Comments for workhuman https://workhuman.wordpress.com Wed, 26 Aug 2015 18:09:40 +0000 hourly 1 http://wordpress.com/ Comment on What Makes Design Computational by Alexandros Tsamis https://workhuman.wordpress.com/2011/07/24/what-makes-design-computational/comment-page-1/#comment-75 Wed, 26 Aug 2015 18:09:40 +0000 http://work.permanentriot.com/?p=530#comment-75 hello all,

i just stumbled on this while looking for something entirely different and i thought i would leave a comment just in case it helps to clarify things a bit.

the difference between computation and digital is not that confusing although it is true that in most cases the terms just like parametric and algorithmic have been used interchangeably…
in essence, digital computation is a subcategory of the general term Computation. the digital requires digits i.e. Zeros and Ones – it requires a predefined way to make calculations using predefined units. our personal computers are digital computers because of that. they use only combinations of 0s and 1s to make any sort of calculation/computation.
on the other hand the term computation can include types of calculations that are not predetermined in nature. in other words not all computations are symbol based. for more information on this one could read the book SHAPE by George Stiny from MIT.
So the digital is a type of Computation but Computation is not necessarily Digital. If a computer (machine) does computation… like executing an algorithm or executing the range of parameters in a parametric model, this computation is Digital. If you use a computer (machine) to design stuff, depending on how you use it, you could be doing digital computation or not. the term digital has to do with a predetermined definition of units… in the case of the digital zeros and ones.

Most importantly, you can also design computationally without ever touching the computer (machine).

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Comment on The Nurbs-Fabrication Complex by Ben https://workhuman.wordpress.com/2012/04/21/the-nurbs-fabrication-complex/comment-page-1/#comment-81 Fri, 08 Mar 2013 05:15:05 +0000 http://work.permanentriot.com/?p=593#comment-81 “Not understanding your grasshopper definition does not make your project “emergent”” made me think of this: http://lesswrong.com/lw/iv/the_futility_of_emergence/

Nice post

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Comment on The Nurbs-Fabrication Complex by Matei Denes https://workhuman.wordpress.com/2012/04/21/the-nurbs-fabrication-complex/comment-page-1/#comment-80 Mon, 14 May 2012 18:59:52 +0000 http://work.permanentriot.com/?p=593#comment-80 Great points.

I hoped the computational experiment would slow down and start to look at why and what they were doing a couple of years ago. I went to a few conferences where it was clear that playing with these new toys just for the wow factor had come to a end and that a new approach was required. I had hoped that moment had finally come where we could sit down and say that was fun but now lets get to work figuring out what all this means.

Unfortunately it looks like you pointed out a new area for the fun and games to continue – fabrication. Don’t get me wrong, I think it is important to figure out if these crazy shapes can be built, but at some point we have to stop and wonder why. And I do think it is more than likely that a good reason is right there waiting to be verbalized. Though I worry that if we wait too long the discussion will have been taken over by the wrong voices pushing computation right out the door and into a strange and lonely autopoietic world.

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Comment on The Nurbs-Fabrication Complex by Ben https://workhuman.wordpress.com/2012/04/21/the-nurbs-fabrication-complex/comment-page-1/#comment-79 Mon, 23 Apr 2012 20:47:44 +0000 http://work.permanentriot.com/?p=593#comment-79 Sivam, well put! I’m putting a link to your LinkedIn forum discussion below:

http://www.linkedin.com/groups/Critical-view-Curvitechture-2432125.S.109597043

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Comment on The Nurbs-Fabrication Complex by Sivam Krish https://workhuman.wordpress.com/2012/04/21/the-nurbs-fabrication-complex/comment-page-1/#comment-78 Sun, 22 Apr 2012 08:46:56 +0000 http://work.permanentriot.com/?p=593#comment-78 Excellent analysis. You raise important questions. Remember, schools need to impress kids. Geometric Circus is the easy way out. But its time for grown ups to stop clapping after each performance.

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Comment on Infant insomnia visualization by the wife https://workhuman.wordpress.com/2012/01/31/infant-insomnia-visualization/comment-page-1/#comment-77 Wed, 01 Feb 2012 05:19:02 +0000 http://work.permanentriot.com/2012/01/infant-insomnia-visualization/#comment-77 sadly most of the 1 1/2 – 2 hour chunks of awake time in the middle of the night actually *are* awake time … it’s only the 2-3 hour chunks that are (usually) missing data. clearly something must be done. I for one cannot survive on this little sleep. I don’t know how the baby is doing it.

