sort(this._opaqueSort,this._transparentSort),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);p.textures=e.textures,p.depthTexture=e.depthTexture,p.width=e.width,p.height=e.height,p.renderTarget=d,p.depth=d.depthBuffer,p.stencil=d.stencilBuffer}else p.textures=null,p.depthTexture=null,p.width=PR.width,p.height=PR.height,p.depth=this.depth,p.stencil=this.stencil;p.width>>=h,p.height>>=h,p.activeCubeFace=c,p.activeMipmapLevel=h,p.occlusionQueryCount=T.occlusionQueryCount,p.scissorValue.max(OR.set(0,0,0,0)),p.scissorValue.x+p.scissorValue.width>p.width&&(p.scissorValue.width=Math.max(p.width-p.scissorValue.x,0)),p.scissorValue.y+p.scissorValue.height>p.height&&(p.scissorValue.height=Math.max(p.height-p.scissorValue.y,0)),this._background.update(l,T,p),p.camera=t,this.backend.beginRender(p);const{bundles:S,lightsNode:M,transparentDoublePass:E,transparent:w,opaque:A}=T;return S.length>0&&this._renderBundles(S,l,M),!0===this.opaque&&A.length>0&&this._renderObjects(A,t,l,M),!0===this.transparent&&w.length>0&&this._renderTransparents(w,E,t,l,M),this.backend.finishRender(p),i.renderId=s,this._currentRenderContext=a,this._currentRenderObjectFunction=o,null!==r&&(this.setRenderTarget(u,c,h),this._renderOutput(d)),l.onAfterRender(this,e,t,d),p}_setXRLayerSize(e,t){this._width=e,this._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const n=this.autoClear,r=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=n,this.xr.enabled=r}getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._pixelRatio}getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}getSize(e){return e.set(this._width,this._height)}setPixelRatio(e=1){this._pixelRatio!==e&&(this._pixelRatio=e,this.setSize(this._width,this._height,!1))}setDrawingBufferSize(e,t,n){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this._pixelRatio=n,this.domElement.width=Math.floor(e*n),this.domElement.height=Math.floor(t*n),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}setSize(e,t,n=!0){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===n&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}setScissor(e,t,n,r){const i=this._scissor;e.isVector4?i.copy(e):i.set(e,t,n,r)}getScissorTest(){return this._scissorTest}setScissorTest(e){this._scissorTest=e,this.backend.setScissorTest(e)}getViewport(e){return e.copy(this._viewport)}setViewport(e,t,n,r,i=0,s=1){const a=this._viewport;e.isVector4?a.copy(e):a.set(e,t,n,r),a.minDepth=i,a.maxDepth=s}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,n=!0){if(!1===this._initialized)return console.warn("THREE.Renderer: .clear() called before the backend is initialized. Try using .clearAsync() instead."),this.clearAsync(e,t,n);const r=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==r){this._textures.updateRenderTarget(r);const e=this._textures.get(r);i=this._renderContexts.getForClear(r),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=r,i.depth=r.depthBuffer,i.stencil=r.stencilBuffer,i.clearColorValue=this.backend.getClearColor(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,n,i),null!==r&&null===this._renderTarget&&this._renderOutput(r)}clearColor(){return this.clear(!0,!1,!1)}clearDepth(){return this.clear(!1,!0,!1)}clearStencil(){return this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,n=!0){!1===this._initialized&&await this.init(),this.clear(e,t,n)}async clearColorAsync(){this.clearAsync(!0,!1,!1)}async clearDepthAsync(){this.clearAsync(!1,!0,!1)}async clearStencilAsync(){this.clearAsync(!1,!1,!0)}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:0}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:Qt.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){!0===this._initialized&&(this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})),this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,n=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=n}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return console.warn("THREE.Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e);const n=this._nodes.nodeFrame,r=n.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,n.renderId=this.info.calls;const i=this.backend,s=this._pipelines,a=this._bindings,o=this._nodes,l=Array.isArray(e)?e:[e];if(void 0===l[0]||!0!==l[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const n of l){if(!1===s.has(n)){const e=()=>{n.removeEventListener("dispose",e),s.delete(n),a.delete(n),o.delete(n)};n.addEventListener("dispose",e);const t=n.onInitFunction;null!==t&&t.call(n,{renderer:this})}o.updateForCompute(n),a.updateForCompute(n);const r=a.getForCompute(n),l=s.getForCompute(n,r);i.compute(e,n,r,l,t)}i.finishCompute(e),n.renderId=r}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return!1===this._initialized&&await this.init(),this.backend.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){return!1===this._initialized?(console.warn("THREE.Renderer: .hasFeature() called before the backend is initialized. Try using .hasFeatureAsync() instead."),!1):this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){!1===this._initialized&&await this.init(),this._textures.updateTexture(e)}initTexture(e){!1===this._initialized&&console.warn("THREE.Renderer: .initTexture() called before the backend is initialized. Try using .initTextureAsync() instead."),this._textures.updateTexture(e)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=OR.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void console.error("THREE.Renderer.copyFramebufferToTexture: Invalid rectangle.");t=OR.copy(t).floor()}else t=OR.set(0,0,e.image.width,e.image.height);let n,r=this._currentRenderContext;null!==r?n=r.renderTarget:(n=this._renderTarget||this._getFrameBufferTarget(),null!==n&&(this._textures.updateRenderTarget(n),r=this._textures.get(n))),this._textures.updateTexture(e,{renderTarget:n}),this.backend.copyFramebufferToTexture(e,r,t)}copyTextureToTexture(e,t,n=null,r=null,i=0,s=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,n,r,i,s)}async readRenderTargetPixelsAsync(e,t,n,r,i,s=0,a=0){return this.backend.copyTextureToBuffer(e.textures[s],t,n,r,i,a)}_projectObject(e,t,n,r,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)r.pushLight(e);else if(e.isSprite){const s=t.isArrayCamera?IR:DR;if(!e.frustumCulled||s.intersectsSprite(e,t)){!0===this.sortObjects&&OR.setFromMatrixPosition(e.matrixWorld).applyMatrix4(UR);const{geometry:t,material:s}=e;s.visible&&r.push(e,t,s,n,OR.z,null,i)}}else if(e.isLineLoop)console.error("THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const s=t.isArrayCamera?IR:DR;if(!e.frustumCulled||s.intersectsObject(e,t)){const{geometry:t,material:s}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),OR.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(UR)),Array.isArray(s)){const a=t.groups;for(let o=0,l=a.length;o0){for(const{material:e}of t)e.side=1;this._renderObjects(t,n,r,i,"backSide");for(const{material:e}of t)e.side=0;this._renderObjects(e,n,r,i);for(const{material:e}of t)e.side=2}else this._renderObjects(e,n,r,i)}_renderObjects(e,t,n,r,i=null){for(let s=0,a=e.length;s0,e.isShadowPassMaterial&&(e.side=null===i.shadowSide?i.side:i.shadowSide,i.depthNode&&i.depthNode.isNode&&(h=e.depthNode,e.depthNode=i.depthNode),i.castShadowNode&&i.castShadowNode.isNode&&(c=e.colorNode,e.colorNode=i.castShadowNode),i.castShadowPositionNode&&i.castShadowPositionNode.isNode&&(u=e.positionNode,e.positionNode=i.castShadowPositionNode)),i=e}!0===i.transparent&&2===i.side&&!1===i.forceSinglePass?(i.side=1,this._handleObjectFunction(e,i,t,n,a,s,o,"backSide"),i.side=0,this._handleObjectFunction(e,i,t,n,a,s,o,l),i.side=2):this._handleObjectFunction(e,i,t,n,a,s,o,l),void 0!==u&&(t.overrideMaterial.positionNode=u),void 0!==h&&(t.overrideMaterial.depthNode=h),void 0!==c&&(t.overrideMaterial.colorNode=c),e.onAfterRender(this,t,n,r,i,s)}_renderObjectDirect(e,t,n,r,i,s,a,o){const l=this._objects.get(e,t,n,r,i,this._currentRenderContext,a,o);l.drawRange=e.geometry.drawRange,l.group=s;const u=this._nodes.needsRefresh(l);if(u&&(this._nodes.updateBefore(l),this._geometries.updateForRender(l),this._nodes.updateForRender(l),this._bindings.updateForRender(l)),this._pipelines.updateForRender(l),null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(l),l.bundle=this._currentRenderBundle.bundleGroup}this.backend.draw(l,this.info),u&&this._nodes.updateAfter(l)}_createObjectPipeline(e,t,n,r,i,s,a,o){const l=this._objects.get(e,t,n,r,i,this._currentRenderContext,a,o);l.drawRange=e.geometry.drawRange,l.group=s,this._nodes.updateBefore(l),this._geometries.updateForRender(l),this._nodes.updateForRender(l),this._bindings.updateForRender(l),this._pipelines.getForRender(l,this._compilationPromises),this._nodes.updateAfter(l)}get compile(){return this.compileAsync}}class BR{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}clone(){return Object.assign(new this.constructor,this)}}class kR extends BR{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t}get byteLength(){return(e=this._buffer.byteLength)+(iE-e%iE)%iE;var e}get buffer(){return this._buffer}update(){return!0}}class zR extends kR{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let VR=0;class GR extends zR{constructor(e,t){super("UniformBuffer_"+VR++,e?e.value:null),this.nodeUniform=e,this.groupNode=t}get buffer(){return this.nodeUniform.value}}class HR extends zR{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[]}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let n=0,r=this.uniforms.length;n{this._texture=null,this.generation=null,this.version=0};this._texture&&this._texture.removeEventListener("dispose",t),this._texture=e,this.generation=null,this.version=0,this._texture&&this._texture.addEventListener("dispose",t)}get texture(){return this._texture}update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}clone(){const e=super.clone();return e._texture=null,e.texture=this.texture,e}}let XR=0;class qR extends $R{constructor(e,t){super(e,t),this.id=XR++,this.store=!1,this.isSampledTexture=!0}}class YR extends qR{constructor(e,t,n,r=null){super(e,t?t.value:null),this.textureNode=t,this.groupNode=n,this.access=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class KR extends YR{constructor(e,t,n,r=null){super(e,t,n,r),this.isSampledCubeTexture=!0}}class QR extends YR{constructor(e,t,n,r=null){super(e,t,n,r),this.isSampledTexture3D=!0}}const ZR={textureDimensions:"textureSize",equals:"equal",bitcast_float_int:"floatBitsToInt",bitcast_int_float:"intBitsToFloat",bitcast_uint_float:"uintBitsToFloat",bitcast_float_uint:"floatBitsToUint"},JR={low:"lowp",medium:"mediump",high:"highp"},eC={swizzleAssign:!0,storageBuffer:!1},tC={perspective:"smooth",linear:"noperspective"},nC={centroid:"centroid"},rC="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nprecision highp sampler3D;\nprecision highp samplerCube;\nprecision highp sampler2DArray;\n\nprecision highp usampler2D;\nprecision highp usampler3D;\nprecision highp usamplerCube;\nprecision highp usampler2DArray;\n\nprecision highp isampler2D;\nprecision highp isampler3D;\nprecision highp isamplerCube;\nprecision highp isampler2DArray;\n\nprecision lowp sampler2DShadow;\nprecision lowp sampler2DArrayShadow;\nprecision lowp samplerCubeShadow;\n";class iC extends kA{constructor(e,t){super(e,t,new aR),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==rt}getMethod(e){return ZR[e]||e}getBitcastMethod(e,t){return ZR[`bitcast_${t}_${e}`]}getTernary(e,t,n){return`${e} ? ${t} : ${n}`}getOutputStructName(){return""}buildFunctionCode(e){const t=e.layout,n=this.flowShaderNode(e),r=[];for(const e of t.inputs)r.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${r.join(", ")} ) {\n\n\t${n.vars}\n\n${n.code}\n\treturn ${n.result};\n\n}`}setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,n=t.count*t.itemSize,{itemSize:r}=t,i=t.array.constructor.name.toLowerCase().includes("int");let s=i?be:xe;2===r?s=i?Se:Te:3===r?s=i?1032:ge:4===r&&(s=i?Me:_e);const a={Float32Array:le,Uint8Array:ne,Uint16Array:se,Uint32Array:oe,Int8Array:re,Int16Array:ie,Int32Array:ae,Uint8ClampedArray:ne},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(n/r))));let l=Math.ceil(n/r/o);o*l*r0?r:"";t=`${e.name} {\n\t${n} ${i.name}[${s}];\n};\n`}else{t=`${this.getVectorType(i.type)} ${this.getPropertyName(i,e)};`,s=!0}const a=i.node.precision;if(null!==a&&(t=JR[a]+" "+t),s){t="\t"+t;const e=i.groupNode.name;(r[e]||(r[e]=[])).push(t)}else t="uniform "+t,n.push(t)}let i="";for(const t in r){const n=r[t];i+=this._getGLSLUniformStruct(e+"_"+t,n.join("\n"))+"\n"}return i+=n.