About
Native iOS Engineer with a strong bias for craft.
I work on native iOS apps and I care most about making them feel fast, clear, and easy to maintain. A lot of my work ends up sitting somewhere between product polish, UI systems, and the kind of engineering decisions that make a codebase easier to live with over time. Swift has been at the center of that work for years, and across Tinder, Farmers Insurance, client work, independent projects, and open source.
Find me on GitHub , LinkedIn , X (Twitter) , or via email .
Products I've worked on
A mix of shipped consumer apps, internal tools, client products, and open-source projects that reflect the kind of work I've been involved in.
Worked across core platform, profile editing, Tinder U, sharing, media creation, payments, and internal architecture.
Led development of the iOS app and drove a major re-architecture of networking, caching, and UI layers.
Led development of a post-surgical tracking app that helps patients record and share drain measurements.
Co-developed a chess app and related gameplay systems using Apple frameworks like Game Center and GameplayKit.
Contributed to and supported a mid-sized productivity app as part of a broader client app portfolio.
Open-source iOS utility work focused on reusable interface and platform patterns.
Published layout tooling for UIKit-style interfaces and reusable presentation behavior.
An open-source Swift layout library with stack, flex, flow, frame, and padding composition primitives.
An open-source macOS utility for quickly locking the screen from the menu bar.
A reusable image-view component published as part of my broader iOS open-source work.
A custom animated checkbox component inspired by Snapchat’s interaction style.
A keyboard-navigation helper for managing multi-field form flows on iOS.