The Unmaking (2014) - Amazon

Created in Unity, The Unmaking started as a proof of concept to explore cloud rendering and streaming games to a tablet with high visual quality. I worked on this project as part of a small team of environment artists and was involved in modeling, texturing, level layout and lighting, as well as technical aspects such as performance optimization, implementation and tuning of a special “crowd sprites” system, and debugging physics destruction. The levels were created using a combination of WorldMachine and Maya, taking advantage of a stationary camera to employ tricks from classic stagecraft, and the unusual cloud rendering setup led to a number of unique and interesting technical challenges along the way.

Gas Powered Games (Pre-2012)

Among the other projects I worked on at Gas Powered Games are Supreme Commander 1 and 2 (and expansions for both,) Demigod, Age of Empires online, and quite a few projects and prototypes that never made it to the public eye. Environment art was usually my primary role on these projects, though I also worked extensively with engineering to design pipelines and optimize levels.