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Comment on What Makes Design Computational by at0mb0y https://workhuman.wordpress.com/2011/07/24/what-makes-design-computational/comment-page-1/#comment-74 Fri, 09 Dec 2011 17:56:01 +0000 http://work.permanentriot.com/?p=530#comment-74 Hi I really like your blog. I’m interested in the same stuff and I had the same reflexion about the relation between these terminology that I would like to share.
What do you say about the difference between Algorithmic and Parametric? they are in someways intricate in there application. We can dumbly consider parameters as variable and said that they are in algorithm. And in the other hand Parametric use algorithm to reach the goal of adapting the shape according to the parameters. (its really dumb definition, it’s like defining programming as data aspect or the operation made on)

What I want to express by this is: finally define by the use came at resume everything to everything. And as you said everything end to be digital design.

I think the definition should come from the intent in the use. If you want use computation concept as an inspiration of your design you are computational designer, or a computable pattern oriented designer. Even nice software with nice GUI or user friendly doesn’t change the intent of their own design quest of a kind of rationality.
But this is not a mannerism this, I don’t mean they will do everything with Vim or emacs from scratch to produce there design. They can use nice software, but the slight difference with other is : they are really interested in the concept brought by computer science (and in somewhat the comeback of the ghost of Alexander who had his part of influence on the computer science development.) They are looking on the architectural concept friendly part in the computer science

If you don’t care about what happens inside the computer and you just want the power of the computation in your hand you are digital designer. And you inherit in some ways from the deconstructivist point of view

So to continue my definition by intent, I would say parametric-ism is a will of over control of your design. You want to control it in a very precise manner. This control help you to keep the cost, to adapt the project over to the tribulation of reality.

In algorithmic approach you want to loose a bit of control to be surprise by your own design. You research the generative and unpredictable aspects of algorithms.

You can combine this definition to define your manner of design : a digital algorithmic design (want to be surprise, use nature inspired algorithm _ More UCLA trend) or a computational algorithmic design (want to be surprise but want to fit in a logic of a rational design lying on computer science concept_ more MIT trend)

So now it’s useful to have different name to express different things… It merge with the feeling of jojeg07

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Comment on Thesis Presentation: Pt.1: Data Visualization and Cognitive Co-Processors by CAD’s uneasy relationship with tablets « Digital Morphogenesis | Evolving architecture through computation https://workhuman.wordpress.com/2011/05/18/thesis-presentation-pt-1-data-visualization-and-cognitive-co-processors/comment-page-1/#comment-70 Fri, 09 Dec 2011 05:52:00 +0000 http://work.permanentriot.com/?p=484#comment-70 […] The CAD offerings on the iPad are currently pretty dismal, mostly because the touch interface has not found a place beside the precise, memory intensive desktop counterparts. It has taken 18 months for the iPad to be a primary consumption device but the CAD industry is moving much slower than this. On the other-hand the games industry is moving very quickly and we see games for the iPad that have architectural aspects like Touch Physics, Zen Bound, Cut the Rope, World of Goo, MineCraft and even Angry Birds (although admittedly about the destruction of architecture). These might hint at where the industry (Autodesk?) is going, as Ben Regnier asks, “why the hell don’t I get to use this at work?” (Work, mostly play) […]

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Comment on Patterns and Design by Daniel https://workhuman.wordpress.com/2011/10/29/patterns-and-design/comment-page-1/#comment-76 Thu, 17 Nov 2011 10:44:35 +0000 http://work.permanentriot.com/?p=539#comment-76 Hey Ben,

I hadn’t previously considered how dramatically the concept of design patterns was modified on the 40 year journey away from architecture and back again. Thank you for sharing your thoughts. It is interesting to see how the scale of patterns has changed, from very general rules of design (don’t build anything over 4 stories) to very specific methods of organising geometry. Even in programming, design patterns never really got beyond this stage, even though programming a blog is arguably much less complicated and more repetitive than designing architecture. One way this has been addressed is with increasing abstractions and open source libraries. All the open-source projects I have seen in architecture have left me pretty sceptical but again this might be a scale issue and small, less ambitious projects may be a more successful path for extending the current design patterns.

Daniel

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Comment on What Makes Design Computational by Marc Teer https://workhuman.wordpress.com/2011/07/24/what-makes-design-computational/comment-page-1/#comment-73 Wed, 27 Jul 2011 15:30:22 +0000 http://work.permanentriot.com/?p=530#comment-73 Thanks for writing this, Ben. I have been looking for a break down like this for some time now. You know you are in the vicinity of something new when language hasn’t quite yet caught up…
Marc

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