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==ae){let n=e;e.isInterleavedBufferAttribute&&(n=e.data);const r=n.array;!1==(r instanceof Uint32Array||r instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let n=0;for(const r of e)t+=`layout( location = ${n++} ) in ${r.type} ${r.name};\n`}return t}getStructMembers(e){const t=[];for(const n of e.members)t.push(`\t${n.type} ${n.name};`);return t.join("\n")}getStructs(e){const t=[],n=this.structs[e],r=[];for(const e of n)if(e.output)for(const t of e.members)r.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let n="struct "+e.name+" {\n";n+=this.getStructMembers(e),n+="\n};\n",t.push(n)}return 0===r.length&&r.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+r.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const n=this.varyings;if("vertex"===e||"compute"===e)for(const r of n){"compute"===e&&(r.needsInterpolation=!0);const n=this.getType(r.type);if(r.needsInterpolation)if(r.interpolationType){t+=`${tC[r.interpolationType]||r.interpolationType} ${nC[r.interpolationSampling]||""} out ${n} ${r.name};\n`}else{t+=`${n.includes("int")||n.includes("uv")||n.includes("iv")?"flat ":""}out ${n} ${r.name};\n`}else t+=`${n} ${r.name};\n`}else if("fragment"===e)for(const e of n)if(e.needsInterpolation){const n=this.getType(e.type);if(e.interpolationType){t+=`${tC[e.interpolationType]||e.interpolationType} ${nC[e.interpolationSampling]||""} in ${n} ${e.name};\n`}else{t+=`${n.includes("int")||n.includes("uv")||n.includes("iv")?"flat ":""}in ${n} ${e.name};\n`}}for(const n of this.builtins[e])t+=`${n};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,n=this.shaderStage){const r=this.extensions[n]||(this.extensions[n]=new Map);!1===r.has(e)&&r.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const n=this.extensions[e];if(void 0!==n)for(const{name:e,behavior:r}of n.values())t.push(`#extension ${e} : ${r}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=eC[e];if(void 0===t){let n;switch(t=!1,e){case"float32Filterable":n="OES_texture_float_linear";break;case"clipDistance":n="WEBGL_clip_cull_distance"}if(void 0!==n){const e=this.renderer.backend.extensions;e.has(n)&&(e.get(n),t=!0)}eC[e]=t}return t}isFlipY(){return!0}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let n=0;n0&&(n+="\n"),n+=`\t// flow -> ${s}\n\t`),n+=`${r.code}\n\t`,e===i&&"compute"!==t&&(n+="// result\n\t","vertex"===t?(n+="gl_Position = ",n+=`${r.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(n+="fragColor = ",n+=`${r.result};`)))}const s=e[t];s.extensions=this.getExtensions(t),s.uniforms=this.getUniforms(t),s.attributes=this.getAttributes(t),s.varyings=this.getVaryings(t),s.vars=this.getVars(t),s.structs=this.getStructs(t),s.codes=this.getCodes(t),s.transforms=this.getTransforms(t),s.flow=n}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,n,r=null){const i=super.getUniformFromNode(e,t,n,r),s=this.getDataFromNode(e,n,this.globalCache);let a=s.uniformGPU;if(void 0===a){const r=e.groupNode,o=r.name,l=this.getBindGroupArray(o,n);if("texture"===t)a=new YR(i.name,i.node,r),l.push(a);else if("cubeTexture"===t)a=new KR(i.name,i.node,r),l.push(a);else if("texture3D"===t)a=new QR(i.name,i.node,r),l.push(a);else if("buffer"===t){e.name=`NodeBuffer_${e.id}`,i.name=`buffer${e.id}`;const t=new GR(e,r);t.name=e.name,l.push(t),a=t}else{const e=this.uniformGroups[n]||(this.uniformGroups[n]={});let s=e[o];void 0===s&&(s=new WR(n+"_"+o,r),e[o]=s,l.push(s)),a=this.getNodeUniform(i,t),s.addUniform(a)}s.uniformGPU=a}return i}}let sC=null,aC=null;class oC{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={render:null,compute:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}createSampler(){}destroySampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}getTimestampUID(e){const t=this.get(e);let n=!0===e.isComputeNode?"c":"r";return n+=":"+t.frameCalls+":"+e.id,n}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void Xt("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return void Xt(`WebGPURenderer: No timestamp query pool for type '${e}' found.`);const n=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=n,n}async waitForGPU(){}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getMaxAnisotropy(){}getDrawingBufferSize(){return sC=sC||new Ot,this.renderer.getDrawingBufferSize(sC)}setScissorTest(){}getClearColor(){const e=this.renderer;return aC=aC||new LE,e.getClearColor(aC),aC.getRGB(aC),aC}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Wt(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${s} webgpu`),this.domElement=e),e}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}dispose(){}}let lC,uC,cC=0;class hC{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class dC{constructor(e){this.backend=e}createAttribute(e,t){const n=this.backend,{gl:r}=n,i=e.array,s=e.usage||r.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=n.get(a);let l,u=o.bufferGPU;if(void 0===u&&(u=this._createBuffer(r,t,i,s),o.bufferGPU=u,o.bufferType=t,o.version=a.version),i instanceof Float32Array)l=r.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)l=r.HALF_FLOAT;else if(i instanceof Uint16Array)l=e.isFloat16BufferAttribute?r.HALF_FLOAT:r.UNSIGNED_SHORT;else if(i instanceof Int16Array)l=r.SHORT;else if(i instanceof Uint32Array)l=r.UNSIGNED_INT;else if(i instanceof Int32Array)l=r.INT;else if(i instanceof Int8Array)l=r.BYTE;else if(i instanceof Uint8Array)l=r.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);l=r.UNSIGNED_BYTE}let c={bufferGPU:u,bufferType:t,type:l,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:l===r.INT||l===r.UNSIGNED_INT||e.gpuType===ae,id:cC++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(r,t,i,s);c=new hC(c,e)}n.set(e,c)}updateAttribute(e){const t=this.backend,{gl:n}=t,r=e.array,i=e.isInterleavedBufferAttribute?e.data:e,s=t.get(i),a=s.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(n.bindBuffer(a,s.bufferGPU),0===o.length)n.bufferSubData(a,0,r);else{for(let e=0,t=o.length;e1?this.enable(r.SAMPLE_ALPHA_TO_COVERAGE):this.disable(r.SAMPLE_ALPHA_TO_COVERAGE),n>0&&this.currentClippingPlanes!==n){const e=12288;for(let t=0;t<8;t++)t{!function i(){const s=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(s===e.WAIT_FAILED)return e.deleteSync(t),void r();s!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),n()):requestAnimationFrame(i)}()})}}let mC,gC,_C,vC=!1;class yC{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},!1===vC&&(this._init(),vC=!0)}_init(){const e=this.gl;mC={[X]:e.REPEAT,[q]:e.CLAMP_TO_EDGE,[Y]:e.MIRRORED_REPEAT},gC={[K]:e.NEAREST,[Q]:e.NEAREST_MIPMAP_NEAREST,[Z]:e.NEAREST_MIPMAP_LINEAR,[J]:e.LINEAR,[ee]:e.LINEAR_MIPMAP_NEAREST,[te]:e.LINEAR_MIPMAP_LINEAR},_C={[ut]:e.NEVER,[gt]:e.ALWAYS,[ct]:e.LESS,[dt]:e.LEQUAL,[ht]:e.EQUAL,[mt]:e.GEQUAL,[pt]:e.GREATER,[ft]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let n;return n=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,n}getInternalFormat(e,t,n,r,i=!1){const{gl:s,extensions:a}=this;if(null!==e){if(void 0!==s[e])return s[e];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===s.RED&&(n===s.FLOAT&&(o=s.R32F),n===s.HALF_FLOAT&&(o=s.R16F),n===s.UNSIGNED_BYTE&&(o=s.R8),n===s.UNSIGNED_SHORT&&(o=s.R16),n===s.UNSIGNED_INT&&(o=s.R32UI),n===s.BYTE&&(o=s.R8I),n===s.SHORT&&(o=s.R16I),n===s.INT&&(o=s.R32I)),t===s.RED_INTEGER&&(n===s.UNSIGNED_BYTE&&(o=s.R8UI),n===s.UNSIGNED_SHORT&&(o=s.R16UI),n===s.UNSIGNED_INT&&(o=s.R32UI),n===s.BYTE&&(o=s.R8I),n===s.SHORT&&(o=s.R16I),n===s.INT&&(o=s.R32I)),t===s.RG&&(n===s.FLOAT&&(o=s.RG32F),n===s.HALF_FLOAT&&(o=s.RG16F),n===s.UNSIGNED_BYTE&&(o=s.RG8),n===s.UNSIGNED_SHORT&&(o=s.RG16),n===s.UNSIGNED_INT&&(o=s.RG32UI),n===s.BYTE&&(o=s.RG8I),n===s.SHORT&&(o=s.RG16I),n===s.INT&&(o=s.RG32I)),t===s.RG_INTEGER&&(n===s.UNSIGNED_BYTE&&(o=s.RG8UI),n===s.UNSIGNED_SHORT&&(o=s.RG16UI),n===s.UNSIGNED_INT&&(o=s.RG32UI),n===s.BYTE&&(o=s.RG8I),n===s.SHORT&&(o=s.RG16I),n===s.INT&&(o=s.RG32I)),t===s.RGB){const e=i?at:Qt.getTransfer(r);n===s.FLOAT&&(o=s.RGB32F),n===s.HALF_FLOAT&&(o=s.RGB16F),n===s.UNSIGNED_BYTE&&(o=s.RGB8),n===s.UNSIGNED_SHORT&&(o=s.RGB16),n===s.UNSIGNED_INT&&(o=s.RGB32UI),n===s.BYTE&&(o=s.RGB8I),n===s.SHORT&&(o=s.RGB16I),n===s.INT&&(o=s.RGB32I),n===s.UNSIGNED_BYTE&&(o=e===ot?s.SRGB8:s.RGB8),n===s.UNSIGNED_SHORT_5_6_5&&(o=s.RGB565),n===s.UNSIGNED_SHORT_5_5_5_1&&(o=s.RGB5_A1),n===s.UNSIGNED_SHORT_4_4_4_4&&(o=s.RGB4),n===s.UNSIGNED_INT_5_9_9_9_REV&&(o=s.RGB9_E5),n===s.UNSIGNED_INT_10F_11F_11F_REV&&(o=s.R11F_G11F_B10F)}if(t===s.RGB_INTEGER&&(n===s.UNSIGNED_BYTE&&(o=s.RGB8UI),n===s.UNSIGNED_SHORT&&(o=s.RGB16UI),n===s.UNSIGNED_INT&&(o=s.RGB32UI),n===s.BYTE&&(o=s.RGB8I),n===s.SHORT&&(o=s.RGB16I),n===s.INT&&(o=s.RGB32I)),t===s.RGBA){const e=i?at:Qt.getTransfer(r);n===s.FLOAT&&(o=s.RGBA32F),n===s.HALF_FLOAT&&(o=s.RGBA16F),n===s.UNSIGNED_BYTE&&(o=s.RGBA8),n===s.UNSIGNED_SHORT&&(o=s.RGBA16),n===s.UNSIGNED_INT&&(o=s.RGBA32UI),n===s.BYTE&&(o=s.RGBA8I),n===s.SHORT&&(o=s.RGBA16I),n===s.INT&&(o=s.RGBA32I),n===s.UNSIGNED_BYTE&&(o=e===ot?s.SRGB8_ALPHA8:s.RGBA8),n===s.UNSIGNED_SHORT_4_4_4_4&&(o=s.RGBA4),n===s.UNSIGNED_SHORT_5_5_5_1&&(o=s.RGB5_A1)}return t===s.RGBA_INTEGER&&(n===s.UNSIGNED_BYTE&&(o=s.RGBA8UI),n===s.UNSIGNED_SHORT&&(o=s.RGBA16UI),n===s.UNSIGNED_INT&&(o=s.RGBA32UI),n===s.BYTE&&(o=s.RGBA8I),n===s.SHORT&&(o=s.RGBA16I),n===s.INT&&(o=s.RGBA32I)),t===s.DEPTH_COMPONENT&&(n===s.UNSIGNED_SHORT&&(o=s.DEPTH_COMPONENT16),n===s.UNSIGNED_INT&&(o=s.DEPTH_COMPONENT24),n===s.FLOAT&&(o=s.DEPTH_COMPONENT32F)),t===s.DEPTH_STENCIL&&n===s.UNSIGNED_INT_24_8&&(o=s.DEPTH24_STENCIL8),o!==s.R16F&&o!==s.R32F&&o!==s.RG16F&&o!==s.RG32F&&o!==s.RGBA16F&&o!==s.RGBA32F||a.get("EXT_color_buffer_float"),o}setTextureParameters(e,t){const{gl:n,extensions:r,backend:i}=this,s=Qt.getPrimaries(Qt.workingColorSpace),a=t.colorSpace===rt?null:Qt.getPrimaries(t.colorSpace),o=t.colorSpace===rt||s===a?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,t.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,t.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),n.texParameteri(e,n.TEXTURE_WRAP_S,mC[t.wrapS]),n.texParameteri(e,n.TEXTURE_WRAP_T,mC[t.wrapT]),e!==n.TEXTURE_3D&&e!==n.TEXTURE_2D_ARRAY||t.isArrayTexture||n.texParameteri(e,n.TEXTURE_WRAP_R,mC[t.wrapR]),n.texParameteri(e,n.TEXTURE_MAG_FILTER,gC[t.magFilter]);const l=void 0!==t.mipmaps&&t.mipmaps.length>0,u=t.minFilter===J&&l?te:t.minFilter;if(n.texParameteri(e,n.TEXTURE_MIN_FILTER,gC[u]),t.compareFunction&&(n.texParameteri(e,n.TEXTURE_COMPARE_MODE,n.COMPARE_REF_TO_TEXTURE),n.texParameteri(e,n.TEXTURE_COMPARE_FUNC,_C[t.compareFunction])),!0===r.has("EXT_texture_filter_anisotropic")){if(t.magFilter===K)return;if(t.minFilter!==Z&&t.minFilter!==te)return;if(t.type===le&&!1===r.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const s=r.get("EXT_texture_filter_anisotropic");n.texParameterf(e,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:n,defaultTextures:r}=this,i=this.getGLTextureType(e);let s=r[i];void 0===s&&(s=t.createTexture(),n.state.bindTexture(i,s),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),r[i]=s),n.set(e,{textureGPU:s,glTextureType:i,isDefault:!0})}createTexture(e,t){const{gl:n,backend:r}=this,{levels:i,width:s,height:a,depth:o}=t,l=r.utils.convert(e.format,e.colorSpace),u=r.utils.convert(e.type),c=this.getInternalFormat(e.internalFormat,l,u,e.colorSpace,e.isVideoTexture),h=n.createTexture(),d=this.getGLTextureType(e);r.state.bindTexture(d,h),this.setTextureParameters(d,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?n.texStorage3D(n.TEXTURE_2D_ARRAY,i,c,s,a,o):e.isData3DTexture?n.texStorage3D(n.TEXTURE_3D,i,c,s,a,o):e.isVideoTexture||n.texStorage2D(d,i,c,s,a),r.set(e,{textureGPU:h,glTextureType:d,glFormat:l,glType:u,glInternalFormat:c})}copyBufferToTexture(e,t){const{gl:n,backend:r}=this,{textureGPU:i,glTextureType:s,glFormat:a,glType:o}=r.get(t),{width:l,height:u}=t.source.data;n.bindBuffer(n.PIXEL_UNPACK_BUFFER,e),r.state.bindTexture(s,i),n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,!1),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),n.texSubImage2D(s,0,0,0,l,u,a,o,0),n.bindBuffer(n.PIXEL_UNPACK_BUFFER,null),r.state.unbindTexture()}updateTexture(e,t){const{gl:n}=this,{width:r,height:i}=t,{textureGPU:s,glTextureType:a,glFormat:o,glType:l,glInternalFormat:u}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==s)if(this.backend.state.bindTexture(a,s),this.setTextureParameters(a,e),e.isCompressedTexture){const r=e.mipmaps,i=t.image;for(let t=0;t0){const t=Sa(r.width,r.height,e.format,e.type);for(const i of e.layerUpdates){const e=r.data.subarray(i*t/r.data.BYTES_PER_ELEMENT,(i+1)*t/r.data.BYTES_PER_ELEMENT);n.