About the challenge

Welcome to XR Hack Stockholm: a challenge for XR Creators to leverage their mixed reality development skills using the Meta Presence Platform and build innovative Meta Quest applications.

Get started

You will find all you need to know about the XR Hack on the Launchpad.

Schedule

Day 1: Team Formation, Official Kick-off, Workshops
Day 2: Hack Continues
Day 3: Submission Deadline, Demo Sessions & Judging, Award Ceremony

Requirements

Challenge Categories

  • Hobbies & Skills (powered by Meta): New applications that help enhance your hobbies in MR, like learning a new instrument or playing with virtual pets.
  • Utility & Design (powered by Meta): Use Mixed Reality to solve problems in the world around you or decorate and design your space.
  • Social/Casual Gaming (powered by Meta): Solo and multiplayer gaming experiences with a focus on virtual experiences like tablet-top games.
  • Experiential Education (powered by Pearson): Re-imagine formal education by making lessons and exams fully experiential with the power of AI and MR. Single- and Multiplayer welcome. Submissions that focus on language skills, communication skills, or soft skills are preferred - but not required. Your app will be designed for committed and passionate learners who are learning in primary/secondary schools, colleges/universities, vocational/trade schools, or for learning at work inside organizations.
  • Best Use of MR Stylus (powered by Logitech): Unique MR applications requiring high precision 2D and 3D interaction capabilities of MX Ink.

 

Project Requirements

  • What to Create: Build a mixed reality experience using Meta Presence Platform's capabilities, including at least one Mixed Reality (MR) Capability AND at least one Presence Platform SDK
  • Functionality: The Project must be capable of being successfully installed and running consistently on the platform for which it is intended and must function as depicted in the video and/or expressed in the text description.
  • New & Existing: Projects must be newly created by the Entrant or, (e.g., not previously uploaded onto AppLab or Quest Store)Additionally, the Project cannot have been worked on in a previous Hackathon.
  • Third-Party Integrations: If a Project integrates any third-party SDK, APIs, and/or data, the Entrant must be authorized to use them in accordance with any terms and conditions or licensing requirements of the tool. Sponsor and Administrator reserve the right to request proof of such authorization or licensure.

Submission Requirements

  • Each team member needs a Devpost account and has to join the XR Hack Stockholm on Devpost.
  • One member from each team has to submit the project making sure to tag all other team members as collaborators.
  • Include a Project built with the required developer tools and meets the above Project Requirements. We don’t expect your team to share the Git link or make it open-source. It’s completely ok to make your project commercial or store-ready.
  • Include an APK attachment to your project.
  • Include a demonstration video of your Project (around one (1) minute, shows the experience as viewed on Quest, publicly visible, no third-party trademarks, no copyrighted music, etc.)
  • Include a text description that explains the features and functionality of your Project.
  • List paid software assets, third-party SDKs or APIs, and paid design tools in the project code and the project submission.
  • Create a folder inside the Google Drive. Name it after your team name and team number e.g. “[S11] HackFace”. Upload the apk file and demo video there. Upload all other files in a subfolder, name it “Other.”
  • A team may only submit one project.
  • After every hack, we gather feedback and make our tools a little bit better. To make our tools even better for developers in the future please give us your feedback about issues you've had in this list.

Hackathon Sponsors

Prizes

12,500 in prizes
Meta - Hobbies & Skills - Winner
1 winner

- €2000 Cash
- Glass Trophy + Certificate

Meta - Hobbies & Skills - Runner-Up
1 winner

- €1000 Cash
- Glass Trophy + Certificate

Meta - Utility & Design - Winner
1 winner

- €2000 Cash
- Glass Trophy + Certificate

Meta - Utility & Design - Runner-Up
1 winner

- €1000 Cash
- Glass Trophy + Certificate

Meta - Social/Casual Gaming - Winner
1 winner

- €2000 Cash
- Glass Trophy + Certificate

Meta - Social/Casual Gaming - Runner-Up
1 winner

- €1000 Cash
- Glass Trophy + Certificate

Pearson - Experiential Education - Winner
1 winner

- €1500 Cash
- Glass Trophy + Certificate

Pearson - Experiential Education - Runner-Up
1 winner

- €500 Cash
- Glass Trophy + Certificate

Logitech - Best Use of MR Stylus - Winner
1 winner

- €1000 Cash
- 1 stylus for each team member
- Glass Trophy + Certificate

Logitech - Best Use of MR Stylus - Runner-Up
1 winner

- €500 Cash
- 1 stylus for each team member
- Glass Trophy + Certificate

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Alex Iacob

Alex Iacob
Mondly

Ali Farha

Ali Farha
Star Stable Entertainment

Antonia Forster

Antonia Forster
Unity

Ashley Riott

Ashley Riott
elsewhereNFP

David Filipe

David Filipe
Resolution Games

Hanna Linderstål

Hanna Linderstål
Earhart Business Protection Agency

Hind Toufga

Hind Toufga
Dashy Studios

Ilya Gogin

Ilya Gogin
Pearson

Niclas Johansson

Niclas Johansson
Futuregames

Petter Wannerberg

Petter Wannerberg
RISE

Sofie Marin

Sofie Marin
Arts Dynamics

Timmy Ghiurau

Timmy Ghiurau
Volvo Cars

Tinna Joné

Tinna Joné
Stockholm's Dramatic College

Tomas Bendz

Tomas Bendz
Time Traveller

Tommy Palm

Tommy Palm
Resolution Games

Yagiz Mungan

Yagiz Mungan
Meta

Ylva Hansdotter

Ylva Hansdotter
XR Impact

Judging Criteria

  • Compelling Concept
    This experience differs from current Quest offerings (Store, App Lab) and past hackathons. It exemplifies a successful standalone app, aiming to attract, engage, and retain a substantial user base on Quest.
  • ‍Presence Platform + AI Capabilities
    The experience is only possible in MR or with the selected Meta Presence Platform SDKs on Quest 3. The experience illustrates how these capabilities can create compelling, differentiated experiences.
  • Quality / Implementation
    The experience is well-executed with a polished, quality user experience on Quest. It performs well and meets submission requirements for text, slides, images, and video quality.

Questions? Email the hackathon manager

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Hackathon sponsors

Lead Sponsor
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