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  1. DeepCrawl DeepCrawl Public

    Deep reinforcement learning for the development of RogueLike games.

    PureBasic 54 2

  2. Wesnoth-Companion-App Wesnoth-Companion-App Public

    An Android application based on the game “The Battle for Wesnoth” for Human Computer Interaction project.

    Java 2 1

  3. Policy-Fusion-RL Policy-Fusion-RL Public

    Policy fusion methods to combined pre-trained policies without the need of retraining them, mainly for game developers. Unlike systems built to replace human players, our agents aim to produce mean…

    Python 6

  4. CCPT CCPT Public

    A deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. CCPT method combines curiosity and imitation learning t…

    Python 4

  5. Adaptive-NPCs-with-procedural-entities Adaptive-NPCs-with-procedural-entities Public

    Deep policy networks for NPC behaviors that adapt to changing design parameters in Roguelike games.

    Python 3

  6. Demonstration-Efficient-AIRL Demonstration-Efficient-AIRL Public

    A technique based on Adversarial Inverse Reinforcement Learning (AIRL) which can significantly decrease the need for expert demonstrations in PCG games. Through the use of an environment with a lim…

    Python 1 1