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,i,r.width,r.height,1,o,l,e)}e.clearLayerUpdates()}else n.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,0,r.width,r.height,r.depth,o,l,r.data)}else if(e.isData3DTexture){const e=t.image;n.texSubImage3D(n.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,l,e.data)}else if(e.isVideoTexture)e.update(),n.texImage2D(a,0,u,o,l,t.image);else{const s=e.mipmaps;if(s.length>0)for(let e=0,t=s.length;e0,h=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(c){const n=0!==a||0!==o;let c,d;if(!0===e.isDepthTexture?(c=r.DEPTH_BUFFER_BIT,d=r.DEPTH_ATTACHMENT,t.stencil&&(c|=r.STENCIL_BUFFER_BIT)):(c=r.COLOR_BUFFER_BIT,d=r.COLOR_ATTACHMENT0),n){const e=this.backend.get(t.renderTarget),n=e.framebuffers[t.getCacheKey()],d=e.msaaFrameBuffer;i.bindFramebuffer(r.DRAW_FRAMEBUFFER,n),i.bindFramebuffer(r.READ_FRAMEBUFFER,d);const p=h-o-u;r.blitFramebuffer(a,p,a+l,p+u,a,p,a+l,p+u,c,r.NEAREST),i.bindFramebuffer(r.READ_FRAMEBUFFER,n),i.bindTexture(r.TEXTURE_2D,s),r.copyTexSubImage2D(r.TEXTURE_2D,0,0,0,a,p,l,u),i.unbindTexture()}else{const e=r.createFramebuffer();i.bindFramebuffer(r.DRAW_FRAMEBUFFER,e),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,d,r.TEXTURE_2D,s,0),r.blitFramebuffer(0,0,l,u,0,0,l,u,c,r.NEAREST),r.deleteFramebuffer(e)}}else i.bindTexture(r.TEXTURE_2D,s),r.copyTexSubImage2D(r.TEXTURE_2D,0,0,0,a,h-u-o,l,u),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,n,r=!1){const{gl:i}=this,s=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:l,width:u,height:c}=s;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!l){let t=i.DEPTH_COMPONENT24;if(!0===r){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,s.samples,t,u,c)}else n>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,n,t,u,c)):i.renderbufferStorage(i.RENDERBUFFER,t,u,c);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&l&&(n>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,n,i.DEPTH24_STENCIL8,u,c):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,u,c),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,n,r,i,s){const{backend:a,gl:o}=this,{textureGPU:l,glFormat:u,glType:c}=this.backend.get(e),h=o.createFramebuffer();o.bindFramebuffer(o.READ_FRAMEBUFFER,h);const d=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+s:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,d,l,0);const p=this._getTypedArrayType(c),f=r*i*this._getBytesPerTexel(c,u),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,f,o.STREAM_READ),o.readPixels(t,n,r,i,u,c,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const g=new p(f/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,g),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),o.deleteFramebuffer(h),g}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:n}=this;let r=0;return e===n.UNSIGNED_BYTE&&(r=1),e!==n.UNSIGNED_SHORT_4_4_4_4&&e!==n.UNSIGNED_SHORT_5_5_5_1&&e!==n.UNSIGNED_SHORT_5_6_5&&e!==n.UNSIGNED_SHORT&&e!==n.HALF_FLOAT||(r=2),e!==n.UNSIGNED_INT&&e!==n.FLOAT||(r=4),t===n.RGBA?4*r:t===n.RGB?3*r:t===n.ALPHA?r:void 0}}function xC(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class bC{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class TC{constructor(e){this.backend=e,this.maxAnisotropy=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}}const SC={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBKIT_WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-bc",EXT_texture_compression_bptc:"texture-compression-bptc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class MC{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:n,mode:r,object:i,type:s,info:a,index:o}=this;0!==o?n.drawElements(r,t,s,e):n.drawArrays(r,e,t),a.update(i,t,1)}renderInstances(e,t,n){const{gl:r,mode:i,type:s,index:a,object:o,info:l}=this;0!==n&&(0!==a?r.drawElementsInstanced(i,t,s,e,n):r.drawArraysInstanced(i,e,t,n),l.update(o,t,n))}renderMultiDraw(e,t,n){const{extensions:r,mode:i,object:s,info:a}=this;if(0===n)return;const o=r.get("WEBGL_multi_draw");if(null===o)for(let r=0;rthis.maxQueries)return Xt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const n=this.queries[t];if(n)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,n),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){console.error("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){console.error("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=[];for(const[t,n]of this.queryStates)if("ended"===n){const n=this.queries[t];e.push(this.resolveQuery(n))}if(0===e.length)return this.lastValue;const t=(await Promise.all(e)).reduce((e,t)=>e+t,0);return this.lastValue=t,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,t}catch(e){return console.error("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let n,r=!1;const i=e=>{r||(r=!0,n&&(clearTimeout(n),n=null),t(e))},s=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(n=setTimeout(s,1));const r=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(r)/1e6)}catch(e){console.error("Error checking query:",e),t(this.lastValue)}};s()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class AC extends oC{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,n={antialias:e.samples>0,alpha:!0,depth:e.depth,stencil:e.stencil},r=void 0!==t.context?t.context:e.domElement.getContext("webgl2",n);function i(t){t.preventDefault();const n={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(n)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=r,this.extensions=new bC(this),this.capabilities=new TC(this),this.attributeUtils=new dC(this),this.textureUtils=new yC(this),this.bufferRenderer=new MC(this),this.state=new pC(this),this.utils=new fC(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile")}get coordinateSystem(){return xt}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}async waitForGPU(){await this.utils._clientWaitAsync()}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,n=null){const r=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:r.RGBA8}),null!==n){const t=e.stencilBuffer?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:n,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&console.warn("THREE.WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new wC(this.gl,e,2048));const n=this.timestampQueryPool[e];null!==n.allocateQueriesForContext(t)&&n.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,n=this.get(e);if(n.frameCalls=this.renderer.info.render.frameCalls,e.viewport)this.updateViewport(e);else{const{width:e,height:n}=this.getDrawingBufferSize();t.viewport(0,0,e,n)}if(e.scissor){const{x:n,y:r,width:i,height:s}=e.scissorValue;t.scissor(n,e.height-s-r,i,s)}this.initTimestampQuery(St,this.getTimestampUID(e)),n.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const r=e.occlusionQueryCount;r>0&&(n.currentOcclusionQueries=n.occlusionQueries,n.currentOcclusionQueryObjects=n.occlusionQueryObjects,n.lastOcclusionObject=null,n.occlusionQueries=new Array(r),n.occlusionQueryObjects=new Array(r),n.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:n}=this,r=this.get(e),i=r.previousContext;n.resetVertexState();const s=e.occlusionQueryCount;s>0&&(s>r.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t{t.isBatchedMesh?null!==t._multiDrawInstances?(Xt("THREE.WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),v.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?v.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):Xt("THREE.WebGLRenderer: WEBGL_multi_draw not supported."):x>1?v.renderInstances(b,y,x):v.render(b,y)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const n=this.get(e.camera),r=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===n.indexesGPU||n.indexesGPU.length!==r.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let n=0,i=r.length;n{const i=this.parallel,s=()=>{n.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,r),t()):requestAnimationFrame(s)};s()});return void t.push(i)}this._completeCompile(e,r)}_handleSource(e,t){const n=e.split("\n"),r=[],i=Math.max(t-6,0),s=Math.min(t+6,n.length);for(let e=i;e":" "} ${i}: ${n[e]}`)}return r.join("\n")}_getShaderErrors(e,t,n){const r=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(r&&""===i)return"";const s=/ERROR: 0:(\d+)/.exec(i);if(s){const r=parseInt(s[1]);return n.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),r)}return i}_logProgramError(e,t,n){if(this.renderer.debug.checkShaderErrors){const r=this.gl,i=(r.getProgramInfoLog(e)||"").trim();if(!1===r.getProgramParameter(e,r.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(r,e,n,t);else{const s=this._getShaderErrors(r,n,"vertex"),a=this._getShaderErrors(r,t,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(e,r.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+s+"\n"+a)}else""!==i&&console.warn("THREE.WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:n,gl:r}=this,i=this.get(t),{programGPU:s,fragmentShader:a,vertexShader:o}=i;!1===r.getProgramParameter(s,r.LINK_STATUS)&&this._logProgramError(s,a,o),n.useProgram(s);const l=e.getBindings();this._setupBindings(l,s),this.set(t,{programGPU:s})}createComputePipeline(e,t){const{state:n,gl:r}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:s}=e,a=r.createProgram(),o=this.get(i).shaderGPU,l=this.get(s).shaderGPU,u=s.transforms,c=[],h=[];for(let e=0;eSC[t]===e),n=this.extensions;for(let e=0;e1,d=!0===i.isXRRenderTarget,p=!0===d&&!0===i._hasExternalTextures;let f=s.msaaFrameBuffer,m=s.depthRenderbuffer;const g=this.extensions.get("WEBGL_multisampled_render_to_texture"),_=this.extensions.get("OVR_multiview2"),v=this._useMultisampledExtension(i),y=EE(e);let x;if(u?(s.cubeFramebuffers||(s.cubeFramebuffers={}),x=s.cubeFramebuffers[y]):d&&!1===p?x=this._xrFramebuffer:(s.framebuffers||(s.framebuffers={}),x=s.framebuffers[y]),void 0===x){x=t.createFramebuffer(),n.bindFramebuffer(t.FRAMEBUFFER,x);const r=e.textures,o=[];if(u){s.cubeFramebuffers[y]=x;const{textureGPU:e}=this.get(r[0]),n=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+n,e,i)}else{s.framebuffers[y]=x;for(let n=0;n0&&!1===v&&!i.multiview){if(void 0===f){const r=[];f=t.createFramebuffer(),n.bindFramebuffer(t.FRAMEBUFFER,f);const i=[],u=e.textures;for(let n=0;n0&&!1===this._useMultisampledExtension(r)){const s=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;r.resolveDepthBuffer&&(r.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),r.stencilBuffer&&r.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,l=i.msaaRenderbuffers,u=e.textures,c=u.length>1;if(n.bindFramebuffer(t.READ_FRAMEBUFFER,o),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,s),c)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const RC="point-list",CC="line-list",NC="line-strip",PC="triangle-list",LC="triangle-strip",DC="never",IC="less",UC="equal",OC="less-equal",FC="greater",BC="not-equal",kC="greater-equal",zC="always",VC="store",GC="load",HC="clear",jC="ccw",WC="cw",$C="none",XC="back",qC="uint16",YC="uint32",KC="r8unorm",QC="r8snorm",ZC="r8uint",JC="r8sint",eN="r16uint",tN="r16sint",nN="r16float",rN="rg8unorm",iN="rg8snorm",sN="rg8uint",aN="rg8sint",oN="r32uint",lN="r32sint",uN="r32float",cN="rg16uint",hN="rg16sint",dN="rg16float",pN="rgba8unorm",fN="rgba8unorm-srgb",mN="rgba8snorm",gN="rgba8uint",_N="rgba8sint",vN="bgra8unorm",yN="bgra8unorm-srgb",xN="rgb9e5ufloat",bN="rgb10a2unorm",TN="rg11b10ufloat",SN="rg32uint",MN="rg32sint",EN="rg32float",wN="rgba16uint",AN="rgba16sint",RN="rgba16float",CN="rgba32uint",NN="rgba32sint",PN="rgba32float",LN="depth16unorm",DN="depth24plus",IN="depth24plus-stencil8",UN="depth32float",ON="depth32float-stencil8",FN="bc1-rgba-unorm",BN="bc1-rgba-unorm-srgb",kN="bc2-rgba-unorm",zN="bc2-rgba-unorm-srgb",VN="bc3-rgba-unorm",GN="bc3-rgba-unorm-srgb",HN="bc4-r-unorm",jN="bc4-r-snorm",WN="bc5-rg-unorm",$N="bc5-rg-snorm",XN="bc6h-rgb-ufloat",qN="bc6h-rgb-float",YN="bc7-rgba-unorm",KN="bc7-rgba-unorm-srgb",QN="etc2-rgb8unorm",ZN="etc2-rgb8unorm-srgb",JN="etc2-rgb8a1unorm",eP="etc2-rgb8a1unorm-srgb",tP="etc2-rgba8unorm",nP="etc2-rgba8unorm-srgb",rP="eac-r11unorm",iP="eac-r11snorm",sP="eac-rg11unorm",aP="eac-rg11snorm",oP="astc-4x4-unorm",lP="astc-4x4-unorm-srgb",uP="astc-5x4-unorm",cP="astc-5x4-unorm-srgb",hP="astc-5x5-unorm",dP="astc-5x5-unorm-srgb",pP="astc-6x5-unorm",fP="astc-6x5-unorm-srgb",mP="astc-6x6-unorm",gP="astc-6x6-unorm-srgb",_P="astc-8x5-unorm",vP="astc-8x5-unorm-srgb",yP="astc-8x6-unorm",xP="astc-8x6-unorm-srgb",bP="astc-8x8-unorm",TP="astc-8x8-unorm-srgb",SP="astc-10x5-unorm",MP="astc-10x5-unorm-srgb",EP="astc-10x6-unorm",wP="astc-10x6-unorm-srgb",AP="astc-10x8-unorm",RP="astc-10x8-unorm-srgb",CP="astc-10x10-unorm",NP="astc-10x10-unorm-srgb",PP="astc-12x10-unorm",LP="astc-12x10-unorm-srgb",DP="astc-12x12-unorm",IP="astc-12x12-unorm-srgb",UP="clamp-to-edge",OP="repeat",FP="mirror-repeat",BP="linear",kP="nearest",zP="zero",VP="one",GP="src",HP="one-minus-src",jP="src-alpha",WP="one-minus-src-alpha",$P="dst",XP="one-minus-dst",qP="dst-alpha",YP="one-minus-dst-alpha",KP="src-alpha-saturated",QP="constant",ZP="one-minus-constant",JP="add",eL="subtract",tL="reverse-subtract",nL="min",rL="max",iL=0,sL=15,aL="keep",oL="zero",lL="replace",uL="invert",cL="increment-clamp",hL="decrement-clamp",dL="increment-wrap",pL="decrement-wrap",fL="storage",mL="read-only-storage",gL="write-only",_L="read-only",vL="read-write",yL="non-filtering",xL="comparison",bL="float",TL="unfilterable-float",SL="depth",ML="sint",EL="uint",wL="2d",AL="3d",RL="2d",CL="2d-array",NL="cube",PL="3d",LL="all",DL="vertex",IL="instance",UL={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"};class