Winter MelonJam 2024 has now begun! The theme is POLARITY.

Here’s some definitions:

  1. the condition of having poles

  2. attraction toward a particular object or in a specific direction

  3. diametrical opposition

  4. the state of having two opposite or contradictory tendencies, opinions, or aspects.

More ideas here (be warned, not all will work for games): https://en.wikipedia.org/wiki/Polarity

Tips:

- Use multiple/uncommon definitions if it makes sense for your game, check that the game can’t be easily reskinned to fit a different theme (i.e. the association with the theme is not just surface level).

- Questions you might want to ask yourself/your team: What are some things besides magnets that have "polarity"? What are some things that are "polar" opposites of each other? What are some mechanics you can create with the attraction/repulsion related to "polarity"? What are some physics concepts that could relate to polarity?

REMINDER: you must keep a document of all outside/pre-made assets used.

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What is a game jam, you might ask? It's just a hackathon dedicated to games specifically, and they're loads of fun! You don't need any experience at all-- even just following a few tutorials, with your own twists, is okay! Winter MelonJam 2024 will take place December 27th 9:00 AM PST (December 27th 5:00 PM UTC), and the game jam will end on December 30th 8:59 AM PST (December 30th 4:59 PM UTC).

Our core mission is to transform game development from a niche topic into something everything can learn to appreciate. As such, we HIGHLY encourage high schoolers and other novices to join this game jam! We will be offering dedicated prizes for these contestants as well as hosting workshops for beginners to create a welcoming environment.

Check out our website for more details!

Important -- PLEASE READ!

Our game jam is being hosted on Itch, and we will not accept submissions from Devpost.

Benefits

Everyone who submits a project will be given access to benefits worth thousands of dollars. We also provide many different prizes to the winners of this game jam, so be sure to sign up!

Questions

If you have any other questions, please feel free to ask on our Discord server! Otherwise, we cannot wait to see all of the exciting ideas you have to offer! Good luck!

Hackathon Sponsors

Prizes

$3,124 in prizes
Advanced 1st Place
1 winner

* $100 cash/gift card
* 1 Cartoon Coffee VFX Mega Pack (worth $200)
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Advanced 2nd Place
1 winner

* $80 cash/gift card
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Advanced 3rd Place
1 winner

* $70 cash/gift card
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Intermediate 1st Place
1 winner

* $70 cash/gift card
* 1 Cartoon Coffee VFX Mega Pack (worth $200)
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Intermediate 2nd Place
1 winner

* $50 cash/gift card
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Intermediate 3rd Place
1 winner

* $40 cash/gift card
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Novice 1st Place
1 winner

* $40 cash/gift card
* 1 Cartoon Coffee VFX Mega Pack (worth $200)
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Novice 2nd Place
1 winner

* $30 cash/gift card
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Novice 3rd Place
1 winner

* $20 cash/gift card
* 100€ WeLoveIndies coupon (worth $106)
* 1x Aseprite key (worth $20)

Participant Prizes
1 winner

* Synty Store 15% off code
* One year of 1Password Families (worth $60) (up to 36 available, claim in our Discord server as soon as possible!)
* Access to Wolfram|One for 6 months (worth $830)

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Laurier Ke

Laurier Ke
Cupertino GDC Co-President

Winfred Lin

Winfred Lin
Cupertino GDC Co-President

Judging Criteria

  • Game Play + Game Feel
    How well the game squeezes out value from its mechanics/how appropriate and appealing the controls feel (snappy platforming, impactful heavy attacks, or the like). This may differ depending on the genre of game.
  • Graphics
    How impressive the project looks. Objects of importance should be easily differentiable from other objects, and in general the game should be visually appealing.
  • Innovation
    How “new” a concept in the game is (avant-garde graphics, new gameplay concepts, new interpretations or combinations of old concepts, etc.)
  • Theme
    How well the game interprets the theme. The more creative the interpretation that still reasonably matches the theme, the higher the game's score in this category.
  • Polish
    How little bugs/exploits there are, and overall polish/whether the game feels complete.

Questions? Email the hackathon manager

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