Inspiration
Often hackathons are held at a participant's school or they travel to be there in person to hack. However, without being somewhere physically, there's a obstacle to using hardware and other tools that would otherwise require physical components.
Delving deeper into the barrier of hardware, there's often (high) cost associated with having many key elements and affording them in addition to the price of any associated computer required to program into the hardware.
Because of this, I recognized this is a much larger issue as many students don't have the resources to work and become experienced with different hardware tools without school funding of a team or a class.
What it does
This app turns hardware projects into software. It houses one's projects, has onboard tutorials to teach one how to use certain tools and technologies, and a store to buy virtual hardware at a reduced (or free) price from physical technology to flexibly use hardware. A user can tinker with hardware with the same interactions and the same way they would in person, allowing them to learn and experiment with it from anywhere. In the same way a user usually only needs one device to use software (coding, using programming tools, and so forth), it integrates everything in one place here. It brings the learning to the user so they can learn how to use a certain equipment without having to invest in the expensive physical product.
How I designed it
I designed using a user interface design and prototyping tool called Figma!
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