OL extends $R{constructor(e,t,n){super(e,t?t.value:null),this.textureNode=t,this.groupNode=n}update(){this.texture=this.textureNode.value}}class FL extends kR{constructor(e,t){super(e,t?t.array:null),this.attribute=t,this.isStorageBuffer=!0}}let BL=0;class kL extends FL{constructor(e,t){super("StorageBuffer_"+BL++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:lf,this.groupNode=t}get buffer(){return this.nodeUniform.value}}class zL extends JM{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:BP}),this.flipYSampler=e.createSampler({minFilter:kP}),this.transferPipelines={},this.flipYPipelines={},this.mipmapVertexShaderModule=e.createShaderModule({label:"mipmapVertex",code:"\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4,\n\t@location( 0 ) vTex : vec2\n};\n\n@vertex\nfn main( @builtin( vertex_index ) vertexIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array< vec2, 4 >(\n\t\tvec2( -1.0, 1.0 ),\n\t\tvec2( 1.0, 1.0 ),\n\t\tvec2( -1.0, -1.0 ),\n\t\tvec2( 1.0, -1.0 )\n\t);\n\n\tvar tex = array< vec2, 4 >(\n\t\tvec2( 0.0, 0.0 ),\n\t\tvec2( 1.0, 0.0 ),\n\t\tvec2( 0.0, 1.0 ),\n\t\tvec2( 1.0, 1.0 )\n\t);\n\n\tVarys.vTex = tex[ vertexIndex ];\n\tVarys.Position = vec4( pos[ vertexIndex ], 0.0, 1.0 );\n\n\treturn Varys;\n\n}\n"}),this.mipmapFragmentShaderModule=e.createShaderModule({label:"mipmapFragment",code:"\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img : texture_2d;\n\n@fragment\nfn main( @location( 0 ) vTex : vec2 ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img, imgSampler, vTex );\n\n}\n"}),this.flipYFragmentShaderModule=e.createShaderModule({label:"flipYFragment",code:"\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img : texture_2d;\n\n@fragment\nfn main( @location( 0 ) vTex : vec2 ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img, imgSampler, vec2( vTex.x, 1.0 - vTex.y ) );\n\n}\n"})}getTransferPipeline(e){let t=this.transferPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`mipmap-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.mipmapFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:LC,stripIndexFormat:YC},layout:"auto"}),this.transferPipelines[e]=t),t}getFlipYPipeline(e){let t=this.flipYPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`flipY-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.flipYFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:LC,stripIndexFormat:YC},layout:"auto"}),this.flipYPipelines[e]=t),t}flipY(e,t,n=0){const r=t.format,{width:i,height:s}=t.size,a=this.getTransferPipeline(r),o=this.getFlipYPipeline(r),l=this.device.createTexture({size:{width:i,height:s,depthOrArrayLayers:1},format:r,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),u=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:RL,baseArrayLayer:n}),c=l.createView({baseMipLevel:0,mipLevelCount:1,dimension:RL,baseArrayLayer:0}),h=this.device.createCommandEncoder({}),d=(e,t,n)=>{const r=e.getBindGroupLayout(0),i=this.device.createBindGroup({layout:r,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t}]}),s=h.beginRenderPass({colorAttachments:[{view:n,loadOp:HC,storeOp:VC,clearValue:[0,0,0,0]}]});s.setPipeline(e),s.setBindGroup(0,i),s.draw(4,1,0,0),s.end()};d(a,u,c),d(o,c,u),this.device.queue.submit([h.finish()]),l.destroy()}generateMipmaps(e,t,n=0){const r=this.get(e);void 0===r.useCount&&(r.useCount=0,r.layers=[]);const i=r.layers[n]||this._mipmapCreateBundles(e,t,n),s=this.device.createCommandEncoder({});this._mipmapRunBundles(s,i),this.device.queue.submit([s.finish()]),0!==r.useCount&&(r.layers[n]=i),r.useCount++}_mipmapCreateBundles(e,t,n){const r=this.getTransferPipeline(t.format),i=r.getBindGroupLayout(0);let s=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:RL,baseArrayLayer:n});const a=[];for(let o=1;o0)for(let t=0,s=r.length;t0)for(let t=0,s=r.length;t0?e.width:n.size.width,u=a>0?e.height:n.size.height;o.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:a,origin:{x:0,y:0,z:r},premultipliedAlpha:s},{width:l,height:u,depthOrArrayLayers:1})}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new zL(this.backend.device)),e}_generateMipmaps(e,t,n=0){this._getPassUtils().generateMipmaps(e,t,n)}_flipY(e,t,n=0){this._getPassUtils().flipY(e,t,n)}_copyBufferToTexture(e,t,n,r,i,s=0,a=0){const o=this.backend.device,l=e.data,u=this._getBytesPerTexel(n.format),c=e.width*u;o.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:r}},l,{offset:e.width*e.height*u*s,bytesPerRow:c},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,n,r)}_copyCompressedBufferToTexture(e,t,n){const r=this.backend.device,i=this._getBlockData(n.format),s=n.size.depthOrArrayLayers>1;for(let a=0;a]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,$L=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,XL={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class qL extends tR{constructor(e){const{type:t,inputs:n,name:r,inputsCode:i,blockCode:s,outputType:a}=(e=>{const t=(e=e.trim()).match(WL);if(null!==t&&4===t.length){const n=t[2],r=[];let i=null;for(;null!==(i=$L.exec(n));)r.push({name:i[1],type:i[2]});const s=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class YL extends eR{parseFunction(e){return new qL(e)}}const KL="undefined"!=typeof self?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},QL={[af]:"read",[of]:"write",[lf]:"read_write"},ZL={[X]:"repeat",[q]:"clamp",[Y]:"mirror"},JL={vertex:KL?KL.VERTEX:1,fragment:KL?KL.FRAGMENT:2,compute:KL?KL.COMPUTE:4},eD={instance:!0,swizzleAssign:!1,storageBuffer:!0},tD={"^^":"tsl_xor"},nD={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},rD={},iD={tsl_xor:new hw("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new hw("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new hw("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new hw("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new hw("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new hw("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new hw("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new hw("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new hw("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new hw("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new hw("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new hw("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),biquadraticTexture:new hw("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},sD={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inversesqrt:"inverseSqrt",bitcast:"bitcast"};let aD="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(aD+="diagnostic( off, derivative_uniformity );\n");class oD extends kA{constructor(e,t){super(e,t,new YL),this.uniformGroups={},this.builtins={},this.directives={},this.scopedArrays=new Map}_generateTextureSample(e,t,n,r,i,s=this.shaderStage){return"fragment"===s?r?i?`textureSample( ${t}, ${t}_sampler, ${n}, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${n}, ${r} )`:i?`textureSample( ${t}, ${t}_sampler, ${n}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${n} )`:this.generateTextureSampleLevel(e,t,n,"0",r)}generateTextureSampleLevel(e,t,n,r,i,s){return!1===this.isUnfilterable(e)?s?`textureSampleLevel( ${t}, ${t}_sampler, ${n}, ${r}, ${s} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${n}, ${r} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,n,s,r):this.generateTextureLod(e,t,n,i,s,r)}generateWrapFunction(e){const t=`tsl_coord_${ZL[e.wrapS]}S_${ZL[e.wrapT]}_${e.isData3DTexture?"3d":"2d"}T`;let n=rD[t];if(void 0===n){const r=[],i=e.isData3DTexture?"vec3f":"vec2f";let s=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===X?(r.push(iD.repeatWrapping_float),s+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===q?(r.push(iD.clampWrapping_float),s+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Y?(r.push(iD.mirrorWrapping_float),s+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(s+=`\t\tcoord.${t}`,console.warn(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),s+=",\n",a(e.wrapT,"y"),e.isData3DTexture&&(s+=",\n",a(e.wrapR,"z")),s+="\n\t);\n\n}\n",rD[t]=n=new hw(s,r)}return n.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,n){const r=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===r.dimensionsSnippet&&(r.dimensionsSnippet={});let i=r.dimensionsSnippet[n];if(void 0===r.dimensionsSnippet[n]){let s,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),l=o>1;a=e.isData3DTexture?"vec3":"vec2",s=l||e.isStorageTexture?t:`${t}${n?`, u32( ${n} )`:""}`,i=new iv(new Dv(`textureDimensions( ${s} )`,a)),r.dimensionsSnippet[n]=i,(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)&&(r.arrayLayerCount=new iv(new Dv(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(r.cubeFaceCount=new iv(new Dv("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,n,r,i="0u"){this._include("biquadraticTexture");const s=this.generateWrapFunction(e),a=this.generateTextureDimension(e,t,i);return r&&(n=`${n} + vec2(${r}) / ${a}`),`tsl_biquadraticTexture( ${t}, ${s}( ${n} ), ${a}, u32( ${i} ) )`}generateTextureLod(e,t,n,r,i,s="0u"){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,s),l=e.isData3DTexture?"vec3":"vec2";i&&(n=`${n} + ${l}(${i}) / ${l}( ${o} )`);const u=`${l}( ${a}( ${n} ) * ${l}( ${o} ) )`;return this.generateTextureLoad(e,t,u,r,null,s)}generateTextureLoad(e,t,n,r,i,s="0u"){let a;return i&&(n=`${n} + ${i}`),r?a=`textureLoad( ${t}, ${n}, ${r}, u32( ${s} ) )`:(a=`textureLoad( ${t}, ${n}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(a+=".x")),a}generateTextureStore(e,t,n,r,i){let s;return s=r?`textureStore( ${t}, ${n}, ${r}, ${i} )`:`textureStore( ${t}, ${n}, ${i} )`,s}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===le||!1===this.isSampleCompare(e)&&e.minFilter===K&&e.magFilter===K||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,n,r,i,s=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,n,r,i,"0",s):this._generateTextureSample(e,t,n,r,i,s),a}generateTextureGrad(e,t,n,r,i,s,a=this.shaderStage){if("fragment"===a)return s?`textureSampleGrad( ${t}, ${t}_sampler, ${n}, ${r[0]}, ${r[1]}, ${s} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${n}, ${r[0]}, ${r[1]} )`;console.error(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,n,r,i,s,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?s?`textureSampleCompare( ${t}, ${t}_sampler, ${n}, ${i}, ${r}, ${s} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${n}, ${i}, ${r} )`:s?`textureSampleCompare( ${t}, ${t}_sampler, ${n}, ${r}, ${s} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${n}, ${r} )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureLevel(e,t,n,r,i,s){return!1===this.isUnfilterable(e)?s?`textureSampleLevel( ${t}, ${t}_sampler, ${n}, ${r}, ${s} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${n}, ${r} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,n,s,r):this.generateTextureLod(e,t,n,i,s,r)}generateTextureBias(e,t,n,r,i,s,a=this.shaderStage){if("fragment"===a)return s?`textureSampleBias( ${t}, ${t}_sampler, ${n}, ${r}, ${s} )`:`textureSampleBias( ${t}, ${t}_sampler, ${n}, ${r} )`;console.error(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,n=e.type;return"texture"===n||"cubeTexture"===n||"storageTexture"===n||"texture3D"===n?t:"buffer"===n||"storageBuffer"===n||"indirectStorageBuffer"===n?