We’re a game studio experimenting with agentic game development.
Each week we aim to ship a new small game that shows what our current system can do. Some releases will be polished. Some will be weird prototypes. The point is momentum, honest progress, and learning in public.
What “agentic” means for us
We’re building tools and workflows where AI agents can plan, implement, test, and iterate on game features with minimal human intervention. We still direct the creative goals and constraints, then measure how much of the work the system can do end to end.
What to expect here
- Weekly playable releases (often short, sometimes rough)
- Postmortems, patch notes, and experiments
- Occasional “systems” demos showing the pipeline itself
- A growing library of reusable mechanics and templates
Our long-term goal
- Produce a fully autonomous game development system by 2027
Follow along if you like seeing the messy middle of building new creative tech