FigNet v1.0.6 – Introducing Performance counters

FigNet v1.0.6 – Changelogs Added: Performance Counters (now you can monitor stats like bytes in/out messages in/out using .NET performance tool)Added: SchdeuleRepeating | CancelSchedule methods added in FigNet.Core.TimeSchedulerAdded: New Websocket provider implemented that supports async sendChanged: Server-side SDK is set to use .NET 6 Changed: ENet lib updated to 2.4.8 versionChanged: FigNet settings window open […]

Entangle (Multiplayer Game development Framework)

Entangle is a high level room based networking solution built on top of FigNet Core Drop in solution for multiplayer games Entangle is a high-level networking solution powered by FigNet built on a client-server model. It provides high-level components out of the box to develop your multiplayer games faster. It provides a Room to host […]

FigNet Core

FigNet is a simple, scalable and socket agnostic networking solution. Virtually unlimited CCUs A Server Socket & Multiple Client Sockets per instance All you need to know is Messages [request & response paradigm] Standalone as well as unity embedded server run modes supported Lightweight & Modular design Accelerated design download: https://assetstore.unity.com/packages/tools/network/fignet-207935 Supported Low-level Transports FigNet […]

Thumbnail creation from Prefab in Unity (Automation)

The goal of this post is to demonstrate how to display customized avatars in UI(Friend) with fewer draw calls. In our case one avatar takes 3-4 draw calls ( one for each head, face and torso, plus one for facial for male). The draw calls of Friend avatars with 10 slots per page can go […]

Real life Game development

By definition game development can be viewed as a process involving requirements from investors/clients in the form of a document/business plan. The Project Managers take those plans and break them down to specified projects, Team leads further divide those into sprints while the developer’s role is to complete those sprints. Artists make visual art while […]

Character Creation in PokerVR

PokerVR has vast range of avatars and development cycle of adding new avatars for testing and later for production was fast and adding new avatar requires updating new fbx model and recreating new prefab which was time consuming and error prone. Manual integration takes more or less one hour and after integration all avatars needs […]

Unity3D- Widget Manager Update # 2

Introducing Actors Actor Component allows you to add animations to your UI element through inspector without writing any code. Video: When To Use :  If you have many animating UI elements in your game, you have to create unity native animation for each element which becomes so verbose. Actor allows you to ditch unity’s native […]

Unity3d-Sprite Loader

Introduction Sprite Loader Loads sprite from Resources folder, so what’s the big deal in doing so. That’s the first question which comes in your mind. so here are the benefits… It contains Custom Editor window for keeping your sprites path. It detects if you move sprite to other folder. forget about complete path of sprite, get […]