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=tD[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(console.warn("WebGPURenderer: Atomic operations are only supported in compute shaders."),lf):af:e.access}getStorageAccess(e,t){return QL[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,n,r=null){const i=super.getUniformFromNode(e,t,n,r),s=this.getDataFromNode(e,n,this.globalCache);if(void 0===s.uniformGPU){let a;const o=e.groupNode,l=o.name,u=this.getBindGroupArray(l,n);if("texture"===t||"cubeTexture"===t||"storageTexture"===t||"texture3D"===t){let r=null;const s=this.getNodeAccess(e,n);if("texture"===t||"storageTexture"===t?r=!0===e.value.is3DTexture?new QR(i.name,i.node,o,s):new YR(i.name,i.node,o,s):"cubeTexture"===t?r=new KR(i.name,i.node,o,s):"texture3D"===t&&(r=new QR(i.name,i.node,o,s)),r.store=!0===e.isStorageTextureNode,r.setVisibility(JL[n]),!1===this.isUnfilterable(e.value)&&!1===r.store){const e=new OL(`${i.name}_sampler`,i.node,o);e.setVisibility(JL[n]),u.push(e,r),a=[e,r]}else u.push(r),a=[r]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const s=new("buffer"===t?GR:kL)(e,o);s.setVisibility(JL[n]),u.push(s),a=s,i.name=r||"NodeBuffer_"+i.id}else{const e=this.uniformGroups[n]||(this.uniformGroups[n]={});let r=e[l];void 0===r&&(r=new WR(l,o),r.setVisibility(JL[n]),e[l]=r,u.push(r)),a=this.getNodeUniform(i,t),r.addUniform(a)}s.uniformGPU=a}return i}getBuiltin(e,t,n,r=this.shaderStage){const i=this.builtins[r]||(this.builtins[r]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:n}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,n=this.flowShaderNode(e),r=[];for(const e of t.inputs)r.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${r.join(", ")} ) -> ${this.getType(t.type)} {\n${n.vars}\n${n.code}\n`;return n.result&&(i+=`\treturn ${n.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],n=this.directives[e];if(void 0!==n)for(const e of n)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],n=this.builtins[e];if(void 0!==n)for(const{name:e,property:r,type:i}of n.values())t.push(`@builtin( ${e} ) ${r} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,n,r){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:n,bufferCount:r}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:n,bufferType:r,bufferCount:i}of this.scopedArrays.values()){const s=this.getType(r);t.push(`var<${n}> ${e}: array< ${s}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const n=this.getAttributesArray();for(let e=0,r=n.length;e"),t.push(`\t${r+n.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const n=this.structs[e];if(n.length>0){const e=[];for(const t of n){let n=`struct ${t.name} {\n`;n+=this.getStructMembers(t),n+="\n};",e.push(n)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,n=null){let r=`var ${t} : `;return r+=null!==n?this.generateArrayDeclaration(e,n):this.getType(e),r}getVars(e){const t=[],n=this.vars[e];if(void 0!==n)for(const e of n)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","Vertex","vec4","vertex"),"vertex"===e||"fragment"===e){const n=this.varyings,r=this.vars[e];for(let i=0;in.value.itemSize;return r&&!i}getUniforms(e){const t=this.uniforms[e],n=[],r=[],i=[],s={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let r;!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode&&(this.isSampleCompare(t)?n.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):n.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let s="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(s="_multisampled"),!0===t.isCubeTexture)r="texture_cube";else if(!0===t.isDepthTexture)r=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${s}_2d`:`texture_depth${s}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const n=jL(t),s=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;r=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${n}, ${s}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)r="texture_2d_array";else if(!0===t.is3DTexture||!0===t.isData3DTexture)r="texture_3d";else{r=`texture${s}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}n.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${r};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,n=this.getType(t.getNodeType(this)),s=t.bufferCount,o=s>0&&"buffer"===i.type?", "+s:"",l=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${l}> ${i.name} : ${n};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${n}>`:`${n}`}${o} >`;r.push(this._getWGSLStructBinding(i.name,e,l,a.binding++,a.group))}}else{const e=this.getType(this.getVectorType(i.type)),t=i.groupNode.name;(s[t]||(s[t]={index:a.binding++,id:a.group,snippets:[]})).snippets.push(`\t${i.name} : ${e}`)}}for(const e in s){const t=s[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}let a=n.join("\n");return a+=r.join("\n"),a+=i.join("\n"),a}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const n=e[t];n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.structs=this.getStructs(t),n.vars=this.getVars(t),n.codes=this.getCodes(t),n.directives=this.getDirectives(t),n.scopedArrays=this.getScopedArrays(t);let r="// code\n\n";r+=this.flowCode[t];const i=this.flowNodes[t],s=i[i.length-1],a=s.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),l=e.name;if(l&&(r.length>0&&(r+="\n"),r+=`\t// flow -> ${l}\n`),r+=`${i.code}\n\t`,e===s&&"compute"!==t)if(r+="// result\n\n\t","vertex"===t)r+=`varyings.Vertex = ${i.result};`;else if("fragment"===t)if(o)n.returnType=a.getNodeType(this),n.structs+="var output : "+n.returnType+";",r+=`return ${i.result};`;else{let e="\t@location(0) color: vec4";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),n.returnType="OutputStruct",n.structs+=this._getWGSLStruct("OutputStruct",e),n.structs+="\nvar output : OutputStruct;",r+=`output.color = ${i.result};\n\n\treturn output;`}}n.flow=r}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let n;return null!==t&&(n=this._getWGSLMethod(e+"_"+t)),void 0===n&&(n=this._getWGSLMethod(e)),n||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getTernary(e,t,n){return`select( ${n}, ${t}, ${e} )`}getType(e){return nD[e]||e}isAvailable(e){let t=eD[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),eD[e]=t),t}_getWGSLMethod(e){return void 0!==iD[e]&&this._include(e),sD[e]}_include(e){const t=iD[e];return t.build(this),null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${aD}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[n,r,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${n}, ${r}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${n} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${n} * numWorkgroups.x ) * ( ${r} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,n,r=0,i=0){const s=e+"Struct";return`${this._getWGSLStruct(s,t)}\n@binding( ${r} ) @group( ${i} )\nvar<${n}> ${e} : ${s};`}}class lD{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return null!==e.depthTexture?t=this.getTextureFormatGPU(e.depthTexture):e.depth&&e.stencil?t=IN:e.depth&&(t=DN),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,n=e.getRenderTarget();t=n?n.samples:e.samples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const n=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:n?1:t,isMSAA:n}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?RC:e.isLineSegments||e.isMesh&&!0===t.wireframe?CC:e.isLine?NC:e.isMesh?PC:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.samples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===ne)return vN;if(e===ue)return RN;throw new Error("Unsupported outputType")}}const uD=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&uD.set(Float16Array,["float16"]);const cD=new Map([[qr,["float16"]]]),hD=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class dD{constructor(e){this.backend=e}createAttribute(e,t){const n=this._getBufferAttribute(e),r=this.backend,i=r.get(n);let s=i.buffer;if(void 0===s){const a=r.device;let o=n.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e1&&(r.multisampled=!0,n.texture.isDepthTexture||(r.sampleType=TL)),n.texture.isDepthTexture)t.compatibilityMode&&null===n.texture.compareFunction?r.sampleType=TL:r.sampleType=SL;else if(n.texture.isDataTexture||n.texture.isDataArrayTexture||n.texture.isData3DTexture){const e=n.texture.type;e===ae?r.sampleType=ML:e===oe?r.sampleType=EL:e===le&&(this.backend.hasFeature("float32-filterable")?r.sampleType=bL:r.sampleType=TL)}n.isSampledCubeTexture?r.viewDimension=NL:n.texture.isArrayTexture||n.texture.isDataArrayTexture||n.texture.isCompressedArrayTexture?r.viewDimension=CL:n.isSampledTexture3D&&(r.viewDimension=PL),e.texture=r}else if(n.isSampler){const r={};n.texture.isDepthTexture&&(null!==n.texture.compareFunction?r.type=xL:t.compatibilityMode&&(r.type=yL)),e.sampler=r}else console.error(`WebGPUBindingUtils: Unsupported binding "${n}".`);r.push(e)}return n.createBindGroupLayout({entries:r})}createBindings(e,t,n,r=0){const{backend:i,bindGroupLayoutCache:s}=this,a=i.get(e);let o,l=s.get(e.bindingsReference);void 0===l&&(l=this.createBindingsLayout(e),s.set(e.bindingsReference,l)),n>0&&(void 0===a.groups&&(a.groups=[],a.versions=[]),a.versions[n]===r&&(o=a.groups[n])),void 0===o&&(o=this.createBindGroup(e,l),n>0&&(a.groups[n]=o,a.versions[n]=r)),a.group=o,a.layout=l}updateBinding(e){const t=this.backend,n=t.device,r=e.buffer,i=t.get(e).buffer;n.queue.writeBuffer(i,0,r,0)}createBindGroupIndex(e,t){const n=this.backend.device,r=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,i=e[0],s=n.createBuffer({label:"bindingCameraIndex_"+i,size:16,usage:r});n.queue.writeBuffer(s,0,e,0);const a=[{binding:0,resource:{buffer:s}}];return n.createBindGroup({label:"bindGroupCameraIndex_"+i,layout:t,entries:a})}createBindGroup(e,t){const n=this.backend,r=n.device;let i=0;const s=[];for(const t of e.bindings){if(t.isUniformBuffer){const e=n.get(t);if(void 0===e.buffer){const n=t.byteLength,i=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,s=r.createBuffer({label:"bindingBuffer_"+t.name,size:n,usage:i});e.buffer=s}s.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isStorageBuffer){const e=n.get(t);if(void 0===e.buffer){const r=t.attribute;e.buffer=n.get(r).buffer}s.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isSampledTexture){const e=n.get(t.texture);let a;if(void 0!==e.externalTexture)a=r.importExternalTexture({source:e.externalTexture});else{const n=t.store?1:e.texture.mipLevelCount;let r=`view-${e.texture.width}-${e.texture.height}`;if(e.texture.depthOrArrayLayers>1&&(r+=`-${e.texture.depthOrArrayLayers}`),r+=`-${n}`,a=e[r],void 0===a){const i=LL;let s;s=t.isSampledCubeTexture?NL:t.isSampledTexture3D?PL:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?CL:RL,a=e[r]=e.texture.createView({aspect:i,dimension:s,mipLevelCount:n})}}s.push({binding:i,resource:a})}else if(t.isSampler){const e=n.get(t.texture);s.push({binding:i,resource:e.sampler})}i++}return r.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:s})}}class fD{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:n,material:r,geometry:i,pipeline:s}=e,{vertexProgram:a,fragmentProgram:o}=s,l=this.backend,u=l.device,c=l.utils,h=l.get(s),d=[];for(const t of e.getBindings()){const e=l.get(t);d.push(e.layout)}const p=l.attributeUtils.createShaderVertexBuffers(e);let f;0===r.blending||1===r.blending&&!1===r.transparent||(f=this._getBlending(r));let m={};!0===r.stencilWrite&&(m={compare:this._getStencilCompare(r),failOp:this._getStencilOperation(r.stencilFail),depthFailOp:this._getStencilOperation(r.stencilZFail),passOp:this._getStencilOperation(r.stencilZPass)});const g=this._getColorWriteMask(r),_=[];if(null!==e.context.textures){const t=e.context.textures;for(let e=0;e1},layout:u.createPipelineLayout({bindGroupLayouts:d})},E={},w=e.context.depth,A=e.context.stencil;if(!0!==w&&!0!==A||(!0===w&&(E.format=T,E.depthWriteEnabled=r.depthWrite,E.depthCompare=b),!0===A&&(E.stencilFront=m,E.stencilBack={},E.stencilReadMask=r.stencilFuncMask,E.stencilWriteMask=r.stencilWriteMask),!0===r.polygonOffset&&(E.depthBias=r.polygonOffsetUnits,E.depthBiasSlopeScale=r.polygonOffsetFactor,E.depthBiasClamp=0),M.depthStencil=E),null===t)h.pipeline=u.createRenderPipeline(M);else{const e=new Promise(e=>{u.createRenderPipelineAsync(M).then(t=>{h.pipeline=t,e()})});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const n=this.backend,{utils:r,device:i}=n,s=r.