Comments for xacc.ide https://xacc.wordpress.com A small, super fast, opensource and 100% C# IDE targetting .NET-based languages Wed, 21 May 2014 05:28:57 +0000 hourly 1 http://wordpress.com/ Comment on Decompiler FUUU!!! by leppie https://xacc.wordpress.com/2011/07/20/decompiler-fuuu/#comment-7393 Wed, 21 May 2014 05:28:57 +0000 http://xacc.wordpress.com/?p=393#comment-7393 In reply to boriel.

Nope, sorry. VS2008 pretty much killed the need for it.

]]>
Comment on Decompiler FUUU!!! by boriel https://xacc.wordpress.com/2011/07/20/decompiler-fuuu/#comment-7095 Sat, 11 Jan 2014 10:57:35 +0000 http://xacc.wordpress.com/?p=393#comment-7095 Just discovered this project, and looks nice!! 🙂
Is it still alive? 😐

]]>
Comment on Writing fast arithmetic code on IronScheme by Robert Harvey https://xacc.wordpress.com/2010/12/02/writing-fast-arithmetic-code-on-ironscheme/#comment-5689 Wed, 21 Nov 2012 05:03:20 +0000 http://xacc.wordpress.com/?p=334#comment-5689 In reply to G.

There is a port of Clojure to the .NET Framework available here: https://github.com/clojure/clojure-clr

]]>
Comment on Changelog by Rufus https://xacc.wordpress.com/changelog/#comment-4729 Mon, 20 Feb 2012 16:36:14 +0000 http://xacc.wordpress.com/changelog/#comment-4729 I’m a budding programmer and I’d like to know how to install xacc, now that I’ve downloaded the src file. Please point me in the right direction in this regard.

]]>
Comment on Using IronScheme in Unity3D by Jangedoo https://xacc.wordpress.com/2011/02/01/using-ironscheme-in-unity3d/#comment-4238 Sun, 21 Aug 2011 01:36:40 +0000 http://xacc.wordpress.com/?p=367#comment-4238 thank you for this article. I am also learning Unity3d to make some games and your article has helped me get some insights and ideas. Thanks again.

]]>
Comment on Decompiler FUUU!!! by Patrik https://xacc.wordpress.com/2011/07/20/decompiler-fuuu/#comment-4189 Thu, 21 Jul 2011 14:35:08 +0000 http://xacc.wordpress.com/?p=393#comment-4189 In reply to leppie.

I just found out about http://www.telerik.com/products/decompiling.aspx would be interesting to see how it stacks up to the rest.

]]>
Comment on Decompiler FUUU!!! by leppie https://xacc.wordpress.com/2011/07/20/decompiler-fuuu/#comment-4187 Thu, 21 Jul 2011 06:02:19 +0000 http://xacc.wordpress.com/?p=393#comment-4187 In reply to grettkeg.

Hey Grant!

Working on an in-process lightweight debugger for IronScheme.

]]>
Comment on Decompiler FUUU!!! by grettkeg https://xacc.wordpress.com/2011/07/20/decompiler-fuuu/#comment-4186 Wed, 20 Jul 2011 22:28:36 +0000 http://xacc.wordpress.com/?p=393#comment-4186 What are you working on?

]]>
Comment on GC.SuppressFinalize and .NET Object Finalizers (or Why printing from the finalizer is not a good idea) by David Srbecky https://xacc.wordpress.com/2011/02/22/gc-suppressfinalize/#comment-4183 Wed, 20 Jul 2011 10:46:10 +0000 http://xacc.wordpress.com/?p=379#comment-4183 Oh, and object can be GC’ed twice – it is called resurection. It happens when you store a reference to your object from the finalizer makeing it reachable again. It is really stupid thing to do, but the GC has to handle it.

]]>
Comment on GC.SuppressFinalize and .NET Object Finalizers (or Why printing from the finalizer is not a good idea) by David Srbecky https://xacc.wordpress.com/2011/02/22/gc-suppressfinalize/#comment-4182 Wed, 20 Jul 2011 10:42:05 +0000 http://xacc.wordpress.com/?p=379#comment-4182 Remember that the finalizers are run on different thread. My guess is that GC works as expected, but you are creating the new objects on the main thread much more quickly then the GC can free them (because it has to call Console.WriteLine for each). To test this call GC.WaitForPendingFinalizers in the main loop.

The second version of your code worked because SuppressFinalize has disabled the finalizer for the object and thus the Console.WriteLine was not called.

]]>