Comments for Gaming Pixie's Games https://www.gamingpixie.com Games by Chelle, a.k.a. Gaming Pixie Fri, 11 Aug 2023 16:55:23 +0000 hourly 1 Comment on Undertale: Mercy vs. Judgment on the Path to Genocide by Chi https://www.gamingpixie.com/essays-and-game-analysis/undertale-mercy-vs-judgment-on-the-path-to-genocide/#comment-50 Wed, 22 Jun 2016 19:57:25 +0000 https://games.gamingpixie.com/?p=1596#comment-50 Hello. I found myself at the exact same dilemma as you, facing poor Papyrus. I ended up accepting his spare, but then I felt so guilty accepting his innocent friendship that I’m unable to continue the game at this point, genocide or no. Not the first time I felt the guilt either. My first run I killed Undyne because I don’t know how to spare her, and Papyrus just chat happily about our possible friendship. Heartbreak!
So, yeah…maybe I’ll restart the game with another pacifist, or at least neutral run, just because. My curiosity will always have Youtube (still guilty but I have to kow somehow)
Awesome game and characters!

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Comment on She Who Fights Monsters: Available Now! by The Pixie https://www.gamingpixie.com/game-dev/she-who-fights-monsters-available-now/#comment-49 Mon, 09 Jun 2014 01:27:19 +0000 http://games.gamingpixie.com/?p=1206#comment-49 In reply to hehariot.

Aw. 🙁

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Comment on She Who Fights Monsters: Available Now! by hehariot https://www.gamingpixie.com/game-dev/she-who-fights-monsters-available-now/#comment-48 Tue, 03 Jun 2014 23:12:33 +0000 http://games.gamingpixie.com/?p=1206#comment-48 Darn, I wish I can play it but I cant install stuff on this computer…

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Comment on She Who Fights Monsters: Almost Done! by matthewkirshenblatt https://www.gamingpixie.com/game-dev/she-who-fights-monsters-almost-done/#comment-47 Mon, 26 May 2014 23:27:52 +0000 http://games.gamingpixie.com/?p=1181#comment-47 I for one am definitely proud of you. I am glad you kept it all: nostalgia, darkness and all.

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Comment on When Art Becomes Obligation by hehariot https://www.gamingpixie.com/game-dev/when-art-becomes-obligation/#comment-46 Fri, 23 May 2014 10:11:50 +0000 http://games.gamingpixie.com/?p=1172#comment-46 I’m kinda having the same problems with XP. RPG maker 2000/2003 (same engine for Yume Nikki) has more freedom than XP and it’s pretty annoying and hard to adapt to it. :/

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Comment on RPG Maker VX Ace: Your Files and You by Maverynthia https://www.gamingpixie.com/game-dev/rpg-maker-vx-ace-your-files-and-you/#comment-44 Thu, 06 Mar 2014 04:58:39 +0000 http://games.gamingpixie.com/?p=1059#comment-44 In reply to Seanna Musgrave.

I pretty sure Git has a GUI, as when I installed Git, it asked me if I wanted a fancy GUI to go with it, which I took then ended up with both Git Shell and the GUI on my desktop.

Maybe GitHub takes care of all that. All I remember it was was drag and drop easy.

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Comment on RPG Maker VX Ace: Your Files and You by Seanna Musgrave https://www.gamingpixie.com/game-dev/rpg-maker-vx-ace-your-files-and-you/#comment-43 Wed, 05 Mar 2014 20:21:35 +0000 http://games.gamingpixie.com/?p=1059#comment-43 Version control is basically a good way to store previous versions of files in case you need to undo a destructive change.

If you’re comfortable with the command line, you basically install git, and input a couple of commands “git add . (add all your files), git commit (Remember this version of my project)”. A lot of people use git with github, which is a kind of like a social network for git projects. Its very simple to export git repos, usually done with just “git push (move the repo) master (The main branch of your project) (Branches are cool, but you don’t need to know about them to get started.)”

Github makes it pretty easy to look through github projects. You can check out some projects I’ve done like: https://github.com/evilseanbot/fencinggame, but I wouldn’t hold it up as an example of best practices.

If you’re not comfortable with the command line, you can use something like Atlassian Sourcetree to manage git projects, but its a little finicky (It likes to start projects in empty folders, but you can get around that)

You can also use Dropbox to get some limited version control: https://www.dropbox.com/help/11/en

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Comment on RPG Maker VX Ace: Your Files and You by The Pixie https://www.gamingpixie.com/game-dev/rpg-maker-vx-ace-your-files-and-you/#comment-42 Wed, 05 Mar 2014 17:43:26 +0000 http://games.gamingpixie.com/?p=1059#comment-42 In reply to Seanna Musgrave.

Never heard of it, but I have the situation under control now by just saving any significant changes to a flash drive. It might come in handy for the future, though (I want to work with Unity), so thanks and share away. 🙂

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Comment on RPG Maker VX Ace: Your Files and You by Seanna Musgrave https://www.gamingpixie.com/game-dev/rpg-maker-vx-ace-your-files-and-you/#comment-41 Wed, 05 Mar 2014 17:35:12 +0000 http://games.gamingpixie.com/?p=1059#comment-41 I’m curious if you are aware of version control systems like Git. They’re a little messy for projects with generated files, like RPGMaker, but they’d seem like they’d be useful in this situation.

Let me know if you want to know the basics that would be relevant to you.

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Comment on Concept Art: Jenny by The Pixie https://www.gamingpixie.com/game-dev/concept-art-jenny/#comment-36 Tue, 26 Nov 2013 01:06:23 +0000 http://games.gamingpixie.com/?p=803#comment-36 In reply to Monty.

Thanks! 😀

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