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:[r.getCurrentColorFormat(e)],depthStencilFormat:s,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}createComputePipeline(e,t){const n=this.backend,r=n.device,i=n.get(e.computeProgram).module,s=n.get(e),a=[];for(const e of t){const t=n.get(e);a.push(t.layout)}s.pipeline=r.createComputePipeline({compute:i,layout:r.createPipelineLayout({bindGroupLayouts:a})})}_getBlending(e){let t,n;const r=e.blending,i=e.blendSrc,s=e.blendDst,a=e.blendEquation;if(5===r){const r=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:s,l=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(s),operation:this._getBlendOperation(a)},n={srcFactor:this._getBlendFactor(r),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(l)}}else{const i=(e,r,i,s)=>{t={srcFactor:e,dstFactor:r,operation:JP},n={srcFactor:i,dstFactor:s,operation:JP}};if(e.premultipliedAlpha)switch(r){case 1:i(VP,WP,VP,WP);break;case 2:i(VP,VP,VP,VP);break;case 3:i(zP,HP,zP,VP);break;case 4:i($P,WP,zP,VP)}else switch(r){case 1:i(jP,WP,VP,WP);break;case 2:i(jP,VP,VP,VP);break;case 3:console.error("THREE.WebGPURenderer: SubtractiveBlending requires material.premultipliedAlpha = true");break;case 4:console.error("THREE.WebGPURenderer: MultiplyBlending requires material.premultipliedAlpha = true")}}if(void 0!==t&&void 0!==n)return{color:t,alpha:n};console.error("THREE.WebGPURenderer: Invalid blending: ",r)}_getBlendFactor(e){let t;switch(e){case y:t=zP;break;case 201:t=VP;break;case 202:t=GP;break;case 203:t=HP;break;case S:t=jP;break;case M:t=WP;break;case 208:t=$P;break;case 209:t=XP;break;case 206:t=qP;break;case 207:t=YP;break;case 210:t=KP;break;case 211:t=QP;break;case 212:t=ZP;break;default:console.error("THREE.WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const n=e.stencilFunc;switch(n){case 512:t=DC;break;case 519:t=zC;break;case 513:t=IC;break;case 515:t=OC;break;case 514:t=UC;break;case 518:t=kC;break;case 516:t=FC;break;case 517:t=BC;break;default:console.error("THREE.WebGPURenderer: Invalid stencil function.",n)}return t}_getStencilOperation(e){let t;switch(e){case lt:t=aL;break;case 0:t=oL;break;case 7681:t=lL;break;case 5386:t=uL;break;case 7682:t=cL;break;case 7683:t=hL;break;case 34055:t=dL;break;case 34056:t=pL;break;default:console.error("THREE.WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case g:t=JP;break;case 101:t=eL;break;case 102:t=tL;break;case 103:t=nL;break;case 104:t=rL;break;default:console.error("THREE.WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,n){const r={},i=this.backend.utils;r.topology=i.getPrimitiveTopology(e,n),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(r.stripIndexFormat=t.index.array instanceof Uint16Array?qC:YC);let s=1===n.side;return e.isMesh&&e.matrixWorld.determinant()<0&&(s=!s),r.frontFace=!0===s?WC:jC,r.cullMode=2===n.side?$C:XC,r}_getColorWriteMask(e){return!0===e.colorWrite?sL:iL}_getDepthCompare(e){let t;if(!1===e.depthTest)t=zC;else{const n=e.depthFunc;switch(n){case 0:t=DC;break;case 1:t=zC;break;case 2:t=IC;break;case 3:t=OC;break;case 4:t=UC;break;case 5:t=kC;break;case 6:t=FC;break;case 7:t=BC;break;default:console.error("THREE.WebGPUPipelineUtils: Invalid depth function.",n)}}return t}}class mD extends EC{constructor(e,t,n=2048){super(n),this.device=e,this.type=t,this.querySet=this.device.createQuerySet({type:"timestamp",count:this.maxQueries,label:`queryset_global_timestamp_${t}`});const r=8*this.maxQueries;this.resolveBuffer=this.device.createBuffer({label:`buffer_timestamp_resolve_${t}`,size:r,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.resultBuffer=this.device.createBuffer({label:`buffer_timestamp_result_${t}`,size:r,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ})}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return Xt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,n=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const r=this.device.createCommandEncoder();r.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),r.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,n);const i=r.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,n),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const s=new BigUint64Array(this.resultBuffer.getMappedRange(0,n));let a=0;for(const[,t]of e){const e=s[t],n=s[t+1];a+=Number(n-e)/1e6}return this.resultBuffer.unmap(),this.lastValue=a,a}catch(e){return console.error("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){console.error("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){console.error("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class gD extends oC{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.compatibilityMode=void 0!==e.compatibilityMode&&e.compatibilityMode,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=this.parameters.compatibilityMode,this.device=null,this.context=null,this.colorBuffer=null,this.defaultRenderPassdescriptor=null,this.utils=new lD(this),this.attributeUtils=new dD(this),this.bindingUtils=new pD(this),this.pipelineUtils=new fD(this),this.textureUtils=new HL(this),this.occludedResolveCache=new Map}async init(e){await super.init(e);const t=this.parameters;let n;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:t.compatibilityMode?"compatibility":void 0},r="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===r)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(UL),s=[];for(const e of i)r.features.has(e)&&s.push(e);const a={requiredFeatures:s,requiredLimits:t.requiredLimits};n=await r.requestDevice(a)}else n=t.device;n.lost.then(t=>{const n={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(n)});const r=void 0!==t.context?t.context:e.domElement.getContext("webgpu");this.device=n,this.context=r;const i=t.alpha?"premultiplied":"opaque",s=Qt.getToneMappingMode(this.renderer.outputColorSpace);this.context.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:s}}),this.trackTimestamp=this.trackTimestamp&&this.hasFeature(UL.TimestampQuery),this.updateSize()}get coordinateSystem(){return bt}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){let e=this.defaultRenderPassdescriptor;if(null===e){const t=this.renderer;e={colorAttachments:[{view:null}]},!0!==this.renderer.depth&&!0!==this.renderer.stencil||(e.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(t.depth,t.stencil).createView()});const n=e.colorAttachments[0];this.renderer.samples>0?n.view=this.colorBuffer.createView():n.resolveTarget=void 0,this.defaultRenderPassdescriptor=e}const t=e.colorAttachments[0];return this.renderer.samples>0?t.resolveTarget=this.context.getCurrentTexture().createView():t.view=this.context.getCurrentTexture().createView(),e}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}_getRenderPassDescriptor(e,t={}){const n=e.renderTarget,r=this.get(n);let i=r.descriptors;void 0!==i&&r.width===n.width&&r.height===n.height&&r.samples===n.samples||(i={},r.descriptors=i);const s=e.getCacheKey();let a=i[s];if(void 0===a){const t=e.textures,o=[];let l;const u=this._isRenderCameraDepthArray(e);for(let r=0;r1)if(!0===u){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=n.createQuerySet({type:"occlusion",count:r,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(r),t.lastOcclusionObject=null),s=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:GC}),this.initTimestampQuery(St,this.getTimestampUID(e),s),s.occlusionQuerySet=i;const a=s.depthStencilAttachment;if(null!==e.textures){const t=s.colorAttachments;for(let n=0;n0&&t.currentPass.executeBundles(t.renderBundles),n>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const r=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const n=[];for(let e=0;e0){const r=8*n;let i=this.occludedResolveCache.get(r);void 0===i&&(i=this.device.createBuffer({size:r,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(r,i));const s=this.device.createBuffer({size:r,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,n,i,0),t.encoder.copyBufferToBuffer(i,0,s,0,r),t.occlusionQueryBuffer=s,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;ea&&(l[0]=Math.min(i,a),l[1]=Math.ceil(i/a)),s.dispatchSize=l}l=s.dispatchSize}else l=i;a.dispatchWorkgroups(l[0],l[1]||1,l[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}async waitForGPU(){await this.device.queue.onSubmittedWorkDone()}draw(e,t){const{object:n,material:r,context:i,pipeline:s}=e,a=e.getBindings(),o=this.get(i),l=this.get(s).pipeline,u=e.getIndex(),c=null!==u,h=e.getDrawParameters();if(null===h)return;const d=(t,n)=>{this.pipelineUtils.setPipeline(t,l),n.pipeline=l;const s=n.bindingGroups;for(let e=0,n=a.length;e{if(d(r,i),!0===n.isBatchedMesh){const e=n._multiDrawStarts,i=n._multiDrawCounts,s=n._multiDrawCount,a=n._multiDrawInstances;null!==a&&Xt("THREE.WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");for(let o=0;o1?0:o;!0===c?r.drawIndexed(i[o],s,e[o]/u.array.BYTES_PER_ELEMENT,0,l):r.draw(i[o],s,e[o],l),t.update(n,i[o],s)}}else if(!0===c){const{vertexCount:i,instanceCount:s,firstVertex:a}=h,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;r.drawIndexedIndirect(e,0)}else r.drawIndexed(i,s,a,0,0);t.update(n,i,s)}else{const{vertexCount:i,instanceCount:s,firstVertex:a}=h,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;r.drawIndirect(e,0)}else r.draw(i,s,a,0);t.update(n,i,s)}};if(e.camera.isArrayCamera&&e.camera.cameras.length>0){const t=this.get(e.camera),r=e.camera.cameras,s=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==r.length){const e=this.get(s),n=[],i=new Uint32Array([0,0,0,0]);for(let t=0,s=r.length;t(console.warn("THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new AC(e)));super(new t(e),e),this.library=new yD,this.isWebGPURenderer=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}}const bD={type:"change"},TD={type:"start"},SD={type:"end"},MD=1e-6,ED=-1,wD=0,AD=1,RD=2,CD=3,ND=4,PD=new Ot,LD=new Ot,DD=new Bt,ID=new Bt,UD=new Bt,OD=new Ft,FD=new Bt,BD=new Bt,kD=new Bt,zD=new Bt;class VD extends Ta{constructor(e,t=null){super(e,t),this.screen={left:0,top:0,width:0,height:0},this.rotateSpeed=1,this.zoomSpeed=1.2,this.panSpeed=.3,this.noRotate=!1,this.noZoom=!1,this.noPan=!1,this.staticMoving=!1,this.dynamicDampingFactor=.2,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.keys=["KeyA","KeyS","KeyD"],this.mouseButtons={LEFT:a,MIDDLE:o,RIGHT:l},this.target=new Bt,this.state=ED,this.keyState=ED,this._lastPosition=new Bt,this._lastZoom=1,this._touchZoomDistanceStart=0,this._touchZoomDistanceEnd=0,this._lastAngle=0,this._eye=new Bt,this._movePrev=new Ot,this._moveCurr=new Ot,this._lastAxis=new Bt,this._zoomStart=new Ot,this._zoomEnd=new Ot,this._panStart=new Ot,this._panEnd=new Ot,this._pointers=[],this._pointerPositions={},this._onPointerMove=HD.bind(this),this._onPointerDown=GD.bind(this),this._onPointerUp=jD.bind(this),this._onPointerCancel=WD.bind(this),this._onContextMenu=ZD.bind(this),this._onMouseWheel=QD.bind(this),this._onKeyDown=XD.bind(this),this._onKeyUp=$D.bind(this),this._onTouchStart=JD.bind(this),this._onTouchMove=eI.bind(this),this._onTouchEnd=tI.bind(this),this._onMouseDown=qD.bind(this),this._onMouseMove=YD.bind(this),this._onMouseUp=KD.bind(this),this._target0=this.target.clone(),this._position0=this.object.position.clone(),this._up0=this.object.up.clone(),this._zoom0=this.object.zoom,null!==t&&(this.connect(t),this.handleResize()),this.update()}connect(e){super.connect(e),window.addEventListener("keydown",this._onKeyDown),window.addEventListener("keyup",this._onKeyUp),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerCancel),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.style.touchaction="proxy.php?url=none"}disconnect(){window.removeEventListener("keydown",this._onKeyDown),window.removeEventListener("keyup",this._onKeyUp),this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerCancel),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.domElement.style.touchaction="proxy.php?url=auto"}dispose(){this.disconnect()}handleResize(){const e=this.domElement.getBoundingClientRect(),t=this.domElement.ownerDocument.documentElement;this.screen.left=e.left+window.pageXOffset-t.clientLeft,this.screen.top=e.top+window.pageYOffset-t.clientTop,this.screen.width=e.width,this.screen.height=e.height}update(){this._eye.subVectors(this.object.position,this.target),this.noRotate||this._rotateCamera(),this.noZoom||this._zoomCamera(),this.noPan||this._panCamera(),this.object.position.addVectors(this.target,this._eye),this.object.isPerspectiveCamera?(this._checkDistances(),this.object.lookAt(this.target),this._lastPosition.distanceToSquared(this.object.position)>MD&&(this.dispatchEvent(bD),this._lastPosition.copy(this.object.position))):this.object.isOrthographicCamera?(this.object.lookAt(this.target),(this._lastPosition.distanceToSquared(this.object.position)>MD||this._lastZoom!==this.object.zoom)&&(this.dispatchEvent(bD),this._lastPosition.copy(this.object.position),this._lastZoom=this.object.zoom)):console.warn("THREE.TrackballControls: Unsupported camera type.")}reset(){this.state=ED,this.keyState=ED,this.target.copy(this._target0),this.object.position.copy(this._position0),this.object.up.copy(this._up0),this.object.zoom=this._zoom0,this.object.updateProjectionMatrix(),this._eye.subVectors(this.object.position,this.target),this.object.lookAt(this.target),this.dispatchEvent(bD),this._lastPosition.copy(this.object.position),this._lastZoom=this.object.zoom}_panCamera(){if(LD.copy(this._panEnd).sub(this._panStart),LD.lengthSq()){if(this.object.isOrthographicCamera){const e=(this.object.right-this.object.left)/this.object.zoom/this.domElement.clientWidth,t=(this.object.top-this.object.bottom)/this.object.zoom/this.domElement.clientWidth;LD.x*=e,LD.y*=t}LD.multiplyScalar(this._eye.length()*this.panSpeed),ID.copy(this._eye).cross(this.object.up).setLength(LD.x),ID.add(DD.copy(this.object.up).setLength(LD.y)),this.object.position.add(ID),this.target.add(ID),this.staticMoving?this._panStart.copy(this._panEnd):this._panStart.add(LD.subVectors(this._panEnd,this._panStart).multiplyScalar(this.dynamicDampingFactor))}}_rotateCamera(){zD.set(this._moveCurr.x-this._movePrev.x,this._moveCurr.y-this._movePrev.y,0);let e=zD.length();e?(this._eye.copy(this.object.position).sub(this.target),FD.copy(this._eye).normalize(),BD.copy(this.object.up).normalize(),kD.crossVectors(BD,FD).normalize(),BD.setLength(this._moveCurr.y-this._movePrev.y),kD.setLength(this._moveCurr.x-this._movePrev.x),zD.copy(BD.add(kD)),UD.crossVectors(zD,this._eye).normalize(),e*=this.rotateSpeed,OD.setFromAxisAngle(UD,e),this._eye.applyQuaternion(OD),this.object.up.applyQuaternion(OD),this._lastAxis.copy(UD),this._lastAngle=e):!this.staticMoving&&this._lastAngle&&(this._lastAngle*=Math.sqrt(1-this.dynamicDampingFactor),this._eye.copy(this.object.position).sub(this.target),OD.setFromAxisAngle(this._lastAxis,this._lastAngle),this._eye.applyQuaternion(OD),this.object.up.applyQuaternion(OD)),this._movePrev.copy(this._moveCurr)}_zoomCamera(){let e;this.state===ND?(e=this._touchZoomDistanceStart/this._touchZoomDistanceEnd,this._touchZoomDistanceStart=this._touchZoomDistanceEnd,this.object.isPerspectiveCamera?this._eye.multiplyScalar(e):this.object.isOrthographicCamera?(this.object.zoom=Ut.clamp(this.object.zoom/e,this.minZoom,this.maxZoom),this._lastZoom!==this.object.zoom&&this.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")):(e=1+(this._zoomEnd.y-this._zoomStart.y)*this.zoomSpeed,1!==e&&e>0&&(this.object.isPerspectiveCamera?this._eye.multiplyScalar(e):this.object.isOrthographicCamera?(this.object.zoom=Ut.clamp(this.object.zoom/e,this.minZoom,this.maxZoom),this._lastZoom!==this.object.zoom&&this.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")),this.staticMoving?this._zoomStart.copy(this._zoomEnd):this._zoomStart.y+=(this._zoomEnd.y-this._zoomStart.y)*this.dynamicDampingFactor)}_getMouseOnScreen(e,t){return PD.set((e-this.screen.left)/this.screen.width,(t-this.screen.top)/this.screen.height),PD}_getMouseOnCircle(e,t){return PD.set((e-.5*this.screen.width-this.screen.left)/(.5*this.screen.width),(this.screen.height+2*(this.screen.top-t))/this.screen.width),PD}_addPointer(e){this._pointers.push(e)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;tthis.maxDistance*this.maxDistance&&(this.object.position.addVectors(this.target,this._eye.setLength(this.maxDistance)),this._zoomStart.copy(this._zoomEnd)),this._eye.lengthSq()Math.PI&&(n-=uI),r<-Math.PI?r+=uI:r>Math.PI&&(r-=uI),this._spherical.theta=n<=r?Math.max(n,Math.min(r,this._spherical.theta)):this._spherical.theta>(n+r)/2?Math.max(n,this._spherical.theta):Math.min(r,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),!0===this.enableDamping?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let i=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const e=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),i=e!=this._spherical.radius}if(lI.setFromSpherical(this._spherical),lI.applyQuaternion(this._quatInverse),t.copy(this.target).add(lI),this.object.lookAt(this.target),!0===this.enableDamping?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let e=null;if(this.object.isPerspectiveCamera){const t=lI.length();e=this._clampDistance(t*this._scale);const n=t-e;this.object.position.addScaledVector(this._dollyDirection,n),this.object.updateMatrixWorld(),i=!!n}else if(this.object.isOrthographicCamera){const t=new Bt(this._mouse.x,this._mouse.y,0);t.unproject(this.object);const n=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),i=n!==this.object.zoom;const r=new Bt(this._mouse.x,this._mouse.y,0);r.unproject(this.object),this.object.position.sub(r).add(t),this.object.updateMatrixWorld(),e=lI.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;null!==e&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(e).add(this.object.position):(sI.origin.copy(this.object.position),sI.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(sI.direction))vI||8*(1-this._lastQuaternion.dot(this.object.quaternion))>vI||this._lastTargetPosition.distanceToSquared(this.target)>vI)&&(this.dispatchEvent(nI),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0)}_getAutoRotationAngle(e){return null!==e?uI/60*this.autoRotateSpeed*e:uI/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(.01*e);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){lI.setFromMatrixColumn(t,0),lI.multiplyScalar(-e),this._panOffset.add(lI)}_panUp(e,t){!0===this.screenSpacePanning?lI.setFromMatrixColumn(t,1):(lI.setFromMatrixColumn(t,0),lI.crossVectors(this.object.up,lI)),lI.multiplyScalar(e),this._panOffset.add(lI)}_pan(e,t){const n=this.domElement;if(this.object.isPerspectiveCamera){const r=this.object.position;lI.copy(r).sub(this.target);let i=lI.length();i*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*i/n.clientHeight,this.object.matrix),this._panUp(2*t*i/n.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/n.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/n.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const n=this.domElement.getBoundingClientRect(),r=e-n.left,i=t-n.top,s=n.width,a=n.height;this._mouse.x=r/s*2-1,this._mouse.y=-i/a*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(uI*this._rotateDelta.x/t.clientHeight),this._rotateUp(uI*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(uI*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-uI*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(uI*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-uI*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(1===this._pointers.length)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._rotateStart.set(n,r)}}_handleTouchStartPan(e){if(1===this._pointers.length)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panStart.set(n,r)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),n=e.pageX-t.x,r=e.pageY-t.y,i=Math.sqrt(n*n+r*r);this._dollyStart.set(0,i)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(1==this._pointers.length)this._rotateEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._rotateEnd.set(n,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(uI*this._rotateDelta.x/t.clientHeight),this._rotateUp(uI*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(1===this._pointers.length)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panEnd.set(n,r)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),n=e.pageX-t.x,r=e.pageY-t.y,i=Math.sqrt(n*n+r*r);this._dollyEnd.set(0,i),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const s=.5*(e.pageX+t.x),a=.5*(e.pageY+t.y);this._updateZoomParameters(s,a)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;tDI||8*(1-this._lastQuaternion.dot(t.quaternion))>DI)&&(this.dispatchEvent(LI),this._lastQuaternion.copy(t.quaternion),this._lastPosition.copy(t.position))}_updateMovementVector(){const e=this._moveState.forward||this.autoForward&&!this._moveState.back?1:0;this._moveVector.x=-this._moveState.left+this._moveState.right,this._moveVector.y=-this._moveState.down+this._moveState.up,this._moveVector.z=-e+this._moveState.back}_updateRotationVector(){this._rotationVector.x=-this._moveState.pitchDown+this._moveState.pitchUp,this._rotationVector.y=-this._moveState.yawRight+this._moveState.yawLeft,this._rotationVector.z=-this._moveState.rollRight+this._moveState.rollLeft}_getContainerDimensions(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}}}function OI(e){if(!e.altKey&&!1!==this.enabled){switch(e.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=.1;break;case"KeyW":this._moveState.forward=1;break;case"KeyS":this._moveState.back=1;break;case"KeyA":this._moveState.left=1;break;case"KeyD":this._moveState.right=1;break;case"KeyR":this._moveState.up=1;break;case"KeyF":this._moveState.down=1;break;case"ArrowUp":this._moveState.pitchUp=1;break;case"ArrowDown":this._moveState.pitchDown=1;break;case"ArrowLeft":this._moveState.yawLeft=1;break;case"ArrowRight":this._moveState.yawRight=1;break;case"KeyQ":this._moveState.rollLeft=1;break;case"KeyE":this._moveState.rollRight=1}this._updateMovementVector(),this._updateRotationVector()}}function 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t,n;e.tooltipEl.style("display",e.content&&e.mouseInside?"inline":"none"),e.content?e.content instanceof HTMLElement?(e.tooltipEl.text(""),e.tooltipEl.append(function(){return e.content})):"string"==typeof e.content?e.tooltipEl.html(e.content):!function(e){return tF(kF(e))}(e.content)?(e.tooltipEl.style("display","none"),console.warn("Tooltip content is invalid, skipping.",e.content,e.content.toString())):(e.tooltipEl.text(""),t=e.content,delete(n=e.tooltipEl.node()).__k,BF(WF(t),n)):e.tooltipEl.text("")}});function XF(e,t){(null==t||t>e.length)&&(t=e.length);for(var n=0,r=Array(t);n0),h=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color;let f=0;r.toneMapped&&(null!==M&&!0!==M.isXRRenderTarget||(f=x.toneMapping));const m=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==m?m.length:0,v=J.get(r),y=_.state.lights;if(!0===V&&(!0===G||e!==w)){const t=e===w&&r.id===E;ve.setState(r,e,t)}let 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L,U;r.isShaderMaterial&&!0===r.uniformsNeedUpdate&&(fl.upload(Ne,Ye(v),N,ee),r.uniformsNeedUpdate=!1);r.isSpriteMaterial&&C.setValue(Ne,"center",i.center);if(C.setValue(Ne,"modelViewMatrix",i.modelViewMatrix),C.setValue(Ne,"normalMatrix",i.normalMatrix),C.setValue(Ne,"modelMatrix",i.matrixWorld),r.isShaderMaterial||r.isRawShaderMaterial){const e=r.uniformsGroups;for(let t=0,n=e.length;t{function n(){r.forEach(function(e){J.get(e).currentProgram.isReady()&&r.delete(e)}),0!==r.size?setTimeout(n,10):t(e)}null!==Y.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let ke=null;function ze(){Ge.stop()}function Ve(){Ge.start()}const Ge=new Ma;function He(e,t,n,r){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)_.pushLight(e),e.castShadow&&_.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||z.intersectsSprite(e)){r&&W.setFromMatrixPosition(e.matrixWorld).applyMatrix4(H);const 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t=0,s=n.length;t0&&We(r,i,e,t),X&&xe.render(e),je(g,e,t);null!==M&&0===S&&(ee.updateMultisampleRenderTarget(M),ee.updateRenderTargetMipmap(M)),!0===e.isScene&&e.onAfterRender(x,e,t),Re.resetDefaultState(),E=-1,w=null,y.pop(),y.length>0?(_=y[y.length-1],!0===V&&ve.setGlobalState(x.clippingPlanes,_.state.camera)):_=null,v.pop(),g=v.length>0?v[v.length-1]:null},this.getActiveCubeFace=function(){return T},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return M},this.setRenderTargetTextures=function(e,t,n){const r=J.get(e);r.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===r.__autoAllocateDepthBuffer&&(r.__useRenderToTexture=!1),J.get(e.texture).__webglTexture=t,J.get(e.depthTexture).__webglTexture=r.__autoAllocateDepthBuffer?void 0:n,r.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){const n=J.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t};const Qe=Ne.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){M=e,T=t,S=n;let r=!0,i=null,s=!1,a=!1;if(e){const o=J.get(e);if(void 0!==o.__useDefaultFramebuffer)Q.bindFramebuffer(Ne.FRAMEBUFFER,null),r=!1;else if(void 0===o.__webglFramebuffer)ee.setupRenderTarget(e);else if(o.__hasExternalTextures)ee.rebindTextures(e,J.get(e.texture).__webglTexture,J.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){const t=e.depthTexture;if(o.__boundDepthTexture!==t){if(null!==t&&J.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");ee.setupDepthRenderbuffer(e)}}const l=e.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(a=!0);const u=J.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(u[t])?u[t][n]:u[t],s=!0):i=e.samples>0&&!1===ee.useMultisampledRTT(e)?J.get(e).__webglMultisampledFramebuffer:Array.isArray(u)?u[n]:u,A.copy(e.viewport),R.copy(e.scissor),C=e.scissorTest}else A.copy(F).multiplyScalar(I).floor(),R.copy(B).multiplyScalar(I).floor(),C=k;0!==n&&(i=Qe);if(Q.bindFramebuffer(Ne.FRAMEBUFFER,i)&&r&&Q.drawBuffers(e,i),Q.viewport(A),Q.scissor(R),Q.setScissorTest(C),s){const r=J.get(e.texture);Ne.framebufferTexture2D(Ne.FRAMEBUFFER,Ne.COLOR_ATTACHMENT0,Ne.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(a){const r=t;for(let t=0;t=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&(e.textures.length>1&&Ne.readBuffer(Ne.COLOR_ATTACHMENT0+o),Ne.readPixels(t,n,r,i,Ae.convert(l),Ae.convert(u),s))}finally{const e=null!==M?J.get(M).__webglFramebuffer:null;Q.bindFramebuffer(Ne.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,s,a,o=0){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=J.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==a&&(l=l[a]),l){if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){Q.bindFramebuffer(Ne.FRAMEBUFFER,l);const a=e.textures[o],u=a.format,c=a.type;if(!K.textureFormatReadable(u))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!K.textureTypeReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const h=Ne.createBuffer();Ne.bindBuffer(Ne.PIXEL_PACK_BUFFER,h),Ne.bufferData(Ne.PIXEL_PACK_BUFFER,s.byteLength,Ne.STREAM_READ),e.textures.length>1&&Ne.readBuffer(Ne.COLOR_ATTACHMENT0+o),Ne.readPixels(t,n,r,i,Ae.convert(u),Ae.convert(c),0);const d=null!==M?J.get(M).__webglFramebuffer:null;Q.bindFramebuffer(Ne.FRAMEBUFFER,d);const p=Ne.fenceSync(Ne.SYNC_GPU_COMMANDS_COMPLETE,0);return Ne.flush(),await function(e,t,n){return new Promise(function(r,i){setTimeout(function s(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:i();break;case e.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:r()}},n)})}(Ne,p,4),Ne.bindBuffer(Ne.PIXEL_PACK_BUFFER,h),Ne.getBufferSubData(Ne.PIXEL_PACK_BUFFER,0,s),Ne.deleteBuffer(h),Ne.deleteSync(p),s}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,n=0){const r=Math.pow(2,-n),i=Math.floor(e.image.width*r),s=Math.floor(e.image.height*r),a=null!==t?t.x:0,o=null!==t?t.y:0;ee.setTexture2D(e,0),Ne.copyTexSubImage2D(Ne.TEXTURE_2D,n,0,0,a,o,i,s),Q.unbindTexture()};const Ze=Ne.createFramebuffer(),Je=Ne.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,r=null,i=0,s=null){let a,o,l,u,c,h,d,p,f;null===s&&(0!==i?(Xt("WebGLRenderer: copyTextureToTexture 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y=Ne.getParameter(Ne.UNPACK_ROW_LENGTH),x=Ne.getParameter(Ne.UNPACK_IMAGE_HEIGHT),b=Ne.getParameter(Ne.UNPACK_SKIP_PIXELS),T=Ne.getParameter(Ne.UNPACK_SKIP_ROWS),S=Ne.getParameter(Ne.UNPACK_SKIP_IMAGES);Ne.pixelStorei(Ne.UNPACK_ROW_LENGTH,m.width),Ne.pixelStorei(Ne.UNPACK_IMAGE_HEIGHT,m.height),Ne.pixelStorei(Ne.UNPACK_SKIP_PIXELS,u),Ne.pixelStorei(Ne.UNPACK_SKIP_ROWS,c),Ne.pixelStorei(Ne.UNPACK_SKIP_IMAGES,h);const M=e.isDataArrayTexture||e.isData3DTexture,E=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){const n=J.get(e),r=J.get(t),m=J.get(n.__renderTarget),g=J.get(r.__renderTarget);Q.bindFramebuffer(Ne.READ_FRAMEBUFFER,m.__webglFramebuffer),Q.bindFramebuffer(Ne.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n=e.pointerRaycasterThrottleMs){e.lastRaycasterCheck=t;var n=null;if(e.hoverDuringDrag||!e.isPointerDragging){var r=this.intersectingObjects(e.pointerPos.x,e.pointerPos.y);e.hoverOrderComparator&&r.sort(function(t,n){return e.hoverOrderComparator(t.object,n.object)});var i=r.find(function(t){return e.hoverFilter(t.object)})||null;n=i?i.object:null,e.intersection=i||null}n!==e.hoverObj&&(e.onHover(n,e.hoverObj,e.intersection),e.tooltip.content(n&&Kh(e.tooltipContent)(n,e.intersection)||null),e.hoverObj=n)}e.tweenGroup.update()}return this},getPointerPos:function(e){var t=e.pointerPos;return{x:t.x,y:t.y}},cameraPosition:function(e,t,n,r){var i=e.camera;if(t&&e.initialised){var s=t,a=n||{x:0,y:0,z:0};if(r){var o=Object.assign({},i.position),l=h();e.tweenGroup.add(new GU(o).to(s,r).easing(OU.Quadratic.Out).onUpdate(u).start()),e.tweenGroup.add(new GU(l).to(a,r/3).easing(OU.Quadratic.Out).onUpdate(c).start())}else u(s),c(a);return this}return Object.assign({},i.position,{lookAt:h()});function u(e){var t=e.x,n=e.y,r=e.z;void 0!==t&&(i.position.x=t),void 0!==n&&(i.position.y=n),void 0!==r&&(i.position.z=r)}function c(t){var n=new ZF.Vector3(t.x,t.y,t.z);e.controls.enabled&&e.controls.target?e.controls.target=n:i.lookAt(n)}function h(){return Object.assign(new ZF.Vector3(0,0,-1e3).applyQuaternion(i.quaternion).add(i.position))}},zoomToFit:function(e){for(var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0,n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:10,r=arguments.length,i=new Array(r>3?r-3:0),s=3;s2&&void 0!==arguments[2]?arguments[2]:0,r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:10,i=e.camera;if(t){var s=new ZF.Vector3(0,0,0),a=2*Math.max.apply(Math,KF(Object.entries(t).map(function(e){var t=YF(e,2),n=t[0],r=t[1];return Math.max.apply(Math,KF(r.map(function(e){return Math.abs(s[n]-e)})))}))),o=(1-2*r/e.height)*i.fov,l=a/Math.atan(o*Math.PI/180),u=l/i.aspect,c=Math.max(l,u);if(c>0){var h=s.clone().sub(i.position).normalize().multiplyScalar(-c);this.cameraPosition(h,s,n)}}return this},getBbox:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:function(){return!0},n=new ZF.Box3(new ZF.Vector3(0,0,0),new ZF.Vector3(0,0,0)),r=e.objects.filter(t);return r.length?(r.forEach(function(e){return n.expandByObject(e)}),Object.assign.apply(Object,KF(["x","y","z"].map(function(e){return qF({},e,[n.min[e],n.max[e]])})))):null},getScreenCoords:function(e,t,n,r){var i=new ZF.Vector3(t,n,r);return i.project(this.camera()),{x:(i.x+1)*e.width/2,y:-(i.y-1)*e.height/2}},getSceneCoords:function(e,t,n){var r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:0,i=new ZF.Vector2(t/e.width*2-1,-n/e.height*2+1),s=new ZF.Raycaster;return s.setFromCamera(i,e.camera),Object.assign({},s.ray.at(r,new ZF.Vector3))},intersectingObjects:function(e,t,n){var r=new ZF.Vector2(t/e.width*2-1,-n/e.height*2+1),i=new ZF.Raycaster;return i.params.Line.threshold=e.lineHoverPrecision,i.params.Points.threshold=e.pointsHoverPrecision,i.setFromCamera(r,e.camera),i.intersectObjects(e.objects,!0)},renderer:function(e){return e.renderer},scene:function(e){return e.scene},camera:function(e){return e.camera},postProcessingComposer:function(e){return e.postProcessingComposer},controls:function(e){return e.controls},tbControls:function(e){return e.controls}},stateInit:function(){return{scene:new ZF.Scene,camera:new ZF.PerspectiveCamera,clock:new ZF.Clock,tweenGroup:new BU,lastRaycasterCheck:0}},init:function(e,t){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},r=n.controlType,i=void 0===r?"trackball":r,s=n.useWebGPU,a=void 0!==s&&s,o=n.rendererConfig,l=void 0===o?{}:o,u=n.extraRenderers,c=void 0===u?[]:u,h=n.waitForLoadComplete,d=void 0===h||h;e.innerHTML="",e.appendChild(t.container=document.createElement("div")),t.container.className="scene-container",t.container.style.position="relative",t.container.appendChild(t.navInfo=document.createElement("div")),t.navInfo.className="scene-nav-info",t.navInfo.textContent={orbit:"Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan",trackball:"Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan",fly:"WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw"}[i]||"",t.navInfo.style.display=t.showNavInfo?null:"none",t.tooltip=new $F(t.container),t.pointerPos=new ZF.Vector2,t.pointerPos.x=-2,t.pointerPos.y=-2,["pointermove","pointerdown"].forEach(function(e){return t.container.addEventListener(e,function(n){if("pointerdown"===e&&(t.isPointerPressed=!0),!t.isPointerDragging&&"pointermove"===n.type&&(n.pressure>0||t.isPointerPressed)&&("mouse"===n.pointerType||void 0===n.movementX||[n.movementX,n.movementY].some(function(e){return Math.abs(e)>1}))&&(t.isPointerDragging=!0),t.enablePointerInteraction){var r=(i=t.container,s=i.getBoundingClientRect(),a=window.pageXOffset||document.documentElement.scrollLeft,o=window.pageYOffset||document.documentElement.scrollTop,{top:s.top+o,left:s.left+a});t.pointerPos.x=n.pageX-r.left,t.pointerPos.y=n.pageY-r.top}var i,s,a,o},{passive:!0})}),t.container.addEventListener("pointerup",function(e){t.isPointerPressed&&(t.isPointerPressed=!1,t.isPointerDragging&&(t.isPointerDragging=!1,!t.clickAfterDrag)||requestAnimationFrame(function(){0===e.button&&t.onClick(t.hoverObj||null,e,t.intersection),2===e.button&&t.onRightClick&&t.onRightClick(t.hoverObj||null,e,t.intersection)}))},{passive:!0,capture:!0}),t.container.addEventListener("contextmenu",function(e){t.onRightClick&&e.preventDefault()}),t.renderer=new(a?xD:ZF.WebGLRenderer)(Object.assign({antialias:!0,alpha:!0},l)),t.renderer.setPixelRatio(Math.min(2,window.devicePixelRatio)),t.container.appendChild(t.renderer.domElement),t.extraRenderers=c,t.extraRenderers.forEach(function(e){e.domElement.style.position="absolute",e.domElement.style.top="0px",e.domElement.style.pointerEvents="none",t.container.appendChild(e.domElement)}),t.postProcessingComposer=new QI(t.renderer),t.postProcessingComposer.addPass(new ZI(t.scene,t.camera)),t.controls=new{trackball:VD,orbit:yI,fly:UI}[i](t.camera,t.renderer.domElement),"fly"===i&&(t.controls.movementSpeed=300,t.controls.rollSpeed=Math.PI/6,t.controls.dragToLook=!0),"trackball"!==i&&"orbit"!==i||(t.controls.minDistance=.1,t.controls.maxDistance=t.skyRadius,t.controls.addEventListener("start",function(){t.controlsEngaged=!0}),t.controls.addEventListener("change",function(){t.controlsEngaged&&(t.controlsDragging=!0)}),t.controls.addEventListener("end",function(){t.controlsEngaged=!1,t.controlsDragging=!1})),[t.renderer,t.postProcessingComposer].concat(KF(t.extraRenderers)).forEach(function(e){return e.setSize(t.width,t.height)}),t.camera.aspect=t.width/t.height,t.camera.updateProjectionMatrix(),t.camera.position.z=1e3,t.scene.add(t.skysphere=new ZF.Mesh),t.skysphere.visible=!1,t.loadComplete=t.scene.visible=!d,window.scene=t.scene},update:function(e,t){if(e.width&&e.height&&(t.hasOwnProperty("width")||t.hasOwnProperty("height"))){var n,r=e.width,i=e.height;e.container.style.width="".concat(r,"px"),e.container.style.height="".concat(i,"px"),[e.renderer,e.postProcessingComposer].concat(KF(e.extraRenderers)).forEach(function(e){return e.setSize(r,i)}),e.camera.aspect=r/i;var s=e.viewOffset.slice(0,2);s.some(function(e){return e})&&(n=e.camera).setViewOffset.apply(n,[r,i].concat(KF(s),[r,i])),e.camera.updateProjectionMatrix()}if(t.hasOwnProperty("viewOffset")){var a,o=e.width,l=e.height,u=e.viewOffset.slice(0,2);u.some(function(e){return e})?(a=e.camera).setViewOffset.apply(a,[o,l].concat(KF(u),[o,l])):e.camera.clearViewOffset()}if(t.hasOwnProperty("skyRadius")&&e.skyRadius&&(e.controls.hasOwnProperty("maxDistance")&&t.skyRadius&&(e.controls.maxDistance=Math.min(e.controls.maxDistance,e.skyRadius)),e.camera.far=2.5*e.skyRadius,e.camera.updateProjectionMatrix(),e.skysphere.geometry=new ZF.SphereGeometry(e.skyRadius)),t.hasOwnProperty("backgroundColor")){var c=yU(e.backgroundColor).alpha;void 0===c&&(c=1),e.renderer.setClearColor(new ZF.Color(UU(1,e.backgroundColor)),c)}function h(){e.loadComplete=e.scene.visible=!0}t.hasOwnProperty("backgroundImageUrl")&&(e.backgroundImageUrl?(new ZF.TextureLoader).load(e.backgroundImageUrl,function(t){t.colorSpace=ZF.SRGBColorSpace,e.skysphere.material=new ZF.MeshBasicMaterial({map:t,side:ZF.BackSide}),e.skysphere.visible=!0,e.onBackgroundImageLoaded&&setTimeout(e.onBackgroundImageLoaded),!e.loadComplete&&h()}):(e.skysphere.visible=!1,e.skysphere.material.map=null,!e.loadComplete&&h())),t.hasOwnProperty("showNavInfo")&&(e.navInfo.style.display=e.showNavInfo?null:"none"),t.hasOwnProperty("lights")&&((t.lights||[]).forEach(function(t){return e.scene.remove(t)}),e.lights.forEach(function(t){return e.scene.add(t)})),t.hasOwnProperty("objects")&&((t.objects||[]).forEach(function(t){return e.scene.remove(t)}),e.objects.forEach(function(t){return e.scene.add(t)}))}});function eB(e,t){var n=new t;return n._destructor&&n._destructor(),{linkProp:function(t){return{default:n[t](),onChange:function(n,r){r[e][t](n)},triggerUpdate:!1}},linkMethod:function(t){return function(n){for(var r=n[e],i=arguments.length,s=new Array(i>1?i-1:0),a=1;a3?i-3:0